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What are the good (fun) points of HoTs - Page 4

Forum Index > StarCraft 2 HotS
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Zahir
Profile Joined March 2012
United States947 Posts
January 23 2013 23:07 GMT
#61
The viper is actually a really fun, micro promoting unit. Watching tvz or pvz almost gives that brood war feel at times with blinding cloud going down, forcing the enemy to retreat and Zerg to advance, causing a series of micro battles rather than a deathball clash. Battle hellions have made mech slightly more viable than before which is good. Fungal will probably be balanced at some point with its new projectile mechanic. Sky toss is a bit funner to watch than the usual toss deathball (though it too needs rebalancing). Finally I like the direction blizz is going overall, if they manage to make mech viable tvp i will be satisfied with their progress. Not blown away, but satisfied.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
gDubS91
Profile Joined August 2011
United States22 Posts
January 24 2013 03:32 GMT
#62
For me, the animation is great. The physics are awesome as well. The death animations are really cool with blood spattering everywhere. I'm a terran player and I've been having a lot of fun playing HotS and for me, HotS is about 1000x better than WoL just because in multiplayer there are more options to account for and gives different feel to the game. I liked WoL a lot as well and I have been a big fan of the Starcraft franchise for a long time and personally I think blizzard is doing a really good job of making a game that is fun to play and to watch as well. I love playing the campaign modes as well and I am sure HotS will not disappoint in that aspect. Buy the game! You'll enjoy it for a long time :D
=D
BigRedDog
Profile Joined May 2012
461 Posts
January 24 2013 04:13 GMT
#63
The new game units really change the dynamic of SC2.

I am mostly a ladder player but I still love to see how the story unfolds.

Most of the negative posts online are mostly people joining the band wagon. For me, it is worth to shell the money to buy the game. I've been playing beta and it is a lot of fun!
Big Red Dog!
mandingo
Profile Joined July 2011
25 Posts
January 24 2013 16:01 GMT
#64
On January 24 2013 07:07 Spyridon wrote:
Show nested quote +
On January 23 2013 15:17 Xanbatou wrote:
As a Zerg player, i strongly dislike the direction that the game is going. I have stopped playing the game because of widow mines and their ability to attack air. I'm completely flabbergasted that they still have that ability because it practically eliminates muta play.


It's a more dynamic match up now. Widow mines counter WoL style play. But Roach/Hydra/Viper composition makes it a micro battle between both sides, the player with better micro wins (as it should be).

Conversely, if the Zerg player can't go WoL style, Terran players can instead go tanks/medivacs and they can counter Roach/Hydra/Viper play. Which then leads the Zerg player back to WoL style play with muta/ling/bane to counter medivacs, except more micro has to be involved for all the different units involved.

I'm enjoying ZvT more than any other matchup atm because of this new dynamic. My advice is don't play the game like WoL and you will enjoy the matchup much more.


Which new dynamics? Sitting in your base, rushing to hive so you can actually engage a tank composition? I'm excited.
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
January 24 2013 16:15 GMT
#65
On January 22 2013 23:05 Steglich wrote:
Show nested quote +
On January 22 2013 23:04 SgtCoDFish wrote:
On January 22 2013 23:00 Targe wrote:
On January 22 2013 22:49 ETisME wrote:
I hope the campaign will be good enough to keep me entertained.
honestly, the multiplayer is quite fun already, definitely worth my money to preordering a copy.

Personally I am most impressed with the new collapsible rocks, it gives more variety into the game and future map design can get even more interesting.

The in-game XP number popping up was one of the biggest things I like the most. Sure they are random pointless numbers but seeing a lot of xp number popping up when I kill off a tonnes of lings with a baneling for example, is even more satisfying than before.

What would be perfect is IF playstyle can be more diversified.
Personally I feel the early game for Zerg is too similar to before, I wish something could be done to add a little here and there.
TvP is too similar to WoL. (hoping mech would get more viable)
Any matchup involving Protoss however is way different. Skytoss is completely legit now


Isn't zerg with early burrow different?


I've been playing a lot with early burrow and it's really really fun in all matchups, but it's very pressure-orientated and really quite allin.

You can't really just get burrow as standard; if you're droning up it's not a huge use. But burrow roach allins are really really fun; like, blink stalker micro kind of fun, and I always enjoyed that.


A couple of questions:

Have you tried 1 base roach rush with the burrow? If not, would that not be really effective? I got the beta myself, I just havent had time to try it out.

Also, do zerg now START with burrow or does it still have to be upgraded?


I've not tried 1 base burrow roach allin; i usually expand first then burrow allin off 2 gas and a couple more drones. I've not played with the timings much but with the research time I'm not sure 1 base burrow would really be done in time to make it effective.

You need to upgrade it, same cost and time as it was before
ishmoks
Profile Joined November 2010
Philippines50 Posts
January 24 2013 17:14 GMT
#66
Hey guys,

Thanks for the feedback! Since I'm a big sc2 fan I will get it no matter what, really happy to hear that its better than WoL and that a lot of people having fun with it.

I'm also hoping the pro scene flourishes even further once HotS comes out. I hope HotS will bring in alot of new fans and see why we love starcraft.

In the event I get beta access, I will post my positive experiences with the game as well.

2 months of waiting is too long, can't wait to play!

Please feel free to share more Positive and interesting things about HotS for us without beta access.

Thank you!

I play Type 1
algorithm0r
Profile Joined May 2010
Canada486 Posts
January 24 2013 18:36 GMT
#67
Hey. The coolest thing so far for me is being able to try out a lot of new builds. Each race has enough changes that there are new things to try and the meta is not super developed.

As a Zerg I find little things like burrow on hatch, spore w/o evo, hydra speed, have all added cool new options without even mentioning our two new units.

Also (and this is apparent in WoL as well) I really like the more aggressive patching with cool changes right now. I hope they keep it up.

The only complaint is I wish they could have been even more aggressive and fixed a few things from WoL that still linger and will have to be dealt with in LotV.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 24 2013 18:45 GMT
#68
Well, now that Blizzard added SHARED REPLAY WATCHING, you'll be able to show off your games to friends without it being a royal pain in the ass (imagine how much easier it will be for pro-teams to study replays now).

And you can start a game from any point in a replay! Which means you can attempt to do a build as well as a pro (and evaluate the benchmarks) over and over again. Definitely some of the most worthwhile changes in HOTS.

"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
TheLunatic
Profile Joined February 2011
309 Posts
January 24 2013 20:22 GMT
#69
On January 24 2013 06:14 ErikThorsson wrote:
For me, terran is starting to feel silky smooth. Small changes like the medivac speed make the race feel more polished and add more diversity and possibilities into the game which is interesting. Like for instance, currently I really like doing a technique I call "napalm strike" where I speed medivacs and drop mines either as harrass or all over something immobile like swarm hosts or tanks. With the burrow upgrade its basically a tactical air strike :D

I like what they did with the raven too as it was kind of stupidly OP before and didn't really let your opponent, say a zerg, not lose all his corruptors or BLs, which as lulz as it might have been was pretty broken.

However, battle hellions seem a little OP and are tanky as shit so dropping them as harrass (2 at a time with 2 medis) kind of gets a little silly sometimes hahaha...

Dude post a replay featuring this, sounds epic
Drake
Profile Joined October 2010
Germany6146 Posts
January 24 2013 21:29 GMT
#70
and very new
REPLAY WITH FRIENDS )))
jaeh god damn i waited so long for that
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
January 24 2013 22:26 GMT
#71
The thing about WoL is that everybody says it's boring at pro level. But have you been watching Code S this season? A lot of non-stop action games and beautiful sick micro is being done. Zergs no longer do the turtle into infestor/BL as often (it's a lot of muta/ling now, and it's really cool - todays games between Gumiho and Sniper as an example of great games!), and protoss players are struggling against terrans because the overall level of players have improved so much. And this is the 'boring' WoL.

So I believe that in a few years, games in HotS will be awesome. Even more awesome than what would have been if WoL would have been the game to play for a few more years.
maru G5L pls
Chronos.
Profile Joined February 2012
United States805 Posts
January 24 2013 23:11 GMT
#72
As Zerg, Vipers are sooo fun to use with your current army, it really feels like a much higher skill cap. Swarm hosts seem neat... but I feel like they will be more for extremely well planned out builds than just trying to "go" for them. Also, ZvP is extremely fun right now. I've been going ling muta bane into ultralisk, and toss usually goes air. It really has the old style of Zerg having much better economy and Toss having a much more powerful army, and Zerg just throws tons of units at them. Now more BL infestor and it's soooo great!!!

Also, with the little that I've played with the other races, Terran medivac speed is really fun and I love air play as Toss now.
aeroblaster
Profile Blog Joined November 2011
United States422 Posts
Last Edited: 2013-01-25 01:14:47
January 25 2013 01:11 GMT
#73
For starters, the game engine is REALLY responsive. It's just so good. Compare the time it takes to lift/land buildings or raise/lower supply depots in WoL with HotS. Heart of the Swarm has no lag at all! It's beautiful. ;o;

Gameplay is vastly improved, tons of options people asked for are actually in the game now.

Lots of balance fixes. Like HOLY SHIT WoL just feels like an inferior piece of crap. (so wings feels the same as always hohoho zing)

Lots of new early game openers, for ALL races. And of course, the new units.

Terran
Widow Mine = Lurker level micro and positioning
Hellbat = easy mode hellion
Reapers = Actually useable
Thors = Better AA and no more energy bar
Ravens = vastly improved seeker missiles
Medivacs = speed is op as hell

Zerg
Swarm Host = Coolness and really zergy, micros like a siege tank
Viper = Amazing hive tech unit, will become a staple in late game zerg armies like the Infestor, but not massed due to cost
Hydras = decent, the speed upgrade gives so much freedom
Mutas = even faster but only to keep up with the new changes, passive hp regen ability is the real highlight of HotS mutas
Infestors = 10 range fungals. 'nuff said
Ultralisks = buffed amazingly well, actually cost efficient and kills things now without needing that retarded burrow charge gimmick (which was removed, yay)
Special mention goes to Spine Crawlers, which completely wall off now
And burrow tech at hatchery gives possibilities for new openers

Protoss
Mothership Core = opens a whole new world for early game protoss, making all matchups less stale
Oracle = livens up protoss harass, gives detection for pure stargate play, no more robo bay needed
Tempest = amazingly fun seige unit that hard counters massive air units and has usefulness in pressing engagements
Mothership = Now less op, having time warp on it is so cool, always hated vortex (glad that's gone now)
Void Rays = Cost effective with new ability, supply cost raised to discourage massing! ;p
Phoenixes = +1 range to keep up with new changes, makes getting the range upgrade even that much better
Carriers = Leash range. 'nuff said
If you want to catch a rabbit just hide behind a tree and make the sound of a carrot.
Spyridon
Profile Joined April 2010
United States997 Posts
January 26 2013 05:18 GMT
#74
On January 25 2013 01:01 mandingo wrote:
Show nested quote +
On January 24 2013 07:07 Spyridon wrote:
On January 23 2013 15:17 Xanbatou wrote:
As a Zerg player, i strongly dislike the direction that the game is going. I have stopped playing the game because of widow mines and their ability to attack air. I'm completely flabbergasted that they still have that ability because it practically eliminates muta play.


It's a more dynamic match up now. Widow mines counter WoL style play. But Roach/Hydra/Viper composition makes it a micro battle between both sides, the player with better micro wins (as it should be).

Conversely, if the Zerg player can't go WoL style, Terran players can instead go tanks/medivacs and they can counter Roach/Hydra/Viper play. Which then leads the Zerg player back to WoL style play with muta/ling/bane to counter medivacs, except more micro has to be involved for all the different units involved.

I'm enjoying ZvT more than any other matchup atm because of this new dynamic. My advice is don't play the game like WoL and you will enjoy the matchup much more.


Which new dynamics? Sitting in your base, rushing to hive so you can actually engage a tank composition? I'm excited.


I'm going to pretend it's not obvious that you are just trying to troll me, because I already explained the dynamic...

If tank compositions are still your problem... You already learned the solution for tank compositions in WoL. Just because they come a bit earlier don't mean you need a different counter. Not to mention the WoL counter to tank compositions is even stronger now that Zerg has Vipers. With the Viper you can force them out of that composition, which leads you to the dynamic I explained.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
January 26 2013 08:02 GMT
#75
On January 26 2013 14:18 Spyridon wrote:
Show nested quote +
On January 25 2013 01:01 mandingo wrote:
On January 24 2013 07:07 Spyridon wrote:
On January 23 2013 15:17 Xanbatou wrote:
As a Zerg player, i strongly dislike the direction that the game is going. I have stopped playing the game because of widow mines and their ability to attack air. I'm completely flabbergasted that they still have that ability because it practically eliminates muta play.


It's a more dynamic match up now. Widow mines counter WoL style play. But Roach/Hydra/Viper composition makes it a micro battle between both sides, the player with better micro wins (as it should be).

Conversely, if the Zerg player can't go WoL style, Terran players can instead go tanks/medivacs and they can counter Roach/Hydra/Viper play. Which then leads the Zerg player back to WoL style play with muta/ling/bane to counter medivacs, except more micro has to be involved for all the different units involved.

I'm enjoying ZvT more than any other matchup atm because of this new dynamic. My advice is don't play the game like WoL and you will enjoy the matchup much more.


Which new dynamics? Sitting in your base, rushing to hive so you can actually engage a tank composition? I'm excited.


I'm going to pretend it's not obvious that you are just trying to troll me, because I already explained the dynamic...

If tank compositions are still your problem... You already learned the solution for tank compositions in WoL. Just because they come a bit earlier don't mean you need a different counter. Not to mention the WoL counter to tank compositions is even stronger now that Zerg has Vipers. With the Viper you can force them out of that composition, which leads you to the dynamic I explained.



But widow mines make the earlier tank compositions stronger and your response of "Use vipers" is exactly what he was saying about you needing hive to properly engage.
Spyridon
Profile Joined April 2010
United States997 Posts
January 26 2013 10:44 GMT
#76
On January 26 2013 17:02 Glurkenspurk wrote:
Show nested quote +
On January 26 2013 14:18 Spyridon wrote:
On January 25 2013 01:01 mandingo wrote:
On January 24 2013 07:07 Spyridon wrote:
On January 23 2013 15:17 Xanbatou wrote:
As a Zerg player, i strongly dislike the direction that the game is going. I have stopped playing the game because of widow mines and their ability to attack air. I'm completely flabbergasted that they still have that ability because it practically eliminates muta play.


It's a more dynamic match up now. Widow mines counter WoL style play. But Roach/Hydra/Viper composition makes it a micro battle between both sides, the player with better micro wins (as it should be).

Conversely, if the Zerg player can't go WoL style, Terran players can instead go tanks/medivacs and they can counter Roach/Hydra/Viper play. Which then leads the Zerg player back to WoL style play with muta/ling/bane to counter medivacs, except more micro has to be involved for all the different units involved.

I'm enjoying ZvT more than any other matchup atm because of this new dynamic. My advice is don't play the game like WoL and you will enjoy the matchup much more.


Which new dynamics? Sitting in your base, rushing to hive so you can actually engage a tank composition? I'm excited.


I'm going to pretend it's not obvious that you are just trying to troll me, because I already explained the dynamic...

If tank compositions are still your problem... You already learned the solution for tank compositions in WoL. Just because they come a bit earlier don't mean you need a different counter. Not to mention the WoL counter to tank compositions is even stronger now that Zerg has Vipers. With the Viper you can force them out of that composition, which leads you to the dynamic I explained.



But widow mines make the earlier tank compositions stronger and your response of "Use vipers" is exactly what he was saying about you needing hive to properly engage.


Actually I said the typical WoL ZvT strat already can counter tanks. About Viper my exact words were it "is even stronger now that Zerg has Vipers". I never said Vipers were the solution, they only enhance the solution.

And Widow Mines are exactly what brings a different dynamic to the fight. They aren't as beneficial in battles with large armies due to the potential for friendly fire so you typically see them in earlier pushes, nor are they good if you do just a tank/mine composition since tanks are the easiest to destroy with friendly fire.

Not to mention they are spreading resources/supply on more than just tanks/rines as you see in WoL Terran, so it becomes a battle based on assessing countering the opponents composition, rather than a direct build. As mentioned heavy amounts of tanks still isnt very different of a strat, but if they are heavier on widow mines it becomes a micro battle. Also mines are typically paired with barracks units and/or hellion/hellbat openers, which well microed roach/hydra/infestor/host is actually very effective against. The less tanks are massed the more effective roach/hydra becomes, the more tanks the more effective WoL Zerg becomes.
tshi
Profile Joined September 2012
United States2495 Posts
January 26 2013 10:47 GMT
#77
This is gonna sound really dumb, but the Elite/hardest AI does really silly/fun micro tricks that you'll never see from people.

For instance, versus Zerg, they would send 3-4 overseers along with their units to let out changelings around a thor so that it could move anywhere and snipe it. It's pretty tight, I dunno if insane AI does it on WoL though.
scrub - inexperienced player with relatively little skill and excessive arrogance
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 26 2013 11:19 GMT
#78
haha thats cool
Ai micro hahaha
birchman
Profile Blog Joined February 2011
Sweden393 Posts
January 26 2013 11:28 GMT
#79
The beta is great, and I am certain that the game will be amazing in its final state
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
Stingart
Profile Joined July 2011
122 Posts
January 26 2013 11:44 GMT
#80
The most fun for me is that after i played HOTS for a month, i can't go back to WOL, HOTS is the better game for me.
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