• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:59
CEST 21:59
KST 04:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll7Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Weekly Cups (July 7-13): Classic continues to roll RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Help: rep cant save
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 669 users

Verdict: Does SC2 play close to SC1? - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
February 19 2010 11:40 GMT
#121
On February 19 2010 20:09 Feefee wrote:
I think it's far too early to claim that the game "plays like war3" or that you "can't bug out Hydralisks with probes". Well maybe you can't but I'm sure nobody had a clue how to do that in the SC1 beta either.
From what I see almost every protoss goes 3 gate zealot right now. Go grab me any noob or even an expert in any RTS that isn't SC1, and have him play a few SC1 games against a 1 base zealot all-in. You sure as hell won't see your amazing micro and your incredible starcraft gameplay. You'll see the exact same thing people are doing in SC2 now: counter mass units is mass units.
I have yet to see any terran make use of his wall-in to tech up, or use siege tanks to secure map control. Is it impossible to do? who knows, nobody has tried.
I wasn't there in the early days but as far as I remember, even in the pro scene, SC1 used to be all 1base play. I bet you'd call SC1 "too WC3-like" if you saw it back then. The way people play the SC2 beta now is the way I used to play SC1 LAN games versus my friend back in the day. Honestly NO difference: one-base, just mass units. Nobody even does good scouting yet in SC2.


This is a PERSONAL OPINION but I completely disagree with this game feeling like w3, I played w3 quite a bit in the day and they're just way different. This game does not feel as slow as it looks, trust me. I sat around for 8 hours when beta came out waiting for my e-mail watching streams going "wow this is slow and easy". 100% inaccurate! The MBS has not ruined the mechanics, macro is still fun and you have to keep on it because unit's still build quite quickly, especially rax with reactor.. 2 rines at a time, nonstop. In the first 5-7 mins of the game you have more units than you ever do in w3, mostly.

His response is correct, in the early days 1 base play was HUGE, people didn't assume there was another way to play. I've tried some early expo/map control strats with T, I don't have some special BO but I didn't find it to be particularly effective thus far. Due to mules your eco is pretty darn good early game so I'm not sure a fast expo is 100% necessary, not to say it isn't the future, and totally viable. It's just not required right this moment in the "metagame" if you can even call it that lol

All the one base play cheese is sorta lame, but not everyone plays that way, and it's giving us an idea how to further deal with everything that can be thrown at you, which is always good. This game has a HUGE spectator appeal from streams i saw, but sc always did for me as well. Don't for a second believe that the way games are being played right now is the future, or will even last that long once the real launch goes global. The first couple months will be chzy and such but sometimes I think people forgot chz can be fun

MAIN POINT - Game doesn't feel like w3. Don't assume the chz won't end, people are just testing builds and units. This will be a great spectator sport, which is huge for the community and e-sports.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
February 19 2010 11:41 GMT
#122
On February 19 2010 20:36 Osmoses wrote:
Yes I think the issue of less than amazing streamed games are due to the fact that nobody is good at the game yet.


Exactly. Every game during the beta phase always gets boring to watch as nobody really understands the game yet.

I personally feel it looks fantastic.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Boonbag
Profile Blog Joined March 2008
France3318 Posts
February 19 2010 12:39 GMT
#123
On February 19 2010 20:09 Feefee wrote:
I think it's far too early to claim that the game "plays like war3" or that you "can't bug out Hydralisks with probes". Well maybe you can't but I'm sure nobody had a clue how to do that in the SC1 beta either.
.



Using workers to defend and make units bug around is like one of the very first thing ever used in sc1.

Many people here are either too young or started SC too late.

And you gotta quit comparing sc1 beta with a beta of a game 15 years later. -_-.

Nowadays betas are almost shipped games already.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
February 19 2010 12:40 GMT
#124
Also people thinking FE is a modern thing are clueless.

Grrrr... would nexus first against zerg as early as 98-99, not to mention expanding to your natural with your second hatchery was even older......

Feefee
Profile Joined November 2009
Canada556 Posts
February 19 2010 12:51 GMT
#125
On February 19 2010 21:39 Boonbag wrote:
Show nested quote +
On February 19 2010 20:09 Feefee wrote:
I think it's far too early to claim that the game "plays like war3" or that you "can't bug out Hydralisks with probes". Well maybe you can't but I'm sure nobody had a clue how to do that in the SC1 beta either.
.



Using workers to defend and make units bug around is like one of the very first thing ever used in sc1.

Many people here are either too young or started SC too late.

And you gotta quit comparing sc1 beta with a beta of a game 15 years later. -_-.

Nowadays betas are almost shipped games already.


I don't know if comparing SC2 beta to SC1 beta is so much worse than comparing SC2 beta to the current SC1 play but alright. Using workers to defend is being used in SC2 beta too, although the units don't "bug out" because of the better AI. Unless you're talking about stacking workers/hitting stop to screw up pathing in which case I'd be surprised if that was a common thing for noobs to do in the early days of SC1 (I might be wrong). I haven't even seen anyone try a worker stack attack yet in SC2, all I'm saying is that stuff like vulture micro, muta stacking etc weren't discovered 2 days after the release of the starcraft 1 beta, because nobody had thought of them.
pheus
Profile Joined February 2010
Australia161 Posts
February 19 2010 13:27 GMT
#126
On February 19 2010 21:51 Feefee wrote:
Show nested quote +
On February 19 2010 21:39 Boonbag wrote:
On February 19 2010 20:09 Feefee wrote:
I think it's far too early to claim that the game "plays like war3" or that you "can't bug out Hydralisks with probes". Well maybe you can't but I'm sure nobody had a clue how to do that in the SC1 beta either.
.



Using workers to defend and make units bug around is like one of the very first thing ever used in sc1.

Many people here are either too young or started SC too late.

And you gotta quit comparing sc1 beta with a beta of a game 15 years later. -_-.

Nowadays betas are almost shipped games already.


I don't know if comparing SC2 beta to SC1 beta is so much worse than comparing SC2 beta to the current SC1 play but alright. Using workers to defend is being used in SC2 beta too, although the units don't "bug out" because of the better AI. Unless you're talking about stacking workers/hitting stop to screw up pathing in which case I'd be surprised if that was a common thing for noobs to do in the early days of SC1 (I might be wrong). I haven't even seen anyone try a worker stack attack yet in SC2, all I'm saying is that stuff like vulture micro, muta stacking etc weren't discovered 2 days after the release of the starcraft 1 beta, because nobody had thought of them.


ok yeah, but back then people weren't looking for micro stuff like that, now due to it's success in starcraft, people will be looking for that kind of stuff and it will appear much faster
Tsuwraith
Profile Joined July 2009
United States8 Posts
February 19 2010 14:44 GMT
#127
I'd say the game plays very similar to SC1, but that it feels like I'm playing some crazy, cracked-out version of it. I swear that 'faster' just feels too frenetic compared to SC1. I'm kind of hoping that the game speeds get tweaked and that the default pace ends up close to where the 'fast' option is right now.
Human beings, who are almost unique in having the ability to learn from the experiences of others, are also remarkable for their disinclination to do so. -Douglas Adams
andrewlt
Profile Joined August 2009
United States7702 Posts
February 19 2010 18:25 GMT
#128
Based on my terrible noob skills, I usually end up with extra minerals and not enough gas. I've been creating my first expo quite early a lot. It's difficult to build stuff like reapers without getting such a huge amount of minerals stockpiled unless I mass marines as well or build an expo. Even stalkers end up giving me gas problems while teching and having extra minerals.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
February 19 2010 18:43 GMT
#129
On February 19 2010 09:18 PobTheCad wrote:
Show nested quote +
On February 18 2010 23:33 RANDOMCL wrote:
I... LOL. That's all I have.

I'm not saying SC2 is going to turn out as a game that'll last another 10+ years, because I have no idea. I haven't played the game, and beta just came out. However, seriously? WC2/3, D1/2, WoW... Blizzard has yet to let us down. If you're talking about the competitive "esports" world of SCBW... the players played a huge part in that. WC3 blew up for a time as well, but players moved away from the game, killing it over time.

those games you listed weren't that great compared to BW
War3 was slow and boring , WOW was casual friendly , i preferred D1 to D2 but i am probably in the minority here
to me SC2 looks like blob vs blob , i have not seen any low quality stream so that aspect may be better on those settings but the game looks like a POS on low


WC3 was actually pretty fun. Sure, the macro pace wasn't crazy, but it was cool. Definitely different, if more random.

D1/D2 were both awesome too.

It's only the WoW dimension that has dissapointed. As a former hardcore WoW raider/PvP competing for top world ranks, I gotta admit, that game is a PoS as far as competitiveness goes, in comparison to SC.

Anyways, let's not be too hasty in our judgement. Remember remember, old smart reaver. And.... korean progaming in 1999. Wait what? I don't even.....yea.... they played like LOL back in the day, damn that game was fucking bad, why would anyone play SC? yes?
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 187
ZombieGrub133
mcanning 93
JuggernautJason52
Nathanias 49
StarCraft: Brood War
Sea 2153
EffOrt 1405
Larva 888
firebathero 275
Mini 250
TY 145
PianO 48
scan(afreeca) 27
Dota 2
qojqva5284
League of Legends
Dendi1679
Counter-Strike
Stewie2K883
flusha246
oskar206
Heroes of the Storm
Liquid`Hasu502
Other Games
FrodaN3533
Beastyqt626
C9.Mang0182
RotterdaM141
Skadoodle127
ToD121
elazer91
Trikslyr88
Sick55
ViBE30
Organizations
Other Games
gamesdonequick2724
StarCraft 2
angryscii 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH213
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5555
• TFBlade1048
Other Games
• imaqtpie2005
• Shiphtur297
Upcoming Events
Replay Cast
4h 1m
OSC
4h 1m
Epic.LAN
16h 1m
Big Brain Bouts
20h 1m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 14h
Epic.LAN
1d 16h
CSO Contender
1d 21h
BSL20 Non-Korean Champi…
1d 22h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.