• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:11
CEST 15:11
KST 22:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!24Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4088 users

BlizzCon 09 fansite Q&A

Forum Index > SC2 General
Post a Reply
Normal
Spartan
Profile Blog Joined July 2005
United States2030 Posts
September 21 2009 19:20 GMT
#1
via SCLegacy.com



Summary..
# For BlizzCon 2007's story-mode build, most players would just click through Raynor's dialog lines, ignoring them. Blizzard wanted the player to choose how they want to play the game based on the missions they chose, not based on something they said in a bar, because that doesn't feel appropriate for a game about commanding armies and smashing empires. Choices that gave more meaning were; "Where do I send my army next?" and "How do I upgrade my technology?" The choices you were given when speaking to other characters looked like they were important and meaningful, though they really weren't, that's why Blizzard removed it from the game. Some people would probably have enjoyed this part of the game, but that's not most people. Blizzard cut content because they want to keep the best stuff, and overall this makes it a better game.
# Blizzard does have interest in exporting replays to a video format, but will probably not get around to it soon due to time constraints. Dustin Browder claims "We're hugely interested in supporting e-sports and this is one of those things we want to do. I don't know what the status on this is, but we will have patches after ship and expansions yet to come."
# The map editor will be released on beta, but not at day 1. Probably somewhere mid beta. Blizzard wants to beta test the editor itself first and see how it interacts with Battle.net. Also Blizzard wants to let modders try it, so when release comes we will see some cool mods pretty early.
# Some RPG-style quests in StarCraft II take hours to create, others could take weeks or months, depending on how difficult it was to put together. Blizzard wants some of the quests to have multiple solutions. They did not want an RPG system that implies that there will be hundreds of quests. They want it to be more about the starmap and tech purchase.
# StarCraft II has alot of unit models that are no longer in the multiplayer, and some who were made specifically for single player. Dustin didn't have a number, but claimed we will probably have to wait until the expansions to reach the same amount of models that were in WarCraft III.
# The BlizzCon demo takes place at the middle of the beginning part of the campaign, there are three missions previous to the mission branch playable at BlizzCon. The Zerg are making their move into Terran space, but Jim Raynor at the time is leader of a relatively small and helpless faction.
# Blizzard has put equal emphasis on the importance of single-player and multiplayer. Many fans of the series that are still active in the community are focused mostly on multiplayer, but much of Starcraft's popularity is based on it's campaign modes.
# Dustin's biggest hope for the game is racial balance and living up to StarCraft's expectations and legacy.
# The campaign has a full tutorial system, with videos and interactive missions. Skirmish mode also includes starting tutorials for the non campaign races. The campaign also includes multiplayer oriented challenge modes that help practice skills and tactics used for multi-player battles.
# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Unit upgrades and unique abililty upgrades are not segregated in order to make the building choices more varied and interesting.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.
# The Raven is close to how they want it designed, with some changes possibly needed for the point-defense turret to make it's role more clearly understood.
# Infestor's spells are currently being re-worked.
# Burrowed Banelings contain Terrans until they acquire mobile detection (Ravens).
# Some Protoss missions are playable in WoL for storytelling purposes.
# The campaign currently has approximately 15 tilesets.
# Mutiple tilesets can be used in single maps.
# The basic idea for the Protoss campaign is the ultimate shattering and re-unification of the Protoss factions. The basic gameplay idea is to utilize the strengths and weaknesses of different Protoss factions to create your own new Protoss unification.
# The plan for the Zerg campaign is to be hero-centric than the other two campaigns.
# The Protoss campaign will be more focused on the Star Map and planet exploration than the Terran campaign.
# The DLC plan includes additional challenges more geared to the evolution on the current meta game. Other DLC plans are still not decided.
# Map editor features not necessary for StarCraft II (such as an inventory and hero system for DOTA clones) are included.
# Models and graphics from the campaign can be used in custom maps, animations can not.
# The Zerg have more "iconic" units that they feel could not be removed (zergling, hydralisk, mutalisk), so it is more difficult to make the Zerg fresh and interesting.
# The campaign will feature a lot of super high powered unit upgrades and abilities that won't be in multiplayer.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Pufftrees
Profile Joined March 2009
2449 Posts
September 21 2009 19:21 GMT
#2
Cool read, thanks for posting.
Chance favors the prepared mind.
lipebra
Profile Joined August 2009
Brazil130 Posts
September 21 2009 20:33 GMT
#3
When I read interviews of officials of the blizzard I am assured that the final game will be great. Not only do they spend a lot, what other company spends 6 years to make a game? But they integrate with the community.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 21 2009 20:54 GMT
#4
Thanks for the link. I've been wondering what the Protoss campaign would be like, I enjoyed the teaser that was provided ^^
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Tritanis
Profile Joined November 2007
Poland344 Posts
Last Edited: 2009-09-21 20:57:48
September 21 2009 20:57 GMT
#5
Good to hear that they want to do something with proton charge, it is so dull in its current form.
I live, I serve, I die for the Metal
JohnBall
Profile Joined December 2008
Brazil1272 Posts
September 21 2009 22:32 GMT
#6
Thanks for the info. I was wonder how long it would take before someone transcribed that stuff
perfecting the art of five pool forever
n00bonicPlague
Profile Joined August 2008
United States197 Posts
September 21 2009 22:38 GMT
#7
SCL FTW
Beta = 04/01/10
Folca
Profile Blog Joined October 2006
2235 Posts
September 21 2009 22:46 GMT
#8
On September 22 2009 04:20 Spartan wrote:


# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


uh oh.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 21 2009 22:56 GMT
#9
Where's parts 2-5?
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
September 21 2009 23:20 GMT
#10
Just play the first part.
It will playlist the others.
Awesome interview!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
September 21 2009 23:26 GMT
#11
On September 22 2009 07:46 Folca wrote:
Show nested quote +
On September 22 2009 04:20 Spartan wrote:


# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


uh oh.

I look forward to all of the 1a jokes that will continue to haunt these forums.

Thanks for posting this interview!
once, not long ago, there was a moon here
Misrah
Profile Blog Joined February 2008
United States1695 Posts
September 22 2009 02:44 GMT
#12
LOL blizzard thinks that zerg is underpowered lol.....

Larve Inject anyone?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
September 22 2009 03:14 GMT
#13
On September 22 2009 04:20 Spartan wrote:
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


I KNEW IT! PROTOSS IMBA
u gotta sk8
Dametri
Profile Joined September 2005
United States726 Posts
September 22 2009 03:24 GMT
#14
On September 22 2009 05:57 Tritanis wrote:
Good to hear that they want to do something with proton charge, it is so dull in its current form.

And worse, as archerofaiur pointed out elsewhere, you have to target cast it when there's only ever exactly 1 place in range that you'd ever target it
i once had sex with a dog,twice -z7-TranCe
Simple
Profile Blog Joined February 2009
United States801 Posts
September 22 2009 05:20 GMT
#15
thanks for the summary

and ya, i think one of the things that get overlooked is the story. everyone is so focused on beta, when the game is coming out, how it looks, how itll play, etc that they neglect the fact that there is a story that needs a little more resolution and closure
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
September 22 2009 05:45 GMT
#16
Thanks for posting this, I am really excited to hear that there will be some P missions playbale in WoL, and also the part about Protoss unification.

The fact that you can now have multiple tile sets in one map is absolutely crazy. Go from green lush forests to larva.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 22 2009 06:41 GMT
#17
On September 22 2009 04:20 Spartan wrote:
# For BlizzCon 2007's story-mode build, most players would just click through Raynor's dialog lines, ignoring them. Blizzard wanted the player to choose how they want to play the game based on the missions they chose, not based on something they said in a bar, because that doesn't feel appropriate for a game about commanding armies and smashing empires. Choices that gave more meaning were; "Where do I send my army next?" and "How do I upgrade my technology?" The choices you were given when speaking to other characters looked like they were important and meaningful, though they really weren't, that's why Blizzard removed it from the game. Some people would probably have enjoyed this part of the game, but that's not most people. Blizzard cut content because they want to keep the best stuff, and overall this makes it a better game.


So the story mode no longer has interactive dialogue with characters? That's a huge change. I wonder how they will manage to make the same level of backstory for characters like Tidus available. Can't wait to see how the dialogue with characters on the hyperion is handled now.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
September 22 2009 07:42 GMT
#18
sounds good
15 tilesets is alot , im trying to figure out what they might actually be
jungle , lava , badlands , desert , twilight , ice , swamp , space , installation , city
i can only think of 10
Once again back is the incredible!
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
September 22 2009 08:15 GMT
#19
On September 22 2009 04:20 Spartan wrote:
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.

I am glad to hear all that and I am excited to see further development the next couple of months.


# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Infestor's spells are currently being re-worked.

Thank god. So glad they are on to this. So far the Infestor has been a joke compared to the other races midgame casters (Templar, Ghosts). Too funny they are still saying the Zerg are that underpowered.
ModeratorI know Teamliquid is known as a massive building
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
September 22 2009 08:27 GMT
#20
On September 22 2009 04:20 Spartan wrote:
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


They were worried about it being equal to Starcraft well this here states its perfectly balanced, just like starcraft.
Keep the Dream Alive twitch.tv/monokerros
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
September 22 2009 10:10 GMT
#21
On September 22 2009 04:20 Spartan wrote:
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.

Nice to hear. Protoss mechanic really seems the least interesting

On September 22 2009 04:20 Spartan wrote:
# Infestor's spells are currently being re-worked.

Cooool, it should be more destructive
And please, remove Mind Control...

On September 22 2009 04:20 Spartan wrote:
# The Zerg have more "iconic" units that they feel could not be removed (zergling, hydralisk, mutalisk), so it is more difficult to make the Zerg fresh and interesting.

Lol, they justify themselfs but for me Zerg are really fresh with Infestor, Corrupter and Queen
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2009-09-22 13:22:54
September 22 2009 13:22 GMT
#22
On September 22 2009 17:15 zatic wrote:
Show nested quote +
On September 22 2009 04:20 Spartan wrote:
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.

I am glad to hear all that and I am excited to see further development the next couple of months.

Show nested quote +

# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Infestor's spells are currently being re-worked.

Thank god. So glad they are on to this. So far the Infestor has been a joke compared to the other races midgame casters (Templar, Ghosts). Too funny they are still saying the Zerg are that underpowered.


They said Tier 2 if you read it correctly. According to the people at blizzcon who used that 1 hatch hydra build their tier 1 was strong but tier 2 was still very weak.
When I think of something else, something will go here
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
September 22 2009 13:49 GMT
#23
On September 22 2009 22:22 blade55555 wrote:
Show nested quote +
On September 22 2009 17:15 zatic wrote:
On September 22 2009 04:20 Spartan wrote:
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.

I am glad to hear all that and I am excited to see further development the next couple of months.

# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Infestor's spells are currently being re-worked.

Thank god. So glad they are on to this. So far the Infestor has been a joke compared to the other races midgame casters (Templar, Ghosts). Too funny they are still saying the Zerg are that underpowered.

They said Tier 2 if you read it correctly. According to the people at blizzcon who used that 1 hatch hydra build their tier 1 was strong but tier 2 was still very weak.

I am one of these people and I disagree. "Vastly underpowered" is at least exaggerating it.

I am really excited for a new Infestor though. If they can give the Infestor abilities that - possibly together with modified roaches - give Zerg a strong midgame option that would still require skill I would be so happy.
ModeratorI know Teamliquid is known as a massive building
onmach
Profile Blog Joined March 2009
United States1241 Posts
September 22 2009 13:59 GMT
#24
I would be happier with mind control if there were more graphics to it. Like tentacles shooting up from the ground (or from the unit's mouth if not burrowed) and wrapping around the unit. Then it could open possibilities like the mind control is permanent until the infestor moves out of range or is killed. That would be an interesting choice. Kill the colossus, or try and get a pot shot in on the infestor behind it to save the unit.
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pop-Up Cup #1
Classic vs SHINLIVE!
herO vs TBD
WardiTV831
IntoTheiNu 805
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 32
StarCraft: Brood War
Britney 47712
Bisu 2596
Soulkey 2293
Shuttle 1718
BeSt 543
Killer 517
Larva 320
Soma 268
Stork 252
Last 173
[ Show more ]
Pusan 139
Rush 129
Dewaltoss 113
Snow 94
Mind 90
Hm[arnc] 77
hero 72
ToSsGirL 64
Hyun 52
Yoon 50
Aegong 43
JYJ 28
zelot 26
soO 25
Icarus 18
Free 16
SilentControl 9
Rock 5
NotJumperer 1
firebathero 0
Dota 2
qojqva2330
Dendi1706
syndereN341
Counter-Strike
fl0m3303
olofmeister796
byalli511
Other Games
Gorgc2865
B2W.Neo670
crisheroes498
hiko423
Lowko283
Liquid`LucifroN193
KnowMe121
Mew2King106
Liquid`VortiX24
DeMusliM17
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV544
League of Legends
• Nemesis2336
• Jankos1301
• TFBlade612
Upcoming Events
Patches Events
2h 49m
Replay Cast
10h 49m
The PondCast
20h 49m
Replay Cast
1d 10h
Escore
1d 20h
IntoTheTV X SOOP
1d 21h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.