I remember from someones game play impression comment that in SC2, the angle of attack doesn't matter as much as it did in sc. IMBA!!!! If you thought Jaedong had killer muta micro before, wait till SC2. It'll also be much easier for everyone to increase their muta micro abilities.
On August 28 2009 11:09 Jonoman92 wrote: Well SC:2 won't have certain units from BW like dragoons right? Otherwise I guess one could make a 3D BW but I bet it'd be a lot of work doing all the modding.
It has been said a thousand times now that the original bw units will be in the editor.
I think it would be pretty fun to mess around with, but not really a good game. So much of Brood War's legendary balance comes from glitches like dud scarabs dodging sprite based projectiles by hopping in and out of transports and decisions made about unit animations that were not made with balance in mind, such as the Dragoon's long pre-firing delay. As an example, take away the Dragoon's pre-firing delay and goons become about twice as strong against early Terran plays such as FD pushes, and Dragoons would be able to just a-move through sparse fields of spider mines. Take away the projectile sprite as well and have the damage be instant, like the Marine or Hydralisk, and Dragoons could a-move through moderately dense spider mine fields. Another example is the way that some building configurations block all units, some block Zealots but not Marines, etc. Blizzard certainly did not set this up intentionally. If all buildings had the collision size of the Pylon, Terran wall-ins wouldn't be possible, and they would probably still be considered an inferior race.
Also, way back when, the Reaver used to work much better. Patch 1.4 screwed up the AI. I'm fairly certain this was unintentional on the part of Blizzard.
On August 28 2009 16:04 HuskyTheHusky wrote: You can make WC2 from WC3... no one ever did though.
Uh... no you can't. Duh, have you even played it?
You can't restrict units to a grid. You can't create the spells that aren't there, such as runes, death coil affecting two targets, polymorph killing flyers when over water, randomly wandering blizzard. You can't add the oil resource and its gathering. You can not emulate building of walls. There's probably a whole lot of other differences that you can't do anything about. It's just not possible to make the new game play identical to the old one.
But even disregarding all this, I still don't see your point. WC2 is not Starcraft, it never got that popular, and even if it were true that no one wanted to re-make it in the newer engine, this is not indicative of the current situation.
I don't really think a clone of BW will be all that good. Lets face it even if you can get it really close to the original it wouldn't be exactly the same. Muta stacking wouldn't work the same way, tons of other minor things wouldn't work the same way and balance would be completely screwed over with the new mass selection system. It just wouldn't work well.
On August 28 2009 16:04 HuskyTheHusky wrote: You can make WC2 from WC3... no one ever did though.
Uh... no you can't. Duh, have you even played it?
You can't restrict units to a grid. You can't create the spells that aren't there, such as runes, death coil affecting two targets, polymorph killing flyers when over water, randomly wandering blizzard. You can't add the oil resource and its gathering. You can not emulate building of walls.
If you've seen the creativity of WC3 map makers, you should know that you can definitely emulate explosive runes and death coil affecting two targets in WC3. Also, Blizzard didn't wander in WC2 (nor does it in WC3), and making a permanent polymorph like the one in WC2 shouldn't be a problem. Building walls would be quite easy, if you've seen how Tower Defense maps can make 1x1 buildings.
Not being able to restrict units to a grid is a real limiting factor, but even the oil resource might be emulated (WC3 editor does allow for a third resource type to be added (usually score when it's used), making the count go up when a certain sea unit does something wouldn't be too hard. And yes, there are enough sea units to emulate the ones in WC2).
IMO, no one emulated WC2 because WC3 is so much better.
it'd be really gimmicky and like others have said you wouldnt be able to recreate the engine glitches in SC1 that made the game so good like mutalisk stacking etc.
On August 28 2009 21:51 PobTheCad wrote: why go back to broodwar? it is a 12 year old game , most people have had their fill of it by now and want something newer! bring on sc2
why would they want to play it? cause its a game of epicness.
On August 28 2009 11:43 iMate wrote: lol they should have the vessel still with T.. could u imagine a 50 stacked muta group and a irridate going into it lol.. gl getting that muta out
Stacking in SC2 isn't the same, you have to constantly click in order to keep them stacked apparently otherwise they just spread out into a neat formation, so I guess all you'd have to do is stop the mutas and pick out the irradiated muta once they auto spread.
If someone actually made something like SC1 (as close as you can get anyway) I'd probably play it with some mates, not much, but from time to time we would probably break it out just for fun.
............. I'm sure that some enthusiast will make SC Broodwar with the new engine. Hell, someone even made it for Warcraft 3. But not many people will play SC2 for Broodwar. IF they want to play the normal game, then they'll just boot up their actual copies.
As many said, its 100% possible. Dont see a reason to talk about it tho, as for many topics conercing sc II, ill briefly tend to shut my mouth since the game aint released and we are just trying to imagine things. Wait until u wake up and play the game, then u can sit down and write.
I don't think any SC2:bw mod will be comparable to SC2 or even the original. I surely think people are ready for something new. SC2 games should be pretty fun to watch and play, I don't think anyone will want to use the same units they have been for the last 10 years unless for a one last nostalgia of bw.