• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:35
CEST 14:35
KST 21:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 28ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon295.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16168 users

Karune explains how T or P counter 1hatch hydra. - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 All
Amph
Profile Joined July 2009
Italy31 Posts
Last Edited: 2009-09-15 13:32:38
September 15 2009 12:03 GMT
#181
On September 13 2009 14:51 Joneagle_X wrote:
Also @ amph, the cybernetics core costs 150 minerals in the latest build. :D


you have reason, so actually sc2armory has wrong stats... therefore, i believe that it is better to consider sc2pod


someone has tried to build two cc in own base so that he has two Mule?

or perhaps now the start, against zerg, will be fast 2 fact and then hellion mass(seeing the hellion stats, i noticed that they are very good against light units, with their 90hp plus 15damage vs light and an upgrade that give them another +10 vs light...) , and against toss mass infantry
no whining
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
September 15 2009 16:17 GMT
#182
OK I had enough of the pointless bickering of theory only discussions based off of limited proof.

BLIZZARD, WHERES OUR BATTLE REPORTS!?!?! thats what I wanna know. That way we have a new basis of where the content is all heading. I thought we'd have a few more by now and still we are left in the fucking dust.
Treatin' fools since '87
agentheart
Profile Joined September 2009
22 Posts
September 16 2009 05:32 GMT
#183
terrans can go 2 rax with reactors and produce enough units to retake map control, even with 1 rax and reactor should be enough to allow you to hold the base assuming theres block at choke

also terrans could try to expand take their natural and then transform into a plantary fortress and that will end whatever all attacks until mid game
Amph
Profile Joined July 2009
Italy31 Posts
September 16 2009 09:32 GMT
#184
yeah, planetary fortress is the way to deal with the zerg threat
no whining
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2009-09-17 13:19:45
September 17 2009 03:36 GMT
#185
On September 16 2009 18:32 Amph wrote:
yeah, planetary fortress is the way to deal with the zerg threat


There you go, everyone.

/thread

-edit:

/sarcasm
Kratisto
Profile Joined June 2008
United States199 Posts
September 17 2009 06:06 GMT
#186
On September 17 2009 12:36 DefMatrixUltra wrote:
Show nested quote +
On September 16 2009 18:32 Amph wrote:
yeah, planetary fortress is the way to deal with the zerg threat


There you go, everyone.

/thread


Wouldn't that cripple Terran economically? Sure, you might not get ling rushed, but you're missing out on the MULE. By mid game, you'll be left behind.
Amph
Profile Joined July 2009
Italy31 Posts
September 17 2009 14:01 GMT
#187
ok, but the PF let you go straight in tier 2, and we now that zerg on tier 2 has nothing good, therefore you force him to go tier3..this is an advantage
no whining
scwizard
Profile Joined March 2009
United States1195 Posts
September 17 2009 21:28 GMT
#188
I'd be much more interested in reading David Kim's opinion of the article.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
September 17 2009 21:40 GMT
#189
On September 17 2009 12:36 DefMatrixUltra wrote:
Show nested quote +
On September 16 2009 18:32 Amph wrote:
yeah, planetary fortress is the way to deal with the zerg threat


There you go, everyone.

/thread

-edit:

/sarcasm

rofl

im impressed people didnt get it
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
ThrustVectoring
Profile Joined September 2009
12 Posts
September 29 2009 20:27 GMT
#190
This is just theorycrafting at the moment, and I'd really like someone to test this out:

Overlords can spawn creep. With a spawning pool out, drones can morph on creep into spine crawler (essentially a sunken). This takes 50 seconds and 100 minerals, so could easily be done outside a wall-in if the initial overlord goes the right direction (early dronescout perhaps to get the cheese overspine in the right direction?)

I think this is going to be much more of a problem for a protoss wall in/block than terran, due to zealots being melee while marines are ranged. If the wall in involves a zealot block, the spine will force the zealot off of the blocking square. Even if you could wall in successfully in the face of a spine rush, there's still another problem. The Z player has you contained until you build enough to break a spine or two or however many they send up, and has a queen and thus can power drones and possibly also expand.

Also of note is the fact that spine crawlers are range 7, while marines are range 5, so the spine can be placed so that marines would have to be in front of the wall in to shoot the spine, whereupon the early lings could attack them. Also, spine crawlers can move, so this can be built just outside visual range of the wall in and you wouldn't know how many of them were being built unless you scouted how many drones were running to your base, and then have them + overlord moved to attack the wall in.

tl;dr version Zerg can sunken rush any race in SC2 with an overlord sent the right direction.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
September 29 2009 20:33 GMT
#191
Nice idea, but the creep drop ability only works on Lair. I did this a couple of times for fun (even did "sunkdrops" on the cliff on LT) last time I played, but it's not really viable in a real game. Tier 2 of P and T should have no problem of breaking sunkens outside their base, should it happen they let them get rooted there in the first place.
ModeratorI know Teamliquid is known as a massive building
ThrustVectoring
Profile Joined September 2009
12 Posts
September 29 2009 20:49 GMT
#192
On September 30 2009 05:33 zatic wrote:
Nice idea, but the creep drop ability only works on Lair.


This makes me very, very sad.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 29 2009 21:09 GMT
#193
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 29 2009 21:25 GMT
#194
On September 30 2009 06:09 Tsagacity wrote:
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.

lol that would be so annoying
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-29 21:40:58
September 29 2009 21:40 GMT
#195
On September 30 2009 06:25 Chill wrote:
Show nested quote +
On September 30 2009 06:09 Tsagacity wrote:
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.

lol that would be so annoying

yea I used a creep drop on a guy's nat lol, he couldn't make his nexus. 10 years of fucking probe harassing my zerg expo , payback is a mother fucker.
..and then I would, ya know, check em'. (Aka SpoR)
zergnewb
Profile Blog Joined April 2009
United States816 Posts
September 29 2009 21:57 GMT
#196
On September 30 2009 06:40 CharlieMurphy wrote:
Show nested quote +
On September 30 2009 06:25 Chill wrote:
On September 30 2009 06:09 Tsagacity wrote:
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.

lol that would be so annoying

yea I used a creep drop on a guy's nat lol, he couldn't make his nexus. 10 years of fucking probe harassing my zerg expo , payback is a mother fucker.

Lol. I would love to do this. But could you creep drop in expansion areas and make a spine crawler to prevent them from expanding to that spot?
Welcome to the Durst-Zone
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 30 2009 00:20 GMT
#197
On September 30 2009 06:57 zergnewb wrote:
Show nested quote +
On September 30 2009 06:40 CharlieMurphy wrote:
On September 30 2009 06:25 Chill wrote:
On September 30 2009 06:09 Tsagacity wrote:
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.

lol that would be so annoying

yea I used a creep drop on a guy's nat lol, he couldn't make his nexus. 10 years of fucking probe harassing my zerg expo , payback is a mother fucker.

Lol. I would love to do this. But could you creep drop in expansion areas and make a spine crawler to prevent them from expanding to that spot?

Better yet, if you had a queen in the overlord you could spawn a creep tumor on the spot to completly prevent expanding until they have cloak detection. :D
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV 2037
TaKeSeN 295
SteadfastSC291
IndyStarCraft 159
EnkiAlexander 39
Liquipedia
The PondCast
10:00
Episode 99
CranKy Ducklings91
CranKy Ducklings SOOP53
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 380
SteadfastSC 291
IndyStarCraft 159
Rex 76
StarCraft: Brood War
Britney 30949
Sea 4109
Shuttle 1314
firebathero 658
Mini 562
BeSt 514
Hyuk 471
EffOrt 299
Soma 287
Leta 240
[ Show more ]
actioN 207
Snow 136
Mind 121
Pusan 78
Sharp 74
Rush 55
Aegong 51
Sea.KH 47
[sc1f]eonzerg 47
ToSsGirL 47
soO 45
Free 44
JYJ 41
hero 40
scan(afreeca) 29
Hm[arnc] 27
910 24
Bale 23
sSak 19
GoRush 16
Noble 15
Terrorterran 14
Barracks 14
zelot 12
Sacsri 11
HiyA 11
IntoTheRainbow 10
NotJumperer 4
Dota 2
singsing4789
XcaliburYe1112
XaKoH 481
Counter-Strike
olofmeister2033
byalli269
Super Smash Bros
Mew2King84
Westballz33
Other Games
B2W.Neo489
Happy269
Sick195
Pyrionflax176
BEARDiaguz10
Organizations
StarCraft 2
ComeBackTV 646
Dota 2
PGL Dota 2 - Main Stream254
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 74
• Adnapsc2 5
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• escodisco2583
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1755
Upcoming Events
Replay Cast
11h 25m
HomeStory Cup
22h 25m
Replay Cast
1d 11h
HomeStory Cup
1d 22h
OSC
2 days
Sparkling Tuna Cup
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.