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Beta Balance Update #11 (Jan 9, 2013) - Page 15

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
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PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2013-01-09 23:46:21
January 09 2013 23:29 GMT
#281
The only real pressing issues I have with this balance patch is that Hellbats need to fill the role of a tank. They need to be able to take damage. Note: Not only does the HB take damage from the front, but it takes damage from the back from the Siege Tanks.

ST no longer requires upgrade? No. I completely disagree. That's not the problem with the Tank. The tanks needs either more damage or a large more effective splash radius.

Post script. Reapers are still trash. Their dmg is sickening.

EDIT: David Kim
At the same time, the new method for firing the missile made more sense, as shooting the missiles at a point blank range doesn’t hit with a 100% chance.

On top of that, we’d like to test out a cheaper, more difficult-to-hit-with version of the Seeker Missile so that we can hopefully see some "dodging vs. hitting" gameplay with this ability.


Yet Blizzard REFUSES to fix Fugal! Yes its a projectile. Yes, it cast is so fast it's the same as Instant.
ailouros
Profile Joined August 2008
United States193 Posts
January 09 2013 23:30 GMT
#282
On January 10 2013 08:25 algue wrote:
Show nested quote +
On January 10 2013 08:23 ailouros wrote:
Someone go do a 1/1/1 with reactored reapers, tanks, and ravens.


What do you do against air toss?

Pull all of your SCVs!
bobsire
Profile Joined December 2011
Canada296 Posts
January 09 2013 23:30 GMT
#283
tank rush against or a reaper rush against p will not be effective because of the photon overcharge. I do see zerg dying to this..
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
January 09 2013 23:30 GMT
#284
Wowwwww, these are some massive changes. O_o
Jaedong <3
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-01-09 23:30:44
January 09 2013 23:30 GMT
#285
On January 10 2013 08:19 Patate wrote:
Show nested quote +
On January 10 2013 08:13 Bagi wrote:
On January 10 2013 08:12 Mecto wrote:
THIS IS WHAT THEY HAVE BEEN WORKING ON THAT WHOLE TIME GUYS.

Yeah and it resets the whole meta, too bad you can't wrap your mind around it.


Wow is someone still defending Blizzard here?

Wow is someone still blindly hating on Blizzard here? Oh nevemind, you got banned.

What people need to realize is that patches that affect the early game actually affect the game the most. Terrans are now able to play super greedy with fast tanks to defend against any kind of aggression. Mines are back to being practically invisible and tanks are cheap. What can come out of it? Nobody actually knows, not right now.
SCMethod
Profile Joined November 2012
United States40 Posts
January 09 2013 23:30 GMT
#286
On January 10 2013 07:13 Iodem wrote:
Nitro Packs upgrade has been removed from the game.P-45 Gauss Pistol weapon damage decreased from 4 +9 vs. Light to 4.



The post blizzard made says 4+5 vs. Light to 4 not +9 small typo
ChewSenTv
Profile Blog Joined December 2010
United States99 Posts
January 09 2013 23:30 GMT
#287
I will just wait for Legacy of the Void where protoss is being 100% screwed. Good bye
TimENT
Profile Joined November 2012
United States1425 Posts
January 09 2013 23:30 GMT
#288
Blizz just doesn't get it. Mech won't change from this, it'll just make early game TvX timings stronger (which I'm fine with, because P and Z defend T allins with no problems now). Mech needs to be viable vs P and that will never happen if tanks are still hardcountered by every P unit in the game AND immortals/air dominate every mech unit.
Barcelona / Arsenal Fan!
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
January 09 2013 23:30 GMT
#289
Hellbats' dps WITHOUT bonus is almost as high as a stalker's dps WITH bonus, for 0 gas cost...
vibeo gane,
DeCoup
Profile Joined September 2006
Australia1933 Posts
January 09 2013 23:31 GMT
#290
Reaper needs gas cost dropped to 25-30. Cost should set so that vs marauder whoever micros better wins in gas efficiency.
Siege tank needs a direct buff. None of this indirect bullshit. It needs either less supply cost or some +armored moved to base damage.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
syroz
Profile Joined September 2012
France249 Posts
January 09 2013 23:32 GMT
#291
I am pretty lost. I am not sure that they made TvP mech viable yet. It will depend of new new hellbat. Terran will feel more safe early game but late game? The issue may stay the same.
Reaper changes are drastic. They look weak, but W&S it could work.
And they could nerf the medic upgrade before removing it. I was used to it, it is so sadistic from blizzard :D Give me my candy back ***
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
January 09 2013 23:32 GMT
#292
Caduceus ReactorNo longer improves the healing rate of Medivacs.Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.Emergency Thrusters ability renamed Ignite Afterburners


Does that mean the upgrad only change the color of the healing beam ? xD
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
SolidMoose
Profile Joined June 2011
United States1240 Posts
January 09 2013 23:33 GMT
#293
Reapers now do almost nothing but still cost tons of gas.

Also I like how Blizzard's late game fixes somehow become early game buffs, just like the dark shrine change
Bagi
Profile Joined August 2010
Germany6799 Posts
January 09 2013 23:33 GMT
#294
On January 10 2013 08:32 E.L.V.I.S wrote:
Show nested quote +
Caduceus ReactorNo longer improves the healing rate of Medivacs.Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.Emergency Thrusters ability renamed Ignite Afterburners


Does that mean the upgrad only change the color of the healing beam ? xD

You can heal more dmg for the same energy, just not faster.
SolidMoose
Profile Joined June 2011
United States1240 Posts
January 09 2013 23:34 GMT
#295
On January 10 2013 08:30 -NegativeZero- wrote:
Hellbats' dps WITHOUT bonus is almost as high as a stalker's dps WITH bonus, for 0 gas cost...


With 2 range and moves at 2.25 speed. Good luck hitting anything besides zealots and zerglings
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 09 2013 23:35 GMT
#296
No siege research? This could be pretty huge in terms of early game siege timings
Team Slayers, Axiom-Acer and Vile forever
althaz
Profile Joined May 2010
Australia1001 Posts
January 09 2013 23:35 GMT
#297
Not a bad patch overall, except for the ridiculous siege-tank buff (not ridiculous that they got one, but the removal of siege tank research is pretty dumb).

In TvP this buffs the 1-1-1 (can get an extra tank or banshee now, although the build is not overly strong nowadays it's still a decent timing attack) and also helps to hold off a couple of timing attacks (Flash vs Jaedong in the up & downs for example).

What it does NOT do (but needs to) is make the tank better in the mid and late game when used as the backbone of the Terran army. That means the tank needs to be 2 supply and probably a little cheaper (in terms of gas cost). A slight buff to damage or splash size would also be good.

Also they need to add in the Goliath.
The first rule we don't talk about race conditions. of race conditions is
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
January 09 2013 23:35 GMT
#298
I think those changes have more depth people are willing to see. It's just they are not something like "+204dmg" tank dmg, or "+2344range" Thor AA.. You are going to have earlier armory, you can play way more greedy now since tanks and widow mines are going to make you really safe against almost anything, you will have earlier Ghosts now, etc.. All those changes are going to snowball in favor of mech.. It's just not what people expected I think.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 09 2013 23:36 GMT
#299
On January 10 2013 08:33 Bagi wrote:
Show nested quote +
On January 10 2013 08:32 E.L.V.I.S wrote:
Caduceus ReactorNo longer improves the healing rate of Medivacs.Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.Emergency Thrusters ability renamed Ignite Afterburners


Does that mean the upgrad only change the color of the healing beam ? xD

You can heal more dmg for the same energy, just not faster.


Doesn't this just leave Medivacs with more energy for Feedback? I mean, obviously having more energy will be useful in some cases, but this seems like a hugely double-edged sword you're paying for.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
January 09 2013 23:37 GMT
#300
Holy shit lol. So many huge changes ><

I don't even know what to say... :o
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
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