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Active: 1761 users

Blizzard is experimenting with new Protoss Macro! - Page 2

Forum Index > SC2 General
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Appendix
Profile Joined July 2009
Sweden979 Posts
November 30 2009 22:10 GMT
#21
When in a pylon's psionic matrix the mothership can go "flying nexus"
ix
Profile Joined July 2003
United Kingdom184 Posts
November 30 2009 22:13 GMT
#22
This will continue as the macro mechanics continue to misfire. They're a stupid idea.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-11-30 22:28:41
November 30 2009 22:14 GMT
#23
Im hoping for something like this



Macro Mothership
Proton Charge
Wormhole Transit
Tractor Beam - Ability that allows a Mothership to suck up Vespene gas from an unoccupied geyser

[image loading]

http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 30 2009 22:32 GMT
#24
This will continue as the macro mechanics continue to misfire. They're a stupid idea.
\

Thisssssss
Kill the Deathball
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
November 30 2009 22:33 GMT
#25
Cool. As someone who likes the Macro Mechanics in general (and Spawn Larva in particular), anything that makes them better/cooler is very welcome. Can't wait for updates.
Dies Irae venit. youtube.com/SnobbinsFilms
Archerofaiur
Profile Joined August 2008
United States4101 Posts
November 30 2009 22:59 GMT
#26
On December 01 2009 07:33 Captain Peabody wrote:
Cool. As someone who likes the Macro Mechanics in general (and Spawn Larva in particular), anything that makes them better/cooler is very welcome. Can't wait for updates.



Gasp! Someone who likes the Macro Mechanics. And here I thought I was the only one.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
liger13
Profile Blog Joined February 2008
United States1060 Posts
November 30 2009 23:05 GMT
#27
On December 01 2009 07:14 Archerofaiur wrote:
Tractor Beam - Ability that allows a Mothership to suck up Vespene gas from an unoccupied geyser

[image loading]



However, the gas depletes after a few moments for 5 sec, so you have to micro back and forth for optimum collecting.
I feel like pwning noobs
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-11-30 23:11:24
November 30 2009 23:10 GMT
#28
On December 01 2009 08:05 liger13 wrote:
Show nested quote +
On December 01 2009 07:14 Archerofaiur wrote:
Tractor Beam - Ability that allows a Mothership to suck up Vespene gas from an unoccupied geyser

[image loading]



However, the gas depletes after a few moments for 5 sec, so you have to micro back and forth for optimum collecting.



Well it would be a channeled ability where the mothership hovered over the geyser and sucked up gas at a rate of say 2 gas per 1 energy.


Alternatively it could be a temporary effect that the Macro Mothership casts on unoccupied geysers. So for 50 energy you would open a portal above the geyser that sucks the vespene up into it for 30 seconds. It could look like the portal storm from Half Life 2.

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Appendix
Profile Joined July 2009
Sweden979 Posts
November 30 2009 23:12 GMT
#29
I say keep it simple:

New Mothership Macro Ability
Air Brush - 50 energy
Paint speed stripes on a probe making it go faster
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-11-30 23:15:31
November 30 2009 23:14 GMT
#30
On December 01 2009 08:12 Appendix wrote:
New Mothership Macro Ability
Air Brush - 50 energy
Paint RED speed stripes on a probe making it go faster

Fixed


Why?

CUS DA RED WUNZ GO FASTA!!!!!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 30 2009 23:28 GMT
#31
I really hope it is not Mothership based macro. I like the current Zerg=Unit Macro, Protoss=Building macro, Terran=Building which creates unit macro mechanics. It is a great form of differentiation, and I hope that the new Protoss macro mechanics are still building based.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Lysis
Profile Joined October 2009
United States147 Posts
November 30 2009 23:47 GMT
#32
I hope its not Mothership based macro either. I think that Blizzard needs to tweak the Obelisk a bit more, specifically making Proton Charge a) not last as long b) cost more energy/add minerals/gas to cost or c) both.
SC2: Tavyr#340 -- Razer Mamba user -- Don't trust anyone who says Terran is imba.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
November 30 2009 23:51 GMT
#33
so when is blizzard not expermenting around with something in sc2?

how does this need its own thread ><
Hwaseung Oz fan for life. Swing out, always swing out.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-01 00:21:42
December 01 2009 00:02 GMT
#34
On December 01 2009 08:51 StorrZerg wrote:
so when is blizzard not expermenting around with something in sc2?

how does this need its own thread ><


Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 01 2009 00:10 GMT
#35
How about something like this:

Mineral warp-
100 energy, warp one of your mineral patches into a high yield patch for a short time, but the mineral patch loses 250 minerals upon reverting.

That way you have to balance a quick burst in production with a long run loss.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-01 00:11:28
December 01 2009 00:10 GMT
#36
ROFL, is this because David Kim lost to Nada TvP ???

pS - btw why wasn't there a thread about that?
..and then I would, ya know, check em'. (Aka SpoR)
edahl
Profile Joined February 2008
Norway483 Posts
December 01 2009 00:26 GMT
#37
I wonder if this is the result of the "additive vs. exponential macro mechanics" article on I believe it was SCLegacy. That would be way cool.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-01 00:33:47
December 01 2009 00:31 GMT
#38
On December 01 2009 09:26 edahl wrote:
I wonder if this is the result of the "additive vs. exponential macro mechanics" article on I believe it was SCLegacy. That would be way cool.



That was Demosquid's article about how Proton Charge was impossible to balance. Without going into too many details for how he is completly wrong, Blizzard has never said anything about the Obelisk being imbalanced. Rather they said that there wasnt allot of tension.


While were on the subject have you checked out this shameless plug?

http://sclegacy.com/feature/9-contributor/543-examining-the-macro-mechanics

[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
December 01 2009 00:31 GMT
#39
Idea for a replacement for the Obelisk (let's face it, the Obelisk was all about Proton Charge anyway):

Protoss Starbase Link

The Protoss Starbase Link is a building enhancement that turns a production building into a Starbase, bypassing all the tolls and red tape normally associated with interstellar travel. With this enhancement, buildings can speed up and drastically reduce the cost of summoning reinforcements from space.

Once a Protoss player obtains Gateway tech, every Nexus will generate a single Starbase Link that a Probe can take and install on the following buildings: Gateway, Stargate, Robotics Facility. This link will power up the selected building, reducing costs by X (where X is determined through gameplay balancing) and speeding up unit production by Y. At the same time, the building will suffer from the psionic strain this link causes, and after Z amount of units produced, the link will cease to function until a Probe retrieves it and reinstalls it on a different building.

If a building with the Starbase Link is destroyed, or a Probe carrying the link is destroyed, the Nexus that created it will have to reestablish the link, which takes time.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
December 01 2009 00:32 GMT
#40
On December 01 2009 09:10 CharlieMurphy wrote:
ROFL, is this because David Kim lost to Nada TvP ???

pS - btw why wasn't there a thread about that?


link/vidya or it didn't happend



Also, maybe nexus can be upgraded to either shoot laz0rs, or reveal a part of the map or call down a STEROIDPROBE?
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