• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:38
CET 20:38
KST 04:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)25Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
RSL Season 4 announced for March-April LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Which units you wish saw more use in the game? StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1844 users

Every click counts (or should it?) - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 22 Next All
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-23 00:26:19
December 23 2009 00:25 GMT
#141
On December 23 2009 07:14 Jazriel wrote:
Every click should count. Every click should put one player one step closer to defeating the enemy. All what Sirlin argues against is that repetitive tasks should be replaced because there is no though involved. Skill, sure. Many thoughtless things require skill. Sirlin is simply an advocate that a game should be a pure extension of a player's reasoning.


Assertion 1: Basketball is a game.

Assertion 2: Dribbling is a repetitive task that requires skill but no thought.

Conclusion: Dribbling should be removed from basketball.

Games are skill-driven. Not all of them are thought-driven (hell, most of them aren't). Why is that a bad thing?
Moderator
T-P-S
Profile Joined June 2007
United States204 Posts
December 23 2009 00:28 GMT
#142
On December 23 2009 09:14 Jazriel wrote:

Truth has nothing to do with what I say and the Truth is objective. Statistically, you and 99% of the people on these forums will disagree with that axiom.


The truth is true because it's the truth. Thanks for confirming that you're either trolling or mentally handicapped.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
HyKe
Profile Joined November 2009
Canada13 Posts
December 23 2009 00:40 GMT
#143
On December 21 2009 17:37 IdrA wrote:
Show nested quote +
On December 21 2009 16:54 Kaneh wrote:
What he (Sirlin) is saying is he'd rather have more strategy and less dexterity.

What some here are saying is they're rather keep the dexterity.

What puzzles me is why a strategy game would require such high dexterity before you even got to competing in the strategy aspect of it.

if you want pure strategy play chess



QFT

It's a "real time strategy" game not a strategy game. The difference is real time.
Corruption of the youth, Annihilation of the rest
crate
Profile Blog Joined May 2009
United States2474 Posts
December 23 2009 01:00 GMT
#144
On December 23 2009 09:25 TheYango wrote:
Show nested quote +
On December 23 2009 07:14 Jazriel wrote:
Every click should count. Every click should put one player one step closer to defeating the enemy. All what Sirlin argues against is that repetitive tasks should be replaced because there is no though involved. Skill, sure. Many thoughtless things require skill. Sirlin is simply an advocate that a game should be a pure extension of a player's reasoning.


Assertion 1: Basketball is a game.

Assertion 2: Dribbling is a repetitive task that requires skill but no thought.

Conclusion: Dribbling should be removed from basketball.

Games are skill-driven. Not all of them are thought-driven (hell, most of them aren't). Why is that a bad thing?

The issue here is one of what you want your games to test. Personally I do not want RTSs or fighting games to test my dexterity for the sake of doing so; I want every action to have a decision behind it (hence, automine is good--I am not making an actual decision when I tell my workers to go mine after they're made). Many people disagree, and I don't see how you can say one group is right and the other wrong.

As for basketball, well, I don't like basketball in the first place, but my understanding is basketball is supposed to test physical skills as well as decision-making. By eliminating dribbling you make basketball less a test of physical skills. Automine does not make Starcraft any less a test of decision-making.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-23 01:13:39
December 23 2009 01:13 GMT
#145
On December 23 2009 10:00 crate wrote:
The issue here is one of what you want your games to test. Personally I do not want RTSs or fighting games to test my dexterity for the sake of doing so; I want every action to have a decision behind it (hence, automine is good--I am not making an actual decision when I tell my workers to go mine after they're made). Many people disagree, and I don't see how you can say one group is right and the other wrong.

That's my point.

I directed the post at Jazriel because he postfixed that statement with "ultimately this is the truth". Obviously it can't *just* be the truth if it takes true premises and leads them to a questionable conclusion.
Moderator
T-P-S
Profile Joined June 2007
United States204 Posts
December 23 2009 01:23 GMT
#146
On December 23 2009 10:00 crate wrote:
Show nested quote +
On December 23 2009 09:25 TheYango wrote:
On December 23 2009 07:14 Jazriel wrote:
Every click should count. Every click should put one player one step closer to defeating the enemy. All what Sirlin argues against is that repetitive tasks should be replaced because there is no though involved. Skill, sure. Many thoughtless things require skill. Sirlin is simply an advocate that a game should be a pure extension of a player's reasoning.


Assertion 1: Basketball is a game.

Assertion 2: Dribbling is a repetitive task that requires skill but no thought.

Conclusion: Dribbling should be removed from basketball.

Games are skill-driven. Not all of them are thought-driven (hell, most of them aren't). Why is that a bad thing?

The issue here is one of what you want your games to test. Personally I do not want RTSs or fighting games to test my dexterity for the sake of doing so; I want every action to have a decision behind it (hence, automine is good--I am not making an actual decision when I tell my workers to go mine after they're made). Many people disagree, and I don't see how you can say one group is right and the other wrong.

As for basketball, well, I don't like basketball in the first place, but my understanding is basketball is supposed to test physical skills as well as decision-making. By eliminating dribbling you make basketball less a test of physical skills. Automine does not make Starcraft any less a test of decision-making.


The argument would be that by removing the task of dribbling you can theoretically free players up to improve strategic thinking. It's the same argument that people who advocate automining use when they say that you can use those clicks to work on more 'important' aspects of gameplay. It just shifts the game on the mechanical capability - strategic capability spectrum. Where anyone thinks the game should rest on that spectrum is totally subjective.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
Mike941
Profile Joined December 2008
United States98 Posts
December 23 2009 02:06 GMT
#147
Sirlin's right. Deal with it outdated SC players. When you look at his arguement from an objective viewpoint it becomes so incredibly obvious that he's right and things like a unit selection limit, That mineral harvesting thing you SC players care so much about, and SBS hold RTSes back.
HyKe
Profile Joined November 2009
Canada13 Posts
December 23 2009 02:23 GMT
#148
Yeah, they've held SC way back..... Oh wait.
Corruption of the youth, Annihilation of the rest
T-P-S
Profile Joined June 2007
United States204 Posts
December 23 2009 02:28 GMT
#149
On December 23 2009 11:06 Mike941 wrote:
Sirlin's right. Deal with it outdated SC players. When you look at his arguement from an objective viewpoint it becomes so incredibly obvious that he's right and things like a unit selection limit, That mineral harvesting thing you SC players care so much about, and SBS hold RTSes back.


You can say that they 'hold back' the strategic aspect of the game by forcing the player to focus more on mechanical control, but you can't say that it's a 'worse' game for it. From an objective viewpoint, he would prefer that the game test only your strategic thinking. That does not mean that the game would be better without the tests of dexterity that it entails right now. That just means that Sirlin would like it more.

Seriously, it's like he has some army of zombies that he's managed to make blind to the value of anything other than planning and thinking in competition.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
papaz
Profile Joined December 2009
Sweden4149 Posts
December 23 2009 02:34 GMT
#150
On December 23 2009 09:40 HyKe wrote:
Show nested quote +
On December 21 2009 17:37 IdrA wrote:
On December 21 2009 16:54 Kaneh wrote:
What he (Sirlin) is saying is he'd rather have more strategy and less dexterity.

What some here are saying is they're rather keep the dexterity.

What puzzles me is why a strategy game would require such high dexterity before you even got to competing in the strategy aspect of it.

if you want pure strategy play chess



QFT

It's a "real time strategy" game not a strategy game. The difference is real time.


If you really can't tell the difference between a turn based strategy game from real time then I understand that you like all the clicking, since thinking doesn't seem to be your strong side.

Seriously, comparing chess to starcraft just because blizz removes some clicking is the biggest kiddie QQ out there.

It's fine to add more clicking to put more emphasis on the physical attributes of a gamer (fast clicking, hand eye coordination to click each unit on screen etc). I prefer adding more emphasis on thought, the strategy part and less of clicking and like the direction of SC2.

But still to even go that far and say "go play chess" just goes to show that you completely lack the brain power so I understand that players like you like the clicking instead.
HyKe
Profile Joined November 2009
Canada13 Posts
December 23 2009 02:40 GMT
#151
Have you tried clicking a lot?
If you clicked more often maybe you would like it?

Sometimes I just move icons around my desktop really fast in random patterns when iCCup is down. It's actually a lot of fun.
Corruption of the youth, Annihilation of the rest
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 03:46 GMT
#152
Starcraft as a management game is only entertaining for the teenager who doesn't know what tendonitis and arthritis are. What happens to the progamers in their late 20's? Do they just get stupid all of the sudden or is it because 400 apm 8 hours a day will destroy your hands?

Why not make the interface smart and add more things for the player to do. Perhaps some more strategic choices/actions to help him differentiate himself from weaker players even further. Rather then making the player click 10 times to make a dumb unit perform a simple action.

The worse thing in the world to me is an interface that doesn't allow you to do what you need to do in the moment. Think world of warcraft arena. Global cooldowns, stuns, spammable crowd control. Terrible setup for competative play.

Let blizzard make the interface good. Tell them instead to add more things for you to do. And if your fingers are hurting you should probably stop playing or cut down alot or you may regret it in the not so distant future.

EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
December 23 2009 04:04 GMT
#153
Maximum useful APM is finite but beyond what any mortal can do. So drop it.

On December 23 2009 11:06 Mike941 wrote:
Sirlin's right. Deal with it outdated SC players. When you look at his arguement from an objective viewpoint it becomes so incredibly obvious that he's right and things like a unit selection limit, That mineral harvesting thing you SC players care so much about, and SBS hold RTSes back.

Fuck these threads. It's like clowns emerge from the woodwork just to demonstrate that they are idiots who don't play Starcraft who nevertheless profess to know all about how RTSes should work.

On December 23 2009 11:34 papaz wrote:
Show nested quote +
On December 23 2009 09:40 HyKe wrote:
On December 21 2009 17:37 IdrA wrote:
On December 21 2009 16:54 Kaneh wrote:
What he (Sirlin) is saying is he'd rather have more strategy and less dexterity.

What some here are saying is they're rather keep the dexterity.

What puzzles me is why a strategy game would require such high dexterity before you even got to competing in the strategy aspect of it.

if you want pure strategy play chess


QFT

It's a "real time strategy" game not a strategy game. The difference is real time.


If you really can't tell the difference between a turn based strategy game from real time then I understand that you like all the clicking, since thinking doesn't seem to be your strong side.

Seriously, comparing chess to starcraft just because blizz removes some clicking is the biggest kiddie QQ out there.

It's fine to add more clicking to put more emphasis on the physical attributes of a gamer (fast clicking, hand eye coordination to click each unit on screen etc). I prefer adding more emphasis on thought, the strategy part and less of clicking and like the direction of SC2.

But still to even go that far and say "go play chess" just goes to show that you completely lack the brain power so I understand that players like you like the clicking instead.

Sirlin basically said that RTSes should not have a dexterity component. If you don't want any dexterity components, in short, Starcraft is not the game for you. "Go play chess" is a stupid one-line response but it's not exactly unwarranted since the assertion he was responding to was similarly stupid. Sirlin didn't say "I would prefer a game with more strategy and less dexterity," he said, "Starcraft II should have more strategy and less dexterity and people on disagree with me because they are selfish, stubborn, or stupid."

On December 23 2009 12:46 ManiacTheZealot wrote:
Starcraft as a management game is only entertaining for the teenager who doesn't know what tendonitis and arthritis are. What happens to the progamers in their late 20's? Do they just get stupid all of the sudden or is it because 400 apm 8 hours a day will destroy your hands?

There are no new progamers above 25, so it's not carpal tunnel. It's age. And plenty of Starcraft players are not teenagers, but way to be be a condescending jackass in your first post.

On December 23 2009 12:46 ManiacTheZealot wrote:
Why not make the interface smart and add more things for the player to do. Perhaps some more strategic choices/actions to help him differentiate himself from weaker players even further. Rather then making the player click 10 times to make a dumb unit perform a simple action.

I'm unaware of what unit requires ten clicks to perform a simple action.

On December 23 2009 12:46 ManiacTheZealot wrote:
Let blizzard make the interface good. Tell them instead to add more things for you to do. And if your fingers are hurting you should probably stop playing or cut down alot or you may regret it in the not so distant future.

What are these "more things for you to do"? Propose some.

Jesus fucking Christ, if you think mechanical skill has no place in Starcraft or similar games, then Starcraft is not the game for you. It's really that fucking easy. Go play some other game that doesn't require mechanical skill. This is what you sound like: "Street Fighter is stupid! It's a fighting game, not an RTS, and I like RTSes. Therefore, Street Fighter sucks."
But why?
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 04:15 GMT
#154
Emerald if you think you can just click like that all day with no ill effects you're wrong you will pay for it eventually trust me. I know. I'm not being condescending I'm trying to drive home my point so maybe someone will benefit from my post.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
Last Edited: 2009-12-23 04:29:13
December 23 2009 04:21 GMT
#155
My APM is under 150, and I don't play Starcraft every day. I'm sure that for people who have 300+ APM and play ten hours a day every day for years may eventually cause damage to their hands but the people who do this are few and far between, and I'm pretty sure they know exactly what they're getting themselves into. And criticizing Starcraft because games that tend towards high APM put more strain on the hands which might have health effects down the road is a long way removed from what Sirlin was saying.

[[edit]] Also, if you are genuinely concerned about the health of people's hands and not one of Sirlin's mindless warrior drones, then I apologize for my harshness.
But why?
T-P-S
Profile Joined June 2007
United States204 Posts
December 23 2009 04:22 GMT
#156
On December 23 2009 13:15 ManiacTheZealot wrote:
Emerald if you think you can just click like that all day with no ill effects you're wrong you will pay for it eventually trust me. I know. I'm not being condescending I'm trying to drive home my point so maybe someone will benefit from my post.


Provide evidence instead of asking us to trust you. He already disproved your example that people tend to get out of sc progaming by 25 in pointing out that nobody gets in after 25 either.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 04:29 GMT
#157
I don't think they know what they're getting themselves into. 11 years ago I had no idea. And it takes very little to injure your hands on a keyboard especially over a long period of time. I think people should consider this before asking for more.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 04:33 GMT
#158
You can alway find out the hardway TPS.
T-P-S
Profile Joined June 2007
United States204 Posts
Last Edited: 2009-12-25 12:15:14
December 23 2009 04:35 GMT
#159
On December 23 2009 13:33 ManiacTheZealot wrote:
You can alway find out the hardway TPS.


Or you could provide some sort of backup for four separate posts of baseless claims.

I did not thoroughly read your posts, I apologize. I would trust your first hand experience.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 04:39 GMT
#160
I experienced it first hand its not a baseless claim. If you don't want to believe me thats your choice. I know its a scary thought I can understand why you don't wanna believe me but its real it happens.
Prev 1 6 7 8 9 10 22 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
18:00
S4 Europe Server Qualifier
IndyStarCraft 302
LiquipediaDiscussion
PSISTORM Gaming Misc
16:55
FSL TeamLeague S10: ASH vs POG
Freeedom23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 340
IndyStarCraft 302
BRAT_OK 91
EmSc Tv 30
StarCraft: Brood War
Calm 2213
firebathero 186
Hm[arnc] 25
nyoken 8
Dota 2
Dendi454
febbydoto10
LuMiX1
Counter-Strike
fl0m3870
byalli1190
Super Smash Bros
Mew2King126
Heroes of the Storm
Khaldor563
MindelVK20
Other Games
gofns20860
Grubby5199
FrodaN3908
Mlord699
KnowMe498
Liquid`Hasu462
ToD232
Trikslyr90
Livibee42
Organizations
Counter-Strike
PGL21603
Other Games
EGCTV1585
gamesdonequick1021
StarCraft 2
EmSc Tv 30
EmSc2Tv 30
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 57
• Shameless 34
• Airneanach13
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 37
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota246
League of Legends
• Nemesis7555
• imaqtpie2578
• Shiphtur623
Upcoming Events
AI Arena Tournament
23m
Replay Cast
4h 23m
Sparkling Tuna Cup
14h 23m
LiuLi Cup
15h 23m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
22h 23m
Replay Cast
1d 4h
Replay Cast
1d 13h
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
OSC
2 days
[ Show More ]
WardiTV Winter Champion…
2 days
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.