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On January 12 2013 07:13 Lovedoll wrote: Oddly enough, my biggest gripe is the name change to the Medivac's speed ability. Emergency Thrusters sounds far more fitting and catchier!
I agree, though some dude was complaining how the cooldown was so short that it didn't feel like they were for 'emergencies' at all. Clearly Blizzard wants this ability to be used often.
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No upgrade for siege seems... absurd? Don't see a reason for it aside from experimentation I suppose and I don't expect that change will stick for long.
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On January 12 2013 08:44 AimlessAmoeba wrote: No upgrade for siege seems... absurd? Don't see a reason for it aside from experimentation I suppose and I don't expect that change will stick for long.
Wanna bet?
xD
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Pure theory answer, i didnt play sc2 for days and i dunno how the patch is/will be in game
Reaper : WTF? stupid idea. reaper is basically a worst marine who can jump cliff
Hellbat : good change here imo. Less "light unit mass BBQ", and more effects versus other units. Will help versus archons & stalkers, or roaches based army TvZ
Medivac : whut? the change was nice for lategame bio and made sense...
Raven : well, the idea of the change is good, the problem is that 5 sec delay to fire. In TvP, air battles are decided in less than 5 sec with the new VR (versus air/mech army at least), vZ well, not a too big deal, vT dunno, sometimes air battles are super fast, sometimes super slow... Is the missile firing even if the raven die during the delay? I guess it was the case with the "old" missile, so it would be ok
SIege tank : W T F. Ok ,it's going to help a lot mech openings (for example my rax fact tank CC opening is getting a lot strong with it) and i guess it's the best we can expect from blizz about the siege tank... but thats a bit sad.
What terrans are STILL lacking (mainly in TvP mech): -Better mid/lategame tanks -A good anti air... faster thors (goliath?) , better vikings (goliath?) , first version of the warhound (goliath?)...
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On January 12 2013 08:59 Lyyna wrote: -A good anti air... faster thors (goliath?) , better vikings (goliath?) , first version of the warhound (goliath?)...
I get the feeling that the more you want something from blizzard the less likely they're going to put it in the game.....
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Reaper: Nice, now you can open reactor and still get that scouting reaper out.
Hellbat: Nice, general TvP help.
Medivac: I guess the bio drops were proving too strong?
Raven: So, it is a WoL raven with 10 range and 5 second cast time up from 3 seconds?
SIege Tank: General help in TvP, nice.
Time Warp/Envision: Nice, general TvP help.
Fungal: Nice, general anti-infestor help.
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Maybe giving tanks a new mode would work. Something like a long range high damage no splash mode then siege mode range can be lowered by like 1 or 2 and lower is damage slightly and increase its splash. So you got two mode a high damage single target mode and a low damage high splash mode.
Like some people have said, couldn't you give the reaper a mine so that they are useful in late game I mean if your meching your not going to be using your barracks for anything. Maybe like 2 mines that attach to a ground unit that comes in range and lowers their attack to 0 for 5 seconds and then blows up for low damage
I just want an AA ground mech unit that isn't super expensive like the thor or hit or miss like the widow mine.
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On January 12 2013 08:59 Lyyna wrote: Pure theory answer, i didnt play sc2 for days and i dunno how the patch is/will be in game
Reaper : WTF? stupid idea. reaper is basically a worst marine who can jump cliff
Hellbat : good change here imo. Less "light unit mass BBQ", and more effects versus other units. Will help versus archons & stalkers, or roaches based army TvZ
Medivac : whut? the change was nice for lategame bio and made sense...
Raven : well, the idea of the change is good, the problem is that 5 sec delay to fire. In TvP, air battles are decided in less than 5 sec with the new VR (versus air/mech army at least), vZ well, not a too big deal, vT dunno, sometimes air battles are super fast, sometimes super slow... Is the missile firing even if the raven die during the delay? I guess it was the case with the "old" missile, so it would be ok
SIege tank : W T F. Ok ,it's going to help a lot mech openings (for example my rax fact tank CC opening is getting a lot strong with it) and i guess it's the best we can expect from blizz about the siege tank... but thats a bit sad.
What terrans are STILL lacking (mainly in TvP mech): -Better mid/lategame tanks -A good anti air... faster thors (goliath?) , better vikings (goliath?) , first version of the warhound (goliath?)...
Really? How many void rays do they get then?
I had had games where I rape unit compositions consisting of 10 void rays and a couple of tempest's. I think (unfortunately though) that the new seeker missile along with vikings is the anti air choice vs protoss.
Just tested it in the unit tester - THe seeker missile is absolutely insane and void rays becomes useless unless they are microed back.
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On January 11 2013 07:28 Channel Pressure wrote: There is something intrinsically silly about saying of a company that produced a best selling game that all of you play, 'Has no clue what they are doing'. No clue whatsoever? You mean to say, at blizzard, they threw changes into a hat, drew them out and implemented them? Surely they have a clue. Come on. Yes I agree some of these changes are. . unexpected, but #1 its a beta guys, they have liberty to experiment during a beta. And #2, they are game designers, and very good ones. They do have a clue. Can we just hang in there and be a little less pessamistic?
It would be an exaggeration to say Blizzard has done nothing right in the last decade, but not a big one. All their franchises are feeding off the success of their predecessors.
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Kim's comments stood out to me. One they want us to make hellbats a mech unit that's bio.....(give us a firebat then lol) the tank change has a big affect because now it's likely the 1/1/1 is gonna come back into popularity, thus puma is gonna tear it up. This patch buffs early game Terran, the early game Terran is strong. Sure some all ins can own u but how many times have u seen a Terran hold it corectly and win. The late game of Terran needs the biggest help if u ask me.
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I read through a lot of the replies and not sure if this was mentioned about hellbats or not.
Them having 18 starting damage to the roaches 16 seems very significant early game in TvZ. That means that with the exception of the range difference hellbats can go toe to toe with roaches. I can't help but feel that this will be really tough. I can see marauder hellbats being very lethal.... Or even marine hellbat for that matter... Anyone have thoughts on this?
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On January 12 2013 12:22 sagefreke wrote: I read through a lot of the replies and not sure if this was mentioned about hellbats or not.
Them having 18 starting damage to the roaches 16 seems very significant early game in TvZ. That means that with the exception of the range difference hellbats can go toe to toe with roaches. I can't help but feel that this will be really tough. I can see marauder hellbats being very lethal.... Or even marine hellbat for that matter... Anyone have thoughts on this? Range and movement speed. Even without roach speed upgrade they are faster than the hellbats.
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Who cares about balancing the game if it isn't fun in the first place...
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On January 12 2013 13:04 Emuking wrote: Who cares about balancing the game if it isn't fun in the first place...
You've grasped the root of the problem.
Maybe everyone else will start catching on .
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This looks so bleak... Lately I have been hoping SC2BW gets 100% polished and that pros start playing that instead -.-
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On January 12 2013 03:50 MoonCricket wrote: As far as the Reaper is concerned, I think it's just a question of addressing the build time, cost, damage and tech tree advantages of the unit, for instance if Blizzard reduced the Gas cost to 25, changed the damage to 8 damage flat and gave Reapers Stim Packs it'd be a whole new unit. Essentially Reapers need to be more expensive, less flexible Marines in terms of their range and ability to target air in favor of being faster and more maneuverable on the ground.
The healing is just a retarded gimmic.
Wouldn't that just make Reapers another ingredient to build deathball armies with? Reapers shouldn't be an effective unit to mass up and try to surprise your opponent with a devastating surprise attack with. Instead, Reapers should be units that require apm to use for harassment, while also requiring apm to effectively defend from. The speed, maneuverability and healing could make that possible.
I am seeing a lot of posts saying that one unit or another needs to be stronger or more cost effective or more lethal. Those things just make the game easier, don't they? I might not see the whole picture but from my perspective, maybe if playing Protoss was more difficult than Chrono-boosting from mass gateways early game, Immo-Sentry or doing something so random and stupid that it actually catches a player who isn't an all-around very solid play off-guard and has a great chance of crippling or killing them, then Zergs would not have become so frustrated and patches would not have been made to make Zerg easier to play. If Hellions required the apm and skill that Vultures laying widow mines to catch workers did in BW, then they wouldn't have been such a glaring issue.
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On January 12 2013 10:38 Hider wrote:Show nested quote +On January 12 2013 08:59 Lyyna wrote: Pure theory answer, i didnt play sc2 for days and i dunno how the patch is/will be in game
Reaper : WTF? stupid idea. reaper is basically a worst marine who can jump cliff
Hellbat : good change here imo. Less "light unit mass BBQ", and more effects versus other units. Will help versus archons & stalkers, or roaches based army TvZ
Medivac : whut? the change was nice for lategame bio and made sense...
Raven : well, the idea of the change is good, the problem is that 5 sec delay to fire. In TvP, air battles are decided in less than 5 sec with the new VR (versus air/mech army at least), vZ well, not a too big deal, vT dunno, sometimes air battles are super fast, sometimes super slow... Is the missile firing even if the raven die during the delay? I guess it was the case with the "old" missile, so it would be ok
SIege tank : W T F. Ok ,it's going to help a lot mech openings (for example my rax fact tank CC opening is getting a lot strong with it) and i guess it's the best we can expect from blizz about the siege tank... but thats a bit sad.
What terrans are STILL lacking (mainly in TvP mech): -Better mid/lategame tanks -A good anti air... faster thors (goliath?) , better vikings (goliath?) , first version of the warhound (goliath?)... Really? How many void rays do they get then? I had had games where I rape unit compositions consisting of 10 void rays and a couple of tempest's. I think (unfortunately though) that the new seeker missile along with vikings is the anti air choice vs protoss. Just tested it in the unit tester - THe seeker missile is absolutely insane and void rays becomes useless unless they are microed back. The thing with "Terran air" is though that Vikings are pretty terrible against ground and Ravens are super vulnerable against a handful of Templars AND they transform the game into a "caster spam feast" like the Infestor and its Fungal Growth. It might be effective, but thats not everything in the game. These units dont kill buildings well and after the Protoss air army is dead you will be facing a lot of Stalkers and then your victorious air army is next to useless.
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On January 12 2013 08:59 Lyyna wrote:
Well, that is dissapointing for the people claiming you would be super excited and very positive about this patch (Not that I disagree with your summary).
Although I still think hellbat makes it more as a thor support unit than tank support.
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On January 12 2013 17:42 Sissors wrote:Well, that is dissapointing for the people claiming you would be super excited and very positive about this patch (Not that I disagree with your summary). Although I still think hellbat makes it more as a thor support unit than tank support. i like blizz caring about tvp mech (even if they weakened it in hots in the first place compared to wol). but i dont like how they do so.. at least the new HSM and hellbat will help , but a "cool" mech needs a goliath like unit and a better tank..
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On January 12 2013 10:39 nailertn wrote:Show nested quote +On January 11 2013 07:28 Channel Pressure wrote: There is something intrinsically silly about saying of a company that produced a best selling game that all of you play, 'Has no clue what they are doing'. No clue whatsoever? You mean to say, at blizzard, they threw changes into a hat, drew them out and implemented them? Surely they have a clue. Come on. Yes I agree some of these changes are. . unexpected, but #1 its a beta guys, they have liberty to experiment during a beta. And #2, they are game designers, and very good ones. They do have a clue. Can we just hang in there and be a little less pessamistic? It would be an exaggeration to say Blizzard has done nothing right in the last decade, but not a big one. All their franchises are feeding off the success of their predecessors. Yeah, all of us who play Starcraft 2 totally do it because it's fashionable to play the Brood War sequel, not because the game is enjoyable in any shape or form. /facepalm
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