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What are the good (fun) points of HoTs

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 Next All
ishmoks
Profile Joined November 2010
Philippines50 Posts
Last Edited: 2013-01-22 12:51:10
January 22 2013 12:49 GMT
#1
Hello,

I haven't been fortunate enought to get beta access to Hots. And I have been really eager to know if its fun to play or not. According to a buddy of mine, he's really liking Hots so far and it reminds him of Broodwar.

I've been searching the net for POSITIVE feedback about Hots ,and so far all I keep googling up are whining posts and all negative posts.

Now I want to hear from people who do find Hots fun and I would like to ask them here for the positive things they have to say about it. I want to hear what makes it fun to play and why they are excited to play game when its launched.

Hope to hear from you guys with beta access soon.

Thank in advance!
I play Type 1
lhr0909
Profile Blog Joined June 2011
United States562 Posts
January 22 2013 13:00 GMT
#2
I hope the campaign will keep me entertained and hopefully I can find some motivation playing some ladder games if the balancing goes well in the next month and a half. I have beta for a couple of months now (since Late September, early October), I have been playing the game until recently. The balance direction is not what I expected to be, and I really seem to get tired of the game a little bit. So I started to play some DotA 2 now. Hope the game gets better when it is launched.
No Pain No Gain
SlashWpr
Profile Joined March 2012
Brazil9 Posts
January 22 2013 13:17 GMT
#3
Well, as a protoss i feel hots as a very fun game, i dont use new units always, most mothership core which its cannon can really help early defenses and even mid game like 10min medivac timming
_indigo_
Profile Joined August 2010
Slovenia171 Posts
Last Edited: 2013-01-22 13:23:46
January 22 2013 13:22 GMT
#4
I like the graphics overhaul a lot (many bits and pieces across the board, like Creep tumors, overall unit and building graphics a bit better...). This includes physics engine with new death mechanics where limbs fly around, fluids spill etc..

Also the worker count on buildings is something I really like. This topic is approached with negative and positive attitudes though, but when I play WoL again, it just doesn't feel as complete.

New units and upgrades are of course a huge + for me as they open up more choices and unit combinations in armies. Bio-mech is very fun to play vs Protoss now and Mines go well with every composition if used properly. Protoss can open Stargate vs terran and transition into basically anything later on.

I mean, its hard to point out Specific things, but I love HotS a LOT. Though I loved WoL as well so I might be generally starcraft-biased ;D If you appreciate upgraded visuals and pure fun from new units, I think you should consider it.
I have seen it all, and everything is just as senseless as chasing the wind.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2013-01-22 13:26:54
January 22 2013 13:23 GMT
#5
I don't know if the multiplayer game flow will be too different. But there will be a lot of other stuff added to the game (clans, physics, skins, groups, more AI, better UI, campaign, replay resume, .... ). I'm really looking forward to all of this.

When I think about it replay resume means there will be watching replay with other people. I didnt realised that before...
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
January 22 2013 13:45 GMT
#6
So far for me, HotS is getting better every single day so I can't really express how much I'm enjoying it XD
Celebrating Starcraft since... a long time ago.
Steglich
Profile Joined September 2011
Denmark282 Posts
January 22 2013 13:48 GMT
#7
The new texutres and physic system are amazing.
The gameplay itself as Terran, is almost the exact same as it was in WoL, maybe except for TvZ, which definitely makes me less excited for HOTS.
ETisME
Profile Blog Joined April 2011
12698 Posts
January 22 2013 13:49 GMT
#8
I hope the campaign will be good enough to keep me entertained.
honestly, the multiplayer is quite fun already, definitely worth my money to preordering a copy.

Personally I am most impressed with the new collapsible rocks, it gives more variety into the game and future map design can get even more interesting.

The in-game XP number popping up was one of the biggest things I like the most. Sure they are random pointless numbers but seeing a lot of xp number popping up when I kill off a tonnes of lings with a baneling for example, is even more satisfying than before.

What would be perfect is IF playstyle can be more diversified.
Personally I feel the early game for Zerg is too similar to before, I wish something could be done to add a little here and there.
TvP is too similar to WoL. (hoping mech would get more viable)
Any matchup involving Protoss however is way different. Skytoss is completely legit now
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TimedOut
Profile Joined September 2012
27 Posts
January 22 2013 13:51 GMT
#9
I think HotS has brought some interesting new strategies and an overall more dynamic playstyle (even tho some might say PvZ is boring).

From a terran PoV ZvT is even more active than before (thanks to the fungal change and the widow mines, viper and so on...) by far the most fun match up.

TvT is still pretty interesting.

TvP is like in WoL, really unforgiving when playing bio, mech is... almost feasible. Still need a bit of work on it (mostly due to toss ability to sit on 0 units and make bunch of air unit, knowing they can warp an army in 2 sec if need be...) and tempest being 5000 range

But overall i'd say the game is fast paced, dynamic and pretty fun. Plus you can meet people worldwide (korean/USA/Europe...) which make it interesting too
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
January 22 2013 13:53 GMT
#10
I like the new UI (and hopefully the observer) features. And the new ragdoll physics looks pretty cool especially TvT with Marine Tank. I like the new statistics as well. I know that should be in wol 2 years ago but hey improvement is improvement so...

And the gameplay? Well its simple if you liked WoL you will like Hots, if you disliked WoL you will dislike Hots. And if you hate sc2 overall well then hots cant help you.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 22 2013 14:00 GMT
#11
On January 22 2013 22:49 ETisME wrote:
I hope the campaign will be good enough to keep me entertained.
honestly, the multiplayer is quite fun already, definitely worth my money to preordering a copy.

Personally I am most impressed with the new collapsible rocks, it gives more variety into the game and future map design can get even more interesting.

The in-game XP number popping up was one of the biggest things I like the most. Sure they are random pointless numbers but seeing a lot of xp number popping up when I kill off a tonnes of lings with a baneling for example, is even more satisfying than before.

What would be perfect is IF playstyle can be more diversified.
Personally I feel the early game for Zerg is too similar to before, I wish something could be done to add a little here and there.
TvP is too similar to WoL. (hoping mech would get more viable)
Any matchup involving Protoss however is way different. Skytoss is completely legit now


Isn't zerg with early burrow different?
11/5/14 CATACLYSM | The South West's worst Falco main
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
January 22 2013 14:04 GMT
#12
On January 22 2013 23:00 Targe wrote:
Show nested quote +
On January 22 2013 22:49 ETisME wrote:
I hope the campaign will be good enough to keep me entertained.
honestly, the multiplayer is quite fun already, definitely worth my money to preordering a copy.

Personally I am most impressed with the new collapsible rocks, it gives more variety into the game and future map design can get even more interesting.

The in-game XP number popping up was one of the biggest things I like the most. Sure they are random pointless numbers but seeing a lot of xp number popping up when I kill off a tonnes of lings with a baneling for example, is even more satisfying than before.

What would be perfect is IF playstyle can be more diversified.
Personally I feel the early game for Zerg is too similar to before, I wish something could be done to add a little here and there.
TvP is too similar to WoL. (hoping mech would get more viable)
Any matchup involving Protoss however is way different. Skytoss is completely legit now


Isn't zerg with early burrow different?


I've been playing a lot with early burrow and it's really really fun in all matchups, but it's very pressure-orientated and really quite allin.

You can't really just get burrow as standard; if you're droning up it's not a huge use. But burrow roach allins are really really fun; like, blink stalker micro kind of fun, and I always enjoyed that.
Steglich
Profile Joined September 2011
Denmark282 Posts
January 22 2013 14:05 GMT
#13
On January 22 2013 23:04 SgtCoDFish wrote:
Show nested quote +
On January 22 2013 23:00 Targe wrote:
On January 22 2013 22:49 ETisME wrote:
I hope the campaign will be good enough to keep me entertained.
honestly, the multiplayer is quite fun already, definitely worth my money to preordering a copy.

Personally I am most impressed with the new collapsible rocks, it gives more variety into the game and future map design can get even more interesting.

The in-game XP number popping up was one of the biggest things I like the most. Sure they are random pointless numbers but seeing a lot of xp number popping up when I kill off a tonnes of lings with a baneling for example, is even more satisfying than before.

What would be perfect is IF playstyle can be more diversified.
Personally I feel the early game for Zerg is too similar to before, I wish something could be done to add a little here and there.
TvP is too similar to WoL. (hoping mech would get more viable)
Any matchup involving Protoss however is way different. Skytoss is completely legit now


Isn't zerg with early burrow different?


I've been playing a lot with early burrow and it's really really fun in all matchups, but it's very pressure-orientated and really quite allin.

You can't really just get burrow as standard; if you're droning up it's not a huge use. But burrow roach allins are really really fun; like, blink stalker micro kind of fun, and I always enjoyed that.


A couple of questions:

Have you tried 1 base roach rush with the burrow? If not, would that not be really effective? I got the beta myself, I just havent had time to try it out.

Also, do zerg now START with burrow or does it still have to be upgraded?
ETisME
Profile Blog Joined April 2011
12698 Posts
January 22 2013 14:14 GMT
#14
On January 22 2013 23:00 Targe wrote:
Show nested quote +
On January 22 2013 22:49 ETisME wrote:
I hope the campaign will be good enough to keep me entertained.
honestly, the multiplayer is quite fun already, definitely worth my money to preordering a copy.

Personally I am most impressed with the new collapsible rocks, it gives more variety into the game and future map design can get even more interesting.

The in-game XP number popping up was one of the biggest things I like the most. Sure they are random pointless numbers but seeing a lot of xp number popping up when I kill off a tonnes of lings with a baneling for example, is even more satisfying than before.

What would be perfect is IF playstyle can be more diversified.
Personally I feel the early game for Zerg is too similar to before, I wish something could be done to add a little here and there.
TvP is too similar to WoL. (hoping mech would get more viable)
Any matchup involving Protoss however is way different. Skytoss is completely legit now


Isn't zerg with early burrow different?

I have tried a few games with it but to be honest, it sacrifices so much economy earlier on that I just don't like it.
I am not a gas opening type of zerg so maybe I am just not used to taking gas earlier on.

I am not sure if it's worth the early investment, I could have gotten earlier ling speed instead for denying scout and get map control.

I think it's good for some cheese play like someone posted in the strategy earlier on with burrow roach ZvP. But I would prefer to have some other non-gimmicky play that allows zerg to harass and not just defend defend drone drone drone until lair.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Meta
Profile Blog Joined June 2003
United States6225 Posts
January 22 2013 14:18 GMT
#15
I'm pretty excited for the campaign after today
good vibes only
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 22 2013 14:35 GMT
#16
On January 22 2013 23:14 ETisME wrote:
Show nested quote +
On January 22 2013 23:00 Targe wrote:
On January 22 2013 22:49 ETisME wrote:
I hope the campaign will be good enough to keep me entertained.
honestly, the multiplayer is quite fun already, definitely worth my money to preordering a copy.

Personally I am most impressed with the new collapsible rocks, it gives more variety into the game and future map design can get even more interesting.

The in-game XP number popping up was one of the biggest things I like the most. Sure they are random pointless numbers but seeing a lot of xp number popping up when I kill off a tonnes of lings with a baneling for example, is even more satisfying than before.

What would be perfect is IF playstyle can be more diversified.
Personally I feel the early game for Zerg is too similar to before, I wish something could be done to add a little here and there.
TvP is too similar to WoL. (hoping mech would get more viable)
Any matchup involving Protoss however is way different. Skytoss is completely legit now


Isn't zerg with early burrow different?

I have tried a few games with it but to be honest, it sacrifices so much economy earlier on that I just don't like it.
I am not a gas opening type of zerg so maybe I am just not used to taking gas earlier on.

I am not sure if it's worth the early investment, I could have gotten earlier ling speed instead for denying scout and get map control.

I think it's good for some cheese play like someone posted in the strategy earlier on with burrow roach ZvP. But I would prefer to have some other non-gimmicky play that allows zerg to harass and not just defend defend drone drone drone until lair.


Ok, thanks for the explanation, I haven't logged in to beta for a couple weeks and never play Zerg.
From what you and the other guy in the thread said it sacrifices to much economy to transition to a normal game without doing significant damage.

Maybe they will reduce the cost slightly so as to not make it all in? Or do the roaches just have to much of a gas cost?
11/5/14 CATACLYSM | The South West's worst Falco main
ETisME
Profile Blog Joined April 2011
12698 Posts
January 22 2013 14:54 GMT
#17
I feel it is just not that useful because what can you really do with an early burrow to make that investment worthwhile?

Burrow ling for more vision = can be done with a ling (only that it will be sniped off)

burrow roaches harass = costly especially when roaches won't have speed and hard to justify the cost of getting those early roaches.

burrow drones = cost could have been used for making queens for defence instead, no gas required

blocking expo = depends on his build I guess, can stop early fast third build but now that Toss has early detection in both robo and stargate tech, detection isn't that lacking anymore.

Burrow only really shines in mid game when the lair tech units are out, burrow banelings, blocking expo along with overlord creep, burrow infestors etc
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
January 22 2013 15:02 GMT
#18
I'm pretty sure HoTS will be the game most people hoped WoL to be. And WoL was and is already an amazing game. I can't wait.
stichtom
Profile Joined March 2011
Italy695 Posts
January 22 2013 15:09 GMT
#19
On January 22 2013 22:49 ETisME wrote:
I hope the campaign will be good enough to keep me entertained.
honestly, the multiplayer is quite fun already, definitely worth my money to preordering a copy.

Personally I am most impressed with the new collapsible rocks, it gives more variety into the game and future map design can get even more interesting.

The in-game XP number popping up was one of the biggest things I like the most. Sure they are random pointless numbers but seeing a lot of xp number popping up when I kill off a tonnes of lings with a baneling for example, is even more satisfying than before.

What would be perfect is IF playstyle can be more diversified.
Personally I feel the early game for Zerg is too similar to before, I wish something could be done to add a little here and there.
TvP is too similar to WoL. (hoping mech would get more viable)
Any matchup involving Protoss however is way different. Skytoss is completely legit now


Oh yeah, when it was released i was like "i'm going to disable this after the first match", but now it's awesome to see these numbers popping up when you kill stuff.

Overall i think HOTS will be awesome and i think the community is too pessimist about it. It is still one of the best PC games ever.

The campaign may not have a perfect story but it was still funny to play it in WOL. The mission are really well designed.
Favourite player: IM.MVP ~ Favorite league: IPL
shin_toss
Profile Joined May 2010
Philippines2589 Posts
January 22 2013 15:24 GMT
#20
Hello there fellow countrymen haha. As for me I like HotS more then WoL (at their current status). I can see a better potential in HotS , I enjoy it more, game play is more diverse in general and also good new features in game like the clan tag, chat channel, online communities, unranked matchmaking etc. etc.

And also I think the possibility of comebacks in multiplayer is more likely to happen because of the new units. You know, players can be creative with the addition of those units.. really unpredictable, hence more exciting and fun to watch.
AKMU / IU
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