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Next Balance Patch: Reinstating Transform Up.4 HB - Page 2

Forum Index > StarCraft 2 HotS
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Prev 1 2 3 4 5 11 12 13 Next All
serpan
Profile Joined September 2011
Sweden35 Posts
February 21 2013 18:45 GMT
#21
From what I've heard from Pro-streams is that PvZ lategame is pretty imbalanced due to Voidrays/Tempest being op or whatever.

Hope Blizzard will do something about it soon enough! The game will be so much funnier to watch if it's well balanced.
Sthlm
Topin
Profile Blog Joined December 2010
Peru10105 Posts
February 21 2013 18:46 GMT
#22
still 2 hellbats per medivac?
i would define my style between a mix of ByuN, Maru and MKP
Hadley88
Profile Joined February 2013
Germany267 Posts
February 21 2013 18:47 GMT
#23
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOwwwwwwwwwwwwwwwwoooooooowwowowowo! ...at least no dmg nerf.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2013-02-21 18:51:24
February 21 2013 18:48 GMT
#24
On February 22 2013 03:42 ShamW0W wrote:
Definitely a good start.

I worry, as the metagame continues to evolve, that both Hellbats and Widow Mines, when incorporated with a bio ball, become too efficient against all Zerg early and mid-game options. Roach/Hydra seems to be the most effective answer so hopefully a lesser threat of Hellbat all-ins can allow Zerg players to set up an economy to properly support Roach/Hydra.

Still hoping for a Hydra boost at some point, +1 range ftw.


But is that a problem? I don't think so. I mean, let's take a look at broodlord infestor in wol: it seems to be very efficiënt against all terran lategame options. Isn't it all fine in wol?

Let's also take a look at the early game in wol:
- terran allins: not viable, even when zergs play greedy
- zerg allins: viable when terrans play greedy

The midgame in wol where it's even, tough terran requires much more micro.

But that's all fine isn't it? So why isn't it fine in hots?
Moony
Profile Joined April 2010
United States533 Posts
February 21 2013 18:48 GMT
#25
should just go back to siege tanks requiring an upgrade and leaving hell bats... not sure though.
facebook.com/macromicrogaming
Elite_
Profile Joined June 2012
United States4259 Posts
February 21 2013 18:52 GMT
#26
And not a word was said about this...

http://wiki.teamliquid.net/starcraft2/IGN_ProLeague_Season_6/HotS_Invitational/Korean_Online_Qualifier
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2013-02-21 18:55:38
February 21 2013 18:53 GMT
#27
On February 22 2013 03:48 Snowbear wrote:
Show nested quote +
On February 22 2013 03:42 ShamW0W wrote:
Definitely a good start.

I worry, as the metagame continues to evolve, that both Hellbats and Widow Mines, when incorporated with a bio ball, become too efficient against all Zerg early and mid-game options. Roach/Hydra seems to be the most effective answer so hopefully a lesser threat of Hellbat all-ins can allow Zerg players to set up an economy to properly support Roach/Hydra.

Still hoping for a Hydra boost at some point, +1 range ftw.


But is that a problem? I don't think so. I mean, let's take a look at broodlord infestor in wol: it seems to be very efficiënt against all terran lategame options. Isn't it all fine in wol?


Let's also look at Protoss. The last leg of WoL was almost all about immortal or phoenix/zealot all ins because P had no cost efficient answer to infestor brood lord outside of vortex, which was dictated by luck more than anything else.

Also, i'm not sure why there's still no mention of sky protoss at it's current state. Are they still collecting data?
Afterstar
Profile Joined November 2010
67 Posts
February 21 2013 18:57 GMT
#28
So now you will need on top of the armory a second factory with a tech lab,spend 100m/100g and wait another 110seconds before you can use hellbats...
Good luck holding zerg allins with smart zergs using speedlords to detonate the mines or preventing zergs going 3base 80drones at 8-9min.

They keep adding more and more special rules and conditions for helions and hellbats, they may as well seperate the unit and be done with it.
Don't cry because it's over,smile because it happened.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
February 21 2013 18:58 GMT
#29
Good, but what about skytoss ? What about reverting the useless space cargo nerf ?
Terran & Potato Salad.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
February 21 2013 18:59 GMT
#30
Thank god!!!!!!!!
moo...for DRG
Protosnake
Profile Joined September 2011
France295 Posts
February 21 2013 18:59 GMT
#31
Ton of problem left but they are doing reasonable step, I can deal with it
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
February 21 2013 18:59 GMT
#32
The biggest issue in the ZvT early game at the highest pro level seems to be the mass Hellion contain leading into the various potential mass Hellbat combinations right when the Armory comes into play. The time between Terran gaining full map control and then converting all their map control units into straight up power units looks to be too narrow.


...well what did you think would happen when you designed that unit, blizzard?

Like..... I don't understand the logic behind blizzard's balance decisions at all. They realize that the free unit mechanic in general sucks (as evident by the tons of Infested Terran nerfs towards the end of WoL's life in an attempt to bring them into late-game balance), so what do they do in HotS? They add another zerg free unit generator. Awesome.

They realize that single-target disables (i.e. neutral parasite) are too powerful on a spellcaster that also has good crowd control (fungal growth). So what do they do in HotS? They add a viper with two of the same abilities, Abduct and blinding cloud. They make no sense at all.

Terran's in WoL have been enjoying their map control in TvZ with their hellion openings for over a year now, but since those openings have the ability to almost completely leave zerg in the dark, Queen range was buffed to compensate and give zergs more of an ability to play greedier early game and respond to harass more easily. Blizzard, in seeing this, decides to give hellions an upgraded form, so that terrans can capitalize even more on zerg's lack of scouting. What's next, giving queens siege mode?

It's like they have a complete inability to learn from their mistakes. I really want HotS to be a good game. I really do, it has such potential. But blizzard's level of incompetence is just remarkably depressing
MoonCricket
Profile Joined September 2011
222 Posts
February 21 2013 19:00 GMT
#33
Called it, http://www.teamliquid.net/forum/viewmessage.php?topic_id=398560

At a guess, Blizzard can replace the Infernal Pre-Igniter upgrade with Transformation Servos, remove the Armory requirement from Transformation Servos and revert the Hellbat supply nerf in order to find a balance between the resources invested into the tech structure, the production capacity of the Factory and the timing attack. As is, requiring an Armory for the Transformation Servos upgrade probably removes Hellbats from TvP altogether, so now it's a Reactory/Factory, 4xWidow Mine and 1xMedivac Drop at 10 minutes at worst.

It's onto Mass Widow Mine strategy with a Hellbat transition as it stands, I'd bet money Widow Mines will end up with having Burrow removed in favor of a Siege Tank esq transformation and be given +1 Range before the expansion ships.

Anyway, huge sigh of relief that Blizzard pulled the trigger on Hellbats, I was really worried they'd think that awful supply nerf would've actually solved the "problem."
Adashra
Profile Joined November 2012
France7 Posts
February 21 2013 19:01 GMT
#34
And blue flame??

Reverse cargo space!
The gift of words is the gift of deception and illusion.
HTOMario
Profile Blog Joined March 2012
United States439 Posts
February 21 2013 19:07 GMT
#35
On February 22 2013 03:45 Tsubbi wrote:
Show nested quote +
On February 22 2013 03:43 shindigs wrote:
Hellbat transformation requiring upgrade.

Siege tech does not require upgrade.

WHAT IS MY WORLD


i hope they reintroduce siege tech as well, it creates so many tense timing situations in tvz as well as tvt and it never achieved what it was supposed to, which was make mech more viable in tvp


It did exactly that.
GM Mech T
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2013-02-21 19:12:18
February 21 2013 19:07 GMT
#36
On February 22 2013 03:52 Elite_ wrote:
And not a word was said about this...

http://wiki.teamliquid.net/starcraft2/IGN_ProLeague_Season_6/HotS_Invitational/Korean_Online_Qualifier


That basically sums up HotS

I think this change is fair, although I'm wondering if the medivac cargo space should be looked at again. If this is meant to delay hellbats entirely, getting 4 back in a medivac seems fair (and frankly less awkward).

Also for the record, they are putting this patch out way too soon. They should at least wait for the GSTL pre season to finish. Their new philosophy seems to be to give no time for players to find solutions.
T.O.P
Profile Joined December 2012
469 Posts
February 21 2013 19:08 GMT
#37
ghost snipe or the nuke time shoud be buff. Ghost is not a really good 3 tier units compare to the others.The hellbat change, i don't really like but i'll try to get over it haha.
I'm not the real T.O.P just a fan!
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2013-02-21 19:13:45
February 21 2013 19:11 GMT
#38
When the game will be more figured out and matches will get longer, we will see if terrans can hold their ground in late game against the new toys Z/P received.
Terran & Potato Salad.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-02-21 19:13:42
February 21 2013 19:12 GMT
#39
This is exactly why I was against the cargo change. The unit is so broken that they were going to have to change it anyway, and now the cargo change is a weird artifact of that. But of course Blizzard never reverts any change they make.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
February 21 2013 19:12 GMT
#40
I'm okay with it but i feel they should revert the cargo change if they add this upgrade.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
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