• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:21
CEST 14:21
KST 21:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 Strategy, Pimpest Plays Discussions [ASL21] Ro16 Preview Pt2: All Star Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2220 users

The Warhound: Did We Make a Mistake? - Page 17

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 15 16 17 18 19 Next All
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-27 12:23:14
January 27 2013 11:20 GMT
#321
On January 27 2013 20:02 cohen5250 wrote:
Terran already has more units and composition choices by far than either of the other races. Remove the Reaper (it's a joke unit anyway) and nerf the Widow Mine, then we'll talk.

And this (the extra units and combinations) has - of course - nothing to do with the fact that Terran has the most complicated and non-integrated types of units which do not share the same upgrades for all ground units (like the other races have).
If you cant say what you're meaning, you can never mean what you're saying.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
January 27 2013 15:42 GMT
#322
Yes and No. Yes because the mech army could use something smaller than a thor, that can support tanks and be a buffer for tanks. Yes you have the battle helion but its not like a golith. No because T has the most units and they should try to even up the unit count.
Duplicate
Profile Joined December 2012
United States27 Posts
January 27 2013 16:50 GMT
#323
More than a few people seem to perceive Terrans as having the most units. However, if you take a look at: http://us.battle.net/sc2/en/game/unit/ it may change some opinions.

According to Blizzard's unit count, seems Protoss have the most units. Of the Zerg list, I personally do not consider Larva and Nydus Worm a unit, but even if that was the case, Terran and Zerg would have even amounts of units, not more. Others may disagree with my opinion and view them as units, but if that is the case, then Terran would actually have the least amount of units...

As for the Warhound, I do think it was a bit premature to remove it so early. In its original form with Haywire Missile, it was not the best designed/balanced unit. But, it was well within Blizzards power to change the function and abilities to find the unit a new role. If they left the WH in the game, they would have had an additional option to shore up Mech weaknesses, instead of trying to transform the widow mine into such an awkward unit and relying on this one unit to fill in the gaps...
"If you can dodge a wrench, you can dodge a ball"
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-01-27 17:18:04
January 27 2013 17:07 GMT
#324
On January 28 2013 01:50 Duplicate wrote:
More than a few people seem to perceive Terrans as having the most units. However, if you take a look at: http://us.battle.net/sc2/en/game/unit/ it may change some opinions.

According to Blizzard's unit count, seems Protoss have the most units. Of the Zerg list, I personally do not consider Larva and Nydus Worm a unit, but even if that was the case, Terran and Zerg would have even amounts of units, not more. Others may disagree with my opinion and view them as units, but if that is the case, then Terran would actually have the least amount of units...

As for the Warhound, I do think it was a bit premature to remove it so early. In its original form with Haywire Missile, it was not the best designed/balanced unit. But, it was well within Blizzards power to change the function and abilities to find the unit a new role. If they left the WH in the game, they would have had an additional option to shore up Mech weaknesses, instead of trying to transform the widow mine into such an awkward unit and relying on this one unit to fill in the gaps...


The WH had no inherent strategic requirement for efficient deployment beyond 1 » A » left click.
Anything else would have made the mech unit seem forced.

Edit:It was already a marauder from the factory with a burst damage ability. Remove Haywire Missile and it becomes a Terran roach, add a anti-air attack it becomes an ugly Goliath, remove all attacks and it becomes a Raven from factory or a High Templar for Terran.

There was literally no way to change the unit without duplicating an existing unit beyond gimping it beyond utility.
Cauterize the area
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 27 2013 18:03 GMT
#325
On January 28 2013 02:07 Hattori_Hanzo wrote:
There was literally no way to change the unit without duplicating an existing unit beyond gimping it beyond utility.

Allow me to disagree there ... because they could have changed the Warhound into a Goliath and thats something which mech could REALLY use. Anti-armored is stupid, because Siege Tank and Thor already do that, but anti-light and some mobile AA is really missing. The Thor isnt really mobile at all, the short range and rather limited speed of the Battle Hellion really makes that a "blocker" instead of a "combat unit" and the Hellion itself doesnt really last that long.

The only thing which stopped them from doing the "sensible thing" was their "we will not recreate a BW unit, even if it is clearly better than our stuff and even if it kills us" top secret design motto.
If you cant say what you're meaning, you can never mean what you're saying.
Noocta
Profile Joined June 2010
France12578 Posts
January 27 2013 18:08 GMT
#326
Changing it into a cheap and average mobile mech with good AA guns would have make it so good.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-27 18:28:24
January 27 2013 18:27 GMT
#327
On January 28 2013 03:08 Noocta wrote:
Changing it into a cheap and average mobile mech with good AA guns would have make it so good.

Well some people would then have complained "oh you made another version of the Marine there you Blizzard fools and its a-move only without any nifty special skills to click".

Thats the same people who think that something is at a "discount price" in a shop when it has a brightly orange price tag on it without realizing that "if everything is special then nothing is special anymore and you need to set the bar even higher for the next generation of special". Fun and excitement is created by using units well and not by button-pressing-abilities and too many special stuff just overloads the game with stuff to be balanced. + Show Spoiler +
An excellent example is the Blink Stalker, which is rather weak because of the ability to blink.
If you cant say what you're meaning, you can never mean what you're saying.
vicml21
Profile Joined May 2007
Canada165 Posts
January 28 2013 05:57 GMT
#328
I didnt like the warhound for various reasons (hated unit art - very ugly IMO, too powerful, too much of a hard counter to most protoss units), but I dont like the Widow mine much more, and I wouldnt mind seeing a better ground to air mech unit. While thors are ok, theyre too slow and dont deal with current air well enough, especially protoss tempests and carriers. I dont like the idea that you kind of need to go Vikings if you want to deal with aa as terran mech. Id honestly rather have 3 different tech paths open, and let the players decide instead of forcing the T players to do so by limiting the options.
"Meow" - Probe
Rainling
Profile Joined June 2011
United States456 Posts
January 28 2013 06:09 GMT
#329
On January 28 2013 14:57 vicml21 wrote:
I didnt like the warhound for various reasons (hated unit art - very ugly IMO, too powerful, too much of a hard counter to most protoss units), but I dont like the Widow mine much more, and I wouldnt mind seeing a better ground to air mech unit. While thors are ok, theyre too slow and dont deal with current air well enough, especially protoss tempests and carriers. I dont like the idea that you kind of need to go Vikings if you want to deal with aa as terran mech. Id honestly rather have 3 different tech paths open, and let the players decide instead of forcing the T players to do so by limiting the options.

I agree- a small, relatively fast anti air mechanical unit with a relatively weak ground attack would complement mech well. It would need to stay within the protection of mech units to not die to ground units, but could deal with mass air units well. Bringing back the goliath would work, but there are other solutions that could also fill this role.
Quixotic_tv
Profile Blog Joined August 2012
Germany130 Posts
January 28 2013 12:00 GMT
#330
On January 25 2013 06:27 Sigil2 wrote:
Show nested quote +
On January 25 2013 05:22 papalion wrote:
Who is "we"?


We are the TeamLiquid community. We created a thread in protest to the Warhound that (arguably) led to the Warhound being removed within ten days of the thread's creation.



Thank us, now we remember :p

Srsly, I think they know why they removed it, I think forum threads, esp. on TL, are useful for developers, but I do not think they follow them blindly.

Yet I, from my casual pov, would like a unit like the Warhound much more than a Widow Mine. Properly adjust of course.
Life always finds a way.
drkcid
Profile Joined October 2012
Spain196 Posts
Last Edited: 2013-01-28 12:26:27
January 28 2013 12:25 GMT
#331
On January 27 2013 20:02 cohen5250 wrote:
Terran already has more units and composition choices by far than either of the other races. Remove the Reaper (it's a joke unit anyway) and nerf the Widow Mine, then we'll talk.


I totally agree with this, we can choose between Marine Marauder Medibac or Medibac Marauder Marine or the less used Marauder Mediback Marine . Well we can choose the supporting units: tanks, vikings, ghost or ravens. And T is imba because they have 3 units specifically designed to kill the T3 deadliest unit: workers.

Jokes aside widowmines new helions and (hopefully) a new supporting unit will make TvP less predictable.
Just for fun
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-28 16:18:01
January 28 2013 16:17 GMT
#332
On January 28 2013 21:00 papalion wrote:
Show nested quote +
On January 25 2013 06:27 Sigil2 wrote:
On January 25 2013 05:22 papalion wrote:
Who is "we"?


We are the TeamLiquid community. We created a thread in protest to the Warhound that (arguably) led to the Warhound being removed within ten days of the thread's creation.



Thank us, now we remember :p

Srsly, I think they know why they removed it, I think forum threads, esp. on TL, are useful for developers, but I do not think they follow them blindly.

Yet I, from my casual pov, would like a unit like the Warhound much more than a Widow Mine. Properly adjust of course.

Its the "remove after 2 weeks" that is the big confusing part here. They dont do that with the Oracle or the Mothership Core and totally change their skills in opposite directions. So why couldnt they "change" the Warhound and fiddle around with its stats? The only explanation I can come up with is that the only reasonable end result would be a "Goliath Mk 2" and since they have to prove that they are better designers than the BW designers they are 100% set on not recreating that. Addint the Goliath would kinda be like admitting that the Thor is junk ... and that the BW solution is still better than the SC2 one.
If you cant say what you're meaning, you can never mean what you're saying.
Stingart
Profile Joined July 2011
122 Posts
January 28 2013 16:39 GMT
#333
On January 28 2013 00:42 HeeroFX wrote:
Yes and No. Yes because the mech army could use something smaller than a thor, that can support tanks and be a buffer for tanks. Yes you have the battle helion but its not like a golith. No because T has the most units and they should try to even up the unit count.


T has the most units? Why do you say that? It is not true.

Terran: 16
CC: 2 (Worker Mule)
Rax: 4 (M M R G)
Fact: 5 (H S T BH WM)
Star: 5 (M V B R BC)

Protoss: 17
Nexus: 3 (Worker MSC M)
Gate: 5 (Z S S DT HT)
Robo: 4 (O WP I C)
Stargate: 5 (P O VR T C)

Zerg: 15
Hatch: 4 (Worker Z B R)
Lair ground: 3 (H I SH)
Lair air: 3 (M C V)
Hive: 2 (U BL)
"Free units": 2 (Locust and Broodling)

Protoss has the most units. They have the most while i'm counting the mule and a transforming hellion. I consider both of them units. So no complaining about the warp prism / MSC being a Mothership / etc.

So now that we have cleared out your no. We can conclude that you think that either WH would make a nice addition or Protoss needs units removed so that Zerg and Terran can catch up.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
January 28 2013 16:52 GMT
#334
i really don't buy this 'sc2 design team is out to prove they're better designers than the bw designers' line of thought. we're talking about a professional game design studio with LOADS of cash invested in this project. i mean say what you want about sc2's design flaws, i probably agree with some and disagree with others, but the fact of the matter is that people waited a very long time for this game, so blizzard made a new game with new features and new units. otherwise what's the point?

there's also the implicit assumption that BW is all there is, and sc2 is a failure essentially because it's less like BW. it's pretty telling that most of these resentful posts don't have any useful ideas except 'that one BW unit, cos nothing could be better than BW, the perfectly designed RTS which will never be surpassed ever.' that doesn't really recommend you as an expert on game design, you know. it strikes me as really childish.
payed off security
achristes
Profile Blog Joined March 2011
Norway653 Posts
January 28 2013 17:07 GMT
#335
Mech will probably never work until tanks get some kind of damage buff. Seriously, mass speedlot trades decently with sieged tanks unless there's like 20+ of them.
youtube.com/spooderm4n | twitch.tv/spooderm4n | Random videos and games I feel like uploading
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 28 2013 18:02 GMT
#336
On January 29 2013 01:52 Doc Daneeka wrote:
i really don't buy this 'sc2 design team is out to prove they're better designers than the bw designers' line of thought. we're talking about a professional game design studio with LOADS of cash invested in this project. i mean say what you want about sc2's design flaws, i probably agree with some and disagree with others, but the fact of the matter is that people waited a very long time for this game, so blizzard made a new game with new features and new units. otherwise what's the point?

there's also the implicit assumption that BW is all there is, and sc2 is a failure essentially because it's less like BW. it's pretty telling that most of these resentful posts don't have any useful ideas except 'that one BW unit, cos nothing could be better than BW, the perfectly designed RTS which will never be surpassed ever.' that doesn't really recommend you as an expert on game design, you know. it strikes me as really childish.

What other possible reason is there to NOT add in a "Goliath mech" and put in an "anti-armored mech" instead and then - after "the community" complains - take it out completely instead of trying to make it work in a different way? They did change other units A LOT, so why the total removal of the Warhound after just a few weeks?

They KNEW they would add in more than one Protoss AIR units and they KNEW that the Thor wouldnt cut it as AA. At the same time they declared they wanted to make mech TvP viable. Add that together and you *should* come to the conclusion that mech needs a small, cheap and somewhat mobile AA unit to be viable. That unit is called GOLIATH in BW and we didnt get it while they were removing a "small two-legged-mech" from the game. If you dont come to the conclusion that they have this urge to not put in BW units then I cant help you, but the facts look exactly like they want to make sure that Terrans can only fight a Protoss army with Vikings and Ravens. That is a terrible concept and the "three unconnected stacks of Terran units" + Show Spoiler +
(bio, mech, air ... due to the upgrades and the need to build LOTS of production buildings to get a high number of units of each type)
- which is one of the defining characteristics of the race - are being demolished by them to make "their vision" work by sacrificing racial style and making Terrans more like the other races.

Pure mech (with a dash of support units) is dead and got replaced by "50/50 mech-air" because the developers want it that way. The reason for that is probably that they dont want to buff the Siege Tank and that they like their mobile deathball gamestyle too much ...
If you cant say what you're meaning, you can never mean what you're saying.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 28 2013 18:31 GMT
#337
On January 29 2013 02:07 achristes wrote:
Mech will probably never work until tanks get some kind of damage buff. Seriously, mass speedlot trades decently with sieged tanks unless there's like 20+ of them.


On January 29 2013 03:02 Rabiator wrote:
Show nested quote +
On January 29 2013 01:52 Doc Daneeka wrote:
i really don't buy this 'sc2 design team is out to prove they're better designers than the bw designers' line of thought. we're talking about a professional game design studio with LOADS of cash invested in this project. i mean say what you want about sc2's design flaws, i probably agree with some and disagree with others, but the fact of the matter is that people waited a very long time for this game, so blizzard made a new game with new features and new units. otherwise what's the point?

there's also the implicit assumption that BW is all there is, and sc2 is a failure essentially because it's less like BW. it's pretty telling that most of these resentful posts don't have any useful ideas except 'that one BW unit, cos nothing could be better than BW, the perfectly designed RTS which will never be surpassed ever.' that doesn't really recommend you as an expert on game design, you know. it strikes me as really childish.

What other possible reason is there to NOT add in a "Goliath mech" and put in an "anti-armored mech" instead and then - after "the community" complains - take it out completely instead of trying to make it work in a different way? They did change other units A LOT, so why the total removal of the Warhound after just a few weeks?

They KNEW they would add in more than one Protoss AIR units and they KNEW that the Thor wouldnt cut it as AA. At the same time they declared they wanted to make mech TvP viable. Add that together and you *should* come to the conclusion that mech needs a small, cheap and somewhat mobile AA unit to be viable. That unit is called GOLIATH in BW and we didnt get it while they were removing a "small two-legged-mech" from the game. If you dont come to the conclusion that they have this urge to not put in BW units then I cant help you, but the facts look exactly like they want to make sure that Terrans can only fight a Protoss army with Vikings and Ravens. That is a terrible concept and the "three unconnected stacks of Terran units" + Show Spoiler +
(bio, mech, air ... due to the upgrades and the need to build LOTS of production buildings to get a high number of units of each type)
- which is one of the defining characteristics of the race - are being demolished by them to make "their vision" work by sacrificing racial style and making Terrans more like the other races.

Pure mech (with a dash of support units) is dead and got replaced by "50/50 mech-air" because the developers want it that way. The reason for that is probably that they dont want to buff the Siege Tank and that they like their mobile deathball gamestyle too much ...


Quite honestly, I think Blizzard made a really good move with the recent hellbat changes. It was a really clever way to patch a lot of the problems terran mech was having, particularly the problem of mech posing an ACTUAL midgame threat, and replace the main role of the warhound. Before the patch, terran's mostly had to either be balls to the wall aggressive with 1-1-1 openings or huge widow mine/hellion attacks, etc., or extraordinarily passive, taking bases slowly behind tanks while getting in little banshee/hellion harassments that may or may not have done much damage. With hellions now trading fairly cost effectively with gateway units FOR MINERALS ONLY, mech armies can actually deal with small engagements.

The hellion buff makes hellion/tank a fairly viable midgame option now, even without a tank buff, surprisingly. I would have enjoyed a tank buff, but after seeing the patch in action, I don't think it needs it. The difficulty for mech now lies in scouting the correct tech path and choosing the best response (either vikings or ghosts). With less reliance on mass tanks as well as the gas saved on siege mode research, it's much easier to get starport tech or ghost tech out earlier. Overall, I think this is a good thing, and this is a step in the right direction for mech.

While that's not really addressing the problem of lategame mech and how bad space control is in SC2, I think the fixes that they made to the hellion address the gap that the warhound left. There may still be a bit of a hole in terms of terran GtA, but for now, vikings trade well with just about everything in the air until there are huge balls of void rays and carriers. In my opinion, mech is in a good place now.
StrategyAllyssa Grey <3<3
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 28 2013 18:47 GMT
#338
Yes.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 28 2013 19:02 GMT
#339
Blizz made a mech unit that didn't get hardcountered by zealot/immortal. Community whines, it's removed.

Now community whines that mech gets hardcountered by zealot/immortal--somewhere in his office DB is grinning in glee at how silly the TL community is.
Hark, what baseball through yonder window breaks?
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 28 2013 19:08 GMT
#340
On January 29 2013 03:31 SC2John wrote:
Show nested quote +
On January 29 2013 02:07 achristes wrote:
Mech will probably never work until tanks get some kind of damage buff. Seriously, mass speedlot trades decently with sieged tanks unless there's like 20+ of them.


Show nested quote +
On January 29 2013 03:02 Rabiator wrote:
On January 29 2013 01:52 Doc Daneeka wrote:
i really don't buy this 'sc2 design team is out to prove they're better designers than the bw designers' line of thought. we're talking about a professional game design studio with LOADS of cash invested in this project. i mean say what you want about sc2's design flaws, i probably agree with some and disagree with others, but the fact of the matter is that people waited a very long time for this game, so blizzard made a new game with new features and new units. otherwise what's the point?

there's also the implicit assumption that BW is all there is, and sc2 is a failure essentially because it's less like BW. it's pretty telling that most of these resentful posts don't have any useful ideas except 'that one BW unit, cos nothing could be better than BW, the perfectly designed RTS which will never be surpassed ever.' that doesn't really recommend you as an expert on game design, you know. it strikes me as really childish.

What other possible reason is there to NOT add in a "Goliath mech" and put in an "anti-armored mech" instead and then - after "the community" complains - take it out completely instead of trying to make it work in a different way? They did change other units A LOT, so why the total removal of the Warhound after just a few weeks?

They KNEW they would add in more than one Protoss AIR units and they KNEW that the Thor wouldnt cut it as AA. At the same time they declared they wanted to make mech TvP viable. Add that together and you *should* come to the conclusion that mech needs a small, cheap and somewhat mobile AA unit to be viable. That unit is called GOLIATH in BW and we didnt get it while they were removing a "small two-legged-mech" from the game. If you dont come to the conclusion that they have this urge to not put in BW units then I cant help you, but the facts look exactly like they want to make sure that Terrans can only fight a Protoss army with Vikings and Ravens. That is a terrible concept and the "three unconnected stacks of Terran units" + Show Spoiler +
(bio, mech, air ... due to the upgrades and the need to build LOTS of production buildings to get a high number of units of each type)
- which is one of the defining characteristics of the race - are being demolished by them to make "their vision" work by sacrificing racial style and making Terrans more like the other races.

Pure mech (with a dash of support units) is dead and got replaced by "50/50 mech-air" because the developers want it that way. The reason for that is probably that they dont want to buff the Siege Tank and that they like their mobile deathball gamestyle too much ...


Quite honestly, I think Blizzard made a really good move with the recent hellbat changes. It was a really clever way to patch a lot of the problems terran mech was having, particularly the problem of mech posing an ACTUAL midgame threat, and replace the main role of the warhound. Before the patch, terran's mostly had to either be balls to the wall aggressive with 1-1-1 openings or huge widow mine/hellion attacks, etc., or extraordinarily passive, taking bases slowly behind tanks while getting in little banshee/hellion harassments that may or may not have done much damage. With hellions now trading fairly cost effectively with gateway units FOR MINERALS ONLY, mech armies can actually deal with small engagements.

The hellion buff makes hellion/tank a fairly viable midgame option now, even without a tank buff, surprisingly. I would have enjoyed a tank buff, but after seeing the patch in action, I don't think it needs it. The difficulty for mech now lies in scouting the correct tech path and choosing the best response (either vikings or ghosts). With less reliance on mass tanks as well as the gas saved on siege mode research, it's much easier to get starport tech or ghost tech out earlier. Overall, I think this is a good thing, and this is a step in the right direction for mech.

While that's not really addressing the problem of lategame mech and how bad space control is in SC2, I think the fixes that they made to the hellion address the gap that the warhound left. There may still be a bit of a hole in terms of terran GtA, but for now, vikings trade well with just about everything in the air until there are huge balls of void rays and carriers. In my opinion, mech is in a good place now.

The Battle Hellion is a nice unit, BUT it is only a combat unit if the opponent wants to fight it. That is a serious design flaw and a mobile but not so strong unit would be a better addition IMO. The Achilles heel of mech is the immobility and mech needs something to make up for that somewhat.

In BW the Vulture (plus the Spider Mines) did a lot of that, but the Hellion is less useful, because it is only strong against light armored units - which excludes a lot of infantry units already - while the Vulture was strong against all "small size" units - which included most infantry units except Dragoon and Hydralisk - plus the Spider Mine again, which is good against large size units. So the Vulture is a good allround damage unit AND it is fast and the Hellion is really rather limited in its utility. Due to the Space Control of the Spider Mines the versatility of the Vulture is MUCH greater than the Hellion ...

So the only solution for SC2 would be to add that versatility in another unit than the Hellion and since the air defense is severely lacking it would be a form of the Goliath. The Widow Mine is a total waste and should be removed from the game and replaced by a relatively potent AA Goliath with a machinegun ground attack without bonus damage, while the Hellion loses its transformation and gets a "napalm mine" (creates an area of burning on the floor for a few seconds) instead. It has zero synergy with a mech army and while it is nice to have something to cover bases with additional AA it doesnt really work as an "army unit" and thus only really helps against timings. Once people have learned how to deal with Widow Mines I expect them to become rather useless.
If you cant say what you're meaning, you can never mean what you're saying.
Prev 1 15 16 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group D
Barracks vs Leta
Royal vs Light
Afreeca ASL 13898
StarCastTV_EN352
Liquipedia
GSL
08:00
2026 Season 1: Qualifiers
herO vs Rogue
Solar vs ZounLIVE!
Cure vs TriGGeR
SHIN vs Bunny
IntoTheiNu 426
CranKy Ducklings SOOP224
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko303
TKL 188
Rex 75
StarCraft: Brood War
Britney 31015
Calm 12795
Sea 6488
Jaedong 5255
BeSt 1363
Rush 938
Horang2 786
Hyuk 534
Pusan 434
Mind 313
[ Show more ]
Zeus 271
JYJ 152
ToSsGirL 124
Larva 111
Leta 109
Sharp 96
ggaemo 92
Sexy 56
[sc1f]eonzerg 56
Sea.KH 53
Bale 33
Noble 32
Shine 29
Killer 28
Icarus 18
Movie 15
GoRush 12
Sacsri 12
SilentControl 11
JulyZerg 10
Terrorterran 6
Dota 2
Gorgc4881
League of Legends
Reynor62
Counter-Strike
zeus1096
shoxiejesuss791
x6flipin590
edward231
markeloff133
Super Smash Bros
Mew2King80
Heroes of the Storm
Trikslyr124
Other Games
singsing2066
B2W.Neo388
Happy265
crisheroes247
XaKoH 180
Mlord144
hiko140
QueenE51
Liquid`LucifroN41
Organizations
Dota 2
PGL Dota 2 - Main Stream9922
PGL Dota 2 - Secondary Stream2796
StarCraft: Brood War
UltimateBattle 269
StarCraft 2
WardiTV268
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 40
• 3DClanTV 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1481
Upcoming Events
WardiTV Map Contest Tou…
9m
herO vs Classic
SHIN vs Cure
Solar vs Percival
RSL Revival
21h 39m
Replay Cast
1d 11h
The PondCast
1d 21h
KCM Race Survival
1d 21h
WardiTV Map Contest Tou…
1d 22h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
3 days
WardiTV Map Contest Tou…
3 days
[ Show More ]
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.