Beta Balance Update #11 (Jan 9, 2013) - Page 14
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Clawfinger
Canada221 Posts
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NKB
United Kingdom608 Posts
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Consummate
Australia191 Posts
The reaper damage nerf is enough, keep it with cliff sight and requiring a tech lab. It becomes an effective scout unit this way at the very least. Hellbat change is interesting, huge arc nerf for increased damage + no longer needs blue flame upgrade? Sounds like a decent trade off. Medivac nerf I suppose was expected Siege tank buff is strange. I thought they wanted to buff mech vs Protoss... That change does nothing. Siege tank requires a damage buff, and seriously, a damage buff isn't that painful either. Zerg have vipers which are insanely good vs mass siege tanks, otherwise a damage buff only affects early roaches mostly. TvT has the biggest hit with a Siege tank damage buff where mass bio becomes unviable, bio will for be early game harass and for late game drops only. Is that really a big deal? Most players should find that pretty fine. Just give siege tanks around a 10-15 damage buff and see how it goes | ||
akademikx
37 Posts
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megapants
United States1314 Posts
On January 10 2013 07:56 Bagi wrote: "I don't understand why certain changes are being made, so they must be bad." SC2 community in a nutshell. it's okay to be angry. just let it all out. reading through the thread, i think something like 2 fact widow mine/siege tank/marine in tvp could be pretty strong against nexus before robo, only only need something like 400 gas for the first round of units? | ||
Ramiz1989
12124 Posts
On January 10 2013 08:20 shin_toss wrote: Uhh... the mech buffs are reasonable. But reaper buff?? Movespeed? Reactor reaper or even proxy :| . Also why is the envision moved? To make widow mines more useful? -___- widowmine drop/rush everytime zzz Yeah, Reaper buffs! You just missed small part where they no longer deal ANY damage to ANYTHING. | ||
ailouros
United States193 Posts
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The_Darkness
United States910 Posts
Also it seems the reaper change will make it easier to scout early on and thus be even safer against Protoss all ins -- since you'll see them coming, in theory at least. Removing the envision ability from the MSC seems to empower mech because widow mines can no longer be detected in the early game unless you have a robo or stargate. (Also this indirectly once again makes cloaked banshees a potential early game threat.) Anyway, these changes make it seem like going a "factory focused" composition will be easier against protoss, which should allow for greedier mech plays, open the possibility for new timings, keep the protoss worried about those timings (and thus indirectly hurt protoss's economy), etc. It will be very interesting to see how it all plays out. | ||
algue
France1436 Posts
On January 10 2013 08:23 ailouros wrote: Someone go do a 1/1/1 with reactored reapers, tanks, and ravens. What do you do against air toss? To HTOMario, and Lynaa (and other meching pros) I don't know Mario but it must be Lynaa's birthday xD | ||
StelleWind
China76 Posts
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Madera
Sweden2672 Posts
Another thing brought up that I didn't think about is having tanks sieged up in time for the 2 base roach pressure builds will help immensely. No more falling behind in econ if you didn't micro your SCVs perfectly. | ||
shid0x
Korea (South)5014 Posts
Reaper nerf is good (and that's a Terran telling you that),it was really ruining TvT and was maybe a bit OP against other race. Now they don't need tech lab...Humm i'm not that fan of this decision but it looks like blizz wants to make them a scouting unit. Hellbat Changes are pretty good but still its early game..... Medivac upgrade deleted is bullcrap to me,it really healped bio late game,and they bring back the old shitty upgrade ? They are trolling us on this one. Siege tank upgrade being delete feels like a totaly HUGE up to me,just gonna rush with it,sorry...Lets be serious its complete bullshit they have to add it again. Raven now making spash is good,single target was useless. I don't play zerg but is the nerf that huge ? | ||
JustPassingBy
10776 Posts
On January 10 2013 07:13 Iodem wrote: Hellbat Attack speed changed from 1.9 to 2.The Infernal Pre-Igniter upgrade no longer increases Hellbat weapon damage.Napalm Spray weapon damage increased from 10 +9 vs. light to 18 +12 vs. light.Splash damage radius decreased from 110 to 45. So with the upgrade, the same weaon does damage depending on the mode of the vehicle it is on? Does that even make sense? | ||
pali_
Germany48 Posts
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Iodem
United States1173 Posts
On January 10 2013 08:22 akademikx wrote: pretty weird changes. What disturbs me is Blizzards apparent lack of vision. All of these changes seem to be totally random, as if blizzard are just changing random aspects of certain units and crossing their fingers hoping that it will make the game balanced. http://us.battle.net/sc2/en/forum/topic/7592400518 you should read David Kim's post explaining the changes. Puts a lot of sense into most of the changes. | ||
IamPryda
United States1186 Posts
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Finnz
United Kingdom260 Posts
No siege mode research required for sieging tanks...are they actually physically trying to ruin this game with each patch they do? i am sorry but if every community member can tell that these changes are terrible but they cant then this is never going to work. Bring out an RTS Valve PLEASE!!!!! | ||
Killmouse
Austria5700 Posts
On January 10 2013 08:23 ailouros wrote: Someone go do a 1/1/1 with reactored reapers, tanks, and ravens. no gas for 1 base | ||
Drake
Germany6146 Posts
see in pvp you wasnt instant dead vs dt, you ALWAYS had something to detect but only ONE thing so ... now you have 1 oracle which you dont use for dmg dealing cause you need the energy ,,, that seems kinda stupid as well as it forces the protoss to play the oracle anyways also it makes no sense that reaper have no upgrades anymore ? i mean speed reaper was nice but now the dmg seems low and overall they seems crappy also tanks lol ... bad joke it isnt the 1st april guys overall i dislike every part of he patch ![]() | ||
WeedRa
Germany815 Posts
On January 10 2013 07:44 dukem wrote: Hello there 1-base TvX! yeah... i think i'll switch to T and rine/tank rush my way to GM ![]() | ||
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