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On September 13 2009 14:51 Joneagle_X wrote: Also @ amph, the cybernetics core costs 150 minerals in the latest build. :D
you have reason, so actually sc2armory has wrong stats... therefore, i believe that it is better to consider sc2pod
someone has tried to build two cc in own base so that he has two Mule?
or perhaps now the start, against zerg, will be fast 2 fact and then hellion mass(seeing the hellion stats, i noticed that they are very good against light units, with their 90hp plus 15damage vs light and an upgrade that give them another +10 vs light...) , and against toss mass infantry
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OK I had enough of the pointless bickering of theory only discussions based off of limited proof.
BLIZZARD, WHERES OUR BATTLE REPORTS!?!?! thats what I wanna know. That way we have a new basis of where the content is all heading. I thought we'd have a few more by now and still we are left in the fucking dust.
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terrans can go 2 rax with reactors and produce enough units to retake map control, even with 1 rax and reactor should be enough to allow you to hold the base assuming theres block at choke
also terrans could try to expand take their natural and then transform into a plantary fortress and that will end whatever all attacks until mid game
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yeah, planetary fortress is the way to deal with the zerg threat
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On September 16 2009 18:32 Amph wrote: yeah, planetary fortress is the way to deal with the zerg threat
There you go, everyone.
/thread
-edit:
/sarcasm
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On September 17 2009 12:36 DefMatrixUltra wrote:Show nested quote +On September 16 2009 18:32 Amph wrote: yeah, planetary fortress is the way to deal with the zerg threat There you go, everyone. /thread
Wouldn't that cripple Terran economically? Sure, you might not get ling rushed, but you're missing out on the MULE. By mid game, you'll be left behind.
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ok, but the PF let you go straight in tier 2, and we now that zerg on tier 2 has nothing good, therefore you force him to go tier3..this is an advantage
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I'd be much more interested in reading David Kim's opinion of the article.
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On September 17 2009 12:36 DefMatrixUltra wrote:Show nested quote +On September 16 2009 18:32 Amph wrote: yeah, planetary fortress is the way to deal with the zerg threat There you go, everyone. /thread -edit: /sarcasm rofl
im impressed people didnt get it
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This is just theorycrafting at the moment, and I'd really like someone to test this out:
Overlords can spawn creep. With a spawning pool out, drones can morph on creep into spine crawler (essentially a sunken). This takes 50 seconds and 100 minerals, so could easily be done outside a wall-in if the initial overlord goes the right direction (early dronescout perhaps to get the cheese overspine in the right direction?)
I think this is going to be much more of a problem for a protoss wall in/block than terran, due to zealots being melee while marines are ranged. If the wall in involves a zealot block, the spine will force the zealot off of the blocking square. Even if you could wall in successfully in the face of a spine rush, there's still another problem. The Z player has you contained until you build enough to break a spine or two or however many they send up, and has a queen and thus can power drones and possibly also expand.
Also of note is the fact that spine crawlers are range 7, while marines are range 5, so the spine can be placed so that marines would have to be in front of the wall in to shoot the spine, whereupon the early lings could attack them. Also, spine crawlers can move, so this can be built just outside visual range of the wall in and you wouldn't know how many of them were being built unless you scouted how many drones were running to your base, and then have them + overlord moved to attack the wall in.
tl;dr version Zerg can sunken rush any race in SC2 with an overlord sent the right direction.
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Zurich15355 Posts
Nice idea, but the creep drop ability only works on Lair. I did this a couple of times for fun (even did "sunkdrops" on the cliff on LT) last time I played, but it's not really viable in a real game. Tier 2 of P and T should have no problem of breaking sunkens outside their base, should it happen they let them get rooted there in the first place.
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On September 30 2009 05:33 zatic wrote: Nice idea, but the creep drop ability only works on Lair.
This makes me very, very sad.
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If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.
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Calgary25988 Posts
On September 30 2009 06:09 Tsagacity wrote: If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance. lol that would be so annoying
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On September 30 2009 06:25 Chill wrote:Show nested quote +On September 30 2009 06:09 Tsagacity wrote: If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance. lol that would be so annoying yea I used a creep drop on a guy's nat lol, he couldn't make his nexus. 10 years of fucking probe harassing my zerg expo , payback is a mother fucker.
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On September 30 2009 06:40 CharlieMurphy wrote:Show nested quote +On September 30 2009 06:25 Chill wrote:On September 30 2009 06:09 Tsagacity wrote: If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance. lol that would be so annoying yea I used a creep drop on a guy's nat lol, he couldn't make his nexus. 10 years of fucking probe harassing my zerg expo , payback is a mother fucker. Lol. I would love to do this. But could you creep drop in expansion areas and make a spine crawler to prevent them from expanding to that spot?
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On September 30 2009 06:57 zergnewb wrote:Show nested quote +On September 30 2009 06:40 CharlieMurphy wrote:On September 30 2009 06:25 Chill wrote:On September 30 2009 06:09 Tsagacity wrote: If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance. lol that would be so annoying yea I used a creep drop on a guy's nat lol, he couldn't make his nexus. 10 years of fucking probe harassing my zerg expo , payback is a mother fucker. Lol. I would love to do this. But could you creep drop in expansion areas and make a spine crawler to prevent them from expanding to that spot? Better yet, if you had a queen in the overlord you could spawn a creep tumor on the spot to completly prevent expanding until they have cloak detection. :D
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