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HotS balance update #8 - Page 51

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 49 50 51 52 53 115 Next
udgnim
Profile Blog Joined April 2009
United States8024 Posts
December 06 2012 08:04 GMT
#1001
On December 06 2012 16:48 sagefreke wrote:
Infestor got nerfed into oblivion lol. I almost think it's too much.


Infestor got nerfed, but Zerg has a lot of new toys in HotS

Terran not so much which is why I think they got a lot of buffs to existing units since Blizzard hasn't yet figured out what to give Terran as a new 3rd unit (if they give Terran a Warhound replacement)
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
sitromit
Profile Joined June 2011
7051 Posts
December 06 2012 08:04 GMT
#1002
On December 06 2012 16:30 DemigodcelpH wrote:
Show nested quote +
On December 06 2012 09:22 Cyro wrote:
If you crash into his army of marines with some medivacs over you need 3 or more lings of surface area per marine TO DO ANY DAMAGE AT ALL.


Faulty logic. That only makes sense if Terran has a personal medivac for every marine which obviously isn't feasible. In reality Marines will still be murdered by Protoss and Zerg AoE just not as fast late game.

It's also a very reasonable change when you consider that Ultralisks have buffed damage now.


What Zerg AoE? The Fungal which you can now dodge, or the Ultralisks you can endlessly kite, which they conveniently neutered of the charge that allowed them to market them as a new Zerg unit in HotS?
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2012 08:06 GMT
#1003
On December 06 2012 17:04 udgnim wrote:
Show nested quote +
On December 06 2012 16:48 sagefreke wrote:
Infestor got nerfed into oblivion lol. I almost think it's too much.


Infestor got nerfed, but Zerg has a lot of new toys in HotS

Terran not so much which is why I think they got a lot of buffs to existing units since Blizzard hasn't yet figured out what to give Terran as a new 3rd unit (if they give Terran a Warhound replacement)


Terran doesn't get a third unit...
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2012 08:06 GMT
#1004
On December 06 2012 17:04 sitromit wrote:
Show nested quote +
On December 06 2012 16:30 DemigodcelpH wrote:
On December 06 2012 09:22 Cyro wrote:
If you crash into his army of marines with some medivacs over you need 3 or more lings of surface area per marine TO DO ANY DAMAGE AT ALL.


Faulty logic. That only makes sense if Terran has a personal medivac for every marine which obviously isn't feasible. In reality Marines will still be murdered by Protoss and Zerg AoE just not as fast late game.

It's also a very reasonable change when you consider that Ultralisks have buffed damage now.


What Zerg AoE? The Fungal which you can now dodge, or the Ultralisks you can endlessly kite, which they conveniently neutered of the charge that allowed them to market them as a new Zerg unit in HotS?


Ah... just wait for the next patch. Hydras now do 500% splash damage
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 08:10:45
December 06 2012 08:07 GMT
#1005
On December 06 2012 17:04 sitromit wrote:
Show nested quote +
On December 06 2012 16:30 DemigodcelpH wrote:
On December 06 2012 09:22 Cyro wrote:
If you crash into his army of marines with some medivacs over you need 3 or more lings of surface area per marine TO DO ANY DAMAGE AT ALL.


Faulty logic. That only makes sense if Terran has a personal medivac for every marine which obviously isn't feasible. In reality Marines will still be murdered by Protoss and Zerg AoE just not as fast late game.

It's also a very reasonable change when you consider that Ultralisks have buffed damage now.


What Zerg AoE? The Fungal which you can now dodge, or the Ultralisks you can endlessly kite, which they conveniently neutered of the charge that allowed them to market them as a new Zerg unit in HotS?

The damage change for Ultralisks could be a big deal against everything. It basically does over twice as much damage against non-armored units compared to before.
ㅇㅅㅌㅅ
CloudMage
Profile Joined June 2011
Canada221 Posts
December 06 2012 08:09 GMT
#1006
wow this is crazy!
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-06 08:13:11
December 06 2012 08:10 GMT
#1007
On December 06 2012 10:26 Veldril wrote:
Wait, did people misread the Medivac buff/upgrade? The increase healing/energy cost reduction only comes after the Caduceus Reactor upgrade is done. The increase healing does not come with the non upgraded medivac. That means it's more of a late game situation where Z would get their T3 composition with mineral/gas bank for 300 food push. And with Ultra upgrade, it would chew through Bio unit very very easily without increase in healing late game.


Well said. There seems to be a lot of reaction to the medivac upgrade in this thread, but are people actually thinking?

Ultralisks with 35 base damage will absolutely DESTROY bio with their AoE + all of the other AoE that already destroys bio. If anything without this medivac upgrade bio wouldn't even be viable anymore.
sitromit
Profile Joined June 2011
7051 Posts
December 06 2012 08:10 GMT
#1008
The damage change is irrelevant when they can and will be kited endlessly. And they will still have the same pathing problems they've always had and run around like retards instead of attacking things half the time.
Whitewing
Profile Joined October 2010
United States7483 Posts
December 06 2012 08:12 GMT
#1009
On December 06 2012 17:03 Big J wrote:
Show nested quote +
On December 06 2012 16:48 sagefreke wrote:
Infestor got nerfed into oblivion lol. I almost think it's too much.


well, that's the whole point
But the IT no upgrade change makes no sense at all... Units that don't profit from upgrades? What's next? Mechanical units that transform into bio? Mines that don't explode upon usage?


No, just spells that don't benefit from upgrades that aren't intended to benefit the spell. You know, like how mech upgrades don't buff auto-turrets.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 06 2012 08:15 GMT
#1010
I dont understand why Infested Terrans dont benefit from upgrades. That should be changed back in my opinion or they will be useless.
MilesTeg
Profile Joined September 2010
France1271 Posts
December 06 2012 08:15 GMT
#1011
I can understand almost everything to a degree.... But the medivac healing buff... Wtf?

I'll go ahead and predict a 0% chance that this stays in the game.

This seems absolutely utterly ridiculous. I guess they really want us to use Infestors and never ever make Mutas in zvt...


Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-12-06 08:17:57
December 06 2012 08:16 GMT
#1012
On December 06 2012 17:12 Whitewing wrote:
Show nested quote +
On December 06 2012 17:03 Big J wrote:
On December 06 2012 16:48 sagefreke wrote:
Infestor got nerfed into oblivion lol. I almost think it's too much.


well, that's the whole point
But the IT no upgrade change makes no sense at all... Units that don't profit from upgrades? What's next? Mechanical units that transform into bio? Mines that don't explode upon usage?


No, just spells that don't benefit from upgrades that aren't intended to benefit the spell. You know, like how mech upgrades don't buff auto-turrets.


auto turrets are buildings... Even more, they have their own upgrades (Building armor, hi-sec, materials)
S1eth
Profile Joined November 2011
Austria221 Posts
December 06 2012 08:16 GMT
#1013
On December 06 2012 17:04 sitromit wrote:
Show nested quote +
On December 06 2012 16:30 DemigodcelpH wrote:
On December 06 2012 09:22 Cyro wrote:
If you crash into his army of marines with some medivacs over you need 3 or more lings of surface area per marine TO DO ANY DAMAGE AT ALL.


Faulty logic. That only makes sense if Terran has a personal medivac for every marine which obviously isn't feasible. In reality Marines will still be murdered by Protoss and Zerg AoE just not as fast late game.

It's also a very reasonable change when you consider that Ultralisks have buffed damage now.


What Zerg AoE? The Fungal which you can now dodge, or the Ultralisks you can endlessly kite, which they conveniently neutered of the charge that allowed them to market them as a new Zerg unit in HotS?


Wow, you write fungal and ultralisk in the same sentence and you're still unable to make the connection.
Fungal roots marines. Marines can not kite when rooted.

And you forgot banelings.
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 08:17 GMT
#1014
On December 06 2012 17:15 MilesTeg wrote:
I can understand almost everything to a degree.... But the medivac healing buff... Wtf?

I'll go ahead and predict a 0% chance that this stays in the game.

This seems absolutely utterly ridiculous. I guess they really want us to use Infestors and never ever make Mutas in zvt...


A buff that requires a 150/150 upgrade. It will probably be nerfed, but not necessarily removed.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 06 2012 08:18 GMT
#1015
On December 06 2012 17:15 MilesTeg wrote:
I can understand almost everything to a degree.... But the medivac healing buff... Wtf?

I'll go ahead and predict a 0% chance that this stays in the game.

This seems absolutely utterly ridiculous. I guess they really want us to use Infestors and never ever make Mutas in zvt...




Mutalisks should never really engage with marines anyway unless they are 100% sure they can take them out. Kind of like TvP bio. Hence their speed buff so you can harrass more.

Also, ultralisk with 35 splash to marines will destroy bio without the upgraded medivac.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
December 06 2012 08:18 GMT
#1016
the muta buff is a much bigger deal then most people think, they are fast as hell now!
savior did nothing wrong
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2012-12-06 08:19:32
December 06 2012 08:18 GMT
#1017
OMG

Terrans FIGHTING!!!!

God I love that you only have a common upgade for ship and air veichles, best thing ever :D
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 06 2012 08:19 GMT
#1018
On December 06 2012 17:10 sitromit wrote:
The damage change is irrelevant when they can and will be kited endlessly. And they will still have the same pathing problems they've always had and run around like retards instead of attacking things half the time.


You can't kite 8 ultralisks and a million cracklings running at you. There's also creep, fungal growth, Vipers, flanks, etc.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2012-12-06 08:19:22
December 06 2012 08:19 GMT
#1019
Also the Seeker is pointless. We already have Yamato blizzard. Keep Seeker it as it is, it's fine imo.##

That will definitely not stay in the game.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
December 06 2012 08:19 GMT
#1020
Well shit, looks like I really have to get into the beta at this point. HUGE changes o.o

Better not hear any complaints from Terran their shit looks absolutely nuts.
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