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Active: 13868 users

Burrow at tier 1 - officially! - Page 5

Forum Index > StarCraft 2 HotS
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Lesrah
Profile Joined November 2010
Portugal110 Posts
January 15 2013 02:19 GMT
#81
im terran and i aprove this, anything to make early game more agressive is aprooved by me
Mantaza
Profile Joined January 2011
Germany87 Posts
January 15 2013 02:24 GMT
#82
Thats ok im Protoss player and i think its perfectly fine. Maybe we see some burrowed lings or early roaches to catch someone offguard. But I dont think it will have a huge Impact on the Pro Scene.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 15 2013 02:34 GMT
#83
On January 15 2013 11:24 Mantaza wrote:
Thats ok im Protoss player and i think its perfectly fine. Maybe we see some burrowed lings or early roaches to catch someone offguard. But I dont think it will have a huge Impact on the Pro Scene.


The only thing I think that's going to be a problem is roach attacks. There's already a fairly crippling roach/baneling bust in ZvT as well as a powerful early roach push in ZvP. With an early burrow, roaches become much more powerful due to their health regeneration. While I know that 100/100 is a big investment when going for roaches, I can see something like this either a) being upgraded instead of zergling speed for a more powerful roach push or b) finishing around the same time as zergling speed for a stronger roach/ling all-in. In theory, if a zerg player were able to get out about 10 roaches and use burrow micro perfectly, they could continually pump roaches and eventually overwhelm the opponent before they got detection.

Of course, I'm sure there are counters if you look at the bigger picture and such. I'm just saying that roaches MIGHT be problematic, so I'll be keeping my eye on that. I don't think early burrowed lings or super early burrowed banelings will be terrible; players will just have to be a little more cautious moving out. This might also provide terran with a good reason to grab an early raven every game.
StrategyAllyssa Grey <3<3
PaperPrinter
Profile Joined December 2012
33 Posts
January 15 2013 02:35 GMT
#84
Meh, this could potentially make it easier to turtle in ZvZ since you won't have mobile detection in hatch tech making it hard to be aggressive with your own ling/banes. In ZvT I really don't think its needed, queens and lings already dispatch of any early Terran pressure and its already easy to punish a greedy Terran who trys to take a fast 3rd base. ZvP this won't be that big of a change.
Virid
Profile Joined November 2010
United States130 Posts
January 15 2013 02:40 GMT
#85
It's a bad idea.

Burrow is significantly more powerful as a defensive tool than an offensive one. Now if an opposing race wants to be aggressive in the early game they'll need detection. This is particularly powerful against things like reapers, hellions, MSC, Oracles, and banshees.

Burrowed banelings is incredibly powerful to have that early in the game, and burrowed roaches without movement can only do so much harass. I don't have much faith in this shifting Zerg is any meaningful way to being anything other than "defend until Hive, then a-move" race.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 15 2013 02:53 GMT
#86
On January 15 2013 11:40 Virid wrote:
It's a bad idea.

Burrow is significantly more powerful as a defensive tool than an offensive one. Now if an opposing race wants to be aggressive in the early game they'll need detection. This is particularly powerful against things like reapers, hellions, MSC, Oracles, and banshees.

Burrowed banelings is incredibly powerful to have that early in the game, and burrowed roaches without movement can only do so much harass. I don't have much faith in this shifting Zerg is any meaningful way to being anything other than "defend until Hive, then a-move" race.


Explain to me why burrow is strong against MsC, oracles, or banshees?
StrategyAllyssa Grey <3<3
Virid
Profile Joined November 2010
United States130 Posts
January 15 2013 02:55 GMT
#87
On January 15 2013 11:53 SC2John wrote:
Show nested quote +
On January 15 2013 11:40 Virid wrote:
It's a bad idea.

Burrow is significantly more powerful as a defensive tool than an offensive one. Now if an opposing race wants to be aggressive in the early game they'll need detection. This is particularly powerful against things like reapers, hellions, MSC, Oracles, and banshees.

Burrowed banelings is incredibly powerful to have that early in the game, and burrowed roaches without movement can only do so much harass. I don't have much faith in this shifting Zerg is any meaningful way to being anything other than "defend until Hive, then a-move" race.


Explain to me why burrow is strong against MsC, oracles, or banshees?

Burrowing drones and weak queens.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 15 2013 03:07 GMT
#88
On January 15 2013 11:55 Virid wrote:
Show nested quote +
On January 15 2013 11:53 SC2John wrote:
On January 15 2013 11:40 Virid wrote:
It's a bad idea.

Burrow is significantly more powerful as a defensive tool than an offensive one. Now if an opposing race wants to be aggressive in the early game they'll need detection. This is particularly powerful against things like reapers, hellions, MSC, Oracles, and banshees.

Burrowed banelings is incredibly powerful to have that early in the game, and burrowed roaches without movement can only do so much harass. I don't have much faith in this shifting Zerg is any meaningful way to being anything other than "defend until Hive, then a-move" race.


Explain to me why burrow is strong against MsC, oracles, or banshees?

Burrowing drones and weak queens.

While you're researching burrow, you can't make queens for 100+ seconds, it delays your lair also
Piousflea
Profile Joined February 2010
United States259 Posts
January 15 2013 03:11 GMT
#89
Tier 1 burrow sounds amazing for so many reasons. Roach burrow micro in early game. Ling and bane ambushes. Burrowing lings away from enemy detection to force a scan. All sorts of fun moves.

Early burrow is an OFFENSIVE ability, not defensive. 100/100 early on is worth at least as much as 300/0. That's 2 queens, or 2 spines. You would hold early harass much more effectively with the extra defensive units than with Burrow and no defenses. After all, burrow does nothing to kill off the enemy units, and they can toast your larvae and hatch if you can't stop them.
Seek, behold, and reveal the truth
sevia
Profile Joined May 2010
United States954 Posts
January 15 2013 03:15 GMT
#90
Burrowed banelings in early-game ZvZ could be interesting.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
algorithm0r
Profile Joined May 2010
Canada486 Posts
January 15 2013 03:31 GMT
#91
I like this idea. I thought this was something they could have used way back in WoL...
playnice
Profile Joined October 2011
Malaysia302 Posts
January 15 2013 03:55 GMT
#92
On January 15 2013 11:34 SC2John wrote:
Show nested quote +
On January 15 2013 11:24 Mantaza wrote:
Thats ok im Protoss player and i think its perfectly fine. Maybe we see some burrowed lings or early roaches to catch someone offguard. But I dont think it will have a huge Impact on the Pro Scene.


The only thing I think that's going to be a problem is roach attacks. There's already a fairly crippling roach/baneling bust in ZvT as well as a powerful early roach push in ZvP. With an early burrow, roaches become much more powerful due to their health regeneration. While I know that 100/100 is a big investment when going for roaches, I can see something like this either a) being upgraded instead of zergling speed for a more powerful roach push or b) finishing around the same time as zergling speed for a stronger roach/ling all-in. In theory, if a zerg player were able to get out about 10 roaches and use burrow micro perfectly, they could continually pump roaches and eventually overwhelm the opponent before they got detection.

Of course, I'm sure there are counters if you look at the bigger picture and such. I'm just saying that roaches MIGHT be problematic, so I'll be keeping my eye on that. I don't think early burrowed lings or super early burrowed banelings will be terrible; players will just have to be a little more cautious moving out. This might also provide terran with a good reason to grab an early raven every game.

There will exist windows for strong burrowed roach push, but it will be kinda hard to pull off since:
a) No ling speed burrow roach push will be with slow roaches as well, plus Protoss now have the MsC to defend.
b) roach/ling all-in with speed and burrow is really gas heavy in the early game and thus the all in will be very delayed.
I guess 1 photon cannon at the natural might not be enough any more. Still roach micro isn't that effective without burrow movement. Zealots would actually do well against burrow roaches in this situations cause they will just stand on top of them once the roaches burrow.
Rumpus
Profile Joined August 2011
United States136 Posts
January 15 2013 03:55 GMT
#93
Anything to change up the early game! I like it! I think it's a fantastic idea!
Grammin'
Sayscho BoB
Profile Joined March 2012
17 Posts
January 15 2013 04:07 GMT
#94
And I want to see more of this! Hope It'll be handy enough.

Nightshade_
Profile Blog Joined August 2011
United States549 Posts
January 15 2013 04:11 GMT
#95
On January 15 2013 09:59 Existor wrote:
Show nested quote +
On January 15 2013 09:18 Nightshade_ wrote:
On January 15 2013 08:36 Existor wrote:
On January 15 2013 08:36 zhurai wrote:
mines should detect burrowed then.

Too much new things around new units. Reapers should recieve soft-detection.

On January 15 2013 08:32 Nightshade_ wrote:
On January 15 2013 08:28 Existor wrote:
On January 15 2013 08:27 Scrubwave wrote:
Terrans will have to just get ravens quicker!

Or they should get sensors with Reapers

no

Sensors =\= detectors. Remember sensor tower? It does not detects, but just spots units in fog of war. Same for Reapers spotting burrowed units (not only in fog of war)

That ruins strategy. the whole POINT of burrow is to surprise your opponent, if you just have the magic unit you make 1 of because it doesnt need tech lab anymore run around the map you go "LOLOLOL" and run around baneling traps or lingroach traps etc.

decrease reaper sensor range to 4-5 and it becomes less strong versus surprizes

3 reapers and spread them, it's a bad idea because it will just totally remove the purpose of burrow at hatch tech.
Lil' Joey, Master of the A-Move Stalker Strike Force
playnice
Profile Joined October 2011
Malaysia302 Posts
January 15 2013 04:15 GMT
#96
On January 15 2013 11:55 Virid wrote:
Show nested quote +
On January 15 2013 11:53 SC2John wrote:
On January 15 2013 11:40 Virid wrote:
It's a bad idea.

Burrow is significantly more powerful as a defensive tool than an offensive one. Now if an opposing race wants to be aggressive in the early game they'll need detection. This is particularly powerful against things like reapers, hellions, MSC, Oracles, and banshees.

Burrowed banelings is incredibly powerful to have that early in the game, and burrowed roaches without movement can only do so much harass. I don't have much faith in this shifting Zerg is any meaningful way to being anything other than "defend until Hive, then a-move" race.


Explain to me why burrow is strong against MsC, oracles, or banshees?

Burrowing drones and weak queens.

Oracles detect, Terrans can scan, if you burrow your drones or queen they are just sitting ducks. MsC was never a harassing unit to begin with, and you can still force mining and inject timing losses by forcing burrow.
Virid
Profile Joined November 2010
United States130 Posts
Last Edited: 2013-01-15 04:24:12
January 15 2013 04:19 GMT
#97
On January 15 2013 13:15 playnice wrote:
Show nested quote +
On January 15 2013 11:55 Virid wrote:
On January 15 2013 11:53 SC2John wrote:
On January 15 2013 11:40 Virid wrote:
It's a bad idea.

Burrow is significantly more powerful as a defensive tool than an offensive one. Now if an opposing race wants to be aggressive in the early game they'll need detection. This is particularly powerful against things like reapers, hellions, MSC, Oracles, and banshees.

Burrowed banelings is incredibly powerful to have that early in the game, and burrowed roaches without movement can only do so much harass. I don't have much faith in this shifting Zerg is any meaningful way to being anything other than "defend until Hive, then a-move" race.


Explain to me why burrow is strong against MsC, oracles, or banshees?

Burrowing drones and weak queens.

Oracles detect, Terrans can scan, if you burrow your drones or queen they are just sitting ducks. MsC was never a harassing unit to begin with, and you can still force mining and inject timing losses by forcing burrow.

Expensive for harass energy, and expensive for mining cost, and MsC as support for recall is what was meant.

On January 15 2013 12:07 Existor wrote:
While you're researching burrow, you can't make queens for 100+ seconds, it delays your lair also

I'm not sure how this responds to what I said.

On January 15 2013 12:11 Piousflea wrote:
Tier 1 burrow sounds amazing for so many reasons. Roach burrow micro in early game. Ling and bane ambushes. Burrowing lings away from enemy detection to force a scan. All sorts of fun moves.

Early burrow is an OFFENSIVE ability, not defensive. 100/100 early on is worth at least as much as 300/0. That's 2 queens, or 2 spines. You would hold early harass much more effectively with the extra defensive units than with Burrow and no defenses. After all, burrow does nothing to kill off the enemy units, and they can toast your larvae and hatch if you can't stop them.

In every way that this is good offensively, it is doubly good defensively. Burrowing banelings near your base is intensely powerful against all ground pushes, which forces additional investment from the aggressor to mitigate. Roaches are good for burrow micro when you're attacking an opponent's front door, but Roach burrow is even better when you're trying to just barely hold off timings as you'll be on creep and closer to your production to mitigate the issues of having slow roaches.
People_0f_Color
Profile Joined August 2010
177 Posts
January 15 2013 04:23 GMT
#98
The only way the reaper thing would work is if they drop a small low sight sensor tower with limited range and one use only per reaper. And that should probably be an upgrade on top of that.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 15 2013 04:25 GMT
#99
3 reapers and spread them, it's a bad idea because it will just totally remove the purpose of burrow at hatch tech.

It still forces terran to use scans. Also reaper sensor can be activable ability with short time and long coldown
Protosnake
Profile Joined September 2011
France295 Posts
January 15 2013 04:45 GMT
#100
This could be huge, an early 2base burrow roach pressure could completely smash FFE, it will atleast force P to be more cautious, at best it could kill them

This add options and may remove some of the NR20 game to add some low econ pressure game back, I am really looking forward to this
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