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Verdict: Does SC2 play close to SC1? - Page 4

Forum Index > SC2 General
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Mora
Profile Blog Joined October 2002
Canada5235 Posts
February 18 2010 07:17 GMT
#61
On February 18 2010 13:52 Try wrote:
It's very simple: whoever practices more will be the better player. Additionally, I dont see why WC3 skills would be better transferable to SC2 than SC1 skills. Either way, I expect an equal distribution of gamers from both games to be at the top of the ladder. That is, if the progamers don't immediately switch =P.


from my experience interviewing top players for game design critic positions, starcraft players are far more inclined to grasp the core fundamentals of tactics and strategy than war3 players are.

As to why that is, i'll let the guessing/explanations come from whomever would like ponder.
Happiness only real when shared.
Tfact_rats
Profile Joined November 2009
175 Posts
February 18 2010 07:20 GMT
#62
I would just like to remind everyone that this is infact not the final release.. if there is too low a skill ceiling to differentiate good players from non.,. there gonna change stuff.. stop worrying and enjoy the streams!
3a4a5a6a7a8a3a4a5a6a7a8a
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11577 Posts
February 18 2010 07:26 GMT
#63
does reducing the graphics quality to the bare minimum of the game, make it easier to determine ZvZ and PvP?
Calendar@ Fish Server: `iOps]..Stark
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
February 18 2010 07:29 GMT
#64
On February 18 2010 16:20 Tfact_rats wrote:
I would just like to remind everyone that this is infact not the final release.. if there is too low a skill ceiling to differentiate good players from non.,. there gonna change stuff.. stop worrying and enjoy the streams!

Affirmative!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2010-02-18 07:31:33
February 18 2010 07:31 GMT
#65
On February 18 2010 16:06 superbabosheki wrote:
Show nested quote +
On February 18 2010 15:11 TheYango wrote:
On February 18 2010 15:08 superbabosheki wrote:
Is it me or is the game too easy? All the things us SC players use our APM for have gone down the gutter :[

Is this based on having played the game, or from watching streams of people stomping obvious newbies?

I'm basing this on the fact that it is a fact. Huge armies in one control group(less micro, less 1click2cick3click4click just to move around which is less multitask), multiple building selection(less macro, obvious reasons). It is MY opinion that the multitask for sc2 is significantly lower than sc1, hopefully a few betakey holders can confirm this.

You need to watch KHB's stream. He is currently number one ranked in the platinum league and he sure as hell does allot more than just rallying all units to one control group and right clicks.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
mmp
Profile Blog Joined April 2009
United States2130 Posts
February 18 2010 07:32 GMT
#66
Even if it is mechanically easier, you still won't be good enough to go pro.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Treeplant
Profile Blog Joined January 2010
United States214 Posts
February 18 2010 07:34 GMT
#67
Everything moves so slow, and because of all the graphic detail, it doesn't seem fluid compared to broodwar's simplicity. Also, these maps are GAY. Every single map you must break the destructable rocks blocking the choke to get out. It's like playing NR15 man, not fun. Almost all of the games I've played people rush air.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
February 18 2010 07:38 GMT
#68
On February 18 2010 16:06 superbabosheki wrote:
I'm basing this on the fact that it is a fact. Huge armies in one control group(less micro, less 1click2cick3click4click just to move around which is less multitask), multiple building selection(less macro, obvious reasons). It is MY opinion that the multitask for sc2 is significantly lower than sc1, hopefully a few betakey holders can confirm this.


If this is true, the multi-tasking will probably move towards more multiple battles, and better control of those battles. Right now, even at the Pro level, they have trouble microing multiple battles across the map. I would think that Pros would be able to concentrate more on the multiple battles and use better micro for battles, IMHO.
Tomed
Profile Joined August 2005
United States176 Posts
Last Edited: 2010-02-18 07:44:05
February 18 2010 07:43 GMT
#69
It will definitely take some getting used to. Anyone switching from SC1 to SC2 will certainly have difficulty distinguishing units in the battles but everyone will adapt in time. Just like when people switched from DotA to HoN. Everybody complained that they couldn't tell what was going on in HoN but now nobody wants to go back to DotA.
lighter
Profile Blog Joined September 2009
United States152 Posts
February 18 2010 07:46 GMT
#70
[image loading]

Poll: So, does it????
(Vote): totally! youll pick it up in minutes!
(Vote): its like a whole new game

Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
February 18 2010 07:49 GMT
#71
Sick of the wc3 vs sc again, stop it, before I make you stop
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Velr
Profile Blog Joined July 2008
Switzerland10696 Posts
February 18 2010 08:04 GMT
#72
On February 18 2010 16:43 Tomed wrote:
It will definitely take some getting used to. Anyone switching from SC1 to SC2 will certainly have difficulty distinguishing units in the battles but everyone will adapt in time. Just like when people switched from DotA to HoN. Everybody complained that they couldn't tell what was going on in HoN but now nobody wants to go back to DotA.


Wait, there are still people playing Hon? Most I know stopped after a weak or so and went back to Dota.
ExoCorsair
Profile Joined February 2008
United States48 Posts
February 18 2010 08:06 GMT
#73
On February 18 2010 16:34 Seele wrote:
Every single map you must break the destructable rocks blocking the choke to get out. It's like playing NR15 man, not fun. Almost all of the games I've played people rush air.


Vote down the novice maps?
hifriend
Profile Blog Joined June 2009
China7935 Posts
February 18 2010 08:10 GMT
#74
kinda inbetween scbw and wc3
Enderbantoo
Profile Blog Joined December 2009
United States465 Posts
February 18 2010 08:12 GMT
#75
i Played about 5-6 matches, and it plays very closely. It felt slower but im pretty sure the first games were not on the "fastest" speed, because they were like the noob games. There is cheese and everything and it is quite similar to SC1 as far as mechanics, and yes while easier, APM still matters and feels like it matters which i thought was good.
At the biggest upset of all of bw, Shanghai SPL finals 2011
Quixoticism
Profile Joined February 2010
United States80 Posts
February 18 2010 08:20 GMT
#76
Friends that I've talked to says it plays like StarCraft. Can't say for myself since I don't have a key yet.

I personally am grateful for the new features(unlimited unit selection, multiple production buildings on one hotkey, and onscreen text notifications on buildings being finished) because it makes certain parts of the game quicker and easier. It just leaves more time for other things like having some awesome micro in intense fights and so on.
I was somewhere, thinking something...
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
February 18 2010 10:40 GMT
#77
From my experience, no, it doesn't play like SC.

In SC, with a few exceptions, getting to a certain unit before an opponent had a counter never seemed to just win the game. In SC2, I've won many games thanks to just 1 or 2 units that my opponent didn't have the counter for.

It plays more like Warhammer 40k: Dawn of War to me where later tiers can just dominate when used well (assuming the player can live to it).

Could also just require more experience with the game - just what I've found so far.
The melody of logic always plays the notes of truth.
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 18 2010 11:05 GMT
#78
The problem at the moment is that next to no one has adapted to the much faster pace of the game. Basically every game is a bit more like ZvZ was in SC:BW. It is really common for people to fall behind on army count and get crushed or to forgo teching completely and find themselves without an answer to what you throw at them next.
While macro is a lot less click intensive the mental focus for macro is still needed. Yes you will have most buildings in a few control groups but you still can't afford to skip making units from them, also if you queue you still fail. On top of that you need to pay attention to additional timings like hatch larvae etc.

All in all it plays fairly differently from SC at least atm, but many key elements are still there and most people should transition smoothly. However SC players likely won't hold a large advantage over WC3 players beyond the very first few initial games.
Konni
Profile Blog Joined February 2003
Germany3044 Posts
February 18 2010 11:11 GMT
#79
I play T in SC1 with around 120 apm
I played P in SC2 with around 50 apm (lol) but I don't know if the Blizzard in-game APM count uses the same method as bwchart for SC1
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
February 18 2010 11:12 GMT
#80
People saying its hard to distinguish on a stream need to realize that this really doesn't matter because they're going to use an HLTV like system so you watch the match like you're there observing it, in the game engine. We're not going to be watching the game exclusively on youtube and low quality streams like we have been for Brood War.

That is, if they actually stick to what they've announced
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