• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:51
CET 03:51
KST 11:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool19Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
[GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
JaeDong's form before ASL Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6900 users

BlizzCon 09 fansite Q&A

Forum Index > SC2 General
Post a Reply
1 2 Next All
Spartan
Profile Blog Joined July 2005
United States2030 Posts
September 21 2009 19:20 GMT
#1
via SCLegacy.com



Summary..
# For BlizzCon 2007's story-mode build, most players would just click through Raynor's dialog lines, ignoring them. Blizzard wanted the player to choose how they want to play the game based on the missions they chose, not based on something they said in a bar, because that doesn't feel appropriate for a game about commanding armies and smashing empires. Choices that gave more meaning were; "Where do I send my army next?" and "How do I upgrade my technology?" The choices you were given when speaking to other characters looked like they were important and meaningful, though they really weren't, that's why Blizzard removed it from the game. Some people would probably have enjoyed this part of the game, but that's not most people. Blizzard cut content because they want to keep the best stuff, and overall this makes it a better game.
# Blizzard does have interest in exporting replays to a video format, but will probably not get around to it soon due to time constraints. Dustin Browder claims "We're hugely interested in supporting e-sports and this is one of those things we want to do. I don't know what the status on this is, but we will have patches after ship and expansions yet to come."
# The map editor will be released on beta, but not at day 1. Probably somewhere mid beta. Blizzard wants to beta test the editor itself first and see how it interacts with Battle.net. Also Blizzard wants to let modders try it, so when release comes we will see some cool mods pretty early.
# Some RPG-style quests in StarCraft II take hours to create, others could take weeks or months, depending on how difficult it was to put together. Blizzard wants some of the quests to have multiple solutions. They did not want an RPG system that implies that there will be hundreds of quests. They want it to be more about the starmap and tech purchase.
# StarCraft II has alot of unit models that are no longer in the multiplayer, and some who were made specifically for single player. Dustin didn't have a number, but claimed we will probably have to wait until the expansions to reach the same amount of models that were in WarCraft III.
# The BlizzCon demo takes place at the middle of the beginning part of the campaign, there are three missions previous to the mission branch playable at BlizzCon. The Zerg are making their move into Terran space, but Jim Raynor at the time is leader of a relatively small and helpless faction.
# Blizzard has put equal emphasis on the importance of single-player and multiplayer. Many fans of the series that are still active in the community are focused mostly on multiplayer, but much of Starcraft's popularity is based on it's campaign modes.
# Dustin's biggest hope for the game is racial balance and living up to StarCraft's expectations and legacy.
# The campaign has a full tutorial system, with videos and interactive missions. Skirmish mode also includes starting tutorials for the non campaign races. The campaign also includes multiplayer oriented challenge modes that help practice skills and tactics used for multi-player battles.
# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Unit upgrades and unique abililty upgrades are not segregated in order to make the building choices more varied and interesting.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.
# The Raven is close to how they want it designed, with some changes possibly needed for the point-defense turret to make it's role more clearly understood.
# Infestor's spells are currently being re-worked.
# Burrowed Banelings contain Terrans until they acquire mobile detection (Ravens).
# Some Protoss missions are playable in WoL for storytelling purposes.
# The campaign currently has approximately 15 tilesets.
# Mutiple tilesets can be used in single maps.
# The basic idea for the Protoss campaign is the ultimate shattering and re-unification of the Protoss factions. The basic gameplay idea is to utilize the strengths and weaknesses of different Protoss factions to create your own new Protoss unification.
# The plan for the Zerg campaign is to be hero-centric than the other two campaigns.
# The Protoss campaign will be more focused on the Star Map and planet exploration than the Terran campaign.
# The DLC plan includes additional challenges more geared to the evolution on the current meta game. Other DLC plans are still not decided.
# Map editor features not necessary for StarCraft II (such as an inventory and hero system for DOTA clones) are included.
# Models and graphics from the campaign can be used in custom maps, animations can not.
# The Zerg have more "iconic" units that they feel could not be removed (zergling, hydralisk, mutalisk), so it is more difficult to make the Zerg fresh and interesting.
# The campaign will feature a lot of super high powered unit upgrades and abilities that won't be in multiplayer.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Pufftrees
Profile Joined March 2009
2449 Posts
September 21 2009 19:21 GMT
#2
Cool read, thanks for posting.
Chance favors the prepared mind.
lipebra
Profile Joined August 2009
Brazil130 Posts
September 21 2009 20:33 GMT
#3
When I read interviews of officials of the blizzard I am assured that the final game will be great. Not only do they spend a lot, what other company spends 6 years to make a game? But they integrate with the community.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 21 2009 20:54 GMT
#4
Thanks for the link. I've been wondering what the Protoss campaign would be like, I enjoyed the teaser that was provided ^^
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Tritanis
Profile Joined November 2007
Poland344 Posts
Last Edited: 2009-09-21 20:57:48
September 21 2009 20:57 GMT
#5
Good to hear that they want to do something with proton charge, it is so dull in its current form.
I live, I serve, I die for the Metal
JohnBall
Profile Joined December 2008
Brazil1272 Posts
September 21 2009 22:32 GMT
#6
Thanks for the info. I was wonder how long it would take before someone transcribed that stuff
perfecting the art of five pool forever
n00bonicPlague
Profile Joined August 2008
United States197 Posts
September 21 2009 22:38 GMT
#7
SCL FTW
Beta = 04/01/10
Folca
Profile Blog Joined October 2006
2235 Posts
September 21 2009 22:46 GMT
#8
On September 22 2009 04:20 Spartan wrote:


# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


uh oh.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 21 2009 22:56 GMT
#9
Where's parts 2-5?
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
September 21 2009 23:20 GMT
#10
Just play the first part.
It will playlist the others.
Awesome interview!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
September 21 2009 23:26 GMT
#11
On September 22 2009 07:46 Folca wrote:
Show nested quote +
On September 22 2009 04:20 Spartan wrote:


# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


uh oh.

I look forward to all of the 1a jokes that will continue to haunt these forums.

Thanks for posting this interview!
once, not long ago, there was a moon here
Misrah
Profile Blog Joined February 2008
United States1695 Posts
September 22 2009 02:44 GMT
#12
LOL blizzard thinks that zerg is underpowered lol.....

Larve Inject anyone?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
September 22 2009 03:14 GMT
#13
On September 22 2009 04:20 Spartan wrote:
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


I KNEW IT! PROTOSS IMBA
u gotta sk8
Dametri
Profile Joined September 2005
United States726 Posts
September 22 2009 03:24 GMT
#14
On September 22 2009 05:57 Tritanis wrote:
Good to hear that they want to do something with proton charge, it is so dull in its current form.

And worse, as archerofaiur pointed out elsewhere, you have to target cast it when there's only ever exactly 1 place in range that you'd ever target it
i once had sex with a dog,twice -z7-TranCe
Simple
Profile Blog Joined February 2009
United States801 Posts
September 22 2009 05:20 GMT
#15
thanks for the summary

and ya, i think one of the things that get overlooked is the story. everyone is so focused on beta, when the game is coming out, how it looks, how itll play, etc that they neglect the fact that there is a story that needs a little more resolution and closure
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
September 22 2009 05:45 GMT
#16
Thanks for posting this, I am really excited to hear that there will be some P missions playbale in WoL, and also the part about Protoss unification.

The fact that you can now have multiple tile sets in one map is absolutely crazy. Go from green lush forests to larva.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 22 2009 06:41 GMT
#17
On September 22 2009 04:20 Spartan wrote:
# For BlizzCon 2007's story-mode build, most players would just click through Raynor's dialog lines, ignoring them. Blizzard wanted the player to choose how they want to play the game based on the missions they chose, not based on something they said in a bar, because that doesn't feel appropriate for a game about commanding armies and smashing empires. Choices that gave more meaning were; "Where do I send my army next?" and "How do I upgrade my technology?" The choices you were given when speaking to other characters looked like they were important and meaningful, though they really weren't, that's why Blizzard removed it from the game. Some people would probably have enjoyed this part of the game, but that's not most people. Blizzard cut content because they want to keep the best stuff, and overall this makes it a better game.


So the story mode no longer has interactive dialogue with characters? That's a huge change. I wonder how they will manage to make the same level of backstory for characters like Tidus available. Can't wait to see how the dialogue with characters on the hyperion is handled now.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
September 22 2009 07:42 GMT
#18
sounds good
15 tilesets is alot , im trying to figure out what they might actually be
jungle , lava , badlands , desert , twilight , ice , swamp , space , installation , city
i can only think of 10
Once again back is the incredible!
zatic
Profile Blog Joined September 2007
Zurich15364 Posts
September 22 2009 08:15 GMT
#19
On September 22 2009 04:20 Spartan wrote:
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.

I am glad to hear all that and I am excited to see further development the next couple of months.


# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Infestor's spells are currently being re-worked.

Thank god. So glad they are on to this. So far the Infestor has been a joke compared to the other races midgame casters (Templar, Ghosts). Too funny they are still saying the Zerg are that underpowered.
ModeratorI know Teamliquid is known as a massive building
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
September 22 2009 08:27 GMT
#20
On September 22 2009 04:20 Spartan wrote:
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


They were worried about it being equal to Starcraft well this here states its perfectly balanced, just like starcraft.
Keep the Dream Alive twitch.tv/monokerros
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 211
CosmosSc2 32
StarCraft: Brood War
GuemChi 6037
Artosis 587
Sexy 38
NaDa 24
Noble 24
Dewaltoss 12
-ZergGirl 4
Dota 2
NeuroSwarm100
LuMiX1
League of Legends
JimRising 591
Super Smash Bros
hungrybox328
C9.Mang0308
Mew2King18
Heroes of the Storm
Trikslyr57
Organizations
Other Games
gamesdonequick846
Dota 2
PGL Dota 2 - Main Stream137
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 188
• EnkiAlexander 47
• davetesta16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo247
Other Games
• Scarra1536
Upcoming Events
KCM Race Survival
7h 9m
Protoss vs Terran
WardiTV Team League
9h 9m
Big Brain Bouts
14h 9m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
1d
RSL Revival
1d 7h
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d 12h
BSL
1d 17h
RSL Revival
2 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Sharp vs Scan
Rain vs Mong
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
5 days
Afreeca Starleague
5 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.