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Beta Balance Update #11 (Jan 9, 2013) - Page 12

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 10 11 12 13 14 53 Next
Bagi
Profile Joined August 2010
Germany6799 Posts
January 09 2013 23:13 GMT
#221
On January 10 2013 08:12 Mecto wrote:
THIS IS WHAT THEY HAVE BEEN WORKING ON THAT WHOLE TIME GUYS.

Yeah and it resets the whole meta, too bad you can't wrap your mind around it.
forsooth
Profile Joined February 2011
United States3648 Posts
Last Edited: 2013-01-09 23:15:08
January 09 2013 23:13 GMT
#222
Glad to see reapers made worse, though this does essentially return them to the role of early scout with minimal damage potential.

Tank change is not such a great idea, it will make all-in play stronger while not addressing the real problem, which is that siege mode simply doesn't hit Protoss units hard enough.

Hellbats might be Blizzard's answer to that problem. That kind of damage output will annihilate zealots and help maintain space between your army and the Protoss, and though it doesn't help vs immortals it could help vs archons. Reduced splash is kinda wtf.

Returning splash to seeker missile is good, but I don't expect the energy requirement to stay at 75 long.

Not too thrilled about the caduceus nerf, would've rather seen Blizzard play with the numbers than straight remove the heal bonus.
ChewSenTv
Profile Blog Joined December 2010
United States99 Posts
January 09 2013 23:13 GMT
#223
On January 10 2013 08:12 Insoleet wrote:
Vortex was a boring spell and that's good news that they removed it.

They should just nerf the fungle so that you cant be chainfungled anymore and protoss wont need vortex anymore.

I like where you are coming from on Fungle but they will not nerf Fungle to where it doesn't stop you complete. If they made it like a slow and did little damage over time that would be fine. Blizzard will not do this though
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
Last Edited: 2013-01-09 23:15:40
January 09 2013 23:14 GMT
#224
Okay, at first I thought blizzard knows what they are doing, especially after few good patches (7 and 8 I think?), but this... I just don't know where to start....
The new hellbat is terrible idea, its basically terran roach now, and with medivacs it will be pretty strong imo. Loved the way they were before.
Reaper is now a weaker marine with better mobility? Bad change imo.
No need to research siege mod? Hooray for even more timing pushes
And the medivac... loved the upgrade the way it was before, I mean come on, its as high in tech tree as BCs.... now its just another redundant upgrade in terran book.
The only things I like about this patch are the new seeker missiles and envision / time warp ability switch.
Occupation: Legend
nooboon
Profile Blog Joined July 2011
2602 Posts
January 09 2013 23:14 GMT
#225
seige mode upgrade remove explantion:
"Siege Tank

This change should mainly affect TvP, so that teching to mech is easier.

That explanation is just....I don't know what to say.

It feels like blizzard is just forcing the issue at hand and barely trying to fix it.
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
January 09 2013 23:14 GMT
#226
On January 10 2013 07:48 Exarl25 wrote:
Show nested quote +
On January 10 2013 07:43 Everlong wrote:
On January 10 2013 07:41 Exarl25 wrote:
On January 10 2013 07:36 LockeTazeline wrote:
This is the strangest patch yet. The Oracle once again has no direct combat utility, although I'm glad that it has detection instead of the mothership core (although I think it would be better if they just returned it to revelation) Time Warp on MSC/Mothership doesn't sit right with me.

As for the Terran changes, I don't even know what to think haha.

Edit: David Kim's thoughts: http://us.battle.net/sc2/en/forum/topic/7592400518#1



Siege Tank

This change should mainly affect TvP, so that teching to mech is easier.


Why do you keep doing this to me Blizzard? Is David Kim really so clueless? Teching to mech was never the problem. Mech is simply not worth teching to because Protoss can dismantle a mech army so easily.


You are completely wrong. Opening mech was absolute nightmare versus competent Toss. Now that you can get shit out faster, you will have more economy, better composition, faster upgrades, ghosts, etc.. There are so many things that just snowball from those changes..


You are vastly overstating the effects of 100/100 resources being freed up. Opening mech is not a nightmare, it's actually fairly powerful in the early mid game before Protoss have the time and money to get all the tools out to deal with it. That's why the 1/1/1 was so effective for so long. The longer the game goes on the less effective it is, a late game Protoss army just shits all over mech and this will not change that.

Not saying you're wrong, but people said the same about the queen/OL buffs, and look how much of a difference that made for zergs and their lategame.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
January 09 2013 23:15 GMT
#227
the seige tank buff will mean that at least you no longer have to frantically throw scvs at those early roach attacks while you wait for seige to finish. makes going mech a lot easier
When there is nothing left to lose but your dignity, it is already gone.
ChewSenTv
Profile Blog Joined December 2010
United States99 Posts
January 09 2013 23:15 GMT
#228
On January 10 2013 08:13 Bagi wrote:
Show nested quote +
On January 10 2013 08:12 Mecto wrote:
THIS IS WHAT THEY HAVE BEEN WORKING ON THAT WHOLE TIME GUYS.

Yeah and it resets the whole meta, too bad you can't wrap your mind around it.

I can wrap my head around it and it is complete garbage. By making siege already on tanks, they just made 1-1-1 amazingly good now.
EvanC
Profile Joined January 2012
Canada130 Posts
January 09 2013 23:15 GMT
#229
Previously I have tried to defend the Bliz development team versus the community, I have said that they're the experts, we should stop whining and learn to accept their changes (after all, very few of us are game designers), but honestly this patch has me scratching my head.
Ben...
Profile Joined January 2011
Canada3485 Posts
January 09 2013 23:15 GMT
#230
I do not understand. They were going in such a good direction then the last 2 patches just threw all that away.

That tank buff is gonna make for some nasty all-ins in PvT but still not fix mech. All it will do is make 1/1/1s viable again.

I imagine I will be getting hit with lots of weird cheeses on the beta tonight.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
FS_SlimJim
Profile Joined September 2012
29 Posts
January 09 2013 23:15 GMT
#231
Dear terrans, please dont go marine/hellbat/medivac after this with mass upgrades. The rines and bats are mineral-only units that can actually move out and attack (unlike the queen), and counter the other races' mineral-only units. Don't do this composition, or i'll start harming kittens.
Gator
Profile Blog Joined February 2011
United States3432 Posts
January 09 2013 23:16 GMT
#232
time to 1/1/1 every game
TSM
Cassalina
Profile Blog Joined January 2012
United States65 Posts
January 09 2013 23:16 GMT
#233
i feel like zerg is being ignored. past 2 patches have addressed none of the major issues zerg is dealing with - diversity/utility vs skytoss/our mid game stays the same as WoL....silly.

the toss MSC/Oracle swap was a really good change though.

raven change was also a +

the tank change - just dumb and is going to revolutionize terran vs terran even moreso. meh.
"advance solidly, fight solidly"
Sunfish
Profile Blog Joined January 2011
Austria162 Posts
January 09 2013 23:16 GMT
#234
Ugh, I really thought we were making progress with the last patch and that we'd be able to start doing more focused tweaks. Guess not.
retired from goodgame agency and now freelancing fucking everywhere -- come follow me at @william_partin
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 09 2013 23:16 GMT
#235
On January 10 2013 08:04 Fate91 wrote:
Show nested quote +
On January 10 2013 08:02 Firkraag8 wrote:
On January 10 2013 08:01 Fate91 wrote:
I have played beta soooo much lately, watching PvZ late game has been a joke now. Without Vortex killing 200/200 broodlord infestor corrupter armies is the hardest thing now. I think Vortex should have been reduced in Radius size. Need something to help Protoss late game.


Tempests, they make Broodlords turn to dust.

Have you brought tempest into a corrupter broodlord infestor fight? the dps is so crap that they are useless, trust me i have tried many times with tempest and they are completely useless


You weren't using them right then. Tempests do 80 damage and 2 shot broodlords. You should learn how to incorporate tempests in your army and use them correctly instead of complaining that mass mass tempest doesn't beat bl/corr/infestor.

Most zergs dont' even go that composition anymore because if the toss is smart and gets a few tempests with templar/colossi it will crush that composition. Also air toss is the strongest late game army and CRUSHES late game pvz.

If you can get the composition of voidray/tempest/templar you win.
When I think of something else, something will go here
Insoleet
Profile Joined May 2012
France1806 Posts
January 09 2013 23:16 GMT
#236
On January 10 2013 08:15 Fate91 wrote:
Show nested quote +
On January 10 2013 08:13 Bagi wrote:
On January 10 2013 08:12 Mecto wrote:
THIS IS WHAT THEY HAVE BEEN WORKING ON THAT WHOLE TIME GUYS.

Yeah and it resets the whole meta, too bad you can't wrap your mind around it.

I can wrap my head around it and it is complete garbage. By making siege already on tanks, they just made 1-1-1 amazingly good now.


No because of the PF Nexus.
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 09 2013 23:16 GMT
#237
btw what will the medivac upgrade do now? nothing?
yo
stinger_ro
Profile Joined April 2010
90 Posts
January 09 2013 23:16 GMT
#238
well get ready for fun the MLG broadcast just went down because of the patch and will presumably resume with the free for all with the new changes ??!?! )) haha
Wha'ts this button do ?
Sunshinewalker
Profile Joined July 2012
Germany34 Posts
Last Edited: 2013-01-09 23:17:49
January 09 2013 23:16 GMT
#239
I had such high hopes after the last big patch, but i don't understand what they are thinking with this patch? Reapers are terrible again, nobody will get fusion core for a bit more efficient medivacs and taking 2 upgrades out of the game just reduces decision making and doesn't help one bit like the hsm upgrade removal did...
Desertfaux
Profile Joined June 2012
Netherlands276 Posts
January 09 2013 23:17 GMT
#240
Seems fair, I can now switch to tanks TvP 1 minute before a pressure attack, making Hellion openings into tanks safer!
Rogue Deck
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