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SC2: Broodwar Reboot - Page 2

Forum Index > SC2 General
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kyama
Profile Blog Joined June 2009
United States118 Posts
August 27 2009 22:47 GMT
#21
I don't understand the point of making bw again, when you have something better. I mean probably doing it for fun. But I doubt it will game much popularity.
Let them hate, So as long as they fear...
ManWithCheese
Profile Joined July 2007
Canada246 Posts
August 27 2009 22:50 GMT
#22
Somebody can make bw in sc2 if they want but it will play nothing like the original so it would be rather pointless.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
August 27 2009 22:51 GMT
#23
On August 28 2009 07:28 BluzMan wrote:
Well, I don't think the pathfinding routines from SC are possible to recreate in SC2 since modern pathfinding is likely to be GPU-bound and therefore, impossible to modify. SC2 pathfinding, unit clustering and easy surrounds are my #1 SC2 cons at the moment. Not that SC pathfinding is perfect, but it sure as hell is something we got used to and it allows room for large army micro we all love - not "blink that stalker, blink this stalker" which any newbie can learn in a matter of hours, but true micro control that only good players have a hang on - army positioning and flanking has more effect on battle outcome than anything else. SC2 feels (at least on video) a lot different mainly due to that, not automine or MBS.

Anyway, the point is that modifications to pathfinding are a no-no even with all the might on the new editor (unless they allow you to execute GPGPU instructions which I highly doubt) and with that in mind, SC in SC2 falls apart. Unit AI is another example (even though tightly linked with the former) - if many units didn't require manual targeting (take reaver) in SC, they would just rape everything in sight when massed. Even if you recreate the reaver in the new engine with exact stats, better unit AI will break the delicate balance to hell. I'm not talking about smartcasting, just target acquisition. Smartcasting seems pretty easy to disable, but the latter is not.



good point... shit
i hate this ugly firebat. i want a marine.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 27 2009 22:56 GMT
#24
micro in SCBW is primarily based on unit bugs. those bugs are fixed in sc2 so i dont think its very possible to implement those techniques
zazen
Profile Blog Joined April 2009
Brazil695 Posts
August 27 2009 23:03 GMT
#25
Nothing, this is actually a pretty obvious idea, that will be done by a lot of people, because BW kicks so much ass, but uses such an outdated engine.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 28 2009 00:04 GMT
#26
I don't disagree with the gist of your post, but what?
On August 28 2009 07:28 BluzMan wrote:
if many units didn't require manual targeting (take reaver) in SC

I was pretty sure reaver's will just fire at an enemy if it comes in range. If you're saying they need manual targetting to effectively spread their scarabs, sure. Am I just misunderstanding you?

Anyway, BW in SC2 will probably be done by someone, and some people will play it. A lot of the bug based micro that won't really be doable in the new engine won't matter as much to more casual players. Of course, I don't know how many casual players will want to play BW in SC2 instead of SC2, but there could be some.

Would be nice if you could import the Project Revolution models. They really went out of their way to make them look right, while putting all that effort into a game where it would never work and making it so the models couldn't be used elsewhere (like in SC2). Oh well. I just don't understand the rationale behind spending all that time and not letting the fruits of your labors be put to use.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
August 28 2009 00:10 GMT
#27
bw tactics would be impossible to replicate, especially vult/muta harass
im the only person i know of to overuse scouts
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 28 2009 00:12 GMT
#28
On August 28 2009 06:52 Jyvblamo wrote:
Keep in mind they probably won't be able to recapture some of the gameplay 'glitches' are characteristic SC:BW, unless the Data editor is powerful enough to change the engine of the game itself.
For example, it seems unlikely they'll be able to replicate mutalisk stacking.

Or buggy reaver scarabs, or bad dragoon/goliath pathing, or inconvenient casting of multiple psi storms / lockdown / D-Web, or drone drills, or observers over turrets bug, or high templar dance while they fail to archon warp, or dumber worker pathing which changes mining efficiency at different saturation levels...

It would be a fundamentally different game. Might be you'll even like it better. But if you want to play Brood Wars, you need to do so with the Brood Wars program- even the best SC2 custom map will have significant differences with the original game.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
August 28 2009 00:21 GMT
#29
On August 28 2009 09:04 MamiyaOtaru wrote:
I don't disagree with the gist of your post, but what?
Show nested quote +
On August 28 2009 07:28 BluzMan wrote:
if many units didn't require manual targeting (take reaver) in SC

I was pretty sure reaver's will just fire at an enemy if it comes in range. If you're saying they need manual targetting to effectively spread their scarabs, sure. Am I just misunderstanding you?


The point he is trying to make is that the Reaver was balanced around the fact that the poor AI pathfinding affected the Scarabs and caused them to dud if they hit an obstacle or the target ran away. With the SC2 engine, this would no longer be the case. With the improved pathfinding, scarabs would be able to fluently bypass any obstacle and hit the intended target, making Reavers much more powerful and making defence against them much more difficult.

Overall, the entire balance of the game would be change due to such factors. In fact, I would not be suprised if that was the reason why the Reaver was removed from SC2 way back in 2007.So as much as I love the Trilobyte, the concept would just not work properly within a modern engine.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
August 28 2009 00:28 GMT
#30
I cant wait to join my first "BW REMAKE 1v1" game and get RickRolled
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-08-28 00:30:50
August 28 2009 00:28 GMT
#31
basically it'll be cs source and cs 1.6.

pubbers can't tell the difference but it'll have a totally different feel to the pros. in which case just play SC2, and BW.

somebody will make it but it won't be played too extensively. somebody already tried it for wc3 and it was like a cheap imitation. all the assets look good but it just doesn't come together.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
Last Edited: 2009-08-28 00:29:55
August 28 2009 00:29 GMT
#32
On August 28 2009 09:28 .risingdragoon wrote:
basically it'll be cs source and cs 1.6.

pubbers can't tell the difference but it'll have a totally different feel to the pros.


And, just like with counter-strike 1.6, the newer game will be better.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
August 28 2009 00:30 GMT
#33
On August 28 2009 09:28 .risingdragoon wrote:
basically it'll be cs source and cs 1.6.

pubbers can't tell the difference but it'll have a totally different feel to the pros.


Too late for that. Many people by now have attested to the fact that SC2 feels like StarCraft.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
iMate
Profile Joined June 2009
Canada263 Posts
August 28 2009 00:31 GMT
#34
On August 28 2009 09:29 GunsofthePatriots wrote:
Show nested quote +
On August 28 2009 09:28 .risingdragoon wrote:
basically it'll be cs source and cs 1.6.

pubbers can't tell the difference but it'll have a totally different feel to the pros.


And, just like with counter-strike 1.6, the newer game will be better.


itll just be less liked by the pros
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-08-28 00:36:02
August 28 2009 00:32 GMT
#35
On August 28 2009 09:29 GunsofthePatriots wrote:
Show nested quote +
On August 28 2009 09:28 .risingdragoon wrote:
basically it'll be cs source and cs 1.6.

pubbers can't tell the difference but it'll have a totally different feel to the pros.


And, just like with counter-strike 1.6, the newer game will be better.

Nope.

On August 28 2009 09:30 Tom Phoenix wrote:
Show nested quote +
On August 28 2009 09:28 .risingdragoon wrote:
basically it'll be cs source and cs 1.6.

pubbers can't tell the difference but it'll have a totally different feel to the pros.


Too late for that. Many people by now have attested to the fact that SC2 feels like StarCraft.

Yeah, as a sequel they do.

But as a 1:1 there's tons of differences.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
August 28 2009 00:42 GMT
#36
I guess it could be fun as a diversion or for nostalgia, not anything significant though.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
August 28 2009 00:56 GMT
#37
I wish they would re-release BW with better graphics and AMM. I would sure as hell buy it.
My psychiatrist says I have deep-seated Ragneuroses :(
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
Last Edited: 2009-08-28 02:11:10
August 28 2009 02:09 GMT
#38
Well SC:2 won't have certain units from BW like dragoons right? Otherwise I guess one could make a 3D BW but I bet it'd be a lot of work doing all the modding.
zeppelin
Profile Joined December 2007
United States565 Posts
August 28 2009 02:19 GMT
#39
I thought I remembered reading at some point that when they made the sc2 engine the first thing they did with it as a starting point was to remake brood war and it was completely horrible.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
August 28 2009 02:21 GMT
#40
On August 28 2009 06:32 Kennigit wrote:
Nothing. Dustin already said it is entirely possible and yes this has been theorized to great length already. Tbh i dont think anyone will go back to BW (at least casual->moderates) once they get mbs and automine haha...

You have the CS 1.6 and CS source differneces... yet 1.6 is more more competitive than source.
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