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Protecting replays with the fog of war - Page 4

Forum Index > SC2 General
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d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
January 30 2010 07:59 GMT
#61
gotta realize that everything boxer says these days has to be taken with a grain of suck
manner
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
January 30 2010 08:12 GMT
#62
On January 30 2010 15:30 SerpentFlame wrote:
[image loading]


Saying you think replays should be included in starcraft 2 is not the same as claiming you know more about starcraft just because progamers dislike replays. Wanting/not wanting replays doesn't necessarily have a right/wrong answer. It just depends how you look at things and if you think the overall positives outweigh the negatives. It's not an absolute like the fact that all terran players are camping noobs.

Btw I really do wonder if pros know more about sc or not. Like I would LOVE to see some interviews where a few known pros are asked about the campaign story, that'd be awesome to see if they have a clue or not. I bet they wouldn't.
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
January 30 2010 08:42 GMT
#63
No, this will encourage people to make even more maphacks.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 30 2010 09:29 GMT
#64
It is far too late in development to make that decision now. If they still use the same kind of net code they used with sc1 and wc3(and which about every other RTS uses) then what you suggest is not technically feasible.
And personally I think making this decision is about as bad as their decision to ban LAN.
LiquipediaOne eye to kill. Two eyes to live.
theconartist
Profile Blog Joined February 2009
62 Posts
January 30 2010 09:35 GMT
#65
The idea that replays hurts the game is just rediculous. It's just a bunch of whining that their cute little cheese build orders don't work now that players have learned as much as they have about the game.

Don't let them fool you into thinking that they can't be creative because of replays. They can't be creative because they aren't good enough to pull off creative builds. Even if they were at the same level as progamers today there simply isn't an infinite number of feasible strategies in starcraft. But does there need to be? There are already tons of really unique builds and we still see new ones every now and then. And alot of times when we do see these knew creative strategies they aren't boxer style all in cheeses. They are solid adaptable strategies like the fantasy build; where you can do it 100 games in a row and it will work every time. It doesn't matter if your enemy knows you're doing it, because it's an adaptable build and has reliable mechanics to it. Fantasy doesn't give a fuck if everyone has seen 1000 replays of that build because it will work anyway. That's is a motherfucking strategy.

That's what pisses me off about this and makes Boxer and the others look like the dipshits(in regards to this subject) they are.

The argument isn't about preventing people from analyzing the strategy you came up with last week using replays and preparing a counter to it before you can use it again. At a competitive level any of the players know enough about the game to be able to understand the build and prepare a counter for it without a replay simply by using their fucking brain for a few minutes. What it comes down to is that they want to retard the rate at which players learn the game so they don't get left in the dust by newer players that are smarter and faster than they are.

You could eliminate replays right now and Flash and Jaedong would still rape the shit out of any of these old school progamers in their prime and any cute little cheeses they come up with because via a combination of being smart and/or faster they are simply better players. They can deal with every situations because they are good thinkers and can prepare for the possibilities of what you are doing and react with scouting and build order, not because they knew ahead of time what you were doing.

All limiting replays would do is slow the learning rate of the players, and that is not the solution. If you want more unique strategies you need to [add/change] [units/mechanics] in the game, and that's all there is to it.
<Patch> You never even hit A, tca <Patch> QQ, sounds like you just suck.
Appendix
Profile Joined July 2009
Sweden979 Posts
January 30 2010 10:05 GMT
#66
Pulling off a one hit wonder and live off the royalties for the rest of your life is more creative than creating and evolving new music continuously?

If e-sports is to be taken seriously it is necessary to reach as high level as possible as fast as possible, and not allow for gimmicky play to be rewarding for a longer period of time.
yumy
Profile Joined December 2009
Germany17 Posts
Last Edited: 2010-01-30 11:38:16
January 30 2010 11:24 GMT
#67
I think its a good idea considering i get tired of watching "progamers" do the same stuff over and over again...like its actually really boring to watch replays/games on youtbe/FPVODs/commentaries.....i mean In my opinion I just get tired of BUILDCRAFT.

but thats just me. meh.
i'll try to be nicer if you try to be smarter
Schnake
Profile Joined September 2003
Germany2819 Posts
January 30 2010 11:37 GMT
#68
On January 30 2010 05:51 FrozenArbiter wrote:
I think (just like last thread) that it's a really, really, really bad idea. Replays didn't kill creativity - people just got too fucking good for random bullshit to work. Yeah, replays sped that process up but it would have happened anyway.

Much more important is the fact that watching a replay is FUN, and this way it wouldn't be.

I mean, don't you download replays from TL or other sites? Would it really be nearly as fun to watch them, if you could only see one player...?

This is how I feel. It is difficult to argue against the fun factor because you cannot change viewing pleasure with arguments. I want to see both players, which will give me the most satisfaction. If I am forced to only watch one player, then it won't be nearly as much fun watching replays as it ought to be. Thus I think it is a horrible idea to tamper with replays in your suggested fashion.
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
January 30 2010 12:05 GMT
#69
Replays should be allowed. However, the replays of progamers should be banned. For those arguing that it is boring seeing progamers play the same stuff, do note that there is only a limited amount of units per race. And as people have said it, its a real time strategy game. So if someone who has been known to the community through the use of unconventional play has his replay released, there would be no way he would be able to bounce back in the progaming scene. Replays should be allowed for players to learn their mistakes and also appreciate the play of better players, but if it reached a point where strategies that took u a long time to hone and master was deciphered within days of its debut, how would that person feel? It totally kills any initiative to create and perfect strategies already

if there are progamers who would wish to release their replays to teach the community im all for it since it helps people to learn better
Lee Jaedong Fighting!
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
January 30 2010 13:44 GMT
#70
I don't know if this has been said already, but specific build orders and timings can often be examined by the television coverage, FPVOD's etc. So why the big fuss about replays? They only add a little bit of extra info anyway. This actually levels the playing field a bit concerning opponent analysis.
Biff The Understudy
Profile Blog Joined February 2008
France7926 Posts
January 30 2010 14:18 GMT
#71
Would be cracked in a minute, and you can't disallow people to crack their program when they are not playing.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
LF9
Profile Joined November 2009
United States537 Posts
January 30 2010 14:31 GMT
#72
I think the faster the game advances and the more people learn the new, cutting-edge builds, the better. Why on earth would you want to HOLD BACK the progression of the metagame? I think people who are already good just want to hold back other player so they can stay on top, which is understandable, but I think most people would like to see the highest level play possible; replays move us toward this goal.
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2010-01-30 15:11:32
January 30 2010 15:10 GMT
#73
10 some years in and we're still seeing new builds and innovative play. You may as well not even have a replay system if you're going to fog one of the players out.

I vehemently hope Blizzard ignores this idea.

Btw I really do wonder if pros know more about sc or not. Like I would LOVE to see some interviews where a few known pros are asked about the campaign story, that'd be awesome to see if they have a clue or not. I bet they wouldn't.


I'm not sure there's even a completely localized version of the campaign available in korean.
twitch.tv/cratonz
theSAiNT
Profile Joined July 2009
United States726 Posts
January 30 2010 16:14 GMT
#74
On January 30 2010 08:58 Pyrrhuloxia wrote:
[If you want creative builds, you should pray that replays remain open and that players follow them rote like you fear, because that kind of play is what opens the door to creative builds meant to snipe that kind of robotism.


This is an important point. 'Standard' play actually encourages creative counters. If you knew exactly what your opponent was doing, you could respond with a build that exploits its weaknesses. That will continue to add interesting innovations to the game long after the builds have been technically perfected: see Jaedong's 3 hatch before pool vs terran fast expand.

Replays allow the community to have access to strategies sooner, both amateur and professional communities. But if they then become 'standard', new counters will arise and the cycle will continue.

I believe replays actually foster more creativity and speed up the evolution of the meta game rather than the opposite.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 30 2010 17:13 GMT
#75
Like others said, the meta-game might be more restricted and less likely to utter in a new paradigm as time goes on, but it won't be completely solved if Blizzard is competent. Likely there will keep being new ways to attack old problems, new tricks, build orders and so on to get an advantage with even if the changes become more subtle. Some restriction of replays meant to protect creative players will do more than postponing the moment "correct play" becomes standard by a few months, if it's implemented to address concerns Boxer and others have. It might allow advanced players (pro, semi-pro, but also any group of competent people organizing tournaments and taking the game seriously (TSL?)) to distinguish themselves by creative plays for longer than at the one game they'll debut their innovation.

Implementing this idea would be disastrous however. It would take away the ability of players to think for themselves and would force them towards 'guides', and the wisdom of forums dedicated to game strategy. If you can't look at the replay and learn what you did wrong, that's like a giant sign of "we don't care about you, love, Blizzard".

I think that if you accept the central idea that innovation has some sort of copyright, where the person who thought of it should get some sort of prolonged benefit for some yet to be determined amount of time then there are betters ways to implement it.

I don´t accept this, though. If e-sports for starcraft II is to be like an actual sport, you want to see the best players using the most advanced plays. Imagine watching a final between two players where you know the zerg will lose because he isn't aware of the new counter to his game plan by his terran opponent. Any intermediate approach where the other player is allowed to know something, but not everything is so random as well. Just let him watch all the games by replay/videostream and let him think of a counter, it's more fair that way.

Some of the people being in favor of this idea must have this totally warped notion of their own importance, and must completely obsess about the health of e-sports. Content to associate with the elitist culture of korean pro-gaming, as opposed to having a fun game to play, seriously. o.o
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
January 30 2010 18:26 GMT
#76
great idea for programers... terrible idea for my self and noobies who can't think of a shit
Grubby and Ret fan, but a TERRAN player :D
phyvo
Profile Blog Joined April 2009
United States5635 Posts
January 30 2010 18:34 GMT
#77
There is no reason whatsoever to impede the dissemination of strategy in SC2 any more than in SC1.

  • Pro teams already impede strategy dissemination by practicing within the team. If anyone wants to hide a strategy they can do that as well. The rest of us can enjoy learning effectively from the pool of released replays.
  • The idea that the Boxer era was somehow "better" than the modern era is dubious. At the very least, it's a matter of taste.
  • Preparing against "standard" builds is what makes creativity possible, and creative builds are still created frequently. They just aren't so cheesy anymore. Whether this is bad for spectators is also a matter of opinion.
  • There are only so many units and buildings in SC to be creative with and some of them downright suck, so of course you'll see a lot of the same units being used in race match-ups.
  • You're ignoring the fact that Blizzard will be balancing SC2. A unit's usefulness will change forcing BO changes. Eventual balance will also help diversity be even greater than in SC1 by making fewer completely sucky units in ways maps cannot.
  • Expansion packs mean new units, which means that the game will most likely not become "stale" in any way for at least 2 years.


If Blizzard were to do a really good job in map pools, balance, and new expansion units I believe SC2 would be more strategically diverse and complicated than SC1 by far. Better replay analysis can only help this process.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
mmp
Profile Blog Joined April 2009
United States2130 Posts
January 30 2010 18:53 GMT
#78
Unless Blizzard decides to write an encrypted protocol, this is just gonna get hacked. Considering the frequency of packets sent in such a busy game, I doubt the development team will be happy introducing LAG for the sake of this philosophy.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
starfries
Profile Blog Joined July 2009
Canada3508 Posts
January 30 2010 19:35 GMT
#79
I don't support this idea. I think most progamers are too good nowadays to let a little thing like fog-of-war prevent them from figuring out the build. Mostly it would affect new players and slow down their learning.

Even if the opponent's base isn't visible, progamers would be able to reverse engineer and guess the build just by looking at the timing. In his casts Day[9] is always pointing out subtleties of the build orders even if he hasn't been looking at the base, so any progamer would have no problem doing it. If they're really interested in using the build, then they'd spend a bit of time perfecting it on their own, which would be the case whether or not they knew the build order from the replay. So if someone is actually intent on copying a build it wouldn't take very long whether or not they can see the base. It would only stop new players who need the cookie cutter formulas to do the build and aren't able to optimize the build themselves.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
D10
Profile Blog Joined December 2007
Brazil3409 Posts
January 30 2010 21:29 GMT
#80
Pointless, when said pro uses his uber strat in a televised game everyone will study it and copy it anyway.

Many support garimto's opinion because they think that the reason we see less strategic plays is because players become immune to them once they are used because of replays, and thats partially correct.

But trying to prevent people from studying and getting prepared against all in strats is lame.

The main reason why old programmers retire is because they are competing with passionate kids that are willing to sacrifice much more than them in order to stay at the top.

Innovation can still happen, and in SC2 it will be much easier to create tricky things with all the APM freed up.

On the end of the day, fog of war wouldnt make a difference, people will always be able to crack builds, and high level solid strats will always be something that is really well defended against all kinds of cheese, once a player uses once cheese, everyone will adapt defending that into their build and so on.

Thats how we got where we are, and thats how SC2 will work as well.

You are only delaying the sun from rising.

Let the old time pros whine as much as they want, it wont make em right.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
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