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Burrow at tier 1 - officially! - Page 6

Forum Index > StarCraft 2 HotS
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lost_artz
Profile Joined January 2012
United States366 Posts
January 15 2013 04:48 GMT
#101
I'm okay with this, IF AND ONLY IF, burrow movement stays @ Lair tech.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 15 2013 04:51 GMT
#102
On January 15 2013 13:48 lost_artz wrote:
I'm okay with this, IF AND ONLY IF, burrow movement stays @ Lair tech.

Burrow =\= burrow movement for roach. David Kim said about burrow research, not burrow movement for roaches.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 15 2013 05:11 GMT
#103
Well considering that most people don't even use burrow as it is (a relatively cheap upgrade at lair tech) I don't think this upgrade will change that much, lol.

Problem with burrowed bane plays and shit is that you have to keep resetting the mines after you detonate.

It's not a very constant form of space control. Just provides the edge you need to bust if you're doing ling/bling/muta @2-2.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
ssxsilver
Profile Joined June 2007
United States4409 Posts
Last Edited: 2013-01-15 05:22:10
January 15 2013 05:21 GMT
#104
I like it. It'll probably be irrelevant for macro play since Zergs have to be so precise with their early gas usage, but it adds options for early t1 aggressive play. More options = good.
Disastorm
Profile Joined January 2008
United States922 Posts
January 15 2013 05:27 GMT
#105
I think at the very least this is good even if not many people use it just because Terran and Toss will have to be worried about a potential roach all in with burrow, since zerg has very little variety options at Tier 1, and even less all-ins even the threat of a potential one is good.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 15 2013 05:31 GMT
#106
Naysayer thinks like burrow is free or something. 100 gas + that hatchery is unusable for an amount of time is pretty big. It also delay lair tech. Its strange that people keep on thinking that all zerg things are free.
Disastorm
Profile Joined January 2008
United States922 Posts
January 15 2013 05:40 GMT
#107
yea i mean overall this wont really be enough to anywhere near fix zerg, they need quite a few more buffs to be able to even hope to compete with the other races in the late game atm.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 15 2013 05:45 GMT
#108
On January 15 2013 14:31 phodacbiet wrote:
Naysayer thinks like burrow is free or something. 100 gas + that hatchery is unusable for an amount of time is pretty big. It also delay lair tech. Its strange that people keep on thinking that all zerg things are free.


It's quite inexpensive...

It also does not take that long to research. And as most players delay their lair for quite a long time anyhow it's not really that big of a deal.

Most players probably will not get it anyhow.

Maybe there are some cool timings that will arise where you can delay opponent's third, or something like that.

But it's not really going to factor into baneling bomb usage.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Nezgar
Profile Joined December 2012
Germany534 Posts
Last Edited: 2013-01-15 05:57:30
January 15 2013 05:55 GMT
#109
On January 15 2013 08:03 Habitus wrote:
For burrowed Drones, Terran has scan and Protoss has Oracle with detection. So I think this would be interesting to atleast test


Oracles don't have nearly enough energy to both detect and actually kill stuff.
This change will most likely mean the end of oracle harass vs. zerg in the early stages of the game. It's just not feasible to either go oracle + observer or build another dedicated oracle just for detection who needs to sit around for like 2-3 minutes until he has enough energy for even 1 detection.

I don't like the change... If anything it will prevent protoss and terrans from moving out of their base. In PvZ ist actually means it's entirely impossible to move out without an observer.
xPabt
Profile Joined February 2012
226 Posts
January 15 2013 05:58 GMT
#110
On January 15 2013 14:55 Nezgar wrote:
Show nested quote +
On January 15 2013 08:03 Habitus wrote:
For burrowed Drones, Terran has scan and Protoss has Oracle with detection. So I think this would be interesting to atleast test


Oracles don't have nearly enough energy to both detect and actually kill stuff.
This change will most likely mean the end of oracle harass vs. zerg in the early stages of the game. It's just not feasible to either go oracle + observer or build another dedicated oracle just for detection who needs to sit around for like 2-3 minutes until he has enough energy for even 1 detection.

I don't like the chance... If anything it will prevent protoss and terrans from moving out of their base. In PvZ ist actually means it's entirely impossible to move out without an observer.


as it is oracles are pretty shitty harras units that just fly in cast their spell and insta kill shit. zerg deciding whether or not to get fast burrow to hide drones is cool and oracles forcing drones to burrow is kind of like entomb where u aren't killing the drones but preventing mining. Either way its better then fly in and insta kill the drones.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
January 15 2013 06:04 GMT
#111
Wow this is very exciting! I never understood why burrow wasn't hatchery tech.
Comprehensive strategic intention: DNE
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-01-15 06:14:14
January 15 2013 06:13 GMT
#112
On January 15 2013 14:45 Qwyn wrote:
Show nested quote +
On January 15 2013 14:31 phodacbiet wrote:
Naysayer thinks like burrow is free or something. 100 gas + that hatchery is unusable for an amount of time is pretty big. It also delay lair tech. Its strange that people keep on thinking that all zerg things are free.


It's quite inexpensive...

It also does not take that long to research. And as most players delay their lair for quite a long time anyhow it's not really that big of a deal.

Most players probably will not get it anyhow.

Maybe there are some cool timings that will arise where you can delay opponent's third, or something like that.

But it's not really going to factor into baneling bomb usage.


Eh early in the game 100 gas is pretty expensive. If you aren't going to do double evo upgrades then no it's not, but if you are doing double evo upgrades + burrow + ling speed + lair that is pretty expensive early on.

Obviously longer game goes on it's not an expensive upgrade but it is expensive as a hatch tech upgrade 100 gas is a lot bigger then people realize that early.

I will probably mess with it but I don't see this becoming imba or anything.
When I think of something else, something will go here
ETisME
Profile Blog Joined April 2011
12387 Posts
January 15 2013 06:19 GMT
#113
Not sure if anything is gonna change. The burrow cost has gas and rushing it doesn't really help that much
Maybe burrow research and lair research at the same time can be good?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
FreAk!
Profile Joined October 2012
Chile49 Posts
January 15 2013 06:24 GMT
#114
On January 15 2013 15:19 ETisME wrote:
Not sure if anything is gonna change. The burrow cost has gas and rushing it doesn't really help that much
Maybe burrow research and lair research at the same time can be good?

This.

Not exactly sure if I want to spend 100 gas so early in the game to have burrow when I mostly go double evo :/
Zergu <3
SolidMoose
Profile Joined June 2011
United States1240 Posts
January 15 2013 06:25 GMT
#115
So they're just making changes for the sake of changes?

Where exactly is zerg having problems that early burrow is actually needed?
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 15 2013 06:30 GMT
#116
What is the point? Players dont research this half the time anyways ...
If you cant say what you're meaning, you can never mean what you're saying.
archonOOid
Profile Blog Joined March 2011
1983 Posts
January 15 2013 06:31 GMT
#117
I think it could add strategy but the question is when are zergs supposed to upgrade burrow.
I'm Quotable (IQ)
BlueKatz
Profile Joined March 2012
68 Posts
January 15 2013 07:48 GMT
#118
It does not change that much vT and P, you will delay like 500 Min overall because of the early gas mining so early push will be stronger, you better spend that money on the third. I think it's ZvZ the one which get changed the most. I wonder what kind of cheese people will come up with this now...
Quotes are useless
RHGaming
Profile Joined December 2011
United States83 Posts
January 15 2013 07:59 GMT
#119
This could be interesting. It certainly would help a zerg to save queens, drones etc. in the late-early game
BigRedDog
Profile Joined May 2012
461 Posts
January 15 2013 08:12 GMT
#120
That's some good news.

I like to see how this will play out when the beta comes out.

In a grand scheme of things, it shouldn't be a big change in the game play and balancing. It gives Zerg more options in the early games.

I play zerg and the idea of borrowed banglings to hinder terran requires a big amount of micro skills and need prefect timing.

Big Red Dog!
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