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Active: 2266 users

Blizzard is experimenting with new Protoss Macro! - Page 3

Forum Index > SC2 General
Post a Reply
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 01 2009 00:39 GMT
#41
On December 01 2009 08:14 Archerofaiur wrote:
Show nested quote +
On December 01 2009 08:12 Appendix wrote:
New Mothership Macro Ability
Air Brush - 50 energy
Paint RED speed stripes on a probe making it go faster

Fixed


Why?

CUS DA RED WUNZ GO FASTA!!!!!

<3
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-01 00:41:16
December 01 2009 00:40 GMT
#42
You an Ork fanboy FA?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
JohannesH
Profile Joined September 2009
Finland1364 Posts
December 01 2009 00:56 GMT
#43
They'll just settle this 1 little thing, and then they'll put beta out.
If you have to ask, you don't know.
ShineShineBear
Profile Joined November 2009
United States62 Posts
December 01 2009 01:17 GMT
#44
Here's an idea, give the obelisk a new ability to replace proton charge:

Psi charge (cost = some undetermined amount of energy): Ranged ability that increases production speed of a unit or building being produced by some factor for a set amount of time.

- The factor should either be a function of food requirement or resource cost.

Food requirement example:


Units with food requirement of 1 - build time is 50% of normal build time
Units with food requirement of 2 - build time is 65% of normal build time
Units with food requirement of 4 - build time is 80% of normal build time
Units with food requirement of 6 - build time is 90% of normal build time
Structures - build time is 80% of normal build time

All values are arbitrary.

Resource cost example:


Cost 0-99 total resource - build time is 50% of normal build time
Cost 99-199 total resource - build time is 60% of normal build time
Cost 199-299 total resource - build time is 70% of normal build time
Cost 299-399 total resource - build time is 80% of normal build time

Where: total resource = mineral cost + vespene cost
All values are arbitrary.

Just throwing an idea out there, I particularly like it because it's not purely resource based.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2009-12-01 01:22:55
December 01 2009 01:21 GMT
#45
Hey, you know what would be really cool?

Instead of a macro ability that increases your own gather rate, why not have one that negatively impacts your opponent?. Like a reverse proton charge, or a big cork that goes into their gas, or manner pylons that drop from the sky. That would be awesome! Not to mention so much more fun to use that some dumb worker buff.

dude, manner pylons that drop from the sky!
WHO'S WITH ME!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-01 02:46:55
December 01 2009 01:59 GMT
#46
Lotta Resource haters here. What do people not like getting big armies?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
December 01 2009 02:09 GMT
#47
Lol the reponses in this thread are so good

But yeah, this

On December 01 2009 05:54 Kennigit wrote:
Be back in 20 pages of speculation!
POGGERS
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
December 01 2009 02:25 GMT
#48
On December 01 2009 09:02 Archerofaiur wrote:
Show nested quote +
On December 01 2009 08:51 StorrZerg wrote:
so when is blizzard not expermenting around with something in sc2?

how does this need its own thread ><


Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future.


i never said anything about the importance of it just pointing out that threads pop up a shit ton on every twitter about sc2

im sure we have plenty of threads concerning macro mechanics all ready.
Hwaseung Oz fan for life. Swing out, always swing out.
JohannesH
Profile Joined September 2009
Finland1364 Posts
December 01 2009 02:30 GMT
#49
On December 01 2009 11:25 StorrZerg wrote:
im sure we have plenty of threads concerning macro mechanics all ready.

Theres never enough of those
If you have to ask, you don't know.
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
December 01 2009 02:35 GMT
#50
If they put the mothership they will need to put her way lower in the tech tree because the toss macro unit is un tier 3
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
December 01 2009 02:41 GMT
#51
On December 01 2009 11:30 JohannesH wrote:
Show nested quote +
On December 01 2009 11:25 StorrZerg wrote:
im sure we have plenty of threads concerning macro mechanics all ready.

Theres never enough of those


o then we should make a zerg one and terran one asap cause blizzard will be experimenting with them in the next week after toss!!!!!!
Hwaseung Oz fan for life. Swing out, always swing out.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
December 01 2009 02:52 GMT
#52
On December 01 2009 11:35 KhAlleB wrote:
If they put the mothership they will need to put her way lower in the tech tree because the toss macro unit is un tier 3

Yes the mothership would have to be dropped down to tier 1 like the queen or Orbital Command. I think it could probably keep its massive hit points because of its slow speed. Its attack might have to be nerfed or removed though.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 01 2009 02:58 GMT
#53
On December 01 2009 09:02 Archerofaiur wrote:
Show nested quote +
On December 01 2009 08:51 StorrZerg wrote:
so when is blizzard not expermenting around with something in sc2?

how does this need its own thread ><


Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future.

but there is nothing to discuss yet. This is like making a thread titled "SC2 release date!!" then in the thread say "Blizzard knows the day they are releasing sc2 but they havnt told us yet"
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-01 03:20:29
December 01 2009 03:19 GMT
#54
On December 01 2009 11:58 Mastermind wrote:
Show nested quote +
On December 01 2009 09:02 Archerofaiur wrote:
On December 01 2009 08:51 StorrZerg wrote:
so when is blizzard not expermenting around with something in sc2?

how does this need its own thread ><


Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future.

but there is nothing to discuss yet. This is like making a thread titled "SC2 release date!!" then in the thread say "Blizzard knows the day they are releasing sc2 but they havnt told us yet"

Just to settle this, many of us have been debating for months about the macro mechanics specifically the protoss one and if/how they should be changed. Now this may not be big new to you but it certainly is to us.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
December 01 2009 03:35 GMT
#55
On December 01 2009 05:58 Archerofaiur wrote:
Show nested quote +
On December 01 2009 05:56 Hot_Bid wrote:
Maybe you'll get 10 minerals for every forum post you making whining about ZvP imbalance.


That would be so overpowered its not even funny. I dont think the game should reward mindless forum spamming over decision making.


y not
Moderator<:3-/-<
bluemanrocks
Profile Blog Joined March 2008
United States304 Posts
December 01 2009 03:50 GMT
#56
obviously they are going to give probes blink so they can reach the minerals faster.
I AM THE THIRD GATE GUARDIAN
251
Profile Blog Joined March 2008
United States1401 Posts
December 01 2009 03:53 GMT
#57
all I can say is thank god. I am not a fan of the obelisk charge.
"If you can chill..........then chill."
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
December 01 2009 03:55 GMT
#58
On December 01 2009 11:52 Archerofaiur wrote:
Show nested quote +
On December 01 2009 11:35 KhAlleB wrote:
If they put the mothership they will need to put her way lower in the tech tree because the toss macro unit is un tier 3

Yes the mothership would have to be dropped down to tier 1 like the queen or Orbital Command. I think it could probably keep its massive hit points because of its slow speed. Its attack might have to be nerfed or removed though.


mother ships is actualy 8 dmg(8x1)
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
December 01 2009 04:48 GMT
#59
On December 01 2009 12:19 Archerofaiur wrote:
Show nested quote +
On December 01 2009 11:58 Mastermind wrote:
On December 01 2009 09:02 Archerofaiur wrote:
On December 01 2009 08:51 StorrZerg wrote:
so when is blizzard not expermenting around with something in sc2?

how does this need its own thread ><


Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future.

but there is nothing to discuss yet. This is like making a thread titled "SC2 release date!!" then in the thread say "Blizzard knows the day they are releasing sc2 but they havnt told us yet"

Just to settle this, many of us have been debating for months about the macro mechanics specifically the protoss one and if/how they should be changed. Now this may not be big new to you but it certainly is to us.


exactly why there does not need to be sc2 twitter threads
Hwaseung Oz fan for life. Swing out, always swing out.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-01 05:02:09
December 01 2009 04:55 GMT
#60
On December 01 2009 13:48 StorrZerg wrote:
Show nested quote +
On December 01 2009 12:19 Archerofaiur wrote:
On December 01 2009 11:58 Mastermind wrote:
On December 01 2009 09:02 Archerofaiur wrote:
On December 01 2009 08:51 StorrZerg wrote:
so when is blizzard not expermenting around with something in sc2?

how does this need its own thread ><


Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future.

but there is nothing to discuss yet. This is like making a thread titled "SC2 release date!!" then in the thread say "Blizzard knows the day they are releasing sc2 but they havnt told us yet"

Just to settle this, many of us have been debating for months about the macro mechanics specifically the protoss one and if/how they should be changed. Now this may not be big new to you but it certainly is to us.


exactly why there does not need to be sc2 twitter threads

The news of them changing the obelisk mechanic is what we have been waiting for for almost a year now. How does that NOT warrant a thread alerting people of this massive change?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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