UED Project - Page 2
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Tears.Of.The.Moon
Slovenia715 Posts
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Tears.Of.The.Moon
Slovenia715 Posts
Poll: What do you think about the playability of the UED race? (Vote): It's greatly designed and balanced (Vote): It's a good design, it just needs some small balance tweaks (Vote): Looking ok, but there are still some things to balance and to tweak (Vote): The idea is ok, but there are a lot od mechanic and design problems (Vote): To many flaws for it to work (Vote): Horrible I would really apreciate if i could get some feedback, by people participating in the pool. | ||
Suc
Australia1569 Posts
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writer22816
United States5775 Posts
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meegrean
Thailand7699 Posts
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fusionsdf
Canada15390 Posts
Hope it gets off the ground. | ||
Kong John
Denmark1020 Posts
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onmach
United States1241 Posts
I also like the idea of electrical weapons. That's something that is sorely missing from the starcraft universe. | ||
Kaniol
Poland5551 Posts
- "Who cares about balance, i want it to be fun single-player race for fun single-player missions and campaigns, thus doesn't need to be competetive!" - "If it will succeed in single player, then we can convert it to multi and talk about balance" I personally think that this idea is great, but don't care about balance until it turns out to be fun race at all when SC2 is out already. | ||
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TanGeng
Sanya12364 Posts
How does the mechanic work in terms of multiple harvester drones? It sounds imba if 10 different drones can do it all at the same time. Would be amazing to see a whole base worth of harvester drones materialize in 30 seconds. There's a kill switch, too? But it doesn't seem to have any real impact in terms of gameplay though. No salvage for drones or self-destruct. | ||
Equaoh
Canada427 Posts
All I can say about balance is that there are tons of active upgrades in almost every building, and that self replicating drones seem OP (does it happen instantly for 50min?). But it doesn't really have to be competitive; it looks fun. | ||
suki
Canada1159 Posts
If the replicate ability is relatively fast (compared to producing a worker at the UED's CC), the ability could be offset by a +10 mineral cost. Also keep in mind that if you're replicating an entire mining line from a single worker expanding by itself, it'll take you several replications to get a decent number of workers, which takes time (thus another balancing effect). IE if I start with 1 worker, I replicate it to have 2, then 4, then 8, then 16. But this takes money and time (concentration). . A few other ideas that caught my attention were the freeze bombs on tier 1 units (really cool), the 'Active Camoflauge' which makes them uncloak when they attack/use abilities (an interesting twist on the cloaking mechanic), and the spy cam. I think the spy cam shouldn't have a timer though, it should just be a 5hp detectable unit. The fact that it must be deployed by a ground unit should be enough to balance its effect compared to say, observers. Also the pictures were a nice addition, they really help visualize what you are describing. One thing I'd like to mention though when you decide to start modelling these units, is to keep in mind the 'sillhouette' of each unit and ensure that they're unique and easily identifiable. For instance, the centurion and the legion are both infantry units with slim figures, this could make them difficult to pick out on a busy screen. I also don't like the crawler's design, since it's too small and low-profile (in my opinion) to be a staple tier 1 unit. Tier 1 units pretty much 'define' what a race looks like when you play it/play against it (think zlot/goon, zling/hydra, marine/med, and the crawler is kind of wimpy. I also see it looking awkward as a crawler/centurion or crawler/legion combination. Suggestions: Keep it small but make it hover rather than walk (for aesthetic purposes, although balance may be a problem), Keep it the same size but make it a larger unit (ie dragoon vs zlot), Keep it small but make it more streamlined (and possibly biped). I liked the juggernaut and gnome ideas as well. Things I weren't crazy about: I didn't find the flying units very compelling (aside from the dropship which could be really cool if done right). As I was reading the description, I thought that perhaps you can require the dropship to land in order to load/unload units, to further balance the fact that it has weaponry. I also echo the opinions of the other TL'ers to design this race for fun/single-player first, and then work on balance for a multiplayer release. | ||
onmach
United States1241 Posts
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Artisreal
Germany9234 Posts
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KungKras
Sweden484 Posts
Does the korpulu terrans, and the zerg have ANY advantage against the UED lore-wise? Because it sounds just like UED designed all of theirr weapos to absolutely crush the korpulu terrans and the Zerg. | ||
Tears.Of.The.Moon
Slovenia715 Posts
As for the project, it would only be a custom campaign and not a custom playable race, since i don't feel like (nor do i know how) to make an computer ai for the race. And as for the replicate ability, the kill switch does have a role ; one harvester can only replicate once, and not more, since the kill switch prevent it from replicating anymore (so you can't just double your harvesters numbers every few seconds, you can the first time,- if you want to have all your harvesters being immobilized and out of commison, and not have any mineral outcome, so the question is how many of them do you dare :p ). And would just like to mention that when the harvester is replicating, it becomes immobilize , it cannot move, mine, build, while it is replicating, and i don't have yet a specific time on how much should the replicate ability be time consumung ( it may be 5 seconds,10, 15, 30, 45,60- it's one of the things that cannot be decided at this point) Thank you suki for your detailed impresions, i would just like to explain that the crawler picture really doesn't make it look good (couldn't find any good 4 leged designes), and it is leged since that in my impresion is the most cheapest and costeffective design (lorevise), the unit itself isn't meant to be intimidating, but is meant to be massable at ridicouless numbers.(cheap , expandable masable unit) The plans are for it to be slightly bigger than an spider mine, for comparision. Edit: KungKras well in the lore only some of the weapons were improved by Atlas to counter the zerg and the terrans bether, in fact most of the population of the UED doesn't have any clues what hapened or is hapening in the Koprulu sector, since it is military secret. And most of the existing weapons and equipment are alredy battle tested, and were in use long before in the local disputes, since those are it's primary roles. The proposed campaign and the storyline will mostly be hapening in the UED zone, and only a small part in the Koprulu sector. | ||
brjdrb
United States577 Posts
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StorrZerg
United States13919 Posts
if this was done as a mod cool, but i would hate to have them as a playable race in sc2 | ||
0neder
United States3733 Posts
I'm pretty busy but I might be able to help with design stuff. I'm an industrial design student and am familiar with design + 3d modeling. | ||
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TanGeng
Sanya12364 Posts
About those Harvestor Drones What does it mean to restock??? | ||
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