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[Q] Reason to build Swarm Hosts now? - Page 11

Forum Index > StarCraft 2 HotS
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Sissors
Profile Joined March 2012
1395 Posts
January 15 2013 09:06 GMT
#201
On January 15 2013 14:14 blade55555 wrote:
Ok so I have a changed mind about the swarmhost.

I played Thorzain today and I used swarmhosts vs bio and I have to say I am very impressed. I am not a fan of them vs mech,

Of course alot worse player than you, but from one very painful experience I think they really work well with vipers. We were having a nice stalemate of his swarmhosts vs my siege tanks. My siege tanks not too much spread out, since you want to have them all shooting at the spawns and not trade your siege tanks for free units. Then suddenly when a wave came he brought a few vipers, casted blinding cloud, and game over.

Now I freely admit I wasnt in the best position that game, I lost one mech army already and then you generally are fairly screwed. Still I think against mech swarmhost can work nicely with vipers.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 15 2013 10:14 GMT
#202
On January 15 2013 18:06 Sissors wrote:
Show nested quote +
On January 15 2013 14:14 blade55555 wrote:
Ok so I have a changed mind about the swarmhost.

I played Thorzain today and I used swarmhosts vs bio and I have to say I am very impressed. I am not a fan of them vs mech,

Of course alot worse player than you, but from one very painful experience I think they really work well with vipers. We were having a nice stalemate of his swarmhosts vs my siege tanks. My siege tanks not too much spread out, since you want to have them all shooting at the spawns and not trade your siege tanks for free units. Then suddenly when a wave came he brought a few vipers, casted blinding cloud, and game over.

Now I freely admit I wasnt in the best position that game, I lost one mech army already and then you generally are fairly screwed. Still I think against mech swarmhost can work nicely with vipers.


Meh it's not that swarmhosts aren't useful vs mech. It's the fact that just rushing hive (so far I have not found a timing that can kill me tvz pre-viper) and just get roach/hydra/viper into ultra/ling/viper and I rarely, rarely lose when doing this vs mech. Only times i lose are when i am to passive and let the terran take more bases then I should let him and then let him get bc/raven/viking (I have let 1-2 terrans do this to me like an idiot lol).

Otherwise I feel swarmhosts will just make the game longer then it should be since you still need vipers to kill the mech army.
When I think of something else, something will go here
Grapefruit
Profile Joined November 2010
Germany439 Posts
January 16 2013 00:01 GMT
#203
On January 14 2013 15:56 azorahai wrote:
I just posted this in the bnet forums, but seems relevant here as well:

So, the general consensus seems to be that swarm hosts are garbage and totally useless in zvt. However, I just played an EPIC hour long ZvT with swarm hosts, and I think maybe I figured out a good way to use them in the match-up.

The basic strategy:
-sit on 2 base and get a quick lair.
-Mass swarm hosts until you have 8-10/you feel you can comfortably defend your third. Should also be upgrading hosts.
-continue massing swarm hosts and start massing static defense around the hosts.
-slow push with swarm hosts, spines, spores, queens, and creep, while teching to hive (i went for ultra, but brood would work too.)
-win (an hour later.)

Obviously, my opponent and I were both plat, so we are pretty bad. But it seemed to work pretty well. It is strong because the static defense/queens protect the swarm hosts during their cool down, and locusts dominate pretty much anything on the ground. This style is, however, REALLY weak to drops. The game I played had a lot of base trading...

Oh, and here is a replay:

http://drop.sc/294734

Discuss?


Sorry, but there is nothing to discuss.

~10 SHs is a ridiculously high investment just to take your third and doesn't even keep your safe from drops or air harass.

Also the Terran can just take his half of the map, and build an unkillable mech army if you play like that.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
January 19 2013 15:52 GMT
#204
I really can't justify SH's, I mean, I tried using them defensively, I tried drops, I tried spreading them out against toss, I tried putting them around the map, they just die. Protoss with collosi will eat through them, protoss with air will eat through them, protoss with storms/ blink stalkers eat through them with a momma core up above. They are TOTALLY useless vP imo.

vT they are ok, however tanks eat through them, and with the locust spawn tanks hit the locusts and hit the SH, like really, stupid idea. v bio you just get dropped.

vZ they're ok, but with Muta's dominating at the moment, there is no need to drop the infestation pit until you're ready for hive. I want to like them so much, I want to have them comparable to lurkers, but they are just paper bags spawning little paper bags.
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