• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:07
CEST 22:07
KST 05:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?1Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris44Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (August 25-31): Clem's Last Straw? Maestros of the Game: Week 1/Play-in Preview Weekly Cups (Aug 11-17): MaxPax triples again! 2024/25 Off-Season Roster Moves
Tourneys
Monday Nights Weeklies LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris 🏆 GTL Season 2 – StarCraft II Team League $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Pros React To: herO's Baffling Game Starcraft at lower levels TvP Easiest luckies way to get out of Asl groups
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! Small VOD Thread 2.0 Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1033 users

BlizzCon 09 fansite Q&A

Forum Index > SC2 General
Post a Reply
Normal
Spartan
Profile Blog Joined July 2005
United States2030 Posts
September 21 2009 19:20 GMT
#1
via SCLegacy.com



Summary..
# For BlizzCon 2007's story-mode build, most players would just click through Raynor's dialog lines, ignoring them. Blizzard wanted the player to choose how they want to play the game based on the missions they chose, not based on something they said in a bar, because that doesn't feel appropriate for a game about commanding armies and smashing empires. Choices that gave more meaning were; "Where do I send my army next?" and "How do I upgrade my technology?" The choices you were given when speaking to other characters looked like they were important and meaningful, though they really weren't, that's why Blizzard removed it from the game. Some people would probably have enjoyed this part of the game, but that's not most people. Blizzard cut content because they want to keep the best stuff, and overall this makes it a better game.
# Blizzard does have interest in exporting replays to a video format, but will probably not get around to it soon due to time constraints. Dustin Browder claims "We're hugely interested in supporting e-sports and this is one of those things we want to do. I don't know what the status on this is, but we will have patches after ship and expansions yet to come."
# The map editor will be released on beta, but not at day 1. Probably somewhere mid beta. Blizzard wants to beta test the editor itself first and see how it interacts with Battle.net. Also Blizzard wants to let modders try it, so when release comes we will see some cool mods pretty early.
# Some RPG-style quests in StarCraft II take hours to create, others could take weeks or months, depending on how difficult it was to put together. Blizzard wants some of the quests to have multiple solutions. They did not want an RPG system that implies that there will be hundreds of quests. They want it to be more about the starmap and tech purchase.
# StarCraft II has alot of unit models that are no longer in the multiplayer, and some who were made specifically for single player. Dustin didn't have a number, but claimed we will probably have to wait until the expansions to reach the same amount of models that were in WarCraft III.
# The BlizzCon demo takes place at the middle of the beginning part of the campaign, there are three missions previous to the mission branch playable at BlizzCon. The Zerg are making their move into Terran space, but Jim Raynor at the time is leader of a relatively small and helpless faction.
# Blizzard has put equal emphasis on the importance of single-player and multiplayer. Many fans of the series that are still active in the community are focused mostly on multiplayer, but much of Starcraft's popularity is based on it's campaign modes.
# Dustin's biggest hope for the game is racial balance and living up to StarCraft's expectations and legacy.
# The campaign has a full tutorial system, with videos and interactive missions. Skirmish mode also includes starting tutorials for the non campaign races. The campaign also includes multiplayer oriented challenge modes that help practice skills and tactics used for multi-player battles.
# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Unit upgrades and unique abililty upgrades are not segregated in order to make the building choices more varied and interesting.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.
# The Raven is close to how they want it designed, with some changes possibly needed for the point-defense turret to make it's role more clearly understood.
# Infestor's spells are currently being re-worked.
# Burrowed Banelings contain Terrans until they acquire mobile detection (Ravens).
# Some Protoss missions are playable in WoL for storytelling purposes.
# The campaign currently has approximately 15 tilesets.
# Mutiple tilesets can be used in single maps.
# The basic idea for the Protoss campaign is the ultimate shattering and re-unification of the Protoss factions. The basic gameplay idea is to utilize the strengths and weaknesses of different Protoss factions to create your own new Protoss unification.
# The plan for the Zerg campaign is to be hero-centric than the other two campaigns.
# The Protoss campaign will be more focused on the Star Map and planet exploration than the Terran campaign.
# The DLC plan includes additional challenges more geared to the evolution on the current meta game. Other DLC plans are still not decided.
# Map editor features not necessary for StarCraft II (such as an inventory and hero system for DOTA clones) are included.
# Models and graphics from the campaign can be used in custom maps, animations can not.
# The Zerg have more "iconic" units that they feel could not be removed (zergling, hydralisk, mutalisk), so it is more difficult to make the Zerg fresh and interesting.
# The campaign will feature a lot of super high powered unit upgrades and abilities that won't be in multiplayer.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Pufftrees
Profile Joined March 2009
2449 Posts
September 21 2009 19:21 GMT
#2
Cool read, thanks for posting.
Chance favors the prepared mind.
lipebra
Profile Joined August 2009
Brazil130 Posts
September 21 2009 20:33 GMT
#3
When I read interviews of officials of the blizzard I am assured that the final game will be great. Not only do they spend a lot, what other company spends 6 years to make a game? But they integrate with the community.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 21 2009 20:54 GMT
#4
Thanks for the link. I've been wondering what the Protoss campaign would be like, I enjoyed the teaser that was provided ^^
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Tritanis
Profile Joined November 2007
Poland344 Posts
Last Edited: 2009-09-21 20:57:48
September 21 2009 20:57 GMT
#5
Good to hear that they want to do something with proton charge, it is so dull in its current form.
I live, I serve, I die for the Metal
JohnBall
Profile Joined December 2008
Brazil1272 Posts
September 21 2009 22:32 GMT
#6
Thanks for the info. I was wonder how long it would take before someone transcribed that stuff
perfecting the art of five pool forever
n00bonicPlague
Profile Joined August 2008
United States197 Posts
September 21 2009 22:38 GMT
#7
SCL FTW
Beta = 04/01/10
Folca
Profile Blog Joined October 2006
2235 Posts
September 21 2009 22:46 GMT
#8
On September 22 2009 04:20 Spartan wrote:


# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


uh oh.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 21 2009 22:56 GMT
#9
Where's parts 2-5?
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
September 21 2009 23:20 GMT
#10
Just play the first part.
It will playlist the others.
Awesome interview!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
September 21 2009 23:26 GMT
#11
On September 22 2009 07:46 Folca wrote:
Show nested quote +
On September 22 2009 04:20 Spartan wrote:


# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


uh oh.

I look forward to all of the 1a jokes that will continue to haunt these forums.

Thanks for posting this interview!
once, not long ago, there was a moon here
Misrah
Profile Blog Joined February 2008
United States1695 Posts
September 22 2009 02:44 GMT
#12
LOL blizzard thinks that zerg is underpowered lol.....

Larve Inject anyone?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
September 22 2009 03:14 GMT
#13
On September 22 2009 04:20 Spartan wrote:
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


I KNEW IT! PROTOSS IMBA
u gotta sk8
Dametri
Profile Joined September 2005
United States726 Posts
September 22 2009 03:24 GMT
#14
On September 22 2009 05:57 Tritanis wrote:
Good to hear that they want to do something with proton charge, it is so dull in its current form.

And worse, as archerofaiur pointed out elsewhere, you have to target cast it when there's only ever exactly 1 place in range that you'd ever target it
i once had sex with a dog,twice -z7-TranCe
Simple
Profile Blog Joined February 2009
United States801 Posts
September 22 2009 05:20 GMT
#15
thanks for the summary

and ya, i think one of the things that get overlooked is the story. everyone is so focused on beta, when the game is coming out, how it looks, how itll play, etc that they neglect the fact that there is a story that needs a little more resolution and closure
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
September 22 2009 05:45 GMT
#16
Thanks for posting this, I am really excited to hear that there will be some P missions playbale in WoL, and also the part about Protoss unification.

The fact that you can now have multiple tile sets in one map is absolutely crazy. Go from green lush forests to larva.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 22 2009 06:41 GMT
#17
On September 22 2009 04:20 Spartan wrote:
# For BlizzCon 2007's story-mode build, most players would just click through Raynor's dialog lines, ignoring them. Blizzard wanted the player to choose how they want to play the game based on the missions they chose, not based on something they said in a bar, because that doesn't feel appropriate for a game about commanding armies and smashing empires. Choices that gave more meaning were; "Where do I send my army next?" and "How do I upgrade my technology?" The choices you were given when speaking to other characters looked like they were important and meaningful, though they really weren't, that's why Blizzard removed it from the game. Some people would probably have enjoyed this part of the game, but that's not most people. Blizzard cut content because they want to keep the best stuff, and overall this makes it a better game.


So the story mode no longer has interactive dialogue with characters? That's a huge change. I wonder how they will manage to make the same level of backstory for characters like Tidus available. Can't wait to see how the dialogue with characters on the hyperion is handled now.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
September 22 2009 07:42 GMT
#18
sounds good
15 tilesets is alot , im trying to figure out what they might actually be
jungle , lava , badlands , desert , twilight , ice , swamp , space , installation , city
i can only think of 10
Once again back is the incredible!
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
September 22 2009 08:15 GMT
#19
On September 22 2009 04:20 Spartan wrote:
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.

I am glad to hear all that and I am excited to see further development the next couple of months.


# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Infestor's spells are currently being re-worked.

Thank god. So glad they are on to this. So far the Infestor has been a joke compared to the other races midgame casters (Templar, Ghosts). Too funny they are still saying the Zerg are that underpowered.
ModeratorI know Teamliquid is known as a massive building
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
September 22 2009 08:27 GMT
#20
On September 22 2009 04:20 Spartan wrote:
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


They were worried about it being equal to Starcraft well this here states its perfectly balanced, just like starcraft.
Keep the Dream Alive twitch.tv/monokerros
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
September 22 2009 10:10 GMT
#21
On September 22 2009 04:20 Spartan wrote:
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.

Nice to hear. Protoss mechanic really seems the least interesting

On September 22 2009 04:20 Spartan wrote:
# Infestor's spells are currently being re-worked.

Cooool, it should be more destructive
And please, remove Mind Control...

On September 22 2009 04:20 Spartan wrote:
# The Zerg have more "iconic" units that they feel could not be removed (zergling, hydralisk, mutalisk), so it is more difficult to make the Zerg fresh and interesting.

Lol, they justify themselfs but for me Zerg are really fresh with Infestor, Corrupter and Queen
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2009-09-22 13:22:54
September 22 2009 13:22 GMT
#22
On September 22 2009 17:15 zatic wrote:
Show nested quote +
On September 22 2009 04:20 Spartan wrote:
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.

I am glad to hear all that and I am excited to see further development the next couple of months.

Show nested quote +

# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Infestor's spells are currently being re-worked.

Thank god. So glad they are on to this. So far the Infestor has been a joke compared to the other races midgame casters (Templar, Ghosts). Too funny they are still saying the Zerg are that underpowered.


They said Tier 2 if you read it correctly. According to the people at blizzcon who used that 1 hatch hydra build their tier 1 was strong but tier 2 was still very weak.
When I think of something else, something will go here
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
September 22 2009 13:49 GMT
#23
On September 22 2009 22:22 blade55555 wrote:
Show nested quote +
On September 22 2009 17:15 zatic wrote:
On September 22 2009 04:20 Spartan wrote:
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.

I am glad to hear all that and I am excited to see further development the next couple of months.

# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Infestor's spells are currently being re-worked.

Thank god. So glad they are on to this. So far the Infestor has been a joke compared to the other races midgame casters (Templar, Ghosts). Too funny they are still saying the Zerg are that underpowered.

They said Tier 2 if you read it correctly. According to the people at blizzcon who used that 1 hatch hydra build their tier 1 was strong but tier 2 was still very weak.

I am one of these people and I disagree. "Vastly underpowered" is at least exaggerating it.

I am really excited for a new Infestor though. If they can give the Infestor abilities that - possibly together with modified roaches - give Zerg a strong midgame option that would still require skill I would be so happy.
ModeratorI know Teamliquid is known as a massive building
onmach
Profile Blog Joined March 2009
United States1241 Posts
September 22 2009 13:59 GMT
#24
I would be happier with mind control if there were more graphics to it. Like tentacles shooting up from the ground (or from the unit's mouth if not burrowed) and wrapping around the unit. Then it could open possibilities like the mind control is permanent until the infestor moves out of range or is killed. That would be an interesting choice. Kill the colossus, or try and get a pot shot in on the infestor behind it to save the unit.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 996
TKL 650
IndyStarCraft 310
BRAT_OK 147
JuggernautJason77
StarCraft: Brood War
Calm 2776
Sea 2438
Shuttle 518
Larva 477
Mini 250
firebathero 165
EffOrt 131
Dewaltoss 116
sSak 82
TY 73
[ Show more ]
Mong 44
Aegong 37
SilentControl 1
Dota 2
Gorgc5419
Counter-Strike
fl0m4403
pashabiceps406
Stewie2K382
byalli261
Heroes of the Storm
Liquid`Hasu397
Other Games
summit1g4960
Grubby2364
qojqva1041
C9.Mang0167
KnowMe158
ArmadaUGS123
Trikslyr71
MindelVK21
Mew2King13
tarik_tv0
Organizations
Other Games
gamesdonequick1373
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 97
• davetesta29
• musti20045 27
• Reevou 8
• IndyKCrew
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
StarCraft: Brood War
• iopq 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
• blackmanpl 0
Dota 2
• masondota2588
League of Legends
• TFBlade1288
Counter-Strike
• Shiphtur210
Other Games
• imaqtpie1445
Upcoming Events
Replay Cast
3h 53m
Sparkling Tuna Cup
13h 53m
PiGosaur Monday
1d 3h
LiuLi Cup
1d 14h
Replay Cast
2 days
The PondCast
2 days
RSL Revival
2 days
Maru vs SHIN
MaNa vs MaxPax
OSC
3 days
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
3 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
[ Show More ]
CranKy Ducklings
4 days
RSL Revival
4 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
4 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
4 days
RSL Revival
5 days
Cure vs Bunny
Creator vs Zoun
BSL Team Wars
5 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS1
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.