On December 01 2009 08:14 Archerofaiur wrote:
Fixed
Why?
CUS DA RED WUNZ GO FASTA!!!!!
Fixed
Why?
CUS DA RED WUNZ GO FASTA!!!!!
<3
Forum Index > SC2 General |
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Liquid`Jinro
Sweden33719 Posts
On December 01 2009 08:14 Archerofaiur wrote: Show nested quote + On December 01 2009 08:12 Appendix wrote: New Mothership Macro Ability Air Brush - 50 energy Paint RED speed stripes on a probe making it go faster Fixed Why? CUS DA RED WUNZ GO FASTA!!!!! <3 | ||
Archerofaiur
United States4101 Posts
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JohannesH
Finland1364 Posts
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ShineShineBear
United States62 Posts
Psi charge (cost = some undetermined amount of energy): Ranged ability that increases production speed of a unit or building being produced by some factor for a set amount of time. - The factor should either be a function of food requirement or resource cost. Food requirement example: Units with food requirement of 1 - build time is 50% of normal build time Units with food requirement of 2 - build time is 65% of normal build time Units with food requirement of 4 - build time is 80% of normal build time Units with food requirement of 6 - build time is 90% of normal build time Structures - build time is 80% of normal build time All values are arbitrary. Resource cost example: Cost 0-99 total resource - build time is 50% of normal build time Cost 99-199 total resource - build time is 60% of normal build time Cost 199-299 total resource - build time is 70% of normal build time Cost 299-399 total resource - build time is 80% of normal build time Where: total resource = mineral cost + vespene cost All values are arbitrary. Just throwing an idea out there, I particularly like it because it's not purely resource based. | ||
sob3k
United States7572 Posts
Instead of a macro ability that increases your own gather rate, why not have one that negatively impacts your opponent?. Like a reverse proton charge, or a big cork that goes into their gas, or manner pylons that drop from the sky. That would be awesome! Not to mention so much more fun to use that some dumb worker buff. dude, manner pylons that drop from the sky! WHO'S WITH ME! | ||
Archerofaiur
United States4101 Posts
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konadora
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Singapore66071 Posts
But yeah, this On December 01 2009 05:54 Kennigit wrote: Be back in 20 pages of speculation! | ||
StorrZerg
United States13911 Posts
On December 01 2009 09:02 Archerofaiur wrote: Show nested quote + On December 01 2009 08:51 StorrZerg wrote: so when is blizzard not expermenting around with something in sc2? how does this need its own thread >< Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future. i never said anything about the importance of it just pointing out that threads pop up a shit ton on every twitter about sc2 im sure we have plenty of threads concerning macro mechanics all ready. | ||
JohannesH
Finland1364 Posts
On December 01 2009 11:25 StorrZerg wrote: im sure we have plenty of threads concerning macro mechanics all ready. Theres never enough of those | ||
Khalleb
Canada1909 Posts
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StorrZerg
United States13911 Posts
On December 01 2009 11:30 JohannesH wrote: Show nested quote + On December 01 2009 11:25 StorrZerg wrote: im sure we have plenty of threads concerning macro mechanics all ready. Theres never enough of those o then we should make a zerg one and terran one asap cause blizzard will be experimenting with them in the next week after toss!!!!!! | ||
Archerofaiur
United States4101 Posts
On December 01 2009 11:35 KhAlleB wrote: If they put the mothership they will need to put her way lower in the tech tree because the toss macro unit is un tier 3 Yes the mothership would have to be dropped down to tier 1 like the queen or Orbital Command. I think it could probably keep its massive hit points because of its slow speed. Its attack might have to be nerfed or removed though. | ||
Mastermind
Canada7096 Posts
On December 01 2009 09:02 Archerofaiur wrote: Show nested quote + On December 01 2009 08:51 StorrZerg wrote: so when is blizzard not expermenting around with something in sc2? how does this need its own thread >< Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future. but there is nothing to discuss yet. This is like making a thread titled "SC2 release date!!" then in the thread say "Blizzard knows the day they are releasing sc2 but they havnt told us yet" | ||
Archerofaiur
United States4101 Posts
On December 01 2009 11:58 Mastermind wrote: Show nested quote + On December 01 2009 09:02 Archerofaiur wrote: On December 01 2009 08:51 StorrZerg wrote: so when is blizzard not expermenting around with something in sc2? how does this need its own thread >< Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future. but there is nothing to discuss yet. This is like making a thread titled "SC2 release date!!" then in the thread say "Blizzard knows the day they are releasing sc2 but they havnt told us yet" Just to settle this, many of us have been debating for months about the macro mechanics specifically the protoss one and if/how they should be changed. Now this may not be big new to you but it certainly is to us. | ||
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IntoTheWow
is awesome32269 Posts
On December 01 2009 05:58 Archerofaiur wrote: Show nested quote + On December 01 2009 05:56 Hot_Bid wrote: Maybe you'll get 10 minerals for every forum post you making whining about ZvP imbalance. That would be so overpowered its not even funny. I dont think the game should reward mindless forum spamming over decision making. y not | ||
bluemanrocks
United States304 Posts
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251
United States1401 Posts
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Khalleb
Canada1909 Posts
On December 01 2009 11:52 Archerofaiur wrote: Show nested quote + On December 01 2009 11:35 KhAlleB wrote: If they put the mothership they will need to put her way lower in the tech tree because the toss macro unit is un tier 3 Yes the mothership would have to be dropped down to tier 1 like the queen or Orbital Command. I think it could probably keep its massive hit points because of its slow speed. Its attack might have to be nerfed or removed though. mother ships is actualy 8 dmg(8x1) | ||
StorrZerg
United States13911 Posts
On December 01 2009 12:19 Archerofaiur wrote: Show nested quote + On December 01 2009 11:58 Mastermind wrote: On December 01 2009 09:02 Archerofaiur wrote: On December 01 2009 08:51 StorrZerg wrote: so when is blizzard not expermenting around with something in sc2? how does this need its own thread >< Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future. but there is nothing to discuss yet. This is like making a thread titled "SC2 release date!!" then in the thread say "Blizzard knows the day they are releasing sc2 but they havnt told us yet" Just to settle this, many of us have been debating for months about the macro mechanics specifically the protoss one and if/how they should be changed. Now this may not be big new to you but it certainly is to us. exactly why there does not need to be sc2 twitter threads | ||
Archerofaiur
United States4101 Posts
On December 01 2009 13:48 StorrZerg wrote: Show nested quote + On December 01 2009 12:19 Archerofaiur wrote: On December 01 2009 11:58 Mastermind wrote: On December 01 2009 09:02 Archerofaiur wrote: On December 01 2009 08:51 StorrZerg wrote: so when is blizzard not expermenting around with something in sc2? how does this need its own thread >< Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future. but there is nothing to discuss yet. This is like making a thread titled "SC2 release date!!" then in the thread say "Blizzard knows the day they are releasing sc2 but they havnt told us yet" Just to settle this, many of us have been debating for months about the macro mechanics specifically the protoss one and if/how they should be changed. Now this may not be big new to you but it certainly is to us. exactly why there does not need to be sc2 twitter threads The news of them changing the obelisk mechanic is what we have been waiting for for almost a year now. How does that NOT warrant a thread alerting people of this massive change? | ||
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