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Protecting replays with the fog of war

Forum Index > SC2 General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-02-05 01:56:13
January 29 2010 20:43 GMT
#1
I've spoilered my original post because I'm no longer of the same opinion as I was when I wrote this originally. I've come to realize after discussion and thinking about this topic that the reasons against this idea outweigh the reasons for. Hopefully now people will stop responding in protest of only this OP

+ Show Spoiler [original post] +
Back during TSL1, in Legionnaire's interview he said :

Q: Right now, give us your thoughts on gameplay. You said everyone got better fast. However, one might also argue that 'creative play' has suffered because of this.

A: Agreed. Of course the game always evolves (Stork / Bisu style PvZ etc), but I never would have thought it was possible when I was playing. I think replays killed creativity more than anything else, as it made everyone improve and learn faster than they would have normally.


And everyone remembers Boxer's depressing interview last month:

[Interview] Boxer on eSports’ past & future 12/14:

Replay is a big problem too. The retirement of old progamers was influenced by replay. Even when Nal_rA and others pulled off an interesting strategy, copying it a day or two after is possible because of replay. As the old progamers went down, fans left. More effort was needed to hold them, but such effort is insufficient nowadays.



"The retirement of old progamers was influenced by replays."
Just think about that for a minute.
I remember hearing this from other old progamers confirming it as well, one of the protosses was very passionate about it (was it Garimto?).

This is the sad truth of Starcraft. Replays make it easy for anyone to copy good/creative builds exactly. It detracts from the strategical/creative element of the game, and promotes cookie-cutter builds with players focusing mostly on mechanics. If you couldn't see your opponent during the game, why should you be able to study everything after? I strongly believe something should be done about this for Starcraft 2 before it takes the same path.

Please note of course build orders and strategies will still get out there, but players who come up with really great builds could keep the intricacies and timings hidden if they wished, so other people couldn't just copy it so easily

--- My idea is to allow players to have an option to prevent opponents from having vision of them when their opponents watch a replay (basically a fog of war for replays). That way they can still examine their own play, and friends can still enjoy what happened in the game, but the enemy builds cannot be studied and analyzed.

*** Please understand and think about how educational and enjoyable replays still are with fog of war on (if you've never done this, go to Allies screen in replay and turn off vision of one player). Everything that interacts between players will be seen anyway. timings of all attacks/pushes etc learned, but base management/economy details will be hidden. perhaps some statistics included in replays could help with this, such as resource gathering rates.

To implement this idea so that it could not be circumvented with hacks, replay data must be kept and handled by the server, and not streamed to players during the game like it is for SC1. So after the game, to save replay it would download from the server (or auto-download/save would be a nice feature). Thus the server would need to create multiple replay files for the same game. For each player who has this option enabled, there would need to be a replay without data of his units (unless they're in the opponent's vision radius).

This method could also be used to make maphacking virtually impossible by not sending any enemy data inside the fog of war to the client, meaning the server would handle the data (this is how Heroes of Newerth does it, and it works). Note that you could do this regardless of my idea though. This means that the games need to be hosted by Blizzard's servers rather than the players, which I expect to already be planned this way, at least for ladder games. (I think WC3 Bnet ladder games are hosted by servers).

Of course special permission for Blizzard admins / tourney admins /etc could be given to let them download replays that have complete vision if necessary.
And there will still be things like VODs/observers of course, but we all know how different VODs are from replays, in terms of what you can learn (that goes for observers as well in a sense).

[image loading]

Poll: Is this a good idea?
(Vote): Yes
(Vote): No
(Vote): Yes, but some changes needed
Before you vote No because you think it takes the fun out of watching replays, please scroll to the post with the blue text at the bottom of this page as my response to this argument.

In closing, I'd like to quote Garimto's interview:
[Interview] Garimto and his thoughts on SC2
- When Starcraft 2 is released, do you intend to return as a progamer?
▲ When Starcraft first came out, the older players did better initially. It's the very same reason why Boxer hyung rose to success and domination - using strategies and builds people never thought of. And as time passed, all the cons were removed and only the good stuff kept coming in, which is why the younger players perform better because their reaction time and speed is faster. But when a game is released, the one who can create the best and most efficient build and strategies can dominate the scene early on. Because of this, I think I have a possibility, which is why I intend to return to progaming when Starcraft 2 is released. And I am not alone either, for many other retired Starcraft progamers share the same sentiments. Starcraft is tough for us, but I believe I have an equal chance at succeeding in Starcraft 2.


_________________________________

Counter-arguments:

Argument I. This would take a great deal of fun and enjoyment out of watching replays.

Response I. It's not as bad as you might expect. Lets take an example from SC1. Lets say you're watching a PvT, where the terran is doing some sort of fast expand and the protoss is going for a fast reaver build. I'd argue that watching the game from one player's perspective is more exciting, interesting, and engaging than having vision revealed for both. If vision is completely revealed, you see both when the robotics goes up, up until the exact timing of the shuttle flying in, as well as the entire defense of terran and how he's going to be able to deal with it. Whereas if you are say watching the protoss, you're in the dark about terran's defenses and cannot easily predict the outcome. If you're watching from the terran's PoV then the shuttle flying in will (probably) be an unexpected surprise, depending on his scouting. And you may not know what's inside either.

In any example, when you're watching from 1 player's perspective, you see what he sees, and how he reacts. You get a good look into his thought processes and it becomes a more engaging and interesting experience. Furthermore, all the action will always be between both players so it should be in the vision regardless of who you're watching. The good part is that you cannot always see it coming a mile away either.

This is assuming the player enabled the option. I assume many players won't care to protect their replays.

However I concede it is nice to be able to switch between perspectives or glance at the other player when you're curious about something. Also note that you can turn fog of war on even without this option being added anyway of course. But once again, my point is that it's not as big of a deal as you might have thought.
___


I was going to add more but I realized this may all have been pointless. Why would Blizzard do this? Seems very unlikely they'd go for it, it's probably never been considered and it's not something they'd understand anyway. Testimony? Look how split the community here is. I'm feeling under the weather and I'm wondering what the hell am I wasting my time on this for, and wasting other people's time as well
ModeratorBlame yourself or God
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
January 29 2010 20:47 GMT
#2
they would just find a program add on that would allow them to view everything
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 29 2010 20:49 GMT
#3
how? did you read the part where I said this could be prevented by letting the server handle everything beforehand? how can a program get data from a replay that isn't there? (like I said, multiple replay files must be created by server)
ModeratorBlame yourself or God
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-01-29 20:54:48
January 29 2010 20:51 GMT
#4
I think (just like last thread) that it's a really, really, really bad idea. Replays didn't kill creativity - people just got too fucking good for random bullshit to work. Yeah, replays sped that process up but it would have happened anyway.

Much more important is the fact that watching a replay is FUN, and this way it wouldn't be.

I mean, don't you download replays from TL or other sites? Would it really be nearly as fun to watch them, if you could only see one player...?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
January 29 2010 20:56 GMT
#5
This would just make everyone more noobish than ever. Also every time a competitive match were played everyone would see those strats anyway so it would get out sooner or later, this just slows the process down a tad.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-01-29 21:03:20
January 29 2010 20:58 GMT
#6
On January 30 2010 05:51 FrozenArbiter wrote:
I think (just like last thread) that it's a really, really, really bad idea. Replays didn't kill creativity - people just got too fucking good for random bullshit to work. Yeah, replays sped that process up but it would have happened anyway.

Much more important is the fact that watching a replay is FUN, and this way it wouldn't be.

I mean, don't you download replays from TL or other sites? Would it really be nearly as fun to watch them, if you could only see one player...?


maybe it didn't totally kill creativity, but it certainly made it much easier to find weaknesses in your opponents' build, to find that exact timing or are where he's most weak.

An even bigger issue (that boxer mentioned) is that makes good builds way too easy to copy exactly. It promotes cookie-cutter gameplay builds and discourages people from being creative. This is a huge detriment to the community and to the creative/strategical process of the game, and makes the game more 1-dimensionally focused with mechanics being the main focus and not strategy.

updated main post with this reasoning
ModeratorBlame yourself or God
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-01-29 21:44:28
January 29 2010 21:08 GMT
#7
On January 30 2010 05:56 Klockan3 wrote:
This would just make everyone more noobish than ever.

are you saying it's better to have players copy some cookie-cutter build orders exactly rather than learn to figure things out on their own? people would still know the general idea of builds and their timings, just not the exact "8 pylon 10 gateway etc" of every single build order. it's not like build orders wouldnt exist, people will still post them online.


Also every time a competitive match were played everyone would see those strats anyway so it would get out sooner or later, this just slows the process down a tad.

is this bad? if a player comes up with this awesome build, he could in effect hide it from being completely analyzed/copied. You know VOD's and observers don't just watch 1 player for the build, it watches the overall game and action.

On January 30 2010 05:51 FrozenArbiter wrote:
Much more important is the fact that watching a replay is FUN, and this way it wouldn't be.

I mean, don't you download replays from TL or other sites? Would it really be nearly as fun to watch them, if you could only see one player...?

I imagine most people voted No because of this reason, well here's my response:

For one, I said it's an option, and I'd expect a lot of people to not use this option.
-- Two, I often get more enjoyment out of just watching 1 player's vision and how he reacts to what he sees, it's nice to see it from 1 player's perspective and turn on the fog of war.
-- Three, most of the fun action involves interaction/battling between units, which will all be in vision anyway. Usually when I've enabled vision for only 1 player I only want to see the other player because I have questions on how he's doing something and such (although sometimes it's more fun to watch the other player than the one i'm currently watching)
ModeratorBlame yourself or God
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2010-01-29 21:45:17
January 29 2010 21:39 GMT
#8
I think this problem wouldn't even exist if it was harder to find 'equilibrium strategies' in Starcraft.

The thing is, every race has the "Standard strategy", and the "cute strategies" and after a while, every serious player will go for the strategy that brings him the highest chance of winning in the longterm.
However, if this weren't so, if you had more ways to play the game, I think the game would be much more interesting.

Large percentage of spells in Starcraft isn't used almost at all. It means the game COULD be better(more interesting).
If it's too easy to determine your best strategy and your opponent's race's best strategy, the game becomes a competition of speed - who can do the same old thing the fastest and with least mistakes.

EDIT:
To expand on my point and relate to the OP:
You're suggesting what you're suggesting based on the assumption that SC2 will have the same type of strategic dynamics i.e. every race will eventually end up with a "best strategy", and your suggestion makes sure that the process of discovering it is slowed down. My point on the other hand is, if the metagame and possibilites were more complex, there wouldn't be such a need to slow anything down.
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2010-01-29 21:41:44
January 29 2010 21:40 GMT
#9
I think it'd be simpler just to have reps not available for players to take back in official games. This has its upsides and downsides, and would be detested by the players, buuut...

EDIT
Nal_ra said something similar to Boxer about replays killing starcraft in an interview as well. I don't remember which, but I'm pretty sure it's out there. Just a fun fact ^^
Hello
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-01-29 21:49:37
January 29 2010 21:48 GMT
#10
On January 30 2010 06:39 niteReloaded wrote:

EDIT:
To expand on my point and relate to the OP:
You're suggesting what you're suggesting based on the assumption that SC2 will have the same type of strategic dynamics i.e. every race will eventually end up with a "best strategy", and your suggestion makes sure that the process of discovering it is slowed down. My point on the other hand is, if the metagame and possibilites were more complex, there wouldn't be such a need to slow anything down.


"makes sure that the process of discovering it is slowed down"

no that's not the purpose of my idea, at least not the major one at all. I said it's mostly to do with copying builds and encouraging creativity and strategic thinking rather than solely mechanics.
ModeratorBlame yourself or God
ploy
Profile Joined January 2006
United States416 Posts
January 29 2010 21:48 GMT
#11
I've actually thought about this same idea before and think it's a really good one. For those of you who love watching replays the way they are now, players can still allow their view to be shared...there is just an option to not allow it.

On the flipside, SC2 will probably still take a LONG time to get these 'best' standard builds like SC has now. Even if players can copy new build orders exactly after seeing one replay, that strategy/build order could become absolute pretty quickly anyway.

Ultimately, I think that it'd be best for the game to have an option to not allow replays to show your POV.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 29 2010 21:56 GMT
#12
On January 30 2010 06:48 ploy wrote:
I've actually thought about this same idea before and think it's a really good one. For those of you who love watching replays the way they are now, players can still allow their view to be shared...there is just an option to not allow it.

it's nice to finally get someone verbally supporting me.

On the flipside, SC2 will probably still take a LONG time to get these 'best' standard builds like SC has now.

and what's wrong with that? One of the most interesting parts of Starcraft is how it has constantly evolved throughout it's lifetime, and it seems it's finally closing in on builds and focused on mechanics and quick decisions, though maps can and often encourage new builds.
So what's wrong with stretching out the lifetime of the strategic process of the game?
If you could go back in time would you rather pros reached the level they're at now much sooner? where would they be at now then? the games would stagnate and start to become less interesting if they were so similar
ModeratorBlame yourself or God
ploy
Profile Joined January 2006
United States416 Posts
Last Edited: 2010-01-29 22:10:42
January 29 2010 22:09 GMT
#13
I agree. The point I was trying to make with how long it would take to get to the level of optimal builds we see in SC today is that even with replays, this may very well still happen. You'd just see a stronger sense of trends on the way to where SC is now.

I don't think replays will speed up overall innovation in the context of meta strategy, but they will increase the amount of strategy copying and decrease the amount of thinking players will have to do. If you can't think of good build/strategies yourself, just go find replays of a top player and copy exactly what they do.
Boblion
Profile Blog Joined May 2007
France8043 Posts
January 29 2010 22:22 GMT
#14
I think starcraft should not be broadcasted to protect the creativity of the players.
fuck all those elitists brb watching streams of elite players.
ploy
Profile Joined January 2006
United States416 Posts
January 29 2010 22:32 GMT
#15
What a worthwhile post, Boblion. As if seeing a broadcasted game or VOD is even comparable with watching a replay in terms of copying build orders/strategies. Go away.

Then again, only a few starcraft legends think replays hurt the game....what do they know, right?
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 29 2010 22:55 GMT
#16
I think that the Super Bowl should not be televised so that creative plays like fumblerooskis and the statue of liberty can be as viable as they were the first time they were used.
tedster
Profile Joined May 2009
984 Posts
January 29 2010 23:03 GMT
#17
This might come as a news flash to some people, but it isn't replays that promote cookie-cutter gameplay. It's the desire to win. In ANY game where there are more efficient strategies, players will gravitate towards them as quickly as possible - and this is a good thing.

It is the responsibility of the game designers to reward multiple viable strategies - including high-risk, high-reward strategies (like cheese and timing attacks in BW) to ensure the game is rounded enough to support this natural convergence.

Cutting out replays is beyond stupid because it artificially makes the game more difficult to learn, understand, and observe. I don't care how creative your barracks-before-depot build is if I can't fucking see it and understand it - and if it's good, it's going to be discovered eventually anyway. I understand the frustration of being a great player and losing out to the newer, mechanically driven stars, but to intentionally dumb down the overall knowledge level of the entire community is selfish and stupid and comes from players wishing to maintain an edge without having to put in the same practice time as other players.
the last wcs commissioner
DorF
Profile Blog Joined July 2009
Sweden961 Posts
January 29 2010 23:03 GMT
#18
I think this would be an awesome idea ... as an option in the progaming scene maybe... As FrozenArbiter said watching reps is fun . but this way progamers could protect their replays and we could still watch the ones that were willingly released.
BW for life !
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 29 2010 23:12 GMT
#19
On January 30 2010 07:22 Boblion wrote:
I think starcraft should not be broadcasted to protect the creativity of the players.

On January 30 2010 07:55 Pyrrhuloxia wrote:
I think that the Super Bowl should not be televised so that creative plays like fumblerooskis and the statue of liberty can be as viable as they were the first time they were used.

I think that unit AI should be removed and unit selection limited to 1 max so that there can be less automation and more apm needed. oh wait, wrong thread.

point is, your posts are so completely nonsensical as an argument, of course some middle ground must be achieved. Who said the spectator experience is unimportant? did you even read my post completely? stop trolling my thread with your petty ignorant posts, people like you make me SICK
ModeratorBlame yourself or God
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 29 2010 23:15 GMT
#20
Alright, my last post was a little smart alecky, sorry. But, honestly, why should we get upset that people are learning how to play the game better? There are people worried that SC2 won't have enough macro, and other people worried that SC2 will be too macro oriented because people will learn builds from replays (at least I hope these are two separate groups of people...).

Leagues can keep their reps secret if they want (like kespa) and teams can keep their reps secret, too (like estro). If you don't want people getting your strategies, then you can practice only with people on your team and play others in leagues that only release VODs, like the korean leagues. I really think the game should at least include the option. I think that replays should stick around because they help people ease into the game by copying. No one can reach the top ranks by copying alone, though. All the best players learn to "play by feel" and don't stick to any single build order.

Additionally, this would be terrible for the development of ESPORTS. Real sports haven't been ruined by the lack of fog of war. Look at tennis: there aren't a bunch of crazy strategies for that game - yet it has lasted for over a century. If the game needs crazy strategies to be fun to watch, then the core game is poorly made. Starcraft is still as fun to watch as ever, and we continue to see new styles. The lack of creativity recently shown by map makers is contributing to stagnancy much more than replays. And still, the maps are okay, Flash is starting a new deny-the-third TvZ movement, zergs are two basing more than just a few months ago, Jangbi came up with a fast 3 base strat on Neo Moon Glaive, etc. The ratings for the last OSL final were great. Starcraft is not sick. Boxer is wistful for the past he dominated, but it isn't coming back. The best players will have to be able to macro and micro and think on the fly and be creative instead of just a few of those things. I think creative players should have fun with SC2, but we should be able to learn from that and see how smart those plays really are by dissecting them in replays.
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