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Beta Balance Update #11 (Jan 9, 2013) - Page 14

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 12 13 14 15 16 53 Next
Clawfinger
Profile Blog Joined January 2011
Canada221 Posts
January 09 2013 23:22 GMT
#261
Siege tank change the least expected out of the notes, HSM seems a lot better now if the range is still the same. I wonder if the targeted unit will still be red.
NKB
Profile Joined February 2012
United Kingdom608 Posts
January 09 2013 23:22 GMT
#262
Well some of these changes are a bit weird and really unexpected, best to see how it all plays out.
Some times you just gotta wish...
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2013-01-09 23:23:13
January 09 2013 23:22 GMT
#263
I really don't understand some of the Terran changes.

The reaper damage nerf is enough, keep it with cliff sight and requiring a tech lab. It becomes an effective scout unit this way at the very least.

Hellbat change is interesting, huge arc nerf for increased damage + no longer needs blue flame upgrade? Sounds like a decent trade off.

Medivac nerf I suppose was expected

Siege tank buff is strange. I thought they wanted to buff mech vs Protoss... That change does nothing. Siege tank requires a damage buff, and seriously, a damage buff isn't that painful either.

Zerg have vipers which are insanely good vs mass siege tanks, otherwise a damage buff only affects early roaches mostly.

TvT has the biggest hit with a Siege tank damage buff where mass bio becomes unviable, bio will for be early game harass and for late game drops only. Is that really a big deal? Most players should find that pretty fine.

Just give siege tanks around a 10-15 damage buff and see how it goes
lol
akademikx
Profile Joined November 2012
37 Posts
January 09 2013 23:22 GMT
#264
pretty weird changes. What disturbs me is Blizzards apparent lack of vision. All of these changes seem to be totally random, as if blizzard are just changing random aspects of certain units and crossing their fingers hoping that it will make the game balanced.
megapants
Profile Blog Joined December 2009
United States1314 Posts
January 09 2013 23:22 GMT
#265
On January 10 2013 07:56 Bagi wrote:
Show nested quote +
On January 10 2013 07:54 megapants wrote:
patch seems all over the place.

"I don't understand why certain changes are being made, so they must be bad."

SC2 community in a nutshell.

it's okay to be angry. just let it all out.

reading through the thread, i think something like 2 fact widow mine/siege tank/marine in tvp could be pretty strong against nexus before robo, only only need something like 400 gas for the first round of units?
Ramiz1989
Profile Joined July 2012
12124 Posts
January 09 2013 23:23 GMT
#266
On January 10 2013 08:20 shin_toss wrote:
Uhh... the mech buffs are reasonable. But reaper buff?? Movespeed? Reactor reaper or even proxy :| . Also why is the envision moved? To make widow mines more useful? -___- widowmine drop/rush everytime zzz

Yeah, Reaper buffs! You just missed small part where they no longer deal ANY damage to ANYTHING.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ailouros
Profile Joined August 2008
United States193 Posts
January 09 2013 23:23 GMT
#267
Someone go do a 1/1/1 with reactored reapers, tanks, and ravens.
The_Darkness
Profile Joined December 2011
United States910 Posts
Last Edited: 2013-01-09 23:26:02
January 09 2013 23:24 GMT
#268
To HTOMario, and Lynaa (and other meching pros): thoughts on these changes? Seems like mech is more viable to me (assuming you're ok with using ravens) since it's going to be much easier to hold off all ins (or so it would seem), because of the early availability of siege tanks, and you can use the 100 gas you save on an earlier factory, which in turn means you'll be able to get your production going that much more quickly. In the late game the buff to ravens seems pretty nice although I don't have much (or honestly any) experience using them against Protoss so I'm out of my depth here. Will those changes make much of a practical difference in the late game if youre meching against P? Seems like it could.
Also it seems the reaper change will make it easier to scout early on and thus be even safer against Protoss all ins -- since you'll see them coming, in theory at least. Removing the envision ability from the MSC seems to empower mech because widow mines can no longer be detected in the early game unless you have a robo or stargate. (Also this indirectly once again makes cloaked banshees a potential early game threat.) Anyway, these changes make it seem like going a "factory focused" composition will be easier against protoss, which should allow for greedier mech plays, open the possibility for new timings, keep the protoss worried about those timings (and thus indirectly hurt protoss's economy), etc. It will be very interesting to see how it all plays out.
To be is to be the value of a bound variable.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-01-09 23:26:54
January 09 2013 23:25 GMT
#269
On January 10 2013 08:23 ailouros wrote:
Someone go do a 1/1/1 with reactored reapers, tanks, and ravens.


What do you do against air toss?


To HTOMario, and Lynaa (and other meching pros)


I don't know Mario but it must be Lynaa's birthday xD
rly ?
StelleWind
Profile Joined December 2011
China76 Posts
January 09 2013 23:25 GMT
#270
craziest patch ever
Eadem mutata resurgo
Madera
Profile Joined July 2011
Sweden2672 Posts
Last Edited: 2013-01-23 08:59:39
January 09 2013 23:26 GMT
#271
My knee is still jerking but I'm trying to theorycraft if opening reapers and proxying a factory outside Zerg's natural is actually possible to stop now. You would have tanks sieged up and pushing before speed is done (especially if they open gasless). It seems like opening with tank pushes in general would be a good way to try and punish heavy queen openings.

Another thing brought up that I didn't think about is having tanks sieged up in time for the 2 base roach pressure builds will help immensely. No more falling behind in econ if you didn't micro your SCVs perfectly.
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
January 09 2013 23:26 GMT
#272
Wow what the hell...Blizzard team took a trip to Amsterdam ?

Reaper nerf is good (and that's a Terran telling you that),it was really ruining TvT and was maybe a bit OP against other race.
Now they don't need tech lab...Humm i'm not that fan of this decision but it looks like blizz wants to make them a scouting unit.

Hellbat Changes are pretty good but still its early game.....

Medivac upgrade deleted is bullcrap to me,it really healped bio late game,and they bring back the old shitty upgrade ? They are trolling us on this one.

Siege tank upgrade being delete feels like a totaly HUGE up to me,just gonna rush with it,sorry...Lets be serious its complete bullshit they have to add it again.
Raven now making spash is good,single target was useless.

I don't play zerg but is the nerf that huge ?
RIP MKP
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 09 2013 23:26 GMT
#273
On January 10 2013 07:13 Iodem wrote:
Hellbat
Attack speed changed from 1.9 to 2.The Infernal Pre-Igniter upgrade no longer increases Hellbat weapon damage.Napalm Spray weapon damage increased from 10 +9 vs. light to 18 +12 vs. light.Splash damage radius decreased from 110 to 45.


So with the upgrade, the same weaon does damage depending on the mode of the vehicle it is on?
Does that even make sense?
pali_
Profile Joined February 2011
Germany48 Posts
January 09 2013 23:26 GMT
#274
I am a sad, sad panda. seriously. sad. panda.
ㅈㅈ
Iodem
Profile Joined October 2010
United States1173 Posts
January 09 2013 23:27 GMT
#275
On January 10 2013 08:22 akademikx wrote:
pretty weird changes. What disturbs me is Blizzards apparent lack of vision. All of these changes seem to be totally random, as if blizzard are just changing random aspects of certain units and crossing their fingers hoping that it will make the game balanced.

http://us.battle.net/sc2/en/forum/topic/7592400518

you should read David Kim's post explaining the changes.

Puts a lot of sense into most of the changes.
If you don't like it, you can quit.
IamPryda
Profile Joined April 2011
United States1186 Posts
January 09 2013 23:27 GMT
#276
Umm so yeah that siege tank buffs needs to go away. 1 base combat sheild marines and tank with a few scvs hits way to early in tvp.
Moar banelings less qq
Finnz
Profile Joined September 2011
United Kingdom260 Posts
January 09 2013 23:27 GMT
#277
What the hell are blizzard doing? loool im even more worried than i was about this game and i did not think that was possible lol. Are they actually trolling us? have they not seen reapers have ruined TvT? why would you put reapers no longer requiring a tech lab for? this is actually so sad to see these kinds of balance changes taking place i am so worried for this game.

No siege mode research required for sieging tanks...are they actually physically trying to ruin this game with each patch they do? i am sorry but if every community member can tell that these changes are terrible but they cant then this is never going to work. Bring out an RTS Valve PLEASE!!!!!
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 09 2013 23:28 GMT
#278
On January 10 2013 08:23 ailouros wrote:
Someone go do a 1/1/1 with reactored reapers, tanks, and ravens.

no gas for 1 base
yo
Drake
Profile Joined October 2010
Germany6146 Posts
January 09 2013 23:29 GMT
#279
i really dont like envision is gone from core, it makes NO SENSE
see in pvp you wasnt instant dead vs dt, you ALWAYS had something to detect but only ONE thing so ... now you have 1 oracle which you dont use for dmg dealing cause you need the energy ,,, that seems kinda stupid as well as it forces the protoss to play the oracle anyways

also it makes no sense that reaper have no upgrades anymore ? i mean speed reaper was nice but now the dmg seems low and overall they seems crappy

also tanks lol ... bad joke it isnt the 1st april guys

overall i dislike every part of he patch
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
WeedRa
Profile Joined February 2011
Germany815 Posts
Last Edited: 2013-01-09 23:30:13
January 09 2013 23:29 GMT
#280
On January 10 2013 07:44 dukem wrote:
Hello there 1-base TvX!


yeah... i think i'll switch to T and rine/tank rush my way to GM
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