• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:29
CET 06:29
KST 14:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1766 users

Karune explains how T or P counter 1hatch hydra. - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 All
Amph
Profile Joined July 2009
Italy31 Posts
Last Edited: 2009-09-15 13:32:38
September 15 2009 12:03 GMT
#181
On September 13 2009 14:51 Joneagle_X wrote:
Also @ amph, the cybernetics core costs 150 minerals in the latest build. :D


you have reason, so actually sc2armory has wrong stats... therefore, i believe that it is better to consider sc2pod


someone has tried to build two cc in own base so that he has two Mule?

or perhaps now the start, against zerg, will be fast 2 fact and then hellion mass(seeing the hellion stats, i noticed that they are very good against light units, with their 90hp plus 15damage vs light and an upgrade that give them another +10 vs light...) , and against toss mass infantry
no whining
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
September 15 2009 16:17 GMT
#182
OK I had enough of the pointless bickering of theory only discussions based off of limited proof.

BLIZZARD, WHERES OUR BATTLE REPORTS!?!?! thats what I wanna know. That way we have a new basis of where the content is all heading. I thought we'd have a few more by now and still we are left in the fucking dust.
Treatin' fools since '87
agentheart
Profile Joined September 2009
22 Posts
September 16 2009 05:32 GMT
#183
terrans can go 2 rax with reactors and produce enough units to retake map control, even with 1 rax and reactor should be enough to allow you to hold the base assuming theres block at choke

also terrans could try to expand take their natural and then transform into a plantary fortress and that will end whatever all attacks until mid game
Amph
Profile Joined July 2009
Italy31 Posts
September 16 2009 09:32 GMT
#184
yeah, planetary fortress is the way to deal with the zerg threat
no whining
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2009-09-17 13:19:45
September 17 2009 03:36 GMT
#185
On September 16 2009 18:32 Amph wrote:
yeah, planetary fortress is the way to deal with the zerg threat


There you go, everyone.

/thread

-edit:

/sarcasm
Kratisto
Profile Joined June 2008
United States199 Posts
September 17 2009 06:06 GMT
#186
On September 17 2009 12:36 DefMatrixUltra wrote:
Show nested quote +
On September 16 2009 18:32 Amph wrote:
yeah, planetary fortress is the way to deal with the zerg threat


There you go, everyone.

/thread


Wouldn't that cripple Terran economically? Sure, you might not get ling rushed, but you're missing out on the MULE. By mid game, you'll be left behind.
Amph
Profile Joined July 2009
Italy31 Posts
September 17 2009 14:01 GMT
#187
ok, but the PF let you go straight in tier 2, and we now that zerg on tier 2 has nothing good, therefore you force him to go tier3..this is an advantage
no whining
scwizard
Profile Joined March 2009
United States1195 Posts
September 17 2009 21:28 GMT
#188
I'd be much more interested in reading David Kim's opinion of the article.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
September 17 2009 21:40 GMT
#189
On September 17 2009 12:36 DefMatrixUltra wrote:
Show nested quote +
On September 16 2009 18:32 Amph wrote:
yeah, planetary fortress is the way to deal with the zerg threat


There you go, everyone.

/thread

-edit:

/sarcasm

rofl

im impressed people didnt get it
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
ThrustVectoring
Profile Joined September 2009
12 Posts
September 29 2009 20:27 GMT
#190
This is just theorycrafting at the moment, and I'd really like someone to test this out:

Overlords can spawn creep. With a spawning pool out, drones can morph on creep into spine crawler (essentially a sunken). This takes 50 seconds and 100 minerals, so could easily be done outside a wall-in if the initial overlord goes the right direction (early dronescout perhaps to get the cheese overspine in the right direction?)

I think this is going to be much more of a problem for a protoss wall in/block than terran, due to zealots being melee while marines are ranged. If the wall in involves a zealot block, the spine will force the zealot off of the blocking square. Even if you could wall in successfully in the face of a spine rush, there's still another problem. The Z player has you contained until you build enough to break a spine or two or however many they send up, and has a queen and thus can power drones and possibly also expand.

Also of note is the fact that spine crawlers are range 7, while marines are range 5, so the spine can be placed so that marines would have to be in front of the wall in to shoot the spine, whereupon the early lings could attack them. Also, spine crawlers can move, so this can be built just outside visual range of the wall in and you wouldn't know how many of them were being built unless you scouted how many drones were running to your base, and then have them + overlord moved to attack the wall in.

tl;dr version Zerg can sunken rush any race in SC2 with an overlord sent the right direction.
zatic
Profile Blog Joined September 2007
Zurich15357 Posts
September 29 2009 20:33 GMT
#191
Nice idea, but the creep drop ability only works on Lair. I did this a couple of times for fun (even did "sunkdrops" on the cliff on LT) last time I played, but it's not really viable in a real game. Tier 2 of P and T should have no problem of breaking sunkens outside their base, should it happen they let them get rooted there in the first place.
ModeratorI know Teamliquid is known as a massive building
ThrustVectoring
Profile Joined September 2009
12 Posts
September 29 2009 20:49 GMT
#192
On September 30 2009 05:33 zatic wrote:
Nice idea, but the creep drop ability only works on Lair.


This makes me very, very sad.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 29 2009 21:09 GMT
#193
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
September 29 2009 21:25 GMT
#194
On September 30 2009 06:09 Tsagacity wrote:
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.

lol that would be so annoying
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-29 21:40:58
September 29 2009 21:40 GMT
#195
On September 30 2009 06:25 Chill wrote:
Show nested quote +
On September 30 2009 06:09 Tsagacity wrote:
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.

lol that would be so annoying

yea I used a creep drop on a guy's nat lol, he couldn't make his nexus. 10 years of fucking probe harassing my zerg expo , payback is a mother fucker.
..and then I would, ya know, check em'. (Aka SpoR)
zergnewb
Profile Blog Joined April 2009
United States816 Posts
September 29 2009 21:57 GMT
#196
On September 30 2009 06:40 CharlieMurphy wrote:
Show nested quote +
On September 30 2009 06:25 Chill wrote:
On September 30 2009 06:09 Tsagacity wrote:
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.

lol that would be so annoying

yea I used a creep drop on a guy's nat lol, he couldn't make his nexus. 10 years of fucking probe harassing my zerg expo , payback is a mother fucker.

Lol. I would love to do this. But could you creep drop in expansion areas and make a spine crawler to prevent them from expanding to that spot?
Welcome to the Durst-Zone
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 30 2009 00:20 GMT
#197
On September 30 2009 06:57 zergnewb wrote:
Show nested quote +
On September 30 2009 06:40 CharlieMurphy wrote:
On September 30 2009 06:25 Chill wrote:
On September 30 2009 06:09 Tsagacity wrote:
If overlords had creep drop from the start, you could probably just drop creep to prevent completing a block at the choke, depending on starting distance.

lol that would be so annoying

yea I used a creep drop on a guy's nat lol, he couldn't make his nexus. 10 years of fucking probe harassing my zerg expo , payback is a mother fucker.

Lol. I would love to do this. But could you creep drop in expansion areas and make a spine crawler to prevent them from expanding to that spot?

Better yet, if you had a queen in the overlord you could spawn a creep tumor on the spot to completly prevent expanding until they have cloak detection. :D
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 141
StarCraft: Brood War
Shuttle 858
Leta 264
ZergMaN 72
Mong 24
Hm[arnc] 21
Dota 2
monkeys_forever370
LuMiX1
League of Legends
JimRising 634
C9.Mang0166
Counter-Strike
summit1g8903
Other Games
Coldzera 987
WinterStarcraft389
ViBE167
Trikslyr33
Organizations
Other Games
gamesdonequick1125
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 39
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22303
Other Games
• Scarra1823
• Shiphtur212
Upcoming Events
CranKy Ducklings
4h 31m
WardiTV 2025
5h 31m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
7h 1m
Ladder Legends
13h 31m
BSL 21
14h 31m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 4h
Ladder Legends
1d 11h
BSL 21
1d 14h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.