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Active: 14749 users

Burrow at tier 1 - officially! - Page 7

Forum Index > StarCraft 2 HotS
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MilesTeg
Profile Joined September 2010
France1271 Posts
January 15 2013 08:22 GMT
#121
I don't dislike it but I don't see how it helps us be aggressive. If you try to harass 100 gas pre-lair is something you can't afford. This can help a ton if you're passive however, you can trap hellions, deal with gateway timings, save drones, kill Marines with banelings ... All of those are only useful on defense.


If they want Zerg to get better aggression then should work on mines (no splash damage, balance them around that) and remove the last tank buff.
Tsubbi
Profile Joined September 2010
Germany7997 Posts
January 15 2013 08:27 GMT
#122
burrow is a really iconic zerg ability but while there are some cool uses like burrowed banelings i'd love to see them add something new to make it more useful

atm the by far best use is for infestors, you can do lots of tricky stuff with them while burrowed, with how much the infestor got nerfed they will be used less ofc

also blizzard really seems to want to make burrow more useful, the coolest change for hots that was announced for zerg was burrowed baneling movement, now that this is gone hopefully something else will be implemented

really zerg as a whole need more cool stuff that players can do to set themself apart from each other
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
January 15 2013 08:35 GMT
#123
im continuing to lose faith in blizzard
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 15 2013 08:42 GMT
#124
This is AWESOME! Anything that deviates from fast expansion play is a good thing.
11/5/14 CATACLYSM | The South West's worst Falco main
Zwirz
Profile Blog Joined July 2011
Poland11 Posts
January 15 2013 08:49 GMT
#125
faster burrow - faster obs... Nice nice nice!
I am a beginner and I'm proud of that ;)
Bargil
Profile Blog Joined May 2011
United States141 Posts
January 15 2013 08:53 GMT
#126
It's good! Actually great! Though I really wish that they would do something that would make people use the Nydus more often. I never ever see it used that much and it's a really useful feature that Zerg players can utilise but they don't.

Overall though I think Burrow should be Tier 1, as long as tunneling claws stay at tier 2.
youtube.com/BargilStarcraft
sM.Zik
Profile Joined June 2011
Canada2553 Posts
Last Edited: 2013-01-15 08:54:47
January 15 2013 08:53 GMT
#127
Not bad, but this could have been done in a regular patch or something... I would like something new and interesting, it's an expansion after all not a patch.
Jaedong Fighting! | youtube.com/ZikGaming
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
January 15 2013 09:06 GMT
#128
I wonder if they thought about marginal games, early base trades and stuff like that, maybe zerg can take all those games now.
https://steamcommunity.com/id/*tlusernamehere*/
Godwrath
Profile Joined August 2012
Spain10168 Posts
Last Edited: 2013-01-15 09:16:33
January 15 2013 09:15 GMT
#129
Harassing workers early game will be a pain in the ass.

On January 15 2013 18:06 HwangjaeTerran wrote:
I wonder if they thought about marginal games, early base trades and stuff like that, maybe zerg can take all those games now.



Exactly.

Hope they tested it before rushing to that change.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
January 15 2013 09:43 GMT
#130
Just after they removed detection from the mothership core...awesome.

Between this and mines, it's back to going robo early every PvZ/PvT *sigh*
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
MilesTeg
Profile Joined September 2010
France1271 Posts
January 15 2013 09:56 GMT
#131
More burrow usage is really cool, but it remains to be seen if people actually research it (I think the research isn't worth it, particularly that early).

Another interesting idea would be to make burrow automatic at Lair tech, wouldn't that be better?

MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
Last Edited: 2013-01-15 09:57:40
January 15 2013 09:56 GMT
#132
On January 15 2013 07:50 Existor wrote:
TL;DR

Reapers will recieve passive or coldownbased activable (for short time) ability "Mobile Sensor" which grants ability to see burrowed or cloaked units without detecting them.


Hey... that's actually a really cool idea.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-01-15 09:59:07
January 15 2013 09:57 GMT
#133
Oh fuck, I have been saying this since forever. Burrow micro pressure/allin finally incoming, burrowed banelings in the natural.

This could be so problematic, yet so cool.


On January 15 2013 17:27 Tsubbi wrote:
burrow is a really iconic zerg ability but while there are some cool uses like burrowed banelings i'd love to see them add something new to make it more useful

atm the by far best use is for infestors, you can do lots of tricky stuff with them while burrowed, with how much the infestor got nerfed they will be used less ofc

also blizzard really seems to want to make burrow more useful, the coolest change for hots that was announced for zerg was burrowed baneling movement, now that this is gone hopefully something else will be implemented

really zerg as a whole need more cool stuff that players can do to set themself apart from each other


If they would get roach regeneration right it would be totally fine. Like extremely awesome.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
January 15 2013 10:03 GMT
#134
On January 15 2013 18:43 KrazyTrumpet wrote:
Just after they removed detection from the mothership core...awesome.

Between this and mines, it's back to going robo early every PvZ/PvT *sigh*


They gave stargate some obs http://wiki.teamliquid.net/starcraft2/Oracle
InVerno
Profile Joined May 2011
258 Posts
January 15 2013 10:16 GMT
#135
On January 15 2013 19:03 Roe wrote:
Show nested quote +
On January 15 2013 18:43 KrazyTrumpet wrote:
Just after they removed detection from the mothership core...awesome.

Between this and mines, it's back to going robo early every PvZ/PvT *sigh*


They gave stargate some obs http://wiki.teamliquid.net/starcraft2/Oracle


I guess you know, actually oracle is the worst mobile detector in the game by far, that spell is only a panic button,
nothing to do with normal mobile detection like raven and overseers.
And with this burrow change, gate expand is pretty dead like everything not involving a robo.
VieuxSinge
Profile Joined February 2011
France231 Posts
Last Edited: 2013-01-15 10:45:24
January 15 2013 10:44 GMT
#136
On January 15 2013 07:27 blade55555 wrote:
Yeah burrow drones when 8 hellions go into them, then a scan and their dead anyway .


One scan is 270 mineral (5 drones) and you will probably lose your hellions (800 minerals, 16 drones). Great idea! really...

Blizzard wants to put burrow at tier 1 because they want more offensive play from the zerg (which is good) but I'm affraid this change will simply allow zerg to turlte harder (baneling mines / burrow drones if danger) and rush T3 even more faster, and that is not what HotS needs
Another clue to my existence.
Big J
Profile Joined March 2011
Austria16289 Posts
January 15 2013 10:45 GMT
#137
On January 15 2013 19:16 InVerno wrote:
Show nested quote +
On January 15 2013 19:03 Roe wrote:
On January 15 2013 18:43 KrazyTrumpet wrote:
Just after they removed detection from the mothership core...awesome.

Between this and mines, it's back to going robo early every PvZ/PvT *sigh*


They gave stargate some obs http://wiki.teamliquid.net/starcraft2/Oracle


I guess you know, actually oracle is the worst mobile detector in the game by far, that spell is only a panic button,
nothing to do with normal mobile detection like raven and overseers.
And with this burrow change, gate expand is pretty dead like everything not involving a robo.


Nope, I think ghost is much worse. Still, some ghost opening is pretty good vs DT opening and I expect Oracle+Void Ray to be pretty good vs roaches. Not to mention that the standard PvZ opening is FFE. You have a canon (and the ability to build more) anyways!!!
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2013-01-15 10:48:55
January 15 2013 10:46 GMT
#138
Looks pretty pointless to me.

It does nothing for Zergs being offensive in the MIDGAME (which is where they needed the boost compared to WoL, not in the early game), and it makes them even stronger defensively. Now, did we REALLY need to make Zerg even more turtly? As a Protoss, this is just going to force me to turtle behind skytoss/templar even harder.

@Big J, Inverno loves his gateway expands but he does have a point. Cannons are obviously shitty for offensive purposes, and a detecting oracle does jackshit as well because it doesn't have the energy to use anything else.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
January 15 2013 10:54 GMT
#139
On January 15 2013 18:56 MrBarryObama wrote:
Show nested quote +
On January 15 2013 07:50 Existor wrote:
TL;DR

Reapers will recieve passive or coldownbased activable (for short time) ability "Mobile Sensor" which grants ability to see burrowed or cloaked units without detecting them.


Hey... that's actually a really cool idea.


Hey, then I want detection on my mothership core back
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Big J
Profile Joined March 2011
Austria16289 Posts
January 15 2013 10:54 GMT
#140
On January 15 2013 19:46 Teoita wrote:
Looks pretty pointless to me.

It does nothing for Zergs being offensive in the MIDGAME (which is where they needed the boost compared to WoL, not in the early game), and it makes them even stronger defensively. Now, did we REALLY need to make Zerg even more turtly? As a Protoss, this is just going to force me to turtle behind skytoss/templar even harder.

@Big J, Inverno loves his gateway expands but he does have a point. Cannons are obviously shitty for offensive purposes, and a detecting oracle does jackshit as well because it doesn't have the energy to use anything else.


Ah well, I don't deny that a straight up implication could (or probably will) be problematic. But that's why they
-) test it internally
-) might add a longer research time (for example to prevent a 14/14 opening from blocking a 1gate expand, stuff like that)
-) are surely willing to rebalance stuff like Protoss detection if needed. Maybe they will just switch detection back to the MSC if needed.
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