• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:48
CET 19:48
KST 03:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT23Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Kaelaris on the futue of SC2 and much more... ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up
Tourneys
https://www.facebook.com/RadPawsLEDHarness/ PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Construction Shipping / Heavy Equipment Services. ACS replaced by "ASL Season Open" - Starts 21/02 [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Tik Tok Parody about starcraft
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2407 users

Blizzard is experimenting with new Protoss Macro! - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
R-Rated
Profile Joined December 2008
United States10 Posts
December 07 2009 20:50 GMT
#141
How about a mechanic that allows a probe carrying minerals or gas to enter a nexus, and then there is a build time where the nexus can't make any probes, and then the probe comes out with an increased amount of that resource, like 100.

Or how about Nexuses can take in a probe and turn it into a permanent super probe that produces more.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-07 21:07:18
December 07 2009 20:50 GMT
#142
This just in.

They have no yet made changes that are ready for discussion, but overall, they would like to incorporate more decision making needed by the player, to use or not to use the macro ability. For example, if you are playing Terran, you may not want to call in additional MULEs if you know that the enemy Protoss player could be going for a Dark Templar timing rush. Instead the additional energy can be used on a ComSat in case of a stealth attack.
-Karune




Wouldnt it be crazy if they did something really wild? Like removed probes as the way Protoss gets resource so Protoss players would only need 1 or 2 for a whole base?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
December 07 2009 21:27 GMT
#143
I would never call myself a SC purist, but I'd be pretty pissed if they made it so 2 probes covered the resources for a whole base. Probes are so... awesome and iconic to me! Meeeow.

I'm glad they're trying to make it more decision based though. It's definitely true that a scan can be very important and worth losing out on MULE resources temporarily. The supply call-down could also be worth it if it was like 6 supply or something; could make some neat timing builds.

There's still the odd "make the macro mechanics not 'artificial'" comment out there, and this would make the mechanics more legitimized in my mind. I guess they'd have to strengthen the queen's other abilities then too, perhaps?
Misrah
Profile Blog Joined February 2008
United States1695 Posts
Last Edited: 2009-12-07 21:31:23
December 07 2009 21:30 GMT
#144
the entire problem with the the macro mechanics is this: you HAVE to use them in EVERY game and they are currently the BEST decision to use. I don't understand why blizz does this. Why make this mechanic if it is something that is paramount to success? there is no strategical use of not using the macro mechanic, instead it is a must. There is no decision making, only more hand work that has to go into the game and gives SC2 a dry APM sink with little to no possibility of personal style or strategy use in sight.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-07 21:37:50
December 07 2009 21:35 GMT
#145
You HAVE to micro in EVERY game.

Oh and here is the reason for the macro mechanics

You know a great example I love reading on Teamliquid and elsewhere were not so much that you guys were missing clicks – some people said that and I didn't agree with that – but that we were missing the difference between a macro player and a micro player. That we were destroying the sense of style of the player. I could be playing a micro game and you could be playing a macro game with both the same race, and we are still playing a very different game from one another. And when I saw that I was like “Ohh!” I was opening my eyes like “Thanks! THERE IT IS! That's great! That's genius! That's exactly what we need to try to accomplish”.
-Dustin Browder
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Icks
Profile Joined July 2009
France186 Posts
December 07 2009 21:42 GMT
#146
Wouldnt it be crazy if they did something really wild? Like removed probes as the way Protoss gets resource so Protoss players would only need 1 or 2 for a whole base?

This reminds me Age of Mythology (yes, sorry for the reference :r ) where they added a new race whose peons count as 3 normal peons. It became the noobrace@easymacro.

On December 08 2009 06:30 Misrah wrote:
the entire problem with the the macro mechanics is this: you HAVE to use them in EVERY game and they are currently the BEST decision to use. I don't understand why blizz does this. Why make this mechanic if it is something that is paramount to success? there is no strategical use of not using the macro mechanic, instead it is a must. There is no decision making, only more hand work that has to go into the game and gives SC2 a dry APM sink with little to no possibility of personal style or strategy use in sight.
Considering the complains about automine, this kind of decision makes sense.
But i agree, and i hope it's not that easy, like what Karune said for the Terran...
And at least, if you're a Zerg player, your ennemy can "play" with your macro mechanic (the Queen), so it adds some sort of challenge, you have to care about it.
Read to learn.
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
Last Edited: 2009-12-07 22:56:17
December 07 2009 22:28 GMT
#147
If the Macro mechanic were low in the tech tree but had a fairly high cost (~200m) at gateway/pylon/assimilator tech, and then cost resources (flat rate or per probe) and energy to use every time, it would make the distinction between teching and rushing more interesting. For example, now you have at least three basic economic openings:

1) Fast expand,
2) macro mechanic,
3) normal (a double gate or something)

Each would give you different options and have different sacrifices.

Lategame, you have to choose whether or not to constantly spend money on macro (scouting/raiding would be very important, then, to stop the opponent from getting their full use out of the macro mechanic) or to just expand.

And if you choose to use the macro mechanic, you also have to balance into its use the other abilities it would have (like sweep/creep tumor or whatever).

Basically, the macro mechanics would be used to get short strategic boosts to your economy rather than a basic chore (tasking probes) or a longer term investment (expanding).

Some examples with the following stats:

1) Obelisk costs 200m and has 200 energy
2) Proton charge costs 30M per probe in affected area + a flat 50 energy
3) Lasts 30 seconds and energy does not recharge at the obelisk during this time
4) For example! 1 Probe normally mines roughly 30 minerals in 30 seconds. This upgrade would mean that the probe would mine 75-ish (up to balance) minerals in that same 30 seconds, dramatically increasing your income at that expo for half a minute.

Say you have 10 probes at your expo and you use PC on all 10 of them: that is a down payment of 300 minerals (+200 for the obelisk). However, after 30 seconds, you get a net gain of 450 minerals!

If though, your opponent raids you 5 seconds into your PC, you have paid 300 minerals, but you only get 125 minerals back from the probes during those 5 seconds, effectively losing you around 175 actual minerals and 450 potential minerals (more if he kills probes).

And if you use it 4 times successfully in succession, you have gained an extra 1800 minerals over 2 minutes BUT for the next 50 seconds (energy recharge time), at least, you cannot get any extra minerals.

Also consider that if they balance shield/energy recharge well, that energy is competing with those abilities as well.

Remember that 300 minerals is 3 zealots and that you would have to consider the use of this carefully. Also, if you dont want to waste 300 minerals (say you only want to use 200) it would require precise calculation and aim (you would have to ensure that only ~7 probes were caught in the AoE instead of 10).

If you have 2 expos each with 10 probes, maybe you dont want to spend 600m to PC both of them right?

What if you had 15 probes per expo... do you want to spend 450M per expo now in order to get a net gain of 675 per expo over 30 seconds?

I can see lots of strategic decisions if they tried to balance this.

Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
maybenexttime
Profile Blog Joined November 2006
Poland5754 Posts
December 07 2009 23:00 GMT
#148
I think an easier way of creating the distinction between different openings is by changing the requirement for Queen, MULE, Obelisk from Pool, Barracks and Gateway to Evo Chamber, E-Bay and Forge.

That could even spawn some hybrid openings:

1 base aggression/tech
1 base macro mechanic
FE aggression/tech
FE macro mechanic

^____^
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-08 00:58:18
December 07 2009 23:30 GMT
#149
On December 04 2009 00:20 Archerofaiur wrote:
[image loading]

Poll: Which would be more appropriate for Protoss macro?
(Vote): Mineral Mechanic
(Vote): Gas Mechanic





Please explain why you think minerals or gas would be a better mechanic.

Wow thats more people than I expected. Combined with Karune's comments about increasing decision-making I really think gas is the way to go. The question is what kind of gas mechanic and whether or not it should compete with other abilities like the queen and OC do.


Also out of curiosity how many minerals do you guys think 100 gas is worth?
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 10 2009 07:12 GMT
#150
if they made the maps bigger and the game larger scale they wouldn't need all these "macro mechanics", look at long pro games on big maps, especially tvt's. there's a lot of un-macroed units, idle scvs, etc.

a big enough game needs no apm sinks, but blizzard's sc2 does because the maps are so small, otherwise you get wc3
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-10 13:15:11
December 10 2009 13:08 GMT
#151
On December 10 2009 16:12 jalstar wrote:
if they made the maps bigger and the game larger scale they wouldn't need all these "macro mechanics", look at long pro games on big maps, especially tvt's. there's a lot of un-macroed units, idle scvs, etc.

a big enough game needs no apm sinks, but blizzard's sc2 does because the maps are so small, otherwise you get wc3



Did you read the recent Dustin/TL interview? If not stop and go read it. Its awesome. Among other things it explains that the Macro issue is not so much about apm sinks as it is about seperating Macro and Micro playstyles.

They want there to be a macro way to play the zerg and a micro way to play the zerg.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
December 10 2009 16:14 GMT
#152
On December 08 2009 05:50 Archerofaiur wrote:


Wouldnt it be crazy if they did something really wild? Like removed probes as the way Protoss gets resource so Protoss players would only need 1 or 2 for a whole base?



It would be awsum if they did somthing really daring like terren and zerg mine but toss does something completly diffrent. I really like how all thte races finally produces ther units in a diffrent way but still produces them with the core mechanics. (a big step forwad) Maybe they could find a way with the way toss mines aswell...
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 10 2009 19:29 GMT
#153
On December 10 2009 22:08 Archerofaiur wrote:
Show nested quote +
On December 10 2009 16:12 jalstar wrote:
if they made the maps bigger and the game larger scale they wouldn't need all these "macro mechanics", look at long pro games on big maps, especially tvt's. there's a lot of un-macroed units, idle scvs, etc.

a big enough game needs no apm sinks, but blizzard's sc2 does because the maps are so small, otherwise you get wc3



Did you read the recent Dustin/TL interview? If not stop and go read it. Its awesome. Among other things it explains that the Macro issue is not so much about apm sinks as it is about seperating Macro and Micro playstyles.

They want there to be a macro way to play the zerg and a micro way to play the zerg.


I'm just worried that there won't be a macro way to play Zerg if the maps are as small and constrained as the ones we've seen.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
December 10 2009 20:55 GMT
#154
On December 11 2009 04:29 jalstar wrote:
Show nested quote +
On December 10 2009 22:08 Archerofaiur wrote:
On December 10 2009 16:12 jalstar wrote:
if they made the maps bigger and the game larger scale they wouldn't need all these "macro mechanics", look at long pro games on big maps, especially tvt's. there's a lot of un-macroed units, idle scvs, etc.

a big enough game needs no apm sinks, but blizzard's sc2 does because the maps are so small, otherwise you get wc3



Did you read the recent Dustin/TL interview? If not stop and go read it. Its awesome. Among other things it explains that the Macro issue is not so much about apm sinks as it is about seperating Macro and Micro playstyles.

They want there to be a macro way to play the zerg and a micro way to play the zerg.


I'm just worried that there won't be a macro way to play Zerg if the maps are as small and constrained as the ones we've seen.


Even the smallest map weve seen has 10 resource groups.
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
DeCoup
Profile Joined September 2006
Australia1933 Posts
December 10 2009 23:07 GMT
#155
That's a 4 player map. The largest 1v1 map we've seen is BR4. Blizzard wants to take 1v1 in a different direction in SC2 by giving them just 2 spawn locations and making them generally smaller. Since the leagues have tournaments, I think we should assume that all the info thry have us about the direction their taking 1v1 maps means this is what we will see in the leagues. At least initially with the map pools that ship. There's a bit of good info on it on the official site under multiplayer preview. As far as I can tell you can play 1v1 on any map when creating a non AMM game, but the game will ship with specific maps for 1v1 (and 2v2). So if I had to guess I'd say the game is being balanced around their intended map types.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-12-10 23:22:11
December 10 2009 23:18 GMT
#156
On December 11 2009 08:07 DeCoup wrote:
That's a 4 player map.


Nope. It aint.


"Another way 1v1 maps differ from other map types is that they generally have the most expansions per player. This is a result of the way that the original StarCraft’s 1v1 gameplay was shaped by certain 4-player maps that were heavily used for 1v1, such as Lost Temple, where players had many expansions available to them. We stay true to this tradition by making sure that StarCraft II’s dedicated 1v1 maps generally retain that high expansion-to-player ratio. By the way, those 4-player maps still exist in StarCraft II and can be used for 1v1, 2-vs.-2, and 4-player free-for-all, just as before."
-Starcraft2.com
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Muey
Profile Joined August 2007
Finland149 Posts
December 10 2009 23:51 GMT
#157
On December 01 2009 10:21 sob3k wrote: manner pylons that drop from the sky
WHO'S WITH ME!


This. Make it happen. Seriously.

jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2009-12-11 00:11:17
December 11 2009 00:08 GMT
#158
On December 11 2009 08:18 Archerofaiur wrote:
Show nested quote +
On December 11 2009 08:07 DeCoup wrote:
That's a 4 player map.


Nope. It aint.


"Another way 1v1 maps differ from other map types is that they generally have the most expansions per player. This is a result of the way that the original StarCraft’s 1v1 gameplay was shaped by certain 4-player maps that were heavily used for 1v1, such as Lost Temple, where players had many expansions available to them. We stay true to this tradition by making sure that StarCraft II’s dedicated 1v1 maps generally retain that high expansion-to-player ratio. By the way, those 4-player maps still exist in StarCraft II and can be used for 1v1, 2-vs.-2, and 4-player free-for-all, just as before."
-Starcraft2.com


I'd hope it's not, since 2 nat expansions have high-yield minerals.

Also, kind of OT, but where's the maneuverability? With MBS, automine, and unlimited select we have the potential for much bigger armies, yet there doesn't seem to be much room on the map. Maybe it's a skill thing, and you'll need to micro huge armies through those chokes?
Sentient66
Profile Joined July 2009
United States651 Posts
December 11 2009 03:29 GMT
#159
This is slightly off-topic, but I just noticed when looking at the map in the post a few before this one that there are no more mineral-only expansions in these new Blizzard maps. I'm wondering how this will alter the flow of the game. I realize that this isn't the same as SC1, but I think that players might miss the option of taking a more easily-defendable mineral-only expo, or a farther away gas expo.
seNsiX.421
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 11 2009 04:34 GMT
#160
On December 11 2009 12:29 Sentient66 wrote:
This is slightly off-topic, but I just noticed when looking at the map in the post a few before this one that there are no more mineral-only expansions in these new Blizzard maps. I'm wondering how this will alter the flow of the game. I realize that this isn't the same as SC1, but I think that players might miss the option of taking a more easily-defendable mineral-only expo, or a farther away gas expo.


Fighting Spirit has no min-only expos, and it's played in every league.
Prev 1 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 520
BRAT_OK 116
UpATreeSC 113
Livibee 81
ForJumy 33
mouzHeroMarine 4
StarCraft: Brood War
Britney 21423
Hyuk 2547
Calm 1986
Sea 628
Mini 399
Shuttle 398
EffOrt 235
Dewaltoss 132
ggaemo 125
Hm[arnc] 22
[ Show more ]
Free 21
Movie 15
MindelVK 14
910 14
Rock 12
yabsab 11
JulyZerg 10
Shine 7
Dota 2
qojqva1471
League of Legends
C9.Mang0107
Heroes of the Storm
Liquid`Hasu252
Khaldor196
Other Games
FrodaN2379
Grubby939
ceh9420
DeMusliM404
RotterdaM268
ArmadaUGS113
QueenE92
Hui .82
KnowMe57
Mew2King34
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7461
• TFBlade1383
• Shiphtur452
Other Games
• imaqtpie826
Upcoming Events
Replay Cast
5h 12m
PiG Sty Festival
14h 12m
Clem vs Percival
Zoun vs Solar
Escore
15h 12m
Epic.LAN
17h 12m
Replay Cast
1d 5h
PiG Sty Festival
1d 14h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 15h
Epic.LAN
1d 17h
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.