• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:13
CEST 23:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 GSTL Returns in 2026! Weekly Cups (August 10-16): SHIN doubles
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
How Famous was FlaSh before his Debut? Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group C [ASL22] Ro24 Group B CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5342 users

Verdict: Does SC2 play close to SC1? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
Last Edited: 2010-02-18 11:14:18
February 18 2010 11:13 GMT
#81
Unit positioning does not seem to matter at all from the games i've watched. That seems kinda disapointing to me that there is no reason to set up a good flank. Its mostly just leting to blobs clash and making your units attack the enemy unit they counter.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
February 18 2010 11:14 GMT
#82
On February 18 2010 20:13 InToTheWannaB wrote:
Unit positioning does not seem to matter at all from the games i watched. That seems kinda disapointing to me that there o eason to set up a good flank. Its mostly just leting to blobs clash and making your units attack the enemy unit they counter.


I disagree. From what I've seen flanking is still a massive part of the game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Konni
Profile Blog Joined February 2003
Germany3044 Posts
Last Edited: 2010-02-18 11:17:41
February 18 2010 11:16 GMT
#83
On February 18 2010 20:13 InToTheWannaB wrote:
Unit positioning does not seem to matter at all from the games i've watched. That seems kinda disapointing to me that there is no reason to set up a good flank. Its mostly just leting to blobs clash and making your units attack the enemy unit they counter.

From playing I'd say that's really how the majority of battles went. 1a into enemy. Only in PvP I could effectively deploy micro (hello day9 ) with some Immortals vs Stalkers.
[edit] haha the guy above me disagrees. Ok maybe flanking/positioning just seemed ineffective to me. We'll see how this evolves.
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
February 18 2010 11:24 GMT
#84
I'm only saying I disagree because it's day 1 of the beta. Everyones really just attack moving in to build more stuff and try stuff out
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
FreshNoThyme
Profile Joined March 2008
United States356 Posts
February 18 2010 11:31 GMT
#85
Nearly everyone in this thread is making it sound like we haven't had information about this game for over two YEARS. The game has went through a ton of changes, but we've seen enough gameplay to know about the things people are bitching about. I'm all for trying to make observations from streams, but people dismissing the game as "way too easy"... get real. You're watching people play the game for the very first time, against others who are playing it for the first time. SCBW 11+ years ago didn't play like it does now. The first people playing the game on day 1 weren't rolling through with 400+ APM and macroing like gods. Give it a rest and wait for information to come, or simply wait to play the damn game yourselves.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
February 18 2010 11:35 GMT
#86
On February 18 2010 20:12 Tropics wrote:
People saying its hard to distinguish on a stream need to realize that this really doesn't matter because they're going to use an HLTV like system so you watch the match like you're there observing it, in the game engine. We're not going to be watching the game exclusively on youtube and low quality streams like we have been for Brood War.

That is, if they actually stick to what they've announced


Yep I really hope so, because watching streams how they are right now is useless, u cant tell the difference between units and all the animations that buildings have can become annoying over time because you see this blur over and over again... :S
I won
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
February 18 2010 13:54 GMT
#87
I'm gonna go ahead and say I like it more than sc1 It's definitely faster paced, and there seem to be more options for harassing and various strategies. The protoss warpgates are awesome and have a lot of potential, and it really feels like all the units actually have a role.
Ofcourse, it's far too early to say but i'm having a lotta fun trying out different tactics.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 18 2010 13:59 GMT
#88
On February 18 2010 22:54 StormsInJuly wrote:
I'm gonna go ahead and say I like it more than sc1 It's definitely faster paced, and there seem to be more options for harassing and various strategies. The protoss warpgates are awesome and have a lot of potential, and it really feels like all the units actually have a role.
Ofcourse, it's far too early to say but i'm having a lotta fun trying out different tactics.


This.

The game moves very quickly and you need to be on top of everything to stay ahead. You can easily pump units from 3 gateways and 1 base though, but you also need to use chrono boost a lot to keep pumping strong.

Also it's great when Terrans do the SC1 builds (FAIL) and you walk up to their base with 3 zealots and 6 or so stalkers and you get to the wall, blink, (oh HAI!!!) and wreck the 1 tank and the 2nd that's about to come out.
"We have unfinished business, I and he."
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 18 2010 13:59 GMT
#89
On February 18 2010 20:31 RANDOMCL wrote:
Nearly everyone in this thread is making it sound like we haven't had information about this game for over two YEARS. The game has went through a ton of changes, but we've seen enough gameplay to know about the things people are bitching about. I'm all for trying to make observations from streams, but people dismissing the game as "way too easy"... get real. You're watching people play the game for the very first time, against others who are playing it for the first time. SCBW 11+ years ago didn't play like it does now. The first people playing the game on day 1 weren't rolling through with 400+ APM and macroing like gods. Give it a rest and wait for information to come, or simply wait to play the damn game yourselves.

the longer time goes on with blizzard the more it seems like BW was just a lucky fluke
Once again back is the incredible!
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 18 2010 14:00 GMT
#90
On February 18 2010 20:35 RaptorX wrote:

Yep I really hope so, because watching streams how they are right now is useless, u cant tell the difference between units and all the animations that buildings have can become annoying over time because you see this blur over and over again... :S


According to me, this is one of the things that could just kill an RTS game. Not being able to distinguish between different units. Sometimes there is too much focus on units looking proportional and life like, that you can't see anything...

But Blizzard has always paid a lot of attention to this in the past, so I'm confident it will look good and clear in higher res VOD's
Bankai - Correlation does not imply causation
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 18 2010 14:04 GMT
#91
I find I can distinguish most units from a low quality stream, except when they're on creep. Then I don't know fuck all that's going on.
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
February 18 2010 14:22 GMT
#92
On February 18 2010 23:04 Jyvblamo wrote:
I find I can distinguish most units from a low quality stream, except when they're on creep. Then I don't know fuck all that's going on.

This is actually a problem for me too, it's hard to read a zerg base, especially if I'm purple or something I can't even tell what I'm doing. Apparently it's easier on lower graphics settings... Luckily you don't have to babysit your base quite as much once you get used to mbs, f1 to select idle workers and hotkeying all your hatcheries etc.
FreshNoThyme
Profile Joined March 2008
United States356 Posts
February 18 2010 14:33 GMT
#93
On February 18 2010 22:59 PobTheCad wrote:
Show nested quote +
On February 18 2010 20:31 RANDOMCL wrote:
Nearly everyone in this thread is making it sound like we haven't had information about this game for over two YEARS. The game has went through a ton of changes, but we've seen enough gameplay to know about the things people are bitching about. I'm all for trying to make observations from streams, but people dismissing the game as "way too easy"... get real. You're watching people play the game for the very first time, against others who are playing it for the first time. SCBW 11+ years ago didn't play like it does now. The first people playing the game on day 1 weren't rolling through with 400+ APM and macroing like gods. Give it a rest and wait for information to come, or simply wait to play the damn game yourselves.

the longer time goes on with blizzard the more it seems like BW was just a lucky fluke


I... LOL. That's all I have.

I'm not saying SC2 is going to turn out as a game that'll last another 10+ years, because I have no idea. I haven't played the game, and beta just came out. However, seriously? WC2/3, D1/2, WoW... Blizzard has yet to let us down. If you're talking about the competitive "esports" world of SCBW... the players played a huge part in that. WC3 blew up for a time as well, but players moved away from the game, killing it over time.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
February 18 2010 14:37 GMT
#94
It was actually easier to tell what was going on in streams where the graphic settings were set low. The advanced shading and other fx really muddy the view on the hi settings.
King takes Queen
synapse
Profile Blog Joined January 2009
China13814 Posts
February 18 2010 14:39 GMT
#95
Can't the food go up to like 1000?
:)
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 18 2010 14:44 GMT
#96
The only problem with the streams is that the streamers are being greedy. If they would drop their resolution to minimum an stream at that res there would be no downscaling turning groups of units into blobs.
I also recommend using 0 AA.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
jdr_
Profile Joined October 2009
United States78 Posts
February 18 2010 14:46 GMT
#97
On February 18 2010 09:33 Skyze wrote:
Show nested quote +
On February 18 2010 09:21 Kenpachi wrote:
On February 18 2010 09:14 StoLiVe wrote:
its seems ez because there is only war3 player and they suck

so for the few starcraft player it's so ez

wait for later after few new invite

it hurts to see war3 players get the key but not SC. WE ARE MORE DESERVING


it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%.

Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now.


As someone that was a pretty solid Ladder player on WC3:TFT that recently dropped WC3 alltogether to pick up starcraft, im kinda baffled at your comment.

WC3 is the easier of the two games by far, standard play is always better than unstandard play unless you're going for a pure shock win, races like human can abandon map control indefinitely and still win because towers are fucking overpowered and have been for the last 3 years.

I can tell you that as a C- zerg player i've had to master infinitely more RTS-pertinent skills than I ever had to in wc3, a game where I actually managed to use variations of fiend builds in every matchup. In WC3, map control doesn't matter(very much), macro doesn't matter, and random luck of the draw can lose you a game(tome of experience, blademaster getting a bunch of circlet drops, etc)

SC players are superior.
"The left hand side is really going to be a bit of a nervewracking occassion" -Artosis
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
Last Edited: 2010-02-18 14:57:41
February 18 2010 14:57 GMT
#98
I can spot a war3 player by his 200 apm overmicro on his hellions while i can count his workers on one hand and his expansion comes after 10 minutes (I have like 3000 games played on war3 so I am allowed to talk shit)
gumbum8
Profile Blog Joined December 2008
United States721 Posts
February 18 2010 15:22 GMT
#99
So the question I'd like to see addressed is the value in SC2 for the hardcore SC player.
Basically, what I enjoy most about Starcraft is the difficulty it provides: you have to beat yourself before you can beat your opponent. I have sunk a ton of time in SC:BW, and will sink tons more and never pick up another game.
It would be foolish to think that BW and SC2 can co-exist as competitive games: SC2 is the renaissance of our gaming world here on TL, on iCCup, on BW... It brings with it thousands of newcomers, and with them a potential for the true creation and proliferation of E-Sports around the world. I have no doubt that SC2 will succeed, at least for a little while. In a way, I see it as our "responsibility" to do the best we can to help this renaissance succeed.
However, as a hardcore competitive gamer, I will be deeply saddened with the passing of the game I love. While I respect the value of SC2 as it's own game, if it doesn't offer me the same challenge that BW offered, I will be very disappointed. While I don't claim to represent anyone else's views, I think it's very important that this game has appeal to players like me, because I feel after maybe a year, it'll be people like us and those who have become like us that will remain. The game must offer a beauty beyond the pretty in the pixels. In the end of this recreation, I believe what we're hoping for in the growth of an E-sports scene is that the number of gamers who enjoy the competition, depth, and challenge will grow to such an extent that the existence of E-sports will be undeniable.
While I'm not looking for an answer right away, I'd like that something to bear in mind for those who are testing the game. Please ^.^
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 19 2010 00:18 GMT
#100
On February 18 2010 23:33 RANDOMCL wrote:
I... LOL. That's all I have.

I'm not saying SC2 is going to turn out as a game that'll last another 10+ years, because I have no idea. I haven't played the game, and beta just came out. However, seriously? WC2/3, D1/2, WoW... Blizzard has yet to let us down. If you're talking about the competitive "esports" world of SCBW... the players played a huge part in that. WC3 blew up for a time as well, but players moved away from the game, killing it over time.

those games you listed weren't that great compared to BW
War3 was slow and boring , WOW was casual friendly , i preferred D1 to D2 but i am probably in the minority here
to me SC2 looks like blob vs blob , i have not seen any low quality stream so that aspect may be better on those settings but the game looks like a POS on low
Once again back is the incredible!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub147
JuggernautJason81
ProTech78
StarCraft: Brood War
Britney 12971
Calm 2378
Bisu 674
Mini 250
Dota 2
NeuroSwarm141
Counter-Strike
fl0m7515
summit1g2447
byalli1925
shoxiejesuss869
minikerr38
Super Smash Bros
C9.Mang0208
Heroes of the Storm
Liquid`Hasu494
Trikslyr36
Other Games
Grubby3165
Liquid`RaSZi2039
FrodaN1443
shahzam422
ArmadaUGS118
Mew2King80
ROOTCatZ48
SteadfastSC42
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 46
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2645
League of Legends
• TFBlade1041
Other Games
• Scarra955
• Shiphtur318
Upcoming Events
Replay Cast
2h 47m
The PondCast
12h 47m
KCM Race Survival
12h 47m
Replay Cast
1d 2h
Escore
1d 12h
PiG Sty Festival
1d 14h
CranKy Ducklings
2 days
PiG Sty Festival
2 days
Patches Events
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
The Patches Monday
4 days
GSL
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.