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Active: 577 users

Burrow at tier 1 - officially! - Page 9

Forum Index > StarCraft 2 HotS
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Tsubbi
Profile Joined September 2010
Germany7979 Posts
January 15 2013 14:14 GMT
#161
wasnt burrow 50/50 a long time ago? that would be a start too
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
January 15 2013 14:17 GMT
#162
On January 15 2013 23:03 BronzeKnee wrote:
Show nested quote +
On January 15 2013 07:40 baldgye wrote:
so... they never want people to put on early aggression?


Guess so. This is purely a defensive change.

Gateway timings will really suffer since the MSC lost detection. Zerg will be able to burrow Queens and Drones to save them against air attacks.

If Blizzard doesn't want early aggression to be viable, then it is time for them to start everyone with 2 bases, 32 workers, and some basic buildings. There is no reason to waste the time of Master League players, because some dumb is cheese is viable in Gold.

Show nested quote +
On January 15 2013 23:00 Zelniq wrote:
In the early game, are you really going to spend your relatively low resources on Burrow rather than ling speed, +1 attack, or Lair? Or prioritize it over queens? The thing about burrow people don't realize is that in most every case, you're not going to be getting it over these other things that are generally more vital and helpful. Yes you should eventually get it cus its useful, but how often is it going to be a core part of your opening, more important than those upgrades I mentioned? You don't exactly have a ton of resources to just spend on whatever you like, especially as lair finishes you'll be needing resources for whichever lair tech, like roach speed, bane speed, spire, infestor pit, etc. I mean its not exactly like people prioritize burrow at lair right now over those other things. I'm saying all this as a response to all the people getting a little carried away with how suddenly detection will become suddenly so necessary early on and such nonsense.


Except that burrow will become a tool that will straight up stop Gateway timings with burrowed Roaches. So you scout the 7 Gate, and now it doesn't work at all, allowing the Zerg to be more greedy.


I still think the response to early air aggression will be to get more Queens to defend rather than get this upgrade. Burrow will allow you to 'save' whatever Queens and drones you have, but that gives the attacker free reign over any tech structures. It'll buy you time to get more Queens, but for that you need more minerals which means having some drones exposed to be killed anyway.
MirageTaN
Profile Joined June 2012
Singapore871 Posts
January 15 2013 14:22 GMT
#163
Awesome Sauce
#TLWIN TI7, TLDota BEST TL
BigRedDog
Profile Joined May 2012
461 Posts
January 15 2013 14:30 GMT
#164
On January 15 2013 19:16 InVerno wrote:
nothing to do with normal mobile detection like raven and overseers.
And with this burrow change, gate expand is pretty dead like everything not involving a robo.


I don't see how burrow change has a huge disadvantage for Zerg to prevent toss from taking their third.

Toss usually take their third usually pass 9 min mark, that's already pass the early game stage. By then, toss has obs out already.

It is a waste of 100 gas to spend on burrow just so a Zerg can burrow a zergling to deny a third.



Big Red Dog!
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 15 2013 14:44 GMT
#165
On January 15 2013 23:30 BigRedDog wrote:
Show nested quote +
On January 15 2013 19:16 InVerno wrote:
nothing to do with normal mobile detection like raven and overseers.
And with this burrow change, gate expand is pretty dead like everything not involving a robo.


I don't see how burrow change has a huge disadvantage for Zerg to prevent toss from taking their third.

Toss usually take their third usually pass 9 min mark, that's already pass the early game stage. By then, toss has obs out already.

It is a waste of 100 gas to spend on burrow just so a Zerg can burrow a zergling to deny a third.





It would be funny though to put a pair of banelings at the possible expansions of a Protoss and as the probes are transfering. Boom :D
Pokemon Master
mec
Profile Joined December 2010
Sweden192 Posts
January 15 2013 14:45 GMT
#166
On January 15 2013 22:59 VieuxSinge wrote:
Show nested quote +
On January 15 2013 21:29 mec wrote:
I just love this math! At first you say that you lose 270 minirals when you scan (how do you actually lose something you never had?) and then you compare 8 hellions with 16 drones. Not taking into account what you just said, lost mining time on those drones from that point and forward.



Was just pointing out that if you have to use a scan early game to kill 8 drones, then it's pointless to harass and risk losing your helions. Scan could have earned you 270 minerals (very needed early game). If you use your scan for something else, you just lose 270 minerals. Period.

But i see you are focused on the wrong part of my post, the point I was trying to make waas this one :
Show nested quote +
On January 15 2013 19:44 VieuxSinge wrote:
Blizzard wants to put burrow at tier 1 because they want more offensive play from the zerg (which is good) but I'm affraid this change will simply allow zerg to turlte harder (baneling mines / burrow drones if danger) and rush T3 even more faster, and that is not what HotS needs


And how much could 8 drones have earned the zerg? Its a flawled logic you are using that the scan is a loss of minirals when its in fact something completely different. I dont care about the rest of the post, im just trying to fix this logic that every terran player is trying to use as a excuse to be greedy.

If a scan costs you 270 minirals, how much does it cost to build buildings for the zerg in the long run?
PanzerElite
Profile Joined May 2012
540 Posts
Last Edited: 2013-01-15 14:50:06
January 15 2013 14:48 GMT
#167
On January 15 2013 21:29 mec wrote:
Show nested quote +
On January 15 2013 19:44 VieuxSinge wrote:
On January 15 2013 07:27 blade55555 wrote:
Yeah burrow drones when 8 hellions go into them, then a scan and their dead anyway .


One scan is 270 mineral (5 drones) and you will probably lose your hellions (800 minerals, 16 drones). Great idea! really...



I just love this math! At first you say that you lose 270 minirals when you scan (how do you actually lose something you never had?) and then you compare 8 hellions with 16 drones. Not taking into account what you just said, lost mining time on those drones from that point and forward.


Well I really LOVE your argument implying, well JUST SCAN AWAY who needs mule's??11 You won't lose any minerals LOL. I guess you've NEVER EVER played terran because you REALLY need mules to keep up in economy vs the other races. Zerg can just build a huge amount of workers in a short time. Protos can speed up worker production. Terran NEEDS mules mining in the early-game you can't just scan here and there and hey also over here.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
January 15 2013 14:48 GMT
#168
As a Zerg player I love this. HotS is basically the same for Zerg until a little after lair tech, there are just more things that can kill us - more timings, different comps, different units. Burrow would be great as possibly an early-ish attack, depending on how long they make the research time. Burrowed roach attack may be plausible. If the research time is too low then burrowing a ling at the Protoss natural before they throw down their Nexus could be bothersome, or burrowing some lings in the mineral lines of bases before they're saturated and then attacking later could be potent.

However, if the research time is too long then Zergs would probably use it more as a defensive tool and use their lair tech units to attack (possibly with burrow?).
Chameleons Cast No Shadows
Herect
Profile Joined January 2012
Brazil216 Posts
January 15 2013 14:58 GMT
#169
I think people must remember that zerg it's not getting free burrow. A early burrow rresearch means delayed lair tech ans less baneling/roaches. And, in general, don't help zerg offensive wise that much. Defensive wise, it's really cool since zerg can now plamt baneling landmines in key spots (like chokes) to have some scouting and better ground control.
schwarzer
Profile Joined October 2012
Argentina25 Posts
January 15 2013 15:00 GMT
#170
Excellent news! This could be an incentive to use more this ability, and could create some cool ambushes. Plus, with MSC detection removed, it could has some use in PvZ too! Great.
Big J
Profile Joined March 2011
Austria16289 Posts
January 15 2013 15:22 GMT
#171
On January 15 2013 23:48 PanzerElite wrote:
Show nested quote +
On January 15 2013 21:29 mec wrote:
On January 15 2013 19:44 VieuxSinge wrote:
On January 15 2013 07:27 blade55555 wrote:
Yeah burrow drones when 8 hellions go into them, then a scan and their dead anyway .


One scan is 270 mineral (5 drones) and you will probably lose your hellions (800 minerals, 16 drones). Great idea! really...



I just love this math! At first you say that you lose 270 minirals when you scan (how do you actually lose something you never had?) and then you compare 8 hellions with 16 drones. Not taking into account what you just said, lost mining time on those drones from that point and forward.


Well I really LOVE your argument implying, well JUST SCAN AWAY who needs mule's??11 You won't lose any minerals LOL. I guess you've NEVER EVER played terran because you REALLY need mules to keep up in economy vs the other races. Zerg can just build a huge amount of workers in a short time. Protos can speed up worker production. Terran NEEDS mules mining in the early-game you can't just scan here and there and hey also over here.


No his arguement does not imply what you wrote. You should read it again.

His point is that a scan does not cost 270minerals. Just like 2zerglings built at 5mins in a 15min game does not cost 400minerals extra. (because that's what you mine in those 10mins with a drone that you could build instead of the zergling).
Noone here denies that scaning instead of muling is bad for Terran economy. Upgrading burrow and building aggressive units instead of drones is the same for zerg economy.
ultrakiss
Profile Blog Joined April 2012
97 Posts
January 15 2013 15:35 GMT
#172
this is the best thing they could have done for the game. Burrow is awesome. I cried when it wasn't T1 in WOL.
Drake
Profile Joined October 2010
Germany6146 Posts
January 15 2013 15:46 GMT
#173
would be NO problem with core, now you can block the 3rd easy and p has no detection ... that sucks
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Bahajinbo
Profile Joined May 2012
Germany488 Posts
January 15 2013 15:51 GMT
#174
Don't like that idea. Burrowed banelings with roaches in the early game? Way too strong.
Burrowed lings / roaches with tier 1 tech is okay, but burrowed banelings should be tier 2 tech for sure.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 15 2013 16:01 GMT
#175
On January 16 2013 00:51 Bahajinbo wrote:
Don't like that idea. Burrowed banelings with roaches in the early game? Way too strong.
Burrowed lings / roaches with tier 1 tech is okay, but burrowed banelings should be tier 2 tech for sure.


I'd say burrowed banelings being teir one is fine. It's no difference to widow mines coming out around that time too.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
forsooth
Profile Joined February 2011
United States3648 Posts
January 15 2013 16:17 GMT
#176
Burrowed banelings on defense that early would be way too strong. It would only serve to make Zerg even more immune to Terran aggression than it already is.
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 15 2013 16:27 GMT
#177
Too strong IMO.
mec
Profile Joined December 2010
Sweden192 Posts
January 15 2013 16:47 GMT
#178
On January 15 2013 23:48 PanzerElite wrote:
Show nested quote +
On January 15 2013 21:29 mec wrote:
On January 15 2013 19:44 VieuxSinge wrote:
On January 15 2013 07:27 blade55555 wrote:
Yeah burrow drones when 8 hellions go into them, then a scan and their dead anyway .


One scan is 270 mineral (5 drones) and you will probably lose your hellions (800 minerals, 16 drones). Great idea! really...



I just love this math! At first you say that you lose 270 minirals when you scan (how do you actually lose something you never had?) and then you compare 8 hellions with 16 drones. Not taking into account what you just said, lost mining time on those drones from that point and forward.


Well I really LOVE your argument implying, well JUST SCAN AWAY who needs mule's??11 You won't lose any minerals LOL. I guess you've NEVER EVER played terran because you REALLY need mules to keep up in economy vs the other races. Zerg can just build a huge amount of workers in a short time. Protos can speed up worker production. Terran NEEDS mules mining in the early-game you can't just scan here and there and hey also over here.


And they still don't get it? Amazing.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
January 15 2013 16:51 GMT
#179
On January 15 2013 07:27 blade55555 wrote:
Show nested quote +
On January 15 2013 07:25 Stingart wrote:
Fencar made a good comment:

Burrow is extremely useful in TvZ, and at least moderately useful in ZvZ.

Zerg can burrow Banelings in pathways to either waste scans for the Terran army or to kill tons of Marines, they can burrow Zerglings at expansions to force scans before landing CC's, can burrow Drones to save them from Marine drops and run-by's, can burrow Infestors to harass with Infested Terrans, and you can burrow Zerglings in the Terran's base during a run-by to harass even more later, etc.

I honestly don't think that Burrow needs to be at hatchery tech.


Burrow your drones so no harass can kill them. Nice buff for Zerg i'd say.


Yeah burrow drones when 8 hellions go into them, then a scan and their dead anyway .

Honestly with how hard terran counters early game harass by zerg now (widow mines + free siege tank upgrade) this is a nice change that might bring some more early game harassment :D

Terran is not likely to have a scan that early.
SC2 Mapmaker
MilesTeg
Profile Joined September 2010
France1271 Posts
January 15 2013 17:02 GMT
#180
At least this serves to point out who is trying to stay honest and who just complains automatically for everything.

There is no way any reasonable person can think this is overpowered. Burrow won't work with any standard build. Like Zelniq said, this changes nothing. The only impact it may have is for some builds specifically designed around burrow. Maybe some roach timing.

The point is, teching to burrow for defense is stupid. Maybe there's a couple scenarios where burrow is worth it, but you know what else you can make instead? Roaches. Banelings. Queens. All of those will help you actually defend instead of losing marginally less in case you're overrun, and are much more solid and cheap options if you want a macro game. So many arguments in this thread make absolutely no sense, come on guys...
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