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[o] Random Questions for Testers

Forum Index > SC2 General
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1 2 3 4 5 14 15 16 Next All
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
February 17 2010 23:41 GMT
#1
So i've been watching Nony and Eg's Beta streams, and I had a couple of questions, that everyone who is unlucky and doesn't have a beta is wondering too.
How is SC2 mechanically compared to BW? (in terms of keyboard setups, speed, how it generally works etc.)
How does it run on your comp? I know that they have the general system reqs out, but i was wondering how the game runs on varying grades of computers.

That's all. I strongly suggest and hope other people will post questions as well

Also, does anyone know how many people are playing right now?
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
February 17 2010 23:41 GMT
#2
Around 300-400 i believe
diehilde
Profile Joined September 2008
Germany1596 Posts
February 17 2010 23:43 GMT
#3
Are Hotkeys customizable?
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
February 17 2010 23:43 GMT
#4
I'm curious about the Protoss macro mechanic so any info on this from anyone would be great.
Taengoo ♥
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
February 17 2010 23:44 GMT
#5
Good thread idea, I've just been posting this in all the threads hoping someone sees it:

Can you post your system/internet specs and how its running? I feel this is really important and cool information. Are there any graphical things you can customize like low/mid/high? How does the game run on your system?
andeh
Profile Blog Joined August 2009
United States904 Posts
February 17 2010 23:52 GMT
#6
can you play well against someone far away with higher latency like in sc1?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 17 2010 23:53 GMT
#7
only 300-400? that would explain why many blizzcon people didnt get keys, werent there like 10 to 20 thousand blizzcon attendees
ModeratorBlame yourself or God
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-02-18 00:00:11
February 17 2010 23:59 GMT
#8
I wouldn't read too much into 300 - 400. The beta just came out.... people need to get home and download. The majority of the testers are probably WoW players not RTS freaks.
#1 Kwanro Fan
leetchaos
Profile Blog Joined November 2008
United States395 Posts
February 18 2010 00:08 GMT
#9
On February 18 2010 08:59 Bosu wrote:
I wouldn't read too much into 300 - 400. The beta just came out.... people need to get home and download. The majority of the testers are probably WoW players not RTS freaks.


Yeah man it kills me cause I know a good chunk of people who got in (not from this site) will probably play it a few times and get bored.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 18 2010 00:19 GMT
#10
There have been many improvements to the UI and control. Unlimited selection, working pathfinding, no units blocking building attempts, mass macro and rally points etc. How much easier is the battle against the interface, how many clicks does it actually save?
If I have different unit types selected at the same time, how do I use their different abilities? Does it work with tab, like in WC3?
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 18 2010 00:59 GMT
#11
On February 18 2010 09:19 Scorch wrote:
There have been many improvements to the UI and control. Unlimited selection, working pathfinding, no units blocking building attempts, mass macro and rally points etc. How much easier is the battle against the interface, how many clicks does it actually save?



Nice. Unlimited selection, better pathfinding, and being able to build onto unit locations are definitely big improvements.
quinnydinny
Profile Joined February 2010
United States38 Posts
February 18 2010 02:01 GMT
#12
500 people were on at one point.

Some interesting changes:

-NO LURKERS in beta build
-There is an upgrade for Roach movement while burrowed

On February 18 2010 08:43 xBillehx wrote:
I'm curious about the Protoss macro mechanic so any info on this from anyone would be great.


There is a charge(forget what it is called) on each nexus. It takes 50 energy to use, but it works on all buildings to speed up tech and unit production. It worked pretty well at the beginning to speed up probe production. I haven't done a whole lot of testing though.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
February 18 2010 02:02 GMT
#13
is it possible for two people to download sc2 on the same battle net account?
Long live BroodWar!
ig0tfish
Profile Joined July 2009
United States345 Posts
Last Edited: 2010-02-18 02:04:00
February 18 2010 02:03 GMT
#14
Can you play offline without a battle.net account?
L_Master
Profile Blog Joined April 2009
United States8017 Posts
February 18 2010 02:05 GMT
#15
Nony has a beta key?
EffOrt and Soulkey Hwaiting!
quinnydinny
Profile Joined February 2010
United States38 Posts
February 18 2010 02:05 GMT
#16
No offline play at least for the beta.
airtown
Profile Blog Joined May 2009
United States410 Posts
February 18 2010 02:07 GMT
#17
Q: What are the tech trees?
http://www.gwu.edu/~nsarchiv/news/20010430/northwoods.pdf
puttputt
Profile Joined July 2009
Canada240 Posts
February 18 2010 02:08 GMT
#18
On February 18 2010 11:03 ig0tfish wrote:
Can you play offline without a battle.net account?


No
from saskatchewan? saskgamers.com
quinnydinny
Profile Joined February 2010
United States38 Posts
Last Edited: 2010-02-18 02:19:24
February 18 2010 02:16 GMT
#19
Tech Trees:
Zerg
Protoss
Terran
Try
Profile Blog Joined August 2007
United States1293 Posts
February 18 2010 02:23 GMT
#20
Is it fun to play? How long are games on average? Are there alot of unit firing animations? If so, does that alot of units retarded to micro like dragoons?
1 2 3 4 5 14 15 16 Next All
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