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What are the good (fun) points of HoTs - Page 5

Forum Index > StarCraft 2 HotS
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rEalGuapo
Profile Joined January 2011
Germany832 Posts
January 26 2013 12:33 GMT
#81
The most fun is the fact that all maps are retarded, Terran Bio got a lot of buffs and Protoss now has the MsC that you can build once. . . . .
Ramiz1989
Profile Joined July 2012
12124 Posts
January 26 2013 14:17 GMT
#82


...


This is gonna sound really dumb, but the Elite/hardest AI does really silly/fun micro tricks that you'll never see from people.

For instance, versus Zerg, they would send 3-4 overseers along with their units to let out changelings around a thor so that it could move anywhere and snipe it. It's pretty tight, I dunno if insane AI does it on WoL though.

Wait, they included insane AI in latest patch? Somebody told me they didn't. O.o

"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
mandingo
Profile Joined July 2011
25 Posts
January 26 2013 16:28 GMT
#83
On January 26 2013 14:18 Spyridon wrote:
Show nested quote +
On January 25 2013 01:01 mandingo wrote:
On January 24 2013 07:07 Spyridon wrote:
On January 23 2013 15:17 Xanbatou wrote:
As a Zerg player, i strongly dislike the direction that the game is going. I have stopped playing the game because of widow mines and their ability to attack air. I'm completely flabbergasted that they still have that ability because it practically eliminates muta play.


It's a more dynamic match up now. Widow mines counter WoL style play. But Roach/Hydra/Viper composition makes it a micro battle between both sides, the player with better micro wins (as it should be).

Conversely, if the Zerg player can't go WoL style, Terran players can instead go tanks/medivacs and they can counter Roach/Hydra/Viper play. Which then leads the Zerg player back to WoL style play with muta/ling/bane to counter medivacs, except more micro has to be involved for all the different units involved.

I'm enjoying ZvT more than any other matchup atm because of this new dynamic. My advice is don't play the game like WoL and you will enjoy the matchup much more.


Which new dynamics? Sitting in your base, rushing to hive so you can actually engage a tank composition? I'm excited.


I'm going to pretend it's not obvious that you are just trying to troll me, because I already explained the dynamic...

If tank compositions are still your problem... You already learned the solution for tank compositions in WoL. Just because they come a bit earlier don't mean you need a different counter. Not to mention the WoL counter to tank compositions is even stronger now that Zerg has Vipers. With the Viper you can force them out of that composition, which leads you to the dynamic I explained.


Are you even playing this game? One solution to mech in WoL was to trade roaches with tanks when they still have a low number. That's impossible now because of widow mines and battle helions which just tank too much. There is no dynamic in ZvT mech right now. You can't do anything pre hive. If sitting in your base for 15minutes is your definition of great new dynamics... fine.
badganondorf
Profile Joined January 2013
Finland1 Post
Last Edited: 2013-01-29 16:41:48
January 28 2013 20:12 GMT
#84
I believe the funniest thing about HotS is that it's awfully unbalanced at the moment. Last night I pondered how to make HotS a lot better game than it is with the current patch. Here is the solution, I came up with during the night.

Blizzard should get rid off these units:

Sentry, Stalker, Immortal, Colossus, Warp Prism, Mothership, Mothership Core, Oracle, Void Ray, Phoenix, Banshee, Hellion, Marauder, Medivac, Mule, Raven, Reaper, Thor, Viking, Corruptor, Brood Lord, Infestor, Overseer, Earthqueen, Roach, Baneling.

Don't add these:

Tempest
Oracle
Widow mine
Hellbat
Viper
Swarm Host

And replace them with:

Dragoon, Reaver, Shuttle, Dark Archon, Scout, Arbiter, Corsair, Firebat, Medic, Vulture, Goliath, Wraith, Vessel, Dropship
Valkyrie, Defiler, Lurker, Guardian, Devourer, Queen and Scourge.


I believe I'm stating the obvious in most people's opinion, but just wanted to say it.


User was warned for this post
PaperPrinter
Profile Joined December 2012
33 Posts
January 28 2013 20:21 GMT
#85
On January 27 2013 01:28 mandingo wrote:
Show nested quote +
On January 26 2013 14:18 Spyridon wrote:
On January 25 2013 01:01 mandingo wrote:
On January 24 2013 07:07 Spyridon wrote:
On January 23 2013 15:17 Xanbatou wrote:
As a Zerg player, i strongly dislike the direction that the game is going. I have stopped playing the game because of widow mines and their ability to attack air. I'm completely flabbergasted that they still have that ability because it practically eliminates muta play.


It's a more dynamic match up now. Widow mines counter WoL style play. But Roach/Hydra/Viper composition makes it a micro battle between both sides, the player with better micro wins (as it should be).

Conversely, if the Zerg player can't go WoL style, Terran players can instead go tanks/medivacs and they can counter Roach/Hydra/Viper play. Which then leads the Zerg player back to WoL style play with muta/ling/bane to counter medivacs, except more micro has to be involved for all the different units involved.

I'm enjoying ZvT more than any other matchup atm because of this new dynamic. My advice is don't play the game like WoL and you will enjoy the matchup much more.


Which new dynamics? Sitting in your base, rushing to hive so you can actually engage a tank composition? I'm excited.


I'm going to pretend it's not obvious that you are just trying to troll me, because I already explained the dynamic...

If tank compositions are still your problem... You already learned the solution for tank compositions in WoL. Just because they come a bit earlier don't mean you need a different counter. Not to mention the WoL counter to tank compositions is even stronger now that Zerg has Vipers. With the Viper you can force them out of that composition, which leads you to the dynamic I explained.


Are you even playing this game? One solution to mech in WoL was to trade roaches with tanks when they still have a low number. That's impossible now because of widow mines and battle helions which just tank too much. There is no dynamic in ZvT mech right now. You can't do anything pre hive. If sitting in your base for 15minutes is your definition of great new dynamics... fine.


Yep this is basically how it is, with new hellbats to tank incredibly well you just cant trade roaches for tanks anymore, with widow mines now you also run the risk of losing a large potion of your army/damaging it all. Muta vs mech is not viable either since a few well placed widow mines = bye bye mutas.

If the maps had harder to take 3rd bases then none of this would even be a problem because then Terran would need to spread their army much more, but nope, all of the maps have easy to defend thirds which are insanely close to their natural/main which leads to boring turtle fests. HotS is in a really really bad spot right now imo.

Stingart
Profile Joined July 2011
122 Posts
January 28 2013 23:52 GMT
#86
On January 29 2013 05:12 badganondorf wrote:
I believe the funniest thing about HotS is that it's awfully unbalanced at the moment. Last night I pondered how to make HotS a lot better game than it is with the current patch. Here is the solution, I came up with during the night.

Blizzard should get rid off these units:

Sentry, Stalker, Immortal, Colossus, Warp Prism, Mothership, Mothership Core, Oracle, Void Ray, Phoenix, Banshee, Hellion, Marauder, Medivac, Mule, Raven, Reaper, Thor, Viking, Corruptor, Brood Lord, Infestor, Overseer, Earthqueen, Roach, Baneling.

Don't add these:

Tempest
Oracle
Widow mine
Hellbat
Viper
Warm Host

And replace them with:

Dragoon, Reaver, Shuttle, Dark Archon, Scout, Arbiter, Corsair, Firebat, Medic, Vulture, Goliath, Wraith, Vessel, Dropship
Valkyrie, Defiler, Lurker, Guardian, Devourer, Queen and Scourge.


I believe I'm stating the obvious in most people's opinion, but just wanted to say it.


2 Queens? Not that the overmind would mind hehe.
empereur1987
Profile Joined January 2013
Canada2 Posts
January 31 2013 03:23 GMT
#87
I really like the vs ai and training features. Did somebody else tryed it and liked it.
RaZorwire
Profile Joined April 2012
Sweden718 Posts
February 01 2013 01:50 GMT
#88
So, this is the one thread on the forums NOT dedicated to whining but rather to discuss the good stuff in the upcoming expansion, and people STILL come in here to whine?

This community can be so fucking depressing sometimes.

--------------------------------

Anyway, I'll share what I like so far:

The new Raven seems really cool. Seeker Missile is actually very useful now, while still being dodgeable with anything but the slowest units. I've tried to go Marine/Medivac/Raven and I think it could actually have a lot of potential, in addition to being different and fun.

Maxd11
Profile Joined July 2011
United States680 Posts
February 01 2013 02:29 GMT
#89
On January 26 2013 23:17 Ramiz1989 wrote:
http://www.youtube.com/watch?v=KOtM7r7YJMk

...


Show nested quote +
This is gonna sound really dumb, but the Elite/hardest AI does really silly/fun micro tricks that you'll never see from people.

For instance, versus Zerg, they would send 3-4 overseers along with their units to let out changelings around a thor so that it could move anywhere and snipe it. It's pretty tight, I dunno if insane AI does it on WoL though.

Wait, they included insane AI in latest patch? Somebody told me they didn't. O.o


Well on the "ai ladder" where you get auto-matched against "equally skilled" ai opponents there is an elite level where I believe the same ai as the insane ai is used except that it doesn't cheat with map vision and extra moneys.
The best part so far about hots is Kerrigan's boobies in 3d. I kid I kid.
HotS is just generally better in pretty much every way.
I looked in the mirror and saw biupilm69t
ishmoks
Profile Joined November 2010
Philippines50 Posts
February 02 2013 19:06 GMT
#90
Thanks for the positive feedback guys.

For those who put those whining posts, it doesn't belong here on this thread.

I'm dying to get my hands on a beta key and would really love to post the positive stuff that I would like about HotS. And based on the feedback here, I'm even more excited after hearing all the positive stuff about the game.

Looking forward to more posts from people that have the beta and have something exciting to talk about the game.

Thanks!
I play Type 1
Artisian
Profile Joined October 2010
United States115 Posts
Last Edited: 2013-02-02 19:50:54
February 02 2013 19:46 GMT
#91
There is so much more potential for fun micro with a lot of units, like how pulling back damaged mutas pays off quite quickly now, or how reapers can snowball fast with good micro, or the new midgame agression toss can do with ms core recall. As a toss, before I always felt i was allin if I my army met the opposing army at any time, retreating felt pretty impossible in WoL.
Supply is a conspiracy against me...
Rokevo
Profile Joined September 2009
Finland1033 Posts
February 02 2013 20:03 GMT
#92
Not being forced to make infestors every game.

Vipers are fun to use.

I love playing vs widow mines. I feel they add some much needed micro for zerg in ZvT
Redfish
Profile Joined April 2010
United States142 Posts
February 02 2013 20:14 GMT
#93
The gameplay is pretty fun, but I am particularly liking some of the new animations. I had four immortals kill a few queens yesterday and they blew the corpses halfway across the screen. It was sick.
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