• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:34
CEST 02:34
KST 09:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10450 users

Every click counts (or should it?) - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 22 Next All
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-23 00:26:19
December 23 2009 00:25 GMT
#141
On December 23 2009 07:14 Jazriel wrote:
Every click should count. Every click should put one player one step closer to defeating the enemy. All what Sirlin argues against is that repetitive tasks should be replaced because there is no though involved. Skill, sure. Many thoughtless things require skill. Sirlin is simply an advocate that a game should be a pure extension of a player's reasoning.


Assertion 1: Basketball is a game.

Assertion 2: Dribbling is a repetitive task that requires skill but no thought.

Conclusion: Dribbling should be removed from basketball.

Games are skill-driven. Not all of them are thought-driven (hell, most of them aren't). Why is that a bad thing?
Moderator
T-P-S
Profile Joined June 2007
United States204 Posts
December 23 2009 00:28 GMT
#142
On December 23 2009 09:14 Jazriel wrote:

Truth has nothing to do with what I say and the Truth is objective. Statistically, you and 99% of the people on these forums will disagree with that axiom.


The truth is true because it's the truth. Thanks for confirming that you're either trolling or mentally handicapped.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
HyKe
Profile Joined November 2009
Canada13 Posts
December 23 2009 00:40 GMT
#143
On December 21 2009 17:37 IdrA wrote:
Show nested quote +
On December 21 2009 16:54 Kaneh wrote:
What he (Sirlin) is saying is he'd rather have more strategy and less dexterity.

What some here are saying is they're rather keep the dexterity.

What puzzles me is why a strategy game would require such high dexterity before you even got to competing in the strategy aspect of it.

if you want pure strategy play chess



QFT

It's a "real time strategy" game not a strategy game. The difference is real time.
Corruption of the youth, Annihilation of the rest
crate
Profile Blog Joined May 2009
United States2474 Posts
December 23 2009 01:00 GMT
#144
On December 23 2009 09:25 TheYango wrote:
Show nested quote +
On December 23 2009 07:14 Jazriel wrote:
Every click should count. Every click should put one player one step closer to defeating the enemy. All what Sirlin argues against is that repetitive tasks should be replaced because there is no though involved. Skill, sure. Many thoughtless things require skill. Sirlin is simply an advocate that a game should be a pure extension of a player's reasoning.


Assertion 1: Basketball is a game.

Assertion 2: Dribbling is a repetitive task that requires skill but no thought.

Conclusion: Dribbling should be removed from basketball.

Games are skill-driven. Not all of them are thought-driven (hell, most of them aren't). Why is that a bad thing?

The issue here is one of what you want your games to test. Personally I do not want RTSs or fighting games to test my dexterity for the sake of doing so; I want every action to have a decision behind it (hence, automine is good--I am not making an actual decision when I tell my workers to go mine after they're made). Many people disagree, and I don't see how you can say one group is right and the other wrong.

As for basketball, well, I don't like basketball in the first place, but my understanding is basketball is supposed to test physical skills as well as decision-making. By eliminating dribbling you make basketball less a test of physical skills. Automine does not make Starcraft any less a test of decision-making.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-12-23 01:13:39
December 23 2009 01:13 GMT
#145
On December 23 2009 10:00 crate wrote:
The issue here is one of what you want your games to test. Personally I do not want RTSs or fighting games to test my dexterity for the sake of doing so; I want every action to have a decision behind it (hence, automine is good--I am not making an actual decision when I tell my workers to go mine after they're made). Many people disagree, and I don't see how you can say one group is right and the other wrong.

That's my point.

I directed the post at Jazriel because he postfixed that statement with "ultimately this is the truth". Obviously it can't *just* be the truth if it takes true premises and leads them to a questionable conclusion.
Moderator
T-P-S
Profile Joined June 2007
United States204 Posts
December 23 2009 01:23 GMT
#146
On December 23 2009 10:00 crate wrote:
Show nested quote +
On December 23 2009 09:25 TheYango wrote:
On December 23 2009 07:14 Jazriel wrote:
Every click should count. Every click should put one player one step closer to defeating the enemy. All what Sirlin argues against is that repetitive tasks should be replaced because there is no though involved. Skill, sure. Many thoughtless things require skill. Sirlin is simply an advocate that a game should be a pure extension of a player's reasoning.


Assertion 1: Basketball is a game.

Assertion 2: Dribbling is a repetitive task that requires skill but no thought.

Conclusion: Dribbling should be removed from basketball.

Games are skill-driven. Not all of them are thought-driven (hell, most of them aren't). Why is that a bad thing?

The issue here is one of what you want your games to test. Personally I do not want RTSs or fighting games to test my dexterity for the sake of doing so; I want every action to have a decision behind it (hence, automine is good--I am not making an actual decision when I tell my workers to go mine after they're made). Many people disagree, and I don't see how you can say one group is right and the other wrong.

As for basketball, well, I don't like basketball in the first place, but my understanding is basketball is supposed to test physical skills as well as decision-making. By eliminating dribbling you make basketball less a test of physical skills. Automine does not make Starcraft any less a test of decision-making.


The argument would be that by removing the task of dribbling you can theoretically free players up to improve strategic thinking. It's the same argument that people who advocate automining use when they say that you can use those clicks to work on more 'important' aspects of gameplay. It just shifts the game on the mechanical capability - strategic capability spectrum. Where anyone thinks the game should rest on that spectrum is totally subjective.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
Mike941
Profile Joined December 2008
United States98 Posts
December 23 2009 02:06 GMT
#147
Sirlin's right. Deal with it outdated SC players. When you look at his arguement from an objective viewpoint it becomes so incredibly obvious that he's right and things like a unit selection limit, That mineral harvesting thing you SC players care so much about, and SBS hold RTSes back.
HyKe
Profile Joined November 2009
Canada13 Posts
December 23 2009 02:23 GMT
#148
Yeah, they've held SC way back..... Oh wait.
Corruption of the youth, Annihilation of the rest
T-P-S
Profile Joined June 2007
United States204 Posts
December 23 2009 02:28 GMT
#149
On December 23 2009 11:06 Mike941 wrote:
Sirlin's right. Deal with it outdated SC players. When you look at his arguement from an objective viewpoint it becomes so incredibly obvious that he's right and things like a unit selection limit, That mineral harvesting thing you SC players care so much about, and SBS hold RTSes back.


You can say that they 'hold back' the strategic aspect of the game by forcing the player to focus more on mechanical control, but you can't say that it's a 'worse' game for it. From an objective viewpoint, he would prefer that the game test only your strategic thinking. That does not mean that the game would be better without the tests of dexterity that it entails right now. That just means that Sirlin would like it more.

Seriously, it's like he has some army of zombies that he's managed to make blind to the value of anything other than planning and thinking in competition.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
papaz
Profile Joined December 2009
Sweden4149 Posts
December 23 2009 02:34 GMT
#150
On December 23 2009 09:40 HyKe wrote:
Show nested quote +
On December 21 2009 17:37 IdrA wrote:
On December 21 2009 16:54 Kaneh wrote:
What he (Sirlin) is saying is he'd rather have more strategy and less dexterity.

What some here are saying is they're rather keep the dexterity.

What puzzles me is why a strategy game would require such high dexterity before you even got to competing in the strategy aspect of it.

if you want pure strategy play chess



QFT

It's a "real time strategy" game not a strategy game. The difference is real time.


If you really can't tell the difference between a turn based strategy game from real time then I understand that you like all the clicking, since thinking doesn't seem to be your strong side.

Seriously, comparing chess to starcraft just because blizz removes some clicking is the biggest kiddie QQ out there.

It's fine to add more clicking to put more emphasis on the physical attributes of a gamer (fast clicking, hand eye coordination to click each unit on screen etc). I prefer adding more emphasis on thought, the strategy part and less of clicking and like the direction of SC2.

But still to even go that far and say "go play chess" just goes to show that you completely lack the brain power so I understand that players like you like the clicking instead.
HyKe
Profile Joined November 2009
Canada13 Posts
December 23 2009 02:40 GMT
#151
Have you tried clicking a lot?
If you clicked more often maybe you would like it?

Sometimes I just move icons around my desktop really fast in random patterns when iCCup is down. It's actually a lot of fun.
Corruption of the youth, Annihilation of the rest
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 03:46 GMT
#152
Starcraft as a management game is only entertaining for the teenager who doesn't know what tendonitis and arthritis are. What happens to the progamers in their late 20's? Do they just get stupid all of the sudden or is it because 400 apm 8 hours a day will destroy your hands?

Why not make the interface smart and add more things for the player to do. Perhaps some more strategic choices/actions to help him differentiate himself from weaker players even further. Rather then making the player click 10 times to make a dumb unit perform a simple action.

The worse thing in the world to me is an interface that doesn't allow you to do what you need to do in the moment. Think world of warcraft arena. Global cooldowns, stuns, spammable crowd control. Terrible setup for competative play.

Let blizzard make the interface good. Tell them instead to add more things for you to do. And if your fingers are hurting you should probably stop playing or cut down alot or you may regret it in the not so distant future.

EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
December 23 2009 04:04 GMT
#153
Maximum useful APM is finite but beyond what any mortal can do. So drop it.

On December 23 2009 11:06 Mike941 wrote:
Sirlin's right. Deal with it outdated SC players. When you look at his arguement from an objective viewpoint it becomes so incredibly obvious that he's right and things like a unit selection limit, That mineral harvesting thing you SC players care so much about, and SBS hold RTSes back.

Fuck these threads. It's like clowns emerge from the woodwork just to demonstrate that they are idiots who don't play Starcraft who nevertheless profess to know all about how RTSes should work.

On December 23 2009 11:34 papaz wrote:
Show nested quote +
On December 23 2009 09:40 HyKe wrote:
On December 21 2009 17:37 IdrA wrote:
On December 21 2009 16:54 Kaneh wrote:
What he (Sirlin) is saying is he'd rather have more strategy and less dexterity.

What some here are saying is they're rather keep the dexterity.

What puzzles me is why a strategy game would require such high dexterity before you even got to competing in the strategy aspect of it.

if you want pure strategy play chess


QFT

It's a "real time strategy" game not a strategy game. The difference is real time.


If you really can't tell the difference between a turn based strategy game from real time then I understand that you like all the clicking, since thinking doesn't seem to be your strong side.

Seriously, comparing chess to starcraft just because blizz removes some clicking is the biggest kiddie QQ out there.

It's fine to add more clicking to put more emphasis on the physical attributes of a gamer (fast clicking, hand eye coordination to click each unit on screen etc). I prefer adding more emphasis on thought, the strategy part and less of clicking and like the direction of SC2.

But still to even go that far and say "go play chess" just goes to show that you completely lack the brain power so I understand that players like you like the clicking instead.

Sirlin basically said that RTSes should not have a dexterity component. If you don't want any dexterity components, in short, Starcraft is not the game for you. "Go play chess" is a stupid one-line response but it's not exactly unwarranted since the assertion he was responding to was similarly stupid. Sirlin didn't say "I would prefer a game with more strategy and less dexterity," he said, "Starcraft II should have more strategy and less dexterity and people on disagree with me because they are selfish, stubborn, or stupid."

On December 23 2009 12:46 ManiacTheZealot wrote:
Starcraft as a management game is only entertaining for the teenager who doesn't know what tendonitis and arthritis are. What happens to the progamers in their late 20's? Do they just get stupid all of the sudden or is it because 400 apm 8 hours a day will destroy your hands?

There are no new progamers above 25, so it's not carpal tunnel. It's age. And plenty of Starcraft players are not teenagers, but way to be be a condescending jackass in your first post.

On December 23 2009 12:46 ManiacTheZealot wrote:
Why not make the interface smart and add more things for the player to do. Perhaps some more strategic choices/actions to help him differentiate himself from weaker players even further. Rather then making the player click 10 times to make a dumb unit perform a simple action.

I'm unaware of what unit requires ten clicks to perform a simple action.

On December 23 2009 12:46 ManiacTheZealot wrote:
Let blizzard make the interface good. Tell them instead to add more things for you to do. And if your fingers are hurting you should probably stop playing or cut down alot or you may regret it in the not so distant future.

What are these "more things for you to do"? Propose some.

Jesus fucking Christ, if you think mechanical skill has no place in Starcraft or similar games, then Starcraft is not the game for you. It's really that fucking easy. Go play some other game that doesn't require mechanical skill. This is what you sound like: "Street Fighter is stupid! It's a fighting game, not an RTS, and I like RTSes. Therefore, Street Fighter sucks."
But why?
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 04:15 GMT
#154
Emerald if you think you can just click like that all day with no ill effects you're wrong you will pay for it eventually trust me. I know. I'm not being condescending I'm trying to drive home my point so maybe someone will benefit from my post.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
Last Edited: 2009-12-23 04:29:13
December 23 2009 04:21 GMT
#155
My APM is under 150, and I don't play Starcraft every day. I'm sure that for people who have 300+ APM and play ten hours a day every day for years may eventually cause damage to their hands but the people who do this are few and far between, and I'm pretty sure they know exactly what they're getting themselves into. And criticizing Starcraft because games that tend towards high APM put more strain on the hands which might have health effects down the road is a long way removed from what Sirlin was saying.

[[edit]] Also, if you are genuinely concerned about the health of people's hands and not one of Sirlin's mindless warrior drones, then I apologize for my harshness.
But why?
T-P-S
Profile Joined June 2007
United States204 Posts
December 23 2009 04:22 GMT
#156
On December 23 2009 13:15 ManiacTheZealot wrote:
Emerald if you think you can just click like that all day with no ill effects you're wrong you will pay for it eventually trust me. I know. I'm not being condescending I'm trying to drive home my point so maybe someone will benefit from my post.


Provide evidence instead of asking us to trust you. He already disproved your example that people tend to get out of sc progaming by 25 in pointing out that nobody gets in after 25 either.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 04:29 GMT
#157
I don't think they know what they're getting themselves into. 11 years ago I had no idea. And it takes very little to injure your hands on a keyboard especially over a long period of time. I think people should consider this before asking for more.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 04:33 GMT
#158
You can alway find out the hardway TPS.
T-P-S
Profile Joined June 2007
United States204 Posts
Last Edited: 2009-12-25 12:15:14
December 23 2009 04:35 GMT
#159
On December 23 2009 13:33 ManiacTheZealot wrote:
You can alway find out the hardway TPS.


Or you could provide some sort of backup for four separate posts of baseless claims.

I did not thoroughly read your posts, I apologize. I would trust your first hand experience.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
December 23 2009 04:39 GMT
#160
I experienced it first hand its not a baseless claim. If you don't want to believe me thats your choice. I know its a scary thought I can understand why you don't wanna believe me but its real it happens.
Prev 1 6 7 8 9 10 22 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft649
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft649
SpeCial 134
RuFF_SC2 1
StarCraft: Brood War
firebathero 165
Backho 125
910 41
ggaemo 23
Dota 2
monkeys_forever1015
NeuroSwarm3
Counter-Strike
taco 500
Other Games
summit1g8846
tarik_tv4603
shahzam429
C9.Mang0239
Fuzer 125
Mew2King63
ViBE57
PPMD30
Liquid`Ken3
Organizations
Other Games
gamesdonequick730
BasetradeTV95
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 75
• musti20045 58
• RyuSc2 35
• davetesta19
• HeavenSC 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
9h 26m
Maru vs MaxPax
BSL
18h 26m
RSL Revival
1d 6h
Cure vs Rogue
uThermal 2v2 Circuit
1d 13h
BSL
1d 18h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.