• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:54
CEST 01:54
KST 08:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course4Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1574 users

Verdict: Does SC2 play close to SC1? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
Last Edited: 2010-02-18 11:14:18
February 18 2010 11:13 GMT
#81
Unit positioning does not seem to matter at all from the games i've watched. That seems kinda disapointing to me that there is no reason to set up a good flank. Its mostly just leting to blobs clash and making your units attack the enemy unit they counter.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Qikz
Profile Blog Joined November 2009
United Kingdom12039 Posts
February 18 2010 11:14 GMT
#82
On February 18 2010 20:13 InToTheWannaB wrote:
Unit positioning does not seem to matter at all from the games i watched. That seems kinda disapointing to me that there o eason to set up a good flank. Its mostly just leting to blobs clash and making your units attack the enemy unit they counter.


I disagree. From what I've seen flanking is still a massive part of the game.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Konni
Profile Blog Joined February 2003
Germany3044 Posts
Last Edited: 2010-02-18 11:17:41
February 18 2010 11:16 GMT
#83
On February 18 2010 20:13 InToTheWannaB wrote:
Unit positioning does not seem to matter at all from the games i've watched. That seems kinda disapointing to me that there is no reason to set up a good flank. Its mostly just leting to blobs clash and making your units attack the enemy unit they counter.

From playing I'd say that's really how the majority of battles went. 1a into enemy. Only in PvP I could effectively deploy micro (hello day9 ) with some Immortals vs Stalkers.
[edit] haha the guy above me disagrees. Ok maybe flanking/positioning just seemed ineffective to me. We'll see how this evolves.
Qikz
Profile Blog Joined November 2009
United Kingdom12039 Posts
February 18 2010 11:24 GMT
#84
I'm only saying I disagree because it's day 1 of the beta. Everyones really just attack moving in to build more stuff and try stuff out
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
FreshNoThyme
Profile Joined March 2008
United States356 Posts
February 18 2010 11:31 GMT
#85
Nearly everyone in this thread is making it sound like we haven't had information about this game for over two YEARS. The game has went through a ton of changes, but we've seen enough gameplay to know about the things people are bitching about. I'm all for trying to make observations from streams, but people dismissing the game as "way too easy"... get real. You're watching people play the game for the very first time, against others who are playing it for the first time. SCBW 11+ years ago didn't play like it does now. The first people playing the game on day 1 weren't rolling through with 400+ APM and macroing like gods. Give it a rest and wait for information to come, or simply wait to play the damn game yourselves.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
February 18 2010 11:35 GMT
#86
On February 18 2010 20:12 Tropics wrote:
People saying its hard to distinguish on a stream need to realize that this really doesn't matter because they're going to use an HLTV like system so you watch the match like you're there observing it, in the game engine. We're not going to be watching the game exclusively on youtube and low quality streams like we have been for Brood War.

That is, if they actually stick to what they've announced


Yep I really hope so, because watching streams how they are right now is useless, u cant tell the difference between units and all the animations that buildings have can become annoying over time because you see this blur over and over again... :S
I won
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
February 18 2010 13:54 GMT
#87
I'm gonna go ahead and say I like it more than sc1 It's definitely faster paced, and there seem to be more options for harassing and various strategies. The protoss warpgates are awesome and have a lot of potential, and it really feels like all the units actually have a role.
Ofcourse, it's far too early to say but i'm having a lotta fun trying out different tactics.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 18 2010 13:59 GMT
#88
On February 18 2010 22:54 StormsInJuly wrote:
I'm gonna go ahead and say I like it more than sc1 It's definitely faster paced, and there seem to be more options for harassing and various strategies. The protoss warpgates are awesome and have a lot of potential, and it really feels like all the units actually have a role.
Ofcourse, it's far too early to say but i'm having a lotta fun trying out different tactics.


This.

The game moves very quickly and you need to be on top of everything to stay ahead. You can easily pump units from 3 gateways and 1 base though, but you also need to use chrono boost a lot to keep pumping strong.

Also it's great when Terrans do the SC1 builds (FAIL) and you walk up to their base with 3 zealots and 6 or so stalkers and you get to the wall, blink, (oh HAI!!!) and wreck the 1 tank and the 2nd that's about to come out.
"We have unfinished business, I and he."
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 18 2010 13:59 GMT
#89
On February 18 2010 20:31 RANDOMCL wrote:
Nearly everyone in this thread is making it sound like we haven't had information about this game for over two YEARS. The game has went through a ton of changes, but we've seen enough gameplay to know about the things people are bitching about. I'm all for trying to make observations from streams, but people dismissing the game as "way too easy"... get real. You're watching people play the game for the very first time, against others who are playing it for the first time. SCBW 11+ years ago didn't play like it does now. The first people playing the game on day 1 weren't rolling through with 400+ APM and macroing like gods. Give it a rest and wait for information to come, or simply wait to play the damn game yourselves.

the longer time goes on with blizzard the more it seems like BW was just a lucky fluke
Once again back is the incredible!
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
February 18 2010 14:00 GMT
#90
On February 18 2010 20:35 RaptorX wrote:

Yep I really hope so, because watching streams how they are right now is useless, u cant tell the difference between units and all the animations that buildings have can become annoying over time because you see this blur over and over again... :S


According to me, this is one of the things that could just kill an RTS game. Not being able to distinguish between different units. Sometimes there is too much focus on units looking proportional and life like, that you can't see anything...

But Blizzard has always paid a lot of attention to this in the past, so I'm confident it will look good and clear in higher res VOD's
Bankai - Correlation does not imply causation
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
February 18 2010 14:04 GMT
#91
I find I can distinguish most units from a low quality stream, except when they're on creep. Then I don't know fuck all that's going on.
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
February 18 2010 14:22 GMT
#92
On February 18 2010 23:04 Jyvblamo wrote:
I find I can distinguish most units from a low quality stream, except when they're on creep. Then I don't know fuck all that's going on.

This is actually a problem for me too, it's hard to read a zerg base, especially if I'm purple or something I can't even tell what I'm doing. Apparently it's easier on lower graphics settings... Luckily you don't have to babysit your base quite as much once you get used to mbs, f1 to select idle workers and hotkeying all your hatcheries etc.
FreshNoThyme
Profile Joined March 2008
United States356 Posts
February 18 2010 14:33 GMT
#93
On February 18 2010 22:59 PobTheCad wrote:
Show nested quote +
On February 18 2010 20:31 RANDOMCL wrote:
Nearly everyone in this thread is making it sound like we haven't had information about this game for over two YEARS. The game has went through a ton of changes, but we've seen enough gameplay to know about the things people are bitching about. I'm all for trying to make observations from streams, but people dismissing the game as "way too easy"... get real. You're watching people play the game for the very first time, against others who are playing it for the first time. SCBW 11+ years ago didn't play like it does now. The first people playing the game on day 1 weren't rolling through with 400+ APM and macroing like gods. Give it a rest and wait for information to come, or simply wait to play the damn game yourselves.

the longer time goes on with blizzard the more it seems like BW was just a lucky fluke


I... LOL. That's all I have.

I'm not saying SC2 is going to turn out as a game that'll last another 10+ years, because I have no idea. I haven't played the game, and beta just came out. However, seriously? WC2/3, D1/2, WoW... Blizzard has yet to let us down. If you're talking about the competitive "esports" world of SCBW... the players played a huge part in that. WC3 blew up for a time as well, but players moved away from the game, killing it over time.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
February 18 2010 14:37 GMT
#94
It was actually easier to tell what was going on in streams where the graphic settings were set low. The advanced shading and other fx really muddy the view on the hi settings.
King takes Queen
synapse
Profile Blog Joined January 2009
China13814 Posts
February 18 2010 14:39 GMT
#95
Can't the food go up to like 1000?
:)
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 18 2010 14:44 GMT
#96
The only problem with the streams is that the streamers are being greedy. If they would drop their resolution to minimum an stream at that res there would be no downscaling turning groups of units into blobs.
I also recommend using 0 AA.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
jdr_
Profile Joined October 2009
United States78 Posts
February 18 2010 14:46 GMT
#97
On February 18 2010 09:33 Skyze wrote:
Show nested quote +
On February 18 2010 09:21 Kenpachi wrote:
On February 18 2010 09:14 StoLiVe wrote:
its seems ez because there is only war3 player and they suck

so for the few starcraft player it's so ez

wait for later after few new invite

it hurts to see war3 players get the key but not SC. WE ARE MORE DESERVING


it'll be funny to see all the war3 players dominating the top 20 US ladder spots in afew weeks. Bank on it. At least 90%.

Its the WOW players playing right now that sucks, its no question the War3 players are probably owning SC/BW players right now.


As someone that was a pretty solid Ladder player on WC3:TFT that recently dropped WC3 alltogether to pick up starcraft, im kinda baffled at your comment.

WC3 is the easier of the two games by far, standard play is always better than unstandard play unless you're going for a pure shock win, races like human can abandon map control indefinitely and still win because towers are fucking overpowered and have been for the last 3 years.

I can tell you that as a C- zerg player i've had to master infinitely more RTS-pertinent skills than I ever had to in wc3, a game where I actually managed to use variations of fiend builds in every matchup. In WC3, map control doesn't matter(very much), macro doesn't matter, and random luck of the draw can lose you a game(tome of experience, blademaster getting a bunch of circlet drops, etc)

SC players are superior.
"The left hand side is really going to be a bit of a nervewracking occassion" -Artosis
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
Last Edited: 2010-02-18 14:57:41
February 18 2010 14:57 GMT
#98
I can spot a war3 player by his 200 apm overmicro on his hellions while i can count his workers on one hand and his expansion comes after 10 minutes (I have like 3000 games played on war3 so I am allowed to talk shit)
gumbum8
Profile Blog Joined December 2008
United States721 Posts
February 18 2010 15:22 GMT
#99
So the question I'd like to see addressed is the value in SC2 for the hardcore SC player.
Basically, what I enjoy most about Starcraft is the difficulty it provides: you have to beat yourself before you can beat your opponent. I have sunk a ton of time in SC:BW, and will sink tons more and never pick up another game.
It would be foolish to think that BW and SC2 can co-exist as competitive games: SC2 is the renaissance of our gaming world here on TL, on iCCup, on BW... It brings with it thousands of newcomers, and with them a potential for the true creation and proliferation of E-Sports around the world. I have no doubt that SC2 will succeed, at least for a little while. In a way, I see it as our "responsibility" to do the best we can to help this renaissance succeed.
However, as a hardcore competitive gamer, I will be deeply saddened with the passing of the game I love. While I respect the value of SC2 as it's own game, if it doesn't offer me the same challenge that BW offered, I will be very disappointed. While I don't claim to represent anyone else's views, I think it's very important that this game has appeal to players like me, because I feel after maybe a year, it'll be people like us and those who have become like us that will remain. The game must offer a beauty beyond the pretty in the pixels. In the end of this recreation, I believe what we're hoping for in the growth of an E-sports scene is that the number of gamers who enjoy the competition, depth, and challenge will grow to such an extent that the existence of E-sports will be undeniable.
While I'm not looking for an answer right away, I'd like that something to bear in mind for those who are testing the game. Please ^.^
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
February 19 2010 00:18 GMT
#100
On February 18 2010 23:33 RANDOMCL wrote:
I... LOL. That's all I have.

I'm not saying SC2 is going to turn out as a game that'll last another 10+ years, because I have no idea. I haven't played the game, and beta just came out. However, seriously? WC2/3, D1/2, WoW... Blizzard has yet to let us down. If you're talking about the competitive "esports" world of SCBW... the players played a huge part in that. WC3 blew up for a time as well, but players moved away from the game, killing it over time.

those games you listed weren't that great compared to BW
War3 was slow and boring , WOW was casual friendly , i preferred D1 to D2 but i am probably in the minority here
to me SC2 looks like blob vs blob , i have not seen any low quality stream so that aspect may be better on those settings but the game looks like a POS on low
Once again back is the incredible!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft496
StarCraft: Brood War
GuemChi 3072
Artosis 645
Dewaltoss 85
Dota 2
monkeys_forever418
League of Legends
Doublelift5662
JimRising 541
Counter-Strike
Fnx 1728
Other Games
tarik_tv18161
summit1g12196
FrodaN4374
Liquid`RaSZi1467
fl0m855
Maynarde77
Organizations
Other Games
gamesdonequick2009
BasetradeTV219
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 61
• RyuSc2 42
• OhrlRock 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2464
Other Games
• Scarra695
Upcoming Events
GSL
8h 6m
Afreeca Starleague
10h 6m
Soma vs Leta
Wardi Open
12h 6m
Monday Night Weeklies
16h 6m
OSC
1d
CranKy Ducklings
1d 10h
Afreeca Starleague
1d 10h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.