Beta Balance Update #11 (Jan 9, 2013) - Page 16
Forum Index > StarCraft 2 HotS |
MooLen
Germany501 Posts
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Finnz
United Kingdom260 Posts
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SolidMoose
United States1240 Posts
On January 10 2013 08:33 Bagi wrote: You can heal more dmg for the same energy, just not faster. For the people who can't do math: The "two" buffs of caduceus are the same thing. It heals faster BECAUSE it heals more health per energy. All they did was increase the health per energy from 3 to 5. This means, by definition, the heal rate increases. So if they got rid of the heal rate, it means that caduceus has lost everything and is likely back to good ol +25 energy. | ||
mango_destroyer
Canada3914 Posts
Seige tank upgrade change seems pointless. Does not address tank viability in mid or late game, and all it does is make the early timing attacks/all-ins earlier and maybe help defend against some random all in timings. | ||
ReachTheSky
United States3294 Posts
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algue
France1436 Posts
On January 10 2013 08:38 ReachTheSky wrote: HOLY! I might play sc2 again! HOLY! I might play BW again! | ||
Existor
Russian Federation4295 Posts
- Same speed as old Mutalisks from the start - 8 dmg (Muta have 9 damage) - Self-Healing too - similar cost | ||
Duncaaaaaan
United Kingdom101 Posts
Tanks don't require siege tech What does this mean? Proxy siege tanks Zergs are fucked, just make a couple barracks and a factory and the zerg can't do much except run lings or roaches into a meatgrinder. TvP mech stays the same. | ||
Larkin
United Kingdom7161 Posts
Perhaps that's what WoL needs, but I don't think HotS does. I think the extra healing was a good idea, but a little TOO powerful. And siege tanks need siege tech, otherwise proxy tank contains etc will become super powerful. Proxy a rax and a factory, block a ramp with tanks and marines. It's like 1-1-1 will become even more powerful, and land faster. Hellbats still feel like an unnecessary UNIT due to hellions doing everything they do. I like the Reaper changes, as they allow the victim to actually get workers out of there. | ||
Tuczniak
1561 Posts
It's so crazy. Why fungal change? Maybe for more infestor free roach play in ZvZ. Or they though it was the only thing left for zerg against voidrays. So better nerf it :D. | ||
Grendel
Belgium126 Posts
But anyway, this change does nothing to mech, really. Removing one upgrade does NOT increase the overall viability of a gamestyle. | ||
sathenzar
United States27 Posts
Dumbest. Unit. Ever. | ||
Bagi
Germany6799 Posts
On January 10 2013 08:42 Larkin wrote: Not a great patch. Seems like Zerg and Protoss got nerfed, and Terran got buffed - in some cases HUGELY. Perhaps that's what WoL needs, but I don't think HotS does. I think the extra healing was a good idea, but a little TOO powerful. And siege tanks need siege tech, otherwise proxy tank contains etc will become super powerful. Proxy a rax and a factory, block a ramp with tanks and marines. It's like 1-1-1 will become even more powerful, and land faster. Hellbats still feel like an unnecessary UNIT due to hellions doing everything they do. I like the Reaper changes, as they allow the victim to actually get workers out of there. It's exactly what HotS needs. A switch away from massing bio with overpowered medivac healing to other options. I don't even know why people think 1-1-1 builds will dominate, with protoss having the huge range nexus cannon and zerg never having a problem with them to begin with on larger maps. | ||
Roe
Canada6002 Posts
On January 10 2013 08:41 Existor wrote: Reapers now are ground-Mutalisks at tier1. - Same speed as old Mutalisks from the start - 8 dmg (Muta have 9 damage) - Self-Healing too - similar cost Although they also don't have the glaive wurm | ||
syroz
France249 Posts
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larse
1611 Posts
It becomes such a boring unit. One attack that is the same as VoidRay, and two vision spells. LOL | ||
Henk
Netherlands578 Posts
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Jetaap
France4814 Posts
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SuperYo1000
United States880 Posts
On January 10 2013 08:46 Henk wrote: Funny how +2 range on queens was such a huge deal because apparently it enabled the zerg to play greedy which changed the entire game. But now siege mode is free (and has no research time) terran can do the exact same thing. T thinking it doesn't change anything. pretty much, I feel bad for zerg and thats a huge thing | ||
Azoryen
Portugal242 Posts
On January 10 2013 08:38 SolidMoose wrote: For the people who can't do math: The "two" buffs of caduceus are the same thing. It heals faster BECAUSE it heals more health per energy. All they did was increase the health per energy from 3 to 5. This means, by definition, the heal rate increases. So if they got rid of the heal rate, it means that caduceus has lost everything and is likely back to good ol +25 energy. You're wrong. The upgrade did 2 things: - heal faster - reduce energy cost The 2 combined mean that it could heal faster at the same energy cost. Now it will only make healing cost less energy but heal at same rate. | ||
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