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Have no idea if this has topic has been touched on in any of the usual forums:
Seeing that
A) The new Galaxy editor is capable of "just about everything" - including setting unit stats, parameters, actions, and behaviors
and
B) Most if not all of the units from BW will be already in the single campaign, and therefore available in Galaxy
and
C) Since Galaxy is capable of creating (or recreating, as it were) any of the original units that are *not* included in SC2 single player ..
then therefore:
What is to prevent some team of modders from re-creating Broodwar multi - in almost every particular - units, balance, and macro mechanics and all ...
.... using the brand new spectacular shiny SC2 engine?
Nothing 
Right?
Thoughts
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Kennigit
Canada19447 Posts
Nothing. Dustin already said it is entirely possible and yes this has been theorized to great length already. Tbh i dont think anyone will go back to BW (at least casual->moderates) once they get mbs and automine haha...
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Browder said its possible in the game play panel. However, as for competitive play, sc2 melee will be for competitiion, and then someone can just recrreate python or something with the setting to create all the old units and what not.
this topic has been touched on before.
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Cool.
I think it's going to be a great way to muzzle all the protest from the peeps that are totally smitten and attached to the way things are, honestly.
I mean it kind of takes away all of the reasons to complain. If you think about it. Everybody happy and whatnot.
Thanks guys
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Sweden33719 Posts
I'm not gonna go back simply because I want something new. In fact, I wouldn't complain if the expansions made bigger changes to the game than what we have now (not so much in terms of how the game actually plays - ie I don't really want heroes - but slowly replacing old units with equally interesting new units, and maybe doing some funky stuff with maps etc..).
Oh and the lack of AMM would suck.
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On August 28 2009 06:43 FrozenArbiter wrote: I'm not gonna go back simply because I want something new. In fact, I wouldn't complain if the expansions made bigger changes to the game than what we have now (not so much in terms of how the game actually plays - ie I don't really want heroes - but slowly replacing old units with equally interesting new units, and maybe doing some funky stuff with maps etc..).
Oh and the lack of AMM would suck. Blizzard said they were contemplating making AMM (Or at least some sort of match-filtering interface) for popular custom game modes.
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they took away my vulture and my tank =p so im down for this!
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Although someone will very likely recreate Brood War in SC2, chances are that not a lot of people will play it on a regular basis. The majority will most likely play SC2 melee, while BW "purists" will likely stick to the original Brood War.
However, I must admit, I would be very happy if someone recreated the StarCraft and Brood War campaigns in SC2.
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Would be really nice to have this, i woudln't mind playing SC1 with 2's gfx engine for some time, at least till everything is perfectly balanced. Yeah it will take a lot of time, but whatever, i love SC
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Sweden33719 Posts
On August 28 2009 06:46 Jyvblamo wrote:Show nested quote +On August 28 2009 06:43 FrozenArbiter wrote: I'm not gonna go back simply because I want something new. In fact, I wouldn't complain if the expansions made bigger changes to the game than what we have now (not so much in terms of how the game actually plays - ie I don't really want heroes - but slowly replacing old units with equally interesting new units, and maybe doing some funky stuff with maps etc..).
Oh and the lack of AMM would suck. Blizzard said they were contemplating making AMM (Or at least some sort of match-filtering interface) for popular custom game modes. Yes, I considered that, but I do not think a direct BW clone would be that likely to get that kind of treatment.. it's a bit close to the official game wouldn't you say?
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Keep in mind they probably won't be able to recapture some of the gameplay 'glitches' are characteristic SC:BW, unless the Data editor is powerful enough to change the engine of the game itself. For example, it seems unlikely they'll be able to replicate mutalisk stacking.
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Regardless of how much time was spent in the SC2 editor, it will be impossible to make it even remotely similar to SC1.
Unit AI, unit movement, precise timing / gamespeed, unit stacking, terrain interaction, building "simcity," etc. were all built on an old framework that can't be duplicated within the SC2 engine.
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if you try to recreate old tvz with sc2 engine, what are you going to do about unimited selection?
cough 40 mutas
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havnt played sc2 but is tvz still z harass with muta and t defends? if so can T still Mec or something other then mm
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yea you can remove the mass select, MBS, and automine functions. And recreate a 3d bw, this has been on my mind since before sc2 was even announced.
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Russian Federation4235 Posts
Well, I don't think the pathfinding routines from SC are possible to recreate in SC2 since modern pathfinding is likely to be GPU-bound and therefore, impossible to modify. SC2 pathfinding, unit clustering and easy surrounds are my #1 SC2 cons at the moment. Not that SC pathfinding is perfect, but it sure as hell is something we got used to and it allows room for large army micro we all love - not "blink that stalker, blink this stalker" which any newbie can learn in a matter of hours, but true micro control that only good players have a hang on - army positioning and flanking has more effect on battle outcome than anything else. SC2 feels (at least on video) a lot different mainly due to that, not automine or MBS.
Anyway, the point is that modifications to pathfinding are a no-no even with all the might on the new editor (unless they allow you to execute GPGPU instructions which I highly doubt) and with that in mind, SC in SC2 falls apart. Unit AI is another example (even though tightly linked with the former) - if many units didn't require manual targeting (take reaver) in SC, they would just rape everything in sight when massed. Even if you recreate the reaver in the new engine with exact stats, better unit AI will break the delicate balance to hell. I'm not talking about smartcasting, just target acquisition. Smartcasting seems pretty easy to disable, but the latter is not.
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On August 28 2009 07:17 CharlieMurphy wrote:
yea you can remove the mass select, MBS, and automine functions. And recreate a 3d bw, this has been on my mind since before sc2 was even announced.
oh really? hm. sounds pretty dandy.
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i think the point everyone is trying to make is there is no way to make an exact port because of the new engine features
they said in early blizzcasts that you gained minerals too fast when they had it set to 8 minerals per drone, and this was because of the ai pathing. to make a BW from SC2 would include balance chages such as lowering the minerals gathered to get the timing closer to BW
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On August 28 2009 06:52 FrozenArbiter wrote:Show nested quote +On August 28 2009 06:46 Jyvblamo wrote:On August 28 2009 06:43 FrozenArbiter wrote: I'm not gonna go back simply because I want something new. In fact, I wouldn't complain if the expansions made bigger changes to the game than what we have now (not so much in terms of how the game actually plays - ie I don't really want heroes - but slowly replacing old units with equally interesting new units, and maybe doing some funky stuff with maps etc..).
Oh and the lack of AMM would suck. Blizzard said they were contemplating making AMM (Or at least some sort of match-filtering interface) for popular custom game modes. Yes, I considered that, but I do not think a direct BW clone would be that likely to get that kind of treatment.. it's a bit close to the official game wouldn't you say?
I think that aproach was to allow the creation of a matchmaking service for ANY map - it might require money though.
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Sounds interesting, I'd like to get to actually play the original SC2 content first before worrying about this however.
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