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Beta Balance Update #11 (Jan 9, 2013) - Page 29

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 27 28 29 30 31 53 Next
Glenn313
Profile Joined August 2011
United States475 Posts
January 10 2013 03:41 GMT
#561
Terran is looking sick right now.
Hey man
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2013-01-10 04:00:09
January 10 2013 03:42 GMT
#562
On January 10 2013 12:12 SolidMoose wrote:
Well I was right about caduceus. It's back to +25 energy. Good job to all the people who didn't believe me XD


I can't say for sure without beta access, but I don't think that's correct. They didn't mention anything about reverting the upgrade completely, just that it doesn't heal faster anymore. Remember, the new Caduceus Reactor did two things: it increased the heal rate, and it increased the energy efficiency. So, if it no longer heals faster, then it now just improves your energy efficiency by 67% (5 health/point energy instead of 3 health/point). Which is still quite a bit better than just +25 energy; rather than give you 75 starting energy to heal up to 225 health out of the gate, it makes your starting 50 energy heal 250 health, and each additional point of energy heals for two extra health.
Shinespark
Profile Joined June 2011
Chile843 Posts
January 10 2013 03:42 GMT
#563
The terran changes are just terrible
"I, for one, welcome our new Korean overlords."
starimk
Profile Joined December 2011
106 Posts
January 10 2013 03:42 GMT
#564
The fact that they took out vortex makes me very angry though, since they have now relieved protoss of one of the main late game abilities that has been used to kill blord-festor.

You do realize Vortex was already basically neutered, as of Patch 8?
larse
Profile Blog Joined March 2012
1611 Posts
January 10 2013 03:44 GMT
#565
NOOOOOOOOOOOOOO

Hellbat's flame will also be red but not blue

NOOOOOOOOOOOOOO
ShivaN
Profile Joined January 2007
United States933 Posts
January 10 2013 03:46 GMT
#566
Most of these changes make no sense. Blizzard balance team never fails to show their incompetence!
oxxo
Profile Joined February 2010
988 Posts
January 10 2013 03:46 GMT
#567
This patch is terrible. The siege tank buff and reasoning makes me think Blizzard knows absolutely nothing about TvP. So mech remains useless on a unit to unit basis and timing attacks get stronger. Wow. Brilliant.
silverstyle
Profile Joined May 2011
Singapore1108 Posts
January 10 2013 03:49 GMT
#568
The siege tank change seems abit off IMO. But hey who knows how it will work out.
Liquid`HerO!!!
flyingnimbus
Profile Joined July 2010
Canada16 Posts
January 10 2013 03:49 GMT
#569
They can easily reduce the hellbat's base damage to 18+7 light and keep the infernal pre-igniter upgrade on the hellbat. The blue flame was pretty cool.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 10 2013 03:52 GMT
#570
On January 10 2013 12:12 SolidMoose wrote:
Well I was right about caduceus. It's back to +25 energy. Good job to all the people who didn't believe me XD


That's funny. Literally the only unquestionably good thing to come out of this expansion for Terran (apart from Thors losing energy bars!) gets just straight up cut. Just cut.

So Terran, who had the weakest late-game in WoL (that's the same WoL in which Protoss got ripped apart by Infestor/BL) are actually the only ones who don't get any late-game buffs. Zerg get Vipers that demolish mech and insane Ultras that ravage bio, Protoss get insane Tempests that obliterate mech and add to a stronger deathball, and Terran... uhhh................

Uh...... HSM takes less energy? But deals less damage? So I guess it's not as awful as it was for the last two patches? So tier 3 is fine.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
nunez
Profile Blog Joined February 2011
Norway4003 Posts
January 10 2013 03:53 GMT
#571
ah, no siege mode research is awesome! i feel more safe now opening mech. and i am glad they removed the ability to look up cliffs from reaper.
the new hsm is also badass.
conspired against by a confederacy of dunces.
larse
Profile Blog Joined March 2012
1611 Posts
January 10 2013 03:54 GMT
#572
If you have tried it in Units Tester, you know that in less than 100 supply army, Mech can hardly beat Protoss. But once it reaches 120 army supply, then Mech can fight and win Protoss compositions (with more than 6 immortals, 5 colossus, 5 archons and more). The main reason is that tank is strong when reaching a critical mass. The magic threshold is 15 tanks.
Whether late-game mech can trade effectively with Protoss in actual game is another issue entirely.

But the composition itself in the late-game is viable in big engagement.

So, the biggest problem is teching to mech.
Taefox
Profile Joined March 2010
1533 Posts
January 10 2013 03:55 GMT
#573
Only HSM change is good, about siege tank upgrade it doesnt help late game at all, sieged or unsieged it doesnt matter with AA and Heavy Immortals play
@taefoxy
zeratul_jf
Profile Joined October 2011
United States808 Posts
January 10 2013 03:56 GMT
#574
Yea this patch was pretty lame. I use to be actually be able to trade efficiently with toss in late game with the medivac healing upgrade but now its back to get owned late game. The siege tank thing seems pretty lame since now TvT is like you can defend a lot of early timings. TvZ is still pretty crappy late game as well since new ultras destroy bio and with the healing upgrade remove its pretty hard to trade cost efficiently with them.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
January 10 2013 04:03 GMT
#575
--- Nuked ---
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
January 10 2013 04:04 GMT
#576
On January 10 2013 12:46 oxxo wrote:
This patch is terrible. The siege tank buff and reasoning makes me think Blizzard knows absolutely nothing about TvP. So mech remains useless on a unit to unit basis and timing attacks get stronger. Wow. Brilliant.

Trust me, they know exactly what is wrong with TvP, just like everybody else on this forum. But the problem as we all know is in how they designed Protoss in sc2 and they won't change its core because it would mean that they needed to remake Protoss as a whole and that would also mean that we were right all along, they were wrong and failed at their job. They would also get a shitstorm from people that like sc2 protoss like it is.

Since they don't want all that they just try and sweep the problem under the rug by changing stupid shit around the problem that doesn't fix anything in the end.
[13:40] <Qbek> gosi i dreanmt about you
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 10 2013 04:06 GMT
#577
On January 10 2013 13:03 Huragius wrote:
Show nested quote +
On January 10 2013 12:41 Glenn313 wrote:
Terran is looking sick right now.


What ?
Reaper is shit now. It can only be used for scouting. 4 Damage and no up hill vision ? Come on. Just tried them and was kinda disappointed. Well at least TvT will be better.
Siege tanks don't require upgrade for siege mode. Yeah it's nice, but I played pure bio because vipers just counter tanks way too hard. And now medivacs don't have the healing upgrade...
Siege tank buff is irrelevant in TvP because 1/1/1 CAN'T work in HotS due to Mothership core.
Raven change is nice thou. Now they are worth their costs.
So, probably the only match-up that changed is TvT (no more reaper wars).


Thorzain seems to be kicking ass and taking names post patch. We will have to see, rather than theory craft.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
Last Edited: 2013-01-10 04:09:24
January 10 2013 04:09 GMT
#578
Glad to see that revert on the Splash for HSM, but quite confused abouit the siege mode change. Hopefully, they'll give us a straight numbers buff soon...

Good too see vortex is gon, and Time warm on mother ship makes sense to make people want to buy it I guess.

And I almost forgot: YAY REAPER CHANGE TVT IS PLAYABLE
can i get my estro logo back pls
Falling
Profile Blog Joined June 2009
Canada11607 Posts
Last Edited: 2013-01-10 07:13:55
January 10 2013 04:11 GMT
#579
Not a big fan of the Terran siege tech for free change.
Like is that really the biggest issue with going mech? Getting the siege upgrade in time?

To me, when mech play is working properly, that's one of the exciting timing things in a game. Can he hold in time for siege upgrade to finish, can he hold, can he hooold? Siege finishes, Tanks siege up and the shelling begins.

(This assumes of course that the Tank is a liiittle more powerful then it currently is- being able to one shot some of the lower tier units used to be a neat thing just to make it feel powerful again.) Dunno. I would think mech play would have more problems with dealing with backstabs, protecting flanks or not scaling properly in the endgame rather than simply a matter of not getting the actual tech fast enough.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
Schlendrian
Profile Joined February 2012
49 Posts
January 10 2013 04:13 GMT
#580
Regarding the Siege Tank, I would like to see Blizzard reintroducing something similar to the Overkill from Brood War.
If Siege Tanks were stronger in lower and weaker in large numbers, then Tank-lines could be much more spread out -> less Deathballs -> more Awesomeness.

This could be the buff that Mech needs and this guy eloquently explains why:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325

Could you please try this approach instead D.K.? please
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