What are the good (fun) points of HoTs - Page 4
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Zahir
United States947 Posts
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gDubS91
United States22 Posts
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BigRedDog
461 Posts
I am mostly a ladder player but I still love to see how the story unfolds. Most of the negative posts online are mostly people joining the band wagon. For me, it is worth to shell the money to buy the game. I've been playing beta and it is a lot of fun! | ||
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mandingo
25 Posts
On January 24 2013 07:07 Spyridon wrote: It's a more dynamic match up now. Widow mines counter WoL style play. But Roach/Hydra/Viper composition makes it a micro battle between both sides, the player with better micro wins (as it should be). Conversely, if the Zerg player can't go WoL style, Terran players can instead go tanks/medivacs and they can counter Roach/Hydra/Viper play. Which then leads the Zerg player back to WoL style play with muta/ling/bane to counter medivacs, except more micro has to be involved for all the different units involved. I'm enjoying ZvT more than any other matchup atm because of this new dynamic. My advice is don't play the game like WoL and you will enjoy the matchup much more. Which new dynamics? Sitting in your base, rushing to hive so you can actually engage a tank composition? I'm excited. | ||
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SgtCoDFish
United Kingdom1520 Posts
On January 22 2013 23:05 Steglich wrote: A couple of questions: Have you tried 1 base roach rush with the burrow? If not, would that not be really effective? I got the beta myself, I just havent had time to try it out. Also, do zerg now START with burrow or does it still have to be upgraded? I've not tried 1 base burrow roach allin; i usually expand first then burrow allin off 2 gas and a couple more drones. I've not played with the timings much but with the research time I'm not sure 1 base burrow would really be done in time to make it effective. You need to upgrade it, same cost and time as it was before | ||
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ishmoks
Philippines50 Posts
Thanks for the feedback! Since I'm a big sc2 fan I will get it no matter what, really happy to hear that its better than WoL and that a lot of people having fun with it. I'm also hoping the pro scene flourishes even further once HotS comes out. I hope HotS will bring in alot of new fans and see why we love starcraft. In the event I get beta access, I will post my positive experiences with the game as well. 2 months of waiting is too long, can't wait to play! ![]() Please feel free to share more Positive and interesting things about HotS for us without beta access. Thank you! | ||
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algorithm0r
Canada486 Posts
As a Zerg I find little things like burrow on hatch, spore w/o evo, hydra speed, have all added cool new options without even mentioning our two new units. Also (and this is apparent in WoL as well) I really like the more aggressive patching with cool changes right now. I hope they keep it up. The only complaint is I wish they could have been even more aggressive and fixed a few things from WoL that still linger and will have to be dealt with in LotV. | ||
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Qwyn
United States2779 Posts
And you can start a game from any point in a replay! Which means you can attempt to do a build as well as a pro (and evaluate the benchmarks) over and over again. Definitely some of the most worthwhile changes in HOTS. | ||
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TheLunatic
309 Posts
On January 24 2013 06:14 ErikThorsson wrote: For me, terran is starting to feel silky smooth. Small changes like the medivac speed make the race feel more polished and add more diversity and possibilities into the game which is interesting. Like for instance, currently I really like doing a technique I call "napalm strike" where I speed medivacs and drop mines either as harrass or all over something immobile like swarm hosts or tanks. With the burrow upgrade its basically a tactical air strike :D I like what they did with the raven too as it was kind of stupidly OP before and didn't really let your opponent, say a zerg, not lose all his corruptors or BLs, which as lulz as it might have been was pretty broken. However, battle hellions seem a little OP and are tanky as shit so dropping them as harrass (2 at a time with 2 medis) kind of gets a little silly sometimes hahaha... Dude post a replay featuring this, sounds epic | ||
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Drake
Germany6146 Posts
REPLAY WITH FRIENDS )))jaeh god damn i waited so long for that | ||
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neptunusfisk
2286 Posts
So I believe that in a few years, games in HotS will be awesome. Even more awesome than what would have been if WoL would have been the game to play for a few more years. ![]() | ||
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Chronos.
United States805 Posts
Also, with the little that I've played with the other races, Terran medivac speed is really fun and I love air play as Toss now. | ||
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aeroblaster
United States422 Posts
Gameplay is vastly improved, tons of options people asked for are actually in the game now. Lots of balance fixes. Like HOLY SHIT WoL just feels like an inferior piece of crap. (so wings feels the same as always hohoho zing) Lots of new early game openers, for ALL races. And of course, the new units. Terran Widow Mine = Lurker level micro and positioning Hellbat = easy mode hellion Reapers = Actually useable Thors = Better AA and no more energy bar ![]() Ravens = vastly improved seeker missiles Medivacs = speed is op as hell ![]() Zerg Swarm Host = Coolness and really zergy, micros like a siege tank Viper = Amazing hive tech unit, will become a staple in late game zerg armies like the Infestor, but not massed due to cost Hydras = decent, the speed upgrade gives so much freedom Mutas = even faster but only to keep up with the new changes, passive hp regen ability is the real highlight of HotS mutas Infestors = 10 range fungals. 'nuff said Ultralisks = buffed amazingly well, actually cost efficient and kills things now without needing that retarded burrow charge gimmick (which was removed, yay) Special mention goes to Spine Crawlers, which completely wall off now ![]() And burrow tech at hatchery gives possibilities for new openers Protoss Mothership Core = opens a whole new world for early game protoss, making all matchups less stale Oracle = livens up protoss harass, gives detection for pure stargate play, no more robo bay needed Tempest = amazingly fun seige unit that hard counters massive air units and has usefulness in pressing engagements Mothership = Now less op, having time warp on it is so cool, always hated vortex (glad that's gone now) Void Rays = Cost effective with new ability, supply cost raised to discourage massing! ;p Phoenixes = +1 range to keep up with new changes, makes getting the range upgrade even that much better ![]() Carriers = Leash range. 'nuff said | ||
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Spyridon
United States997 Posts
On January 25 2013 01:01 mandingo wrote: Which new dynamics? Sitting in your base, rushing to hive so you can actually engage a tank composition? I'm excited. I'm going to pretend it's not obvious that you are just trying to troll me, because I already explained the dynamic... If tank compositions are still your problem... You already learned the solution for tank compositions in WoL. Just because they come a bit earlier don't mean you need a different counter. Not to mention the WoL counter to tank compositions is even stronger now that Zerg has Vipers. With the Viper you can force them out of that composition, which leads you to the dynamic I explained. | ||
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Glurkenspurk
United States1915 Posts
On January 26 2013 14:18 Spyridon wrote: I'm going to pretend it's not obvious that you are just trying to troll me, because I already explained the dynamic... If tank compositions are still your problem... You already learned the solution for tank compositions in WoL. Just because they come a bit earlier don't mean you need a different counter. Not to mention the WoL counter to tank compositions is even stronger now that Zerg has Vipers. With the Viper you can force them out of that composition, which leads you to the dynamic I explained. But widow mines make the earlier tank compositions stronger and your response of "Use vipers" is exactly what he was saying about you needing hive to properly engage. | ||
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Spyridon
United States997 Posts
On January 26 2013 17:02 Glurkenspurk wrote: But widow mines make the earlier tank compositions stronger and your response of "Use vipers" is exactly what he was saying about you needing hive to properly engage. Actually I said the typical WoL ZvT strat already can counter tanks. About Viper my exact words were it "is even stronger now that Zerg has Vipers". I never said Vipers were the solution, they only enhance the solution. And Widow Mines are exactly what brings a different dynamic to the fight. They aren't as beneficial in battles with large armies due to the potential for friendly fire so you typically see them in earlier pushes, nor are they good if you do just a tank/mine composition since tanks are the easiest to destroy with friendly fire. Not to mention they are spreading resources/supply on more than just tanks/rines as you see in WoL Terran, so it becomes a battle based on assessing countering the opponents composition, rather than a direct build. As mentioned heavy amounts of tanks still isnt very different of a strat, but if they are heavier on widow mines it becomes a micro battle. Also mines are typically paired with barracks units and/or hellion/hellbat openers, which well microed roach/hydra/infestor/host is actually very effective against. The less tanks are massed the more effective roach/hydra becomes, the more tanks the more effective WoL Zerg becomes. | ||
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tshi
United States2495 Posts
For instance, versus Zerg, they would send 3-4 overseers along with their units to let out changelings around a thor so that it could move anywhere and snipe it. It's pretty tight, I dunno if insane AI does it on WoL though. | ||
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Foxxan
Sweden3427 Posts
Ai micro hahaha | ||
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birchman
Sweden393 Posts
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Stingart
122 Posts
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