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Beta Balance Update #11 (Jan 9, 2013) - Page 16

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 14 15 16 17 18 53 Next
MooLen
Profile Joined May 2011
Germany501 Posts
Last Edited: 2013-01-09 23:42:53
January 09 2013 23:38 GMT
#301
Ohh boy, not sure about that Reaper thing. Will be only Reaper in TvT now and overall they got used quite heavily since the last patch so why make them even more attractive. But lets see how stuff works out.
Finnz
Profile Joined September 2011
United Kingdom260 Posts
January 09 2013 23:38 GMT
#302
I have just realized through all these changes that blizzard forgot to nerf the ultralisks...this is actually comical lol.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2013-01-09 23:38:56
January 09 2013 23:38 GMT
#303
On January 10 2013 08:33 Bagi wrote:
Show nested quote +
On January 10 2013 08:32 E.L.V.I.S wrote:
Caduceus ReactorNo longer improves the healing rate of Medivacs.Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.Emergency Thrusters ability renamed Ignite Afterburners


Does that mean the upgrad only change the color of the healing beam ? xD

You can heal more dmg for the same energy, just not faster.


For the people who can't do math:

The "two" buffs of caduceus are the same thing. It heals faster BECAUSE it heals more health per energy. All they did was increase the health per energy from 3 to 5. This means, by definition, the heal rate increases. So if they got rid of the heal rate, it means that caduceus has lost everything and is likely back to good ol +25 energy.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
January 09 2013 23:38 GMT
#304
The time warp switch is very disappointing -_-;;

Seige tank upgrade change seems pointless. Does not address tank viability in mid or late game, and all it does is make the early timing attacks/all-ins earlier and maybe help defend against some random all in timings.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
January 09 2013 23:38 GMT
#305
HOLY! I might play sc2 again!
TL+ Member
algue
Profile Joined July 2011
France1436 Posts
January 09 2013 23:39 GMT
#306
On January 10 2013 08:38 ReachTheSky wrote:
HOLY! I might play sc2 again!


HOLY! I might play BW again!
rly ?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 09 2013 23:41 GMT
#307
Reapers now are ground-Mutalisks at tier1.

- Same speed as old Mutalisks from the start
- 8 dmg (Muta have 9 damage)
- Self-Healing too
- similar cost
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
Last Edited: 2013-01-09 23:41:58
January 09 2013 23:41 GMT
#308
Reapers don't require tech labs
Tanks don't require siege tech

What does this mean?

Proxy siege tanks

Zergs are fucked, just make a couple barracks and a factory and the zerg can't do much except run lings or roaches into a meatgrinder.

TvP mech stays the same.

Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 09 2013 23:42 GMT
#309
Not a great patch. Seems like Zerg and Protoss got nerfed, and Terran got buffed - in some cases HUGELY.

Perhaps that's what WoL needs, but I don't think HotS does. I think the extra healing was a good idea, but a little TOO powerful. And siege tanks need siege tech, otherwise proxy tank contains etc will become super powerful. Proxy a rax and a factory, block a ramp with tanks and marines. It's like 1-1-1 will become even more powerful, and land faster.

Hellbats still feel like an unnecessary UNIT due to hellions doing everything they do. I like the Reaper changes, as they allow the victim to actually get workers out of there.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Tuczniak
Profile Joined September 2010
1561 Posts
January 09 2013 23:43 GMT
#310
Lolpatch :D.
It's so crazy.

Why fungal change? Maybe for more infestor free roach play in ZvZ. Or they though it was the only thing left for zerg against voidrays. So better nerf it :D.
Grendel
Profile Joined November 2010
Belgium126 Posts
January 09 2013 23:43 GMT
#311
Really dislike the Siege Tank upgrade removal. Other changes seem to be OK, though they would need testing obviously. I mean, 50% of the people in this thread are saying that tvt will be proxy rax every game, the other half is saying reapers are useless now. Lol.

But anyway, this change does nothing to mech, really. Removing one upgrade does NOT increase the overall viability of a gamestyle.
sathenzar
Profile Joined March 2011
United States27 Posts
January 09 2013 23:43 GMT
#312
I am losing faith that blizzard knows what they r doing. And widow mines break the game. I stopped playing b/c of them.
Dumbest. Unit. Ever.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 09 2013 23:44 GMT
#313
On January 10 2013 08:42 Larkin wrote:
Not a great patch. Seems like Zerg and Protoss got nerfed, and Terran got buffed - in some cases HUGELY.

Perhaps that's what WoL needs, but I don't think HotS does. I think the extra healing was a good idea, but a little TOO powerful. And siege tanks need siege tech, otherwise proxy tank contains etc will become super powerful. Proxy a rax and a factory, block a ramp with tanks and marines. It's like 1-1-1 will become even more powerful, and land faster.

Hellbats still feel like an unnecessary UNIT due to hellions doing everything they do. I like the Reaper changes, as they allow the victim to actually get workers out of there.

It's exactly what HotS needs. A switch away from massing bio with overpowered medivac healing to other options.

I don't even know why people think 1-1-1 builds will dominate, with protoss having the huge range nexus cannon and zerg never having a problem with them to begin with on larger maps.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
January 09 2013 23:44 GMT
#314
On January 10 2013 08:41 Existor wrote:
Reapers now are ground-Mutalisks at tier1.

- Same speed as old Mutalisks from the start
- 8 dmg (Muta have 9 damage)
- Self-Healing too
- similar cost


Although they also don't have the glaive wurm
syroz
Profile Joined September 2012
France249 Posts
January 09 2013 23:44 GMT
#315
And ppl, remember that we are part of a beta. We are here to test things, even crazy ones. And give construtive feedbacks then. Test it then talk.
larse
Profile Blog Joined March 2012
1611 Posts
January 09 2013 23:45 GMT
#316
Oracle now has two vision spells.

It becomes such a boring unit.

One attack that is the same as VoidRay, and two vision spells. LOL
Henk
Profile Joined March 2012
Netherlands578 Posts
January 09 2013 23:46 GMT
#317
Funny how +2 range on queens was such a huge deal because apparently it enabled the zerg to play greedy which changed the entire game. But now siege mode is free (and has no research time) terran can do the exact same thing. T thinking it doesn't change anything.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
January 09 2013 23:46 GMT
#318
Once again their change dont make any sense!
SuperYo1000
Profile Joined July 2008
United States880 Posts
January 09 2013 23:47 GMT
#319
On January 10 2013 08:46 Henk wrote:
Funny how +2 range on queens was such a huge deal because apparently it enabled the zerg to play greedy which changed the entire game. But now siege mode is free (and has no research time) terran can do the exact same thing. T thinking it doesn't change anything.



pretty much, I feel bad for zerg and thats a huge thing
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2013-01-09 23:50:08
January 09 2013 23:47 GMT
#320
On January 10 2013 08:38 SolidMoose wrote:
Show nested quote +
On January 10 2013 08:33 Bagi wrote:
On January 10 2013 08:32 E.L.V.I.S wrote:
Caduceus ReactorNo longer improves the healing rate of Medivacs.Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.Emergency Thrusters ability renamed Ignite Afterburners


Does that mean the upgrad only change the color of the healing beam ? xD

You can heal more dmg for the same energy, just not faster.


For the people who can't do math:

The "two" buffs of caduceus are the same thing. It heals faster BECAUSE it heals more health per energy. All they did was increase the health per energy from 3 to 5. This means, by definition, the heal rate increases. So if they got rid of the heal rate, it means that caduceus has lost everything and is likely back to good ol +25 energy.


You're wrong.
The upgrade did 2 things:
- heal faster
- reduce energy cost

The 2 combined mean that it could heal faster at the same energy cost.

Now it will only make healing cost less energy but heal at same rate.
Prev 1 14 15 16 17 18 53 Next
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