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SC2: Broodwar Reboot - Page 3

Forum Index > SC2 General
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dcttr66
Profile Joined October 2003
United States555 Posts
August 28 2009 02:30 GMT
#41
On August 28 2009 09:56 A3iL3r0n wrote:
I wish they would re-release BW with better graphics and AMM. I would sure as hell buy it.

lol...who would you play against? no one else would, silly.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
August 28 2009 02:34 GMT
#42
On August 28 2009 07:11 ramen247 wrote:
if you try to recreate old tvz with sc2 engine, what are you going to do about unimited selection?

cough 40 mutas


wow, HT killing 40 mutas in one shot would be freaking cool
"When the geyser died, a probe came out" - SirJolt
iMate
Profile Joined June 2009
Canada263 Posts
August 28 2009 02:43 GMT
#43
lol they should have the vessel still with T.. could u imagine a 50 stacked muta group and a irridate going into it lol.. gl getting that muta out
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 28 2009 02:50 GMT
#44
On August 28 2009 11:34 fabiano wrote:
Show nested quote +
On August 28 2009 07:11 ramen247 wrote:
if you try to recreate old tvz with sc2 engine, what are you going to do about unimited selection?

cough 40 mutas


wow, HT killing 40 mutas in one shot would be freaking cool

Psi storm doesn't kill a full health muta, even if it stays in for the whole duration in Brood Wars. 112 damage in total, 120 life on a muta.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
August 28 2009 03:10 GMT
#45
I remember from someones game play impression comment that in SC2, the angle of attack doesn't matter as much as it did in sc. IMBA!!!! If you thought Jaedong had killer muta micro before, wait till SC2. It'll also be much easier for everyone to increase their muta micro abilities.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
Last Edited: 2009-08-28 03:56:12
August 28 2009 03:55 GMT
#46
On August 28 2009 11:09 Jonoman92 wrote:
Well SC:2 won't have certain units from BW like dragoons right? Otherwise I guess one could make a 3D BW but I bet it'd be a lot of work doing all the modding.


It has been said a thousand times now that the original bw units will be in the editor.
Oh no
Husky
Profile Blog Joined May 2009
United States3362 Posts
August 28 2009 07:04 GMT
#47
You can make WC2 from WC3... no one ever did though.
Commentaries: youtube.com/HuskyStarcraft
Kyadytim
Profile Joined March 2009
United States886 Posts
August 28 2009 07:45 GMT
#48
I think it would be pretty fun to mess around with, but not really a good game. So much of Brood War's legendary balance comes from glitches like dud scarabs dodging sprite based projectiles by hopping in and out of transports and decisions made about unit animations that were not made with balance in mind, such as the Dragoon's long pre-firing delay.
As an example, take away the Dragoon's pre-firing delay and goons become about twice as strong against early Terran plays such as FD pushes, and Dragoons would be able to just a-move through sparse fields of spider mines. Take away the projectile sprite as well and have the damage be instant, like the Marine or Hydralisk, and Dragoons could a-move through moderately dense spider mine fields.
Another example is the way that some building configurations block all units, some block Zealots but not Marines, etc. Blizzard certainly did not set this up intentionally. If all buildings had the collision size of the Pylon, Terran wall-ins wouldn't be possible, and they would probably still be considered an inferior race.

Also, way back when, the Reaver used to work much better. Patch 1.4 screwed up the AI. I'm fairly certain this was unintentional on the part of Blizzard.
georgir
Profile Joined May 2009
Bulgaria253 Posts
August 28 2009 08:05 GMT
#49
On August 28 2009 16:04 HuskyTheHusky wrote:
You can make WC2 from WC3... no one ever did though.

Uh... no you can't. Duh, have you even played it?

You can't restrict units to a grid. You can't create the spells that aren't there, such as runes, death coil affecting two targets, polymorph killing flyers when over water, randomly wandering blizzard. You can't add the oil resource and its gathering. You can not emulate building of walls. There's probably a whole lot of other differences that you can't do anything about.
It's just not possible to make the new game play identical to the old one.

But even disregarding all this, I still don't see your point. WC2 is not Starcraft, it never got that popular, and even if it were true that no one wanted to re-make it in the newer engine, this is not indicative of the current situation.
HopLight
Profile Blog Joined January 2009
Sweden999 Posts
August 28 2009 09:33 GMT
#50
I don't really think a clone of BW will be all that good. Lets face it even if you can get it really close to the original it wouldn't be exactly the same. Muta stacking wouldn't work the same way, tons of other minor things wouldn't work the same way and balance would be completely screwed over with the new mass selection system. It just wouldn't work well.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 28 2009 12:42 GMT
#51
On August 28 2009 17:05 georgir wrote:
Show nested quote +
On August 28 2009 16:04 HuskyTheHusky wrote:
You can make WC2 from WC3... no one ever did though.

Uh... no you can't. Duh, have you even played it?

You can't restrict units to a grid. You can't create the spells that aren't there, such as runes, death coil affecting two targets, polymorph killing flyers when over water, randomly wandering blizzard. You can't add the oil resource and its gathering. You can not emulate building of walls.

If you've seen the creativity of WC3 map makers, you should know that you can definitely emulate explosive runes and death coil affecting two targets in WC3. Also, Blizzard didn't wander in WC2 (nor does it in WC3), and making a permanent polymorph like the one in WC2 shouldn't be a problem. Building walls would be quite easy, if you've seen how Tower Defense maps can make 1x1 buildings.

Not being able to restrict units to a grid is a real limiting factor, but even the oil resource might be emulated (WC3 editor does allow for a third resource type to be added (usually score when it's used), making the count go up when a certain sea unit does something wouldn't be too hard. And yes, there are enough sea units to emulate the ones in WC2).

IMO, no one emulated WC2 because WC3 is so much better.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
August 28 2009 12:51 GMT
#52
why go back to broodwar? it is a 12 year old game , most people have had their fill of it by now and want something newer!
bring on sc2
Once again back is the incredible!
lazz
Profile Blog Joined January 2009
Australia3119 Posts
August 28 2009 13:15 GMT
#53
it'd be really gimmicky and like others have said you wouldnt be able to recreate the engine glitches in SC1 that made the game so good like mutalisk stacking etc.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 28 2009 13:33 GMT
#54
On August 28 2009 21:51 PobTheCad wrote:
why go back to broodwar? it is a 12 year old game , most people have had their fill of it by now and want something newer!
bring on sc2


why would they want to play it? cause its a game of epicness.
Hwaseung Oz fan for life. Swing out, always swing out.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 28 2009 14:26 GMT
#55
On August 28 2009 07:11 ramen247 wrote:
if you try to recreate old tvz with sc2 engine, what are you going to do about unimited selection?

cough 40 mutas

I believe the stacking "glitch" can't be recreated as effectively as it was in BW =\. If it was though........
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
August 28 2009 14:43 GMT
#56
On August 28 2009 11:43 iMate wrote:
lol they should have the vessel still with T.. could u imagine a 50 stacked muta group and a irridate going into it lol.. gl getting that muta out

Stacking in SC2 isn't the same, you have to constantly click in order to keep them stacked apparently otherwise they just spread out into a neat formation, so I guess all you'd have to do is stop the mutas and pick out the irradiated muta once they auto spread.

If someone actually made something like SC1 (as close as you can get anyway) I'd probably play it with some mates, not much, but from time to time we would probably break it out just for fun.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Aznleeman
Profile Joined November 2007
United States208 Posts
August 28 2009 14:51 GMT
#57
.............
I'm sure that some enthusiast will make SC Broodwar with the new engine. Hell, someone even made it for Warcraft 3. But not many people will play SC2 for Broodwar. IF they want to play the normal game, then they'll just boot up their actual copies.
._.???
rAize
Profile Blog Joined July 2009
Germany135 Posts
August 28 2009 15:34 GMT
#58
As many said, its 100% possible. Dont see a reason to talk about it tho, as for many topics conercing sc II, ill briefly tend to shut my mouth since the game aint released and we are just trying to imagine things. Wait until u wake up and play the game, then u can sit down and write.
"You may only set your birthday once, so make sure it's correct!"
RyanS
Profile Blog Joined January 2009
United States620 Posts
August 28 2009 15:36 GMT
#59
I don't think any SC2:bw mod will be comparable to SC2 or even the original. I surely think people are ready for something new. SC2 games should be pretty fun to watch and play, I don't think anyone will want to use the same units they have been for the last 10 years unless for a one last nostalgia of bw.
rAize
Profile Blog Joined July 2009
Germany135 Posts
August 28 2009 15:39 GMT
#60
u got SC II...why recreate BW. You have got Broodwar, why make it in SC II, then it aint really BW anymore either, so dunno really. Stupid topic.
"You may only set your birthday once, so make sure it's correct!"
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