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Protecting replays with the fog of war - Page 3

Forum Index > SC2 General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-01-30 00:19:21
January 30 2010 00:18 GMT
#41
I dunno, I think build orders are inevitable and they don't bother me that much. One thing that would might be gone if a lot of players put on fog are those funny replays like the 2v2v2v2 rep shown in Day 9's 50 episode. Like when that one player puts his CC a mile from the minerals when he could have put it right where it is supposed to go. I suppose the part where purple rebuilds might be funnier if it was fogged up but fog can be turned on for comedic effect in sc1 reps.

well for example this idea could only say apply to ladder games, not custom 2v2v2v2 and such fun ones. like i said, this idea is very open and welcome to changes

ModeratorBlame yourself or God
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
January 30 2010 00:26 GMT
#42
Just give the OPTION to disable replays.
FUCKING GAY LAGS
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 30 2010 00:29 GMT
#43
do you mean so the opponent cant save a replay at all? that's no good, how can they learn from their mistakes and such? where's the fun in that.

btw, in case you didn't read it, my idea is to have an option for this not mandatory
ModeratorBlame yourself or God
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
January 30 2010 01:29 GMT
#44
Obviously noone wants maphacking, but seriously... this idea would not fly.
Azrael1111
Profile Joined July 2008
United States550 Posts
January 30 2010 01:33 GMT
#45
Replays are not the problem, if pro games can be spectated than their strategies can be copied almost perfectly anyways from vods.
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
January 30 2010 01:39 GMT
#46
Can't believe so many people voted yes.
Pufftrees
Profile Joined March 2009
2449 Posts
January 30 2010 02:27 GMT
#47
Perhaps have a cutoff for replay fog of war? Like gold league and beyond?
Chance favors the prepared mind.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 30 2010 02:45 GMT
#48
makes sense but not sure if they'd go for it, as it's a bit strange to arbitrarily make some cutoff point where fog doesn't matter.

also that reminds me

why'd I make this post? i feel like the chances of this happening are pretty slim unfortunately. I doubt Blizzard devs would go for it
ModeratorBlame yourself or God
RLTY
Profile Blog Joined January 2009
United States965 Posts
January 30 2010 02:59 GMT
#49
Bad idea.

Quoting a bunch of programmers also doesn't mean you're right.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-01-30 03:14:45
January 30 2010 03:14 GMT
#50
Before I leave this thread I'd like to say a big THANKS to everyone who just said it's a bad idea without explaining further.

Also I'd like to give a shoutout to icemac from Hong Kong for keepin it real, layin down the law!
ModeratorBlame yourself or God
Mohdoo
Profile Joined August 2007
United States15725 Posts
Last Edited: 2010-01-30 04:00:57
January 30 2010 03:59 GMT
#51
I'd be inclined to agree with this notion if EVERY pro-gamer agreed with this. The opinion of a huge majority of pro-gamers is something I can trust, but a few here and there, no.

EDIT: I also think that replay analysis in its self adds an aspect to competitive gaming. Both in how you analyse yourself and how others play against you.
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
January 30 2010 04:22 GMT
#52
It would be very difficult to implement this without making it possible for third party programs to view the opponent. The stuff about the server keeping replay information and saving different copies doesn't really help because the replay still has to have the opponent's actions in order to correctly recreate the game. The only realistic way I can think of to do this would be for replays to be stored serverside - Blizzard would have to dedicate space on battle.net to store every game's replay, and then you'd have to be logged into bnet with your account to watch your replays. There'd be no way for you to distribute replays to friends, etc. I think any system to protect the privacy of a player's builds will do far more damage than it's worth.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 30 2010 05:04 GMT
#53
perhaps the best solution would be to have vods available for pro games, so we can see their bases and get a glimpse, but not have their replays released. couldn't that easily be controlled?
When they see MC Probe, all the ladies disrobe.
unionbank
Profile Blog Joined June 2009
Australia666 Posts
January 30 2010 05:06 GMT
#54
i admire your passion to save e-sports
김정우.... 이겼다!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 30 2010 05:12 GMT
#55
On January 30 2010 11:45 Zelniq wrote:
makes sense but not sure if they'd go for it, as it's a bit strange to arbitrarily make some cutoff point where fog doesn't matter.

also that reminds me

why'd I make this post? i feel like the chances of this happening are pretty slim unfortunately. I doubt Blizzard devs would go for it

Your idea is 1039502950395x times better than disabling replays completely, but I still feel that being able to enjoy watching the replay of a close game you just played, together with some friends, outweighs the... extra year or whatever a lack of detailed replays would give you.

I don't really believe that it was as simple as "oh, replays were introduced and damn, all those idiots suddenly got as good as me", either....
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
January 30 2010 05:42 GMT
#56
That was an awsome Garmito quote btw.
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
January 30 2010 05:51 GMT
#57
I like this idea as an option, especially in top-level competitive play. This would give a player the ability to hide his exact build from everyone else, and avoid the day-after copycats as mentioned. At the same time the player could still see his own replay for analysis. Right now there is huge motivation for players to save new builds for only the most important matches.

I'd hope in 99% of games this option would not be exercised by the players though, as it's more beneficial for all parties to see the full replay in a random Bnet ladder match.
SerpentFlame
Profile Blog Joined July 2008
415 Posts
January 30 2010 06:30 GMT
#58
[image loading]
I Wannabe[WHITE], the very BeSt[HyO], like Yo Hwan EVER Oz.......
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-01-30 06:59:54
January 30 2010 06:49 GMT
#59
I guess I haven't given up completely.
I just updated the main post with this variant of the original idea:
"Perhaps a good way to change this idea is to only allow this option for players at the high/very high ranks of the ladder, thereby making 98% games have normal, full vision replays."

On January 30 2010 14:12 FrozenArbiter wrote:
Show nested quote +
On January 30 2010 11:45 Zelniq wrote:
makes sense but not sure if they'd go for it, as it's a bit strange to arbitrarily make some cutoff point where fog doesn't matter.

also that reminds me

why'd I make this post? i feel like the chances of this happening are pretty slim unfortunately. I doubt Blizzard devs would go for it

Your idea is 1039502950395x times better than disabling replays completely, but I still feel that being able to enjoy watching the replay of a close game you just played, together with some friends, outweighs the... extra year or whatever a lack of detailed replays would give you.

I don't really believe that it was as simple as "oh, replays were introduced and damn, all those idiots suddenly got as good as me", either....

on the bottom of page 1 (as well as the red/green part at the bottom of my OP) I tried to argue that you can still enjoy replays with my idea, with friends. I tried to argue that it's even more fun to watch 1 player rather than both, I often prefer watching replays this way. btw are they still not going to allow us to watch replays with friends on bnet? if so then I really, really dislike that Rob Pardo guy for thinking nobody uses this feature....................
ModeratorBlame yourself or God
TeWy
Profile Joined December 2009
France714 Posts
January 30 2010 07:29 GMT
#60
I don't think the idea is good, I even believe that there's a little bit of hypocrisy in all these claims asking for more strategy. Blizzard RTS always had a nervous playstyle, a limited number of units/ressources, and simple-minded/old-school rules.
If you want to play a game where copycats wouldn't be able to beat you, you should maybe try another one rather than asking Blizzard to retrograde the replay feature present in the first game. I've seen the same kind of concerns when people were talking about MBS and auto-mine, exept mecanic-wise.

Starcraft2: Wings of Liberty wouldn't be figured out in 2 days, 99% of the players will either try to play it like Starcraft or play it without the Starcraft basis, there will be a great opportunity for smart players to dominate the scene at this time.
Not to mention the 2 expansions, they will also reward inventive players.
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