Blizzard is experimenting with new Protoss Macro! - Page 2
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Appendix
Sweden979 Posts
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ix
United Kingdom184 Posts
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Archerofaiur
United States4101 Posts
Macro Mothership Proton Charge Wormhole Transit Tractor Beam - Ability that allows a Mothership to suck up Vespene gas from an unoccupied geyser ![]() | ||
pzea469
United States1520 Posts
This will continue as the macro mechanics continue to misfire. They're a stupid idea. \Thisssssss | ||
Captain Peabody
United States3091 Posts
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Archerofaiur
United States4101 Posts
On December 01 2009 07:33 Captain Peabody wrote: Cool. As someone who likes the Macro Mechanics in general (and Spawn Larva in particular), anything that makes them better/cooler is very welcome. Can't wait for updates. Gasp! Someone who likes the Macro Mechanics. And here I thought I was the only one. | ||
liger13
United States1060 Posts
On December 01 2009 07:14 Archerofaiur wrote: Tractor Beam - Ability that allows a Mothership to suck up Vespene gas from an unoccupied geyser ![]() However, the gas depletes after a few moments for 5 sec, so you have to micro back and forth for optimum collecting. | ||
Archerofaiur
United States4101 Posts
On December 01 2009 08:05 liger13 wrote: However, the gas depletes after a few moments for 5 sec, so you have to micro back and forth for optimum collecting. Well it would be a channeled ability where the mothership hovered over the geyser and sucked up gas at a rate of say 2 gas per 1 energy. Alternatively it could be a temporary effect that the Macro Mothership casts on unoccupied geysers. So for 50 energy you would open a portal above the geyser that sucks the vespene up into it for 30 seconds. It could look like the portal storm from Half Life 2. ![]() | ||
Appendix
Sweden979 Posts
New Mothership Macro Ability Air Brush - 50 energy Paint speed stripes on a probe making it go faster | ||
Archerofaiur
United States4101 Posts
On December 01 2009 08:12 Appendix wrote: New Mothership Macro Ability Air Brush - 50 energy Paint RED speed stripes on a probe making it go faster Fixed Why? CUS DA RED WUNZ GO FASTA!!!!! | ||
DeCoup
Australia1933 Posts
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Lysis
United States147 Posts
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StorrZerg
United States13911 Posts
how does this need its own thread >< | ||
Archerofaiur
United States4101 Posts
On December 01 2009 08:51 StorrZerg wrote: so when is blizzard not expermenting around with something in sc2? how does this need its own thread >< Cause its one of the most important things in the game. A mechanic you will use hundreds if not thousands of times in the near future. | ||
Two_DoWn
United States13684 Posts
Mineral warp- 100 energy, warp one of your mineral patches into a high yield patch for a short time, but the mineral patch loses 250 minerals upon reverting. That way you have to balance a quick burst in production with a long run loss. | ||
CharlieMurphy
United States22895 Posts
pS - btw why wasn't there a thread about that? | ||
edahl
Norway483 Posts
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Archerofaiur
United States4101 Posts
On December 01 2009 09:26 edahl wrote: I wonder if this is the result of the "additive vs. exponential macro mechanics" article on I believe it was SCLegacy. That would be way cool. That was Demosquid's article about how Proton Charge was impossible to balance. Without going into too many details for how he is completly wrong, Blizzard has never said anything about the Obelisk being imbalanced. Rather they said that there wasnt allot of tension. While were on the subject have you checked out this shameless plug? http://sclegacy.com/feature/9-contributor/543-examining-the-macro-mechanics ![]() | ||
Zato-1
Chile4253 Posts
Protoss Starbase Link The Protoss Starbase Link is a building enhancement that turns a production building into a Starbase, bypassing all the tolls and red tape normally associated with interstellar travel. With this enhancement, buildings can speed up and drastically reduce the cost of summoning reinforcements from space. Once a Protoss player obtains Gateway tech, every Nexus will generate a single Starbase Link that a Probe can take and install on the following buildings: Gateway, Stargate, Robotics Facility. This link will power up the selected building, reducing costs by X (where X is determined through gameplay balancing) and speeding up unit production by Y. At the same time, the building will suffer from the psionic strain this link causes, and after Z amount of units produced, the link will cease to function until a Probe retrieves it and reinstalls it on a different building. If a building with the Starbase Link is destroyed, or a Probe carrying the link is destroyed, the Nexus that created it will have to reestablish the link, which takes time. | ||
Catch]22
Sweden2683 Posts
On December 01 2009 09:10 CharlieMurphy wrote: ROFL, is this because David Kim lost to Nada TvP ??? pS - btw why wasn't there a thread about that? link/vidya or it didn't happend Also, maybe nexus can be upgraded to either shoot laz0rs, or reveal a part of the map or call down a STEROIDPROBE? | ||
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