Pretty sure kerrigan gets here humanity back in the end, all while some poor protoss has to be heroic and sacrifice himself for the good of the world. :/
Was the Campaign too easy? - Page 8
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Snusmumriken
Sweden1717 Posts
Pretty sure kerrigan gets here humanity back in the end, all while some poor protoss has to be heroic and sacrifice himself for the good of the world. :/ | ||
vrok
Sweden2541 Posts
On March 13 2013 04:37 s3rp wrote: Aw hell naw . She like a crazy hot chick that even though she looks good the moment she opens her mouth you just want her to shup up and never open it again. I can fake liking those girls but in the back of my head just wanna make her stop spewing non-sense. For example the way she reacted to Zeratul . What was that about ? What did he ever to do the actual Kerrigan and not the Kerrigan that was bad ? Why did she jump him like that ? Yeah that one and the ending were extraordinarily stupid. I actually laughed while they were playing because of how stupid they were. I can't believe someone can actually write a script that's so bad, nevertheless have it accepted, for a game of this magnitude. | ||
ODKStevez
Ireland1225 Posts
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s3rp
Germany3192 Posts
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s3rp
Germany3192 Posts
On March 13 2013 04:52 vrok wrote: Yeah that one and the ending were extraordinarily stupid. I actually laughed while they were playing because of how stupid they were. I can't believe someone can actually write a script that's so bad, nevertheless have it accepted, for a game of this magnitude. Yeah i can forgive a badly written campaign by now. Although considering how great in comparision the story of Warcraft III and the original Starcraft + Broodwar had been i'm still dissapointed . Those games told a way more interesting story and had alot less to work with . The only character i kinda liked was Stukov in this one but he didn't nearly get enough facetime and in the end was barely , if at all , relevant. Whats the point of bringing him back if you don't use him for story purposes ? And don't even get me started on how they totally messed up the great plotline the predecessor set up for the second Starctaft. The whole Xel'Naga storyline just feels wierd and not really thought through. | ||
maartendq
Belgium3115 Posts
On March 12 2013 18:17 vrok wrote: Yes. That's what an RTS is all about. It's the entire point of the genre. If I buy an RTS, I want to play an RTS. The missions were also reasonably hard and generally required you to battle over resources and expand several times to win instead of this modern retard mode where you only play the objective and 'find all the thingies' with what you're given at the start of the map. BW = king. SC:BW and WC3 both had the same problem: every mission was the same thing over and over again. Blizzard mixed it up with WoL, and mixed it up even more with HOTS. You can actually see that Blizzard took some inspiration from the way Relic did things with Dawn of War 2. It's for the better really. If I want to build a base and destroy my enemy's base, I just play multiplayer. | ||
Ketch
Netherlands7285 Posts
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Big G
Italy835 Posts
On March 13 2013 04:59 ODKStevez wrote: You must have done it on casual. It is all about the story. Just enjoy it instead of complaining. It was amazing. Enjoying the plot is the only "brutal" part of this game. | ||
renaissanceMAN
United States1840 Posts
On March 13 2013 05:39 Ketch wrote: With mega spinecrawlers, everything is easy ![]() rofl what the fuck, I hope that's not real | ||
MorroW
Sweden3522 Posts
the campaign was fun. the boss fights and missions focused on unit use-age rather than macro+amove were the most fun ones. boss fights etc. the macro missions were fun but nowhere near as difficult as i would have hoped for overall i think this lived up to my expectations ![]() | ||
Musicus
Germany23576 Posts
Props to Blizzard, I never thought I could have that much fun playing it or that I would even finish it before lotv release ![]() Still now it's time for the multiplayer finally, propably won't touch singleplayer until lotv to refresh my memory. Edit: The only thing I missed was a final Bossfight against Mengsk in the last mission. Like him in a super Odin or something :D. | ||
mavfin
United States52 Posts
If the campaign on Brutal was too easy for you, or if you just wanted more BW-style 'macro up and kill all' battles, then the SC2 you want is the ladder. The campaign was NOT built with you in mind. Just live with it. Blizzard's not going to make more money designing the campaign for you. They'll lose money. The campaign was built for the casual never-got-out-of-bronze *if* they even did enough multiplayer to even get placed in it! Yes, a lot of people buy SC2, and play the campaign, and now mess with arcade some, and never do any more, and never *intended* to do any more. The campaign was built for them, not really for anyone who posts here. Do you think it was accidental that Blizzard added *training* for multiplayer? They wouldn't have done that if there wasn't a large SC2 audience that wasn't touching it. Designing the campaign around the 2% is not a good economic move for Blizzard. They figure most of you will (as has been done here) slam through it as fast as possible, *if* you do it at all, and then go to the ladder. The campaign is there for people who buy the game with the campaign as their first and primary reason for doing so. Yes, those people exist, but you'll never (or at least very rarely) see them here. Don't get so insular in your ladder/progaming world that you think your way of playing SC2 is the only way that exists. You may not care that other people play differently, but you can bet Blizzard cares. Edit: to be clear, I'm not putting down ladder/progaming here. I'm just reminding you it's not the ONLY way Blizzard makes money from SC2. | ||
TRAP[yoo]
Hungary6026 Posts
On March 13 2013 05:38 maartendq wrote: SC:BW and WC3 both had the same problem: every mission was the same thing over and over again. Blizzard mixed it up with WoL, and mixed it up even more with HOTS. You can actually see that Blizzard took some inspiration from the way Relic did things with Dawn of War 2. It's for the better really. If I want to build a base and destroy my enemy's base, I just play multiplayer. that certainly is true. but it does not change the fact that with all the options and everything blizzard had they still did not manage to write a good story. still the same problems as in WoL...bland characters and an obvious plot :/ the thing that annoys me the most about hots is that i feel like playing a tutorial for most of the time. i wanna figure stuff out by myself and not get a hand for every little task | ||
Evangelist
1246 Posts
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summerloud
Austria1201 Posts
On March 13 2013 03:31 Bommes wrote: Yeah, all these comments are really curious. Especially from people who took the time to sit through the whole thing in the first 24 hours after release, basically playing a whole day. Why do they play a Singleplayer campaign for that long in one sitting when they don't even like it :D id say there is a correlation that ppl that feel obliged to play through a game in half a day that they waited for this long might be unable to actually enjoy it ![]() | ||
gaymon
Germany1023 Posts
You should also be able to beat the highest difficulty of a campaign relatively easy with 200 hours xp. If you honestly want challenge, try the "Mastery Achievments" on Brutal or generally all Achievements in one Runthrough. EDIT: Story was kinda cringeworthy though, they seriously botched this one. | ||
Hadley88
Germany267 Posts
On March 13 2013 06:54 Evangelist wrote: The campaign had some pretty creative missions. The Primal Boss I had to eventually give up on at Brutal and even Hard - I don't have that kind of micro. Plot was comfortably better than Brood War and Starcraft 1, but worse than Warcraft 3 and TFT. Yeah, that felt like Belial in D3. Normally I don't like these kind of missions but they were the best. My favorite one is the one on the Protoss ship where you are a Queen. That was fun. :D | ||
achan1058
1091 Posts
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Doso
Germany769 Posts
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tomwizz
524 Posts
And don't forget that you guys are also getting better at this game as well, it's almost three year after WoL release. | ||
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