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UED Project - Page 2

Forum Index > SC2 General
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Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
October 03 2009 22:46 GMT
#21
Hopefully the editor will come out with the beta, they did say they were thinking about it .
ヽ(´ー`)┌
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
October 08 2009 10:28 GMT
#22
[image loading]

Poll: What do you think about the playability of the UED race?
(Vote): It's greatly designed and balanced
(Vote): It's a good design, it just needs some small balance tweaks
(Vote): Looking ok, but there are still some things to balance and to tweak
(Vote): The idea is ok, but there are a lot od mechanic and design problems
(Vote): To many flaws for it to work
(Vote): Horrible


I would really apreciate if i could get some feedback, by people participating in the pool.
ヽ(´ー`)┌
Suc
Profile Blog Joined January 2009
Australia1569 Posts
October 08 2009 11:10 GMT
#23
Wow, you put a tonne of work into this, hope you can make it work.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
October 08 2009 12:36 GMT
#24
The UED were my favorite faction on Broodwar, I fully support this!
8/4/12 never forget, never forgive.
meegrean
Profile Joined May 2008
Thailand7699 Posts
October 08 2009 12:42 GMT
#25
Cool! You sure put a lot of thought and work into this.
Brood War loyalist
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 08 2009 13:34 GMT
#26
Obviously I cant comment on balance (and that could always be tweaked anyways), but this is a really impressive idea.

Hope it gets off the ground.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
October 08 2009 13:54 GMT
#27
Im really impressed about your effort! But im not sure if you know what your getting into. Balancing a hole new race for a game like starcraft is going to be oh so hard. I really look foward to seing this race as a UMS map in SC2 though :D
This is real life, where nerds must battle!
onmach
Profile Blog Joined March 2009
United States1241 Posts
October 08 2009 14:13 GMT
#28
I do like some of the things you've done with this. I like the harvester replication. I could see an expansion going down by sending a couple harvesters out, having them replicate a couple times, having one build a new command center, then when it finishes, all the harvesters just go to work. Very unique.

I also like the idea of electrical weapons. That's something that is sorely missing from the starcraft universe.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2009-10-08 14:26:19
October 08 2009 14:25 GMT
#29
You missed two options in a pool:
- "Who cares about balance, i want it to be fun single-player race for fun single-player missions and campaigns, thus doesn't need to be competetive!"
- "If it will succeed in single player, then we can convert it to multi and talk about balance"

I personally think that this idea is great, but don't care about balance until it turns out to be fun race at all when SC2 is out already.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
October 08 2009 14:45 GMT
#30
Wait a second, the UED basic worker unit is a harvester drone that self-replicates???

How does the mechanic work in terms of multiple harvester drones? It sounds imba if 10 different drones can do it all at the same time. Would be amazing to see a whole base worth of harvester drones materialize in 30 seconds.

There's a kill switch, too? But it doesn't seem to have any real impact in terms of gameplay though. No salvage for drones or self-destruct.
Moderator我们是个踏实的赞助商模式俱乐部
Equaoh
Profile Joined October 2008
Canada427 Posts
October 08 2009 15:28 GMT
#31
Terran on crack, eh?

All I can say about balance is that there are tons of active upgrades in almost every building, and that self replicating drones seem OP (does it happen instantly for 50min?).
But it doesn't really have to be competitive; it looks fun.
suki
Profile Joined August 2009
Canada1159 Posts
October 08 2009 15:31 GMT
#32
I like the replication mechanic. If you wanted to make 10 drones replicate at the same time, it would cost you 500 minerals, so jump-starting your economy is an economic decision. If you compare this to Terran/Protoss expansion methods, rather than constantly build workers to maynard later, you'd probably have an approximate maximum effective population for a particular mineral line, so while T/P would keep making workers to transfer later, UED would stop producing after reaching 'saturation'.

If the replicate ability is relatively fast (compared to producing a worker at the UED's CC), the ability could be offset by a +10 mineral cost. Also keep in mind that if you're replicating an entire mining line from a single worker expanding by itself, it'll take you several replications to get a decent number of workers, which takes time (thus another balancing effect). IE if I start with 1 worker, I replicate it to have 2, then 4, then 8, then 16. But this takes money and time (concentration).

.

A few other ideas that caught my attention were the freeze bombs on tier 1 units (really cool), the 'Active Camoflauge' which makes them uncloak when they attack/use abilities (an interesting twist on the cloaking mechanic), and the spy cam. I think the spy cam shouldn't have a timer though, it should just be a 5hp detectable unit. The fact that it must be deployed by a ground unit should be enough to balance its effect compared to say, observers.

Also the pictures were a nice addition, they really help visualize what you are describing. One thing I'd like to mention though when you decide to start modelling these units, is to keep in mind the 'sillhouette' of each unit and ensure that they're unique and easily identifiable. For instance, the centurion and the legion are both infantry units with slim figures, this could make them difficult to pick out on a busy screen. I also don't like the crawler's design, since it's too small and low-profile (in my opinion) to be a staple tier 1 unit. Tier 1 units pretty much 'define' what a race looks like when you play it/play against it (think zlot/goon, zling/hydra, marine/med, and the crawler is kind of wimpy. I also see it looking awkward as a crawler/centurion or crawler/legion combination. Suggestions: Keep it small but make it hover rather than walk (for aesthetic purposes, although balance may be a problem), Keep it the same size but make it a larger unit (ie dragoon vs zlot), Keep it small but make it more streamlined (and possibly biped). I liked the juggernaut and gnome ideas as well.

Things I weren't crazy about: I didn't find the flying units very compelling (aside from the dropship which could be really cool if done right). As I was reading the description, I thought that perhaps you can require the dropship to land in order to load/unload units, to further balance the fact that it has weaponry.

I also echo the opinions of the other TL'ers to design this race for fun/single-player first, and then work on balance for a multiplayer release.

onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2009-10-08 15:48:51
October 08 2009 15:43 GMT
#33
I thought of a mechanic for the hover tank is that it might be able to go "down" terrain from a higher to lower elevation, but not back up. That would make it interesting drop ship harass mechanic, where it could get out instead of being forced to sacrifice the entire force once the opponent is able to defend.
Artisreal
Profile Joined June 2009
Germany9235 Posts
October 08 2009 16:17 GMT
#34
Somebody give this guy a beta key so he can use the editor and blow Blizzards mind and get employed!
passive quaranstream fan
KungKras
Profile Joined August 2008
Sweden484 Posts
October 08 2009 17:15 GMT
#35
Just a lore question that bothers me about this UED.

Does the korpulu terrans, and the zerg have ANY advantage against the UED lore-wise? Because it sounds just like UED designed all of theirr weapos to absolutely crush the korpulu terrans and the Zerg.
"When life gives me lemons, I go look for oranges"
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
Last Edited: 2009-10-08 17:33:31
October 08 2009 17:19 GMT
#36
I'm sorry for the messed up poll, i couldn't think of any good options ;p

As for the project, it would only be a custom campaign and not a custom playable race, since i don't feel like (nor do i know how) to make an computer ai for the race.

And as for the replicate ability, the kill switch does have a role ; one harvester can only replicate once, and not more, since the kill switch prevent it from replicating anymore (so you can't just double your harvesters numbers every few seconds, you can the first time,- if you want to have all your harvesters being immobilized and out of commison, and not have any mineral outcome, so the question is how many of them do you dare :p ). And would just like to mention that when the harvester is replicating, it becomes immobilize , it cannot move, mine, build, while it is replicating, and i don't have yet a specific time on how much should the replicate ability be time consumung ( it may be 5 seconds,10, 15, 30, 45,60- it's one of the things that cannot be decided at this point)

Thank you suki for your detailed impresions, i would just like to explain that the crawler picture really doesn't make it look good (couldn't find any good 4 leged designes), and it is leged since that in my impresion is the most cheapest and costeffective design (lorevise), the unit itself isn't meant to be intimidating, but is meant to be massable at ridicouless numbers.(cheap , expandable masable unit) The plans are for it to be slightly bigger than an spider mine, for comparision.

Edit: KungKras well in the lore only some of the weapons were improved by Atlas to counter the zerg and the terrans bether, in fact most of the population of the UED doesn't have any clues what hapened or is hapening in the Koprulu sector, since it is military secret. And most of the existing weapons and equipment are alredy battle tested, and were in use long before in the local disputes, since those are it's primary roles. The proposed campaign and the storyline will mostly be hapening in the UED zone, and only a small part in the Koprulu sector.


ヽ(´ー`)┌
brjdrb
Profile Blog Joined November 2007
United States577 Posts
October 08 2009 17:32 GMT
#37
wow you put alot of work into this. merely for that reason i'd at least try them out. good work
Stork's biggest fan
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
October 08 2009 17:44 GMT
#38
great work but, i think adding UED is a terrible idea. as it is in sc1, we all ready play as them and they have the exact same shit.

if this was done as a mod cool, but i would hate to have them as a playable race in sc2
Hwaseung Oz fan for life. Swing out, always swing out.
0neder
Profile Joined July 2009
United States3733 Posts
October 08 2009 18:11 GMT
#39
This sounds like a fun mod although it would be a superhuman effort for one person to balance it. Maybe if your mod only had UED vs one other race? Or several mods, one for each race matchup?

I'm pretty busy but I might be able to help with design stuff. I'm an industrial design student and am familiar with design + 3d modeling.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
October 08 2009 18:41 GMT
#40
Restock...

About those Harvestor Drones

What does it mean to restock???
Moderator我们是个踏实的赞助商模式俱乐部
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