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Active: 772 users

Burrow at tier 1 - officially!

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 14 15 16 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 14 2013 22:19 GMT
#1
David Kim

We're thinking of moving Burrow research down to tier 1. Perhaps with an increased research time if needed.

Reason is to give Zerg something more they can do on the offense early on so that Zerg has more of a choice of offensive play vs. Teching.

We think tools like roach regeneration at tier 1 or comboing burrow with Zerglings and Banelings could be an interesting change.

We're going to be testing this change internally this week and just wanted to get your thoughts as well.

Thanks~


http://us.battle.net/sc2/en/forum/topic/7592912119
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
January 14 2013 22:23 GMT
#2
omfg WOW that amazing news
FlashDave.999 aka Star
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 14 2013 22:23 GMT
#3
Wow that is actually really interesting.

I can definitely see some ling traps being set for unsuspecting units in the early early game
When I think of something else, something will go here
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 14 2013 22:24 GMT
#4
Madness, but I am ok with it. Burrow and burrow movement are two different things, and the infestor isn't teir 1. Anything to prevent the fast 3 bases we are seeing now.

It appears I game getting a whole new, totally insane game with HotS. As a SC2 fan, I endorse this plan. Madness is fun. Standard is dull.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Stingart
Profile Joined July 2011
122 Posts
January 14 2013 22:25 GMT
#5
Fencar made a good comment:

Burrow is extremely useful in TvZ, and at least moderately useful in ZvZ.

Zerg can burrow Banelings in pathways to either waste scans for the Terran army or to kill tons of Marines, they can burrow Zerglings at expansions to force scans before landing CC's, can burrow Drones to save them from Marine drops and run-by's, can burrow Infestors to harass with Infested Terrans, and you can burrow Zerglings in the Terran's base during a run-by to harass even more later, etc.

I honestly don't think that Burrow needs to be at hatchery tech.


Burrow your drones so no harass can kill them. Nice buff for Zerg i'd say.
Alex1Sun
Profile Blog Joined April 2010
494 Posts
Last Edited: 2013-01-14 22:26:07
January 14 2013 22:25 GMT
#6
The best SC2 news in a while!
This is not Warcraft in space!
Millet
Profile Joined April 2012
Sweden143 Posts
January 14 2013 22:26 GMT
#7
Seems really interesting. I wonder about the implications though, roaches would be deadly with this early burrow. I love this thought though, gives zerg something new in the early game, that P and T already have (MsC and Widow Mine).
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-01-14 22:27:52
January 14 2013 22:27 GMT
#8
On January 15 2013 07:25 Stingart wrote:
Fencar made a good comment:

Burrow is extremely useful in TvZ, and at least moderately useful in ZvZ.

Zerg can burrow Banelings in pathways to either waste scans for the Terran army or to kill tons of Marines, they can burrow Zerglings at expansions to force scans before landing CC's, can burrow Drones to save them from Marine drops and run-by's, can burrow Infestors to harass with Infested Terrans, and you can burrow Zerglings in the Terran's base during a run-by to harass even more later, etc.

I honestly don't think that Burrow needs to be at hatchery tech.


Burrow your drones so no harass can kill them. Nice buff for Zerg i'd say.


Yeah burrow drones when 8 hellions go into them, then a scan and their dead anyway .

Honestly with how hard terran counters early game harass by zerg now (widow mines + free siege tank upgrade) this is a nice change that might bring some more early game harassment :D
When I think of something else, something will go here
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 14 2013 22:28 GMT
#9
On January 15 2013 07:26 Millet wrote:
Seems really interesting. I wonder about the implications though, roaches would be deadly with this early burrow. I love this thought though, gives zerg something new in the early game, that P and T already have (MsC and Widow Mine).


Just remember, they cant move without their own tech(which could still be teir 2). I am going to keep posting this so people don't freak out, claiming they will be fighting off burrowed roachs at the 7 minute mark.

I am sure they will still regen super fast.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
sagefreke
Profile Joined August 2010
United States241 Posts
January 14 2013 22:29 GMT
#10
So happy they're considering this. Suggested this in a previous thread as well. It good that Blizz acknowledges that Zerg has almost no viable early game harassment options thanks to all the new early tech Terran and Toss have.

Can't wait to see <8 minute roach rushes and banelings mines planted at enemy's 3rds.
yo yo yo
ejozl
Profile Joined October 2010
Denmark3375 Posts
January 14 2013 22:29 GMT
#11
Wow didn't even respond to the bnet thread with this suggestion, since I thought there was no way this would ever happen, due to lack of detection at this stage of the game.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Csong
Profile Joined March 2012
Canada396 Posts
January 14 2013 22:30 GMT
#12
wow this sounds cool
Millet
Profile Joined April 2012
Sweden143 Posts
January 14 2013 22:30 GMT
#13
On January 15 2013 07:28 Plansix wrote:
Show nested quote +
On January 15 2013 07:26 Millet wrote:
Seems really interesting. I wonder about the implications though, roaches would be deadly with this early burrow. I love this thought though, gives zerg something new in the early game, that P and T already have (MsC and Widow Mine).


Just remember, they cant move without their own tech(which could still be teir 2). I am going to keep posting this so people don't freak out, claiming they will be fighting off burrowed roachs at the 7 minute mark.

I am sure they will still regen super fast.

Yeah, I know. It stills seems very interesting to me. Moving burrowed roaches would be way too much in the early game. Good that you've taken it on yourself to clarify it though, for people who don't already know about it. Kudos.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 14 2013 22:31 GMT
#14
On January 15 2013 07:28 Plansix wrote:
Show nested quote +
On January 15 2013 07:26 Millet wrote:
Seems really interesting. I wonder about the implications though, roaches would be deadly with this early burrow. I love this thought though, gives zerg something new in the early game, that P and T already have (MsC and Widow Mine).


Just remember, they cant move without their own tech(which could still be teir 2). I am going to keep posting this so people don't freak out, claiming they will be fighting off burrowed roachs at the 7 minute mark.

I am sure they will still regen super fast.


The regen needs to be researched at t2 as well so you're not fighting super regen roaches or burrow move ones that early.
MrJoKer
Profile Joined November 2011
France232 Posts
January 14 2013 22:32 GMT
#15
Why not ? Will see if it´s good
@AbeggJip
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 14 2013 22:35 GMT
#16
On January 15 2013 07:30 Millet wrote:
Show nested quote +
On January 15 2013 07:28 Plansix wrote:
On January 15 2013 07:26 Millet wrote:
Seems really interesting. I wonder about the implications though, roaches would be deadly with this early burrow. I love this thought though, gives zerg something new in the early game, that P and T already have (MsC and Widow Mine).


Just remember, they cant move without their own tech(which could still be teir 2). I am going to keep posting this so people don't freak out, claiming they will be fighting off burrowed roachs at the 7 minute mark.

I am sure they will still regen super fast.

Yeah, I know. It stills seems very interesting to me. Moving burrowed roaches would be way too much in the early game. Good that you've taken it on yourself to clarify it though, for people who don't already know about it. Kudos.


It is mostly to prevent the impending freak out, because the people who freak out most normally know the least about the game(or selectively remember things to make their arguments)
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Scrubwave
Profile Joined July 2010
Poland1786 Posts
January 14 2013 22:35 GMT
#17
--- Nuked ---
Toads
Profile Blog Joined February 2009
Canada1795 Posts
January 14 2013 22:38 GMT
#18
On January 15 2013 07:31 Infernal_dream wrote:
Show nested quote +
On January 15 2013 07:28 Plansix wrote:
On January 15 2013 07:26 Millet wrote:
Seems really interesting. I wonder about the implications though, roaches would be deadly with this early burrow. I love this thought though, gives zerg something new in the early game, that P and T already have (MsC and Widow Mine).


Just remember, they cant move without their own tech(which could still be teir 2). I am going to keep posting this so people don't freak out, claiming they will be fighting off burrowed roachs at the 7 minute mark.

I am sure they will still regen super fast.


The regen needs to be researched at t2 as well so you're not fighting super regen roaches or burrow move ones that early.

Roach get a hp regen boost when they're burrow. it's just not as fast when they don't have burrow mouvement
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Millet
Profile Joined April 2012
Sweden143 Posts
January 14 2013 22:39 GMT
#19
On January 15 2013 07:35 Plansix wrote:
Show nested quote +
On January 15 2013 07:30 Millet wrote:
On January 15 2013 07:28 Plansix wrote:
On January 15 2013 07:26 Millet wrote:
Seems really interesting. I wonder about the implications though, roaches would be deadly with this early burrow. I love this thought though, gives zerg something new in the early game, that P and T already have (MsC and Widow Mine).


Just remember, they cant move without their own tech(which could still be teir 2). I am going to keep posting this so people don't freak out, claiming they will be fighting off burrowed roachs at the 7 minute mark.

I am sure they will still regen super fast.

Yeah, I know. It stills seems very interesting to me. Moving burrowed roaches would be way too much in the early game. Good that you've taken it on yourself to clarify it though, for people who don't already know about it. Kudos.


It is mostly to prevent the impending freak out, because the people who freak out most normally know the least about the game(or selectively remember things to make their arguments)

I understand. It's good. People do tend to freak out when reading news like this. Maybe you targeted me because of my low post count? It's understandable actually..
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
January 14 2013 22:40 GMT
#20
so... they never want people to put on early aggression?
1 2 3 4 5 14 15 16 Next All
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