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HotS balance update #8 - Page 53

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 51 52 53 54 55 115 Next
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 06 2012 08:37 GMT
#1041
The change to Seeker not dealing splash any more makes me think that they are thinking of giving some kind of splash to Yamato.
unteqair
Profile Joined November 2011
United States308 Posts
December 06 2012 08:37 GMT
#1042
On December 06 2012 17:31 aqbabaq wrote:
Show nested quote +
On December 06 2012 17:27 unteqair wrote:
You all should see the Protoss complaint threads on bnet forums. I was surprised; I thought people would be happy.


would be happy?? over what? unbeatable bio with speed medivacs? sure sounds like fun....

I never read anything about unbeatable bio in the patch notes. The changes to the medivacs were to offset other changes. It's good that both Protoss and Terran have greater harass potential now. I think this will make everything more exciting - something this game needed.
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 06 2012 08:38 GMT
#1043
On December 06 2012 14:07 DarkPlasmaBall wrote:
8. Faster Mutalisks? Seriously? To nerf Infestors, every other fucking Zerg unit had to be buffed? Really?


More or less this. We'll see how it plays out. Zerg in HotS was already stronger.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
December 06 2012 08:39 GMT
#1044
oh and didn't quite notice as the terran changes made me shit myself, but uh

FUCK YEAH! SPEEDRALISKS AT LAIR! ^^
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2012-12-06 08:41:33
December 06 2012 08:40 GMT
#1045
just a thought: since medivacs heal so much faster now, which is offset by their higher cost, wont late-game maxed mmm armies be almost invincible?

also single dropships are now going to do massiv damage in a drop, the even faster heal will mean even single dropship drops pose a huge problem since warped-in gateway units just die to mmm. this might help break up the deathball since it forces toss to keep units in all bases constantly (unless toss has temps, then one temp does the trick...)

also, could someone elaborate on the thor changes? is the new aa weapon any good?

overall i really like the approach of this patch. make shit more overpowered for every race instead of nerfing everything into the ground :o
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 08:40 GMT
#1046
When every race is OP...

No race is.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2012-12-06 08:42:57
December 06 2012 08:41 GMT
#1047
On December 06 2012 17:31 aqbabaq wrote:
Show nested quote +
On December 06 2012 17:27 unteqair wrote:
You all should see the Protoss complaint threads on bnet forums. I was surprised; I thought people would be happy.


would be happy?? over what? unbeatable bio with speed medivacs? sure sounds like fun....

Well Terran was always considered the race that can keep in game by dropping. if dropping isn't possible anymore... bye bye terrans.
BTW: Why aren't u complaining about the same ability for protoss (speed warpprism with "unlimited" capacity if you consider you can warpin tons of units across the whole map without even thinking about how long the path from your base to the warpin is?).
Have no worries: if ANYTHING with the terran race will be spottet in the wild as being "strong" or almost OP (although most of the times it never really was OP, just other races didn't learn fast enough to deal with it), then it will get nerfed to infinity.
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 06 2012 08:42 GMT
#1048
On December 06 2012 15:06 KrazyTrumpet wrote:
Uhhhhh...Oracle is OP as #*@& right now. I made 3 of them, flew into Zerg's mineral line, activated the beam and every drone was dead within about 10 seconds and I wish that was an exaggeration...


Haha that sounds hilarious.
unteqair
Profile Joined November 2011
United States308 Posts
December 06 2012 08:43 GMT
#1049
On December 06 2012 17:40 summerloud wrote:
just a thought: since medivacs heal so much faster now, which is offset by their higher cost, wont late-game maxed mmm armies be almost invincible?

also single dropships are now going to do massiv damage in a drop, the even faster heal will mean even single dropship drops pose a huge problem since warped-in gateway units just die to mmm. this might help break up the deathball since it forces toss to keep units in all bases constantly (unless toss has temps, then one temp does the trick...)

also, could someone elaborate on the thor changes? is the new aa weapon any good?

overall i really like the approach of this patch. make shit more overpowered for every race instead of nerfing everything into the ground :o

The price of medivacs is unchanged, I think. The price increase was the upgrade that makes them heal more quickly.

The Thor's ground weapon remains the same regardless of what AA weapon it has active, I think. The new AA is single-target as opposed to splash. It seems to shoot not so quickly. That's all I think I know.
Bahajinbo
Profile Joined May 2012
Germany488 Posts
December 06 2012 08:43 GMT
#1050
This just sounds sooo dynamic... I hope it will play like that.
One thing I can say: I will play a LOT of HotS at the weekend.
MilesTeg
Profile Joined September 2010
France1271 Posts
December 06 2012 08:44 GMT
#1051
On December 06 2012 17:30 Psychobabas wrote:
Show nested quote +
On December 06 2012 17:24 MilesTeg wrote:
On December 06 2012 17:18 Psychobabas wrote:
On December 06 2012 17:15 MilesTeg wrote:
I can understand almost everything to a degree.... But the medivac healing buff... Wtf?

I'll go ahead and predict a 0% chance that this stays in the game.

This seems absolutely utterly ridiculous. I guess they really want us to use Infestors and never ever make Mutas in zvt...




Mutalisks should never really engage with marines anyway unless they are 100% sure they can take them out. Kind of like TvP bio. Hence their speed buff so you can harrass more.

Also, ultralisk with 35 splash to marines will destroy bio without the upgraded medivac.


I agree. Although there are situations where you won't be able to use Mutas to clean drops anymore.

But what I mean is.... Bio was already an army that is much more efficient than anything else, but dies to splash damage. Now it is even more efficient again non splash damage armies... But they also want us to use Infestors less? That's... Not gonna happen. If anything infestors just got even more important. And Mutas more cheesy and situational.


I think the aim is to continue using infestors as normal in the mid game, but they arent as strong in the late, hence the infested terran nerf and range nerf (although I disagree with the non-upgradable Infested Terran nerf). Also, dont forget that you will be able to hold off bio pushes with swarm hosts support as well (aka free units).

So the role of the infestor has been kind of split into the Swarm host and the actual infestor itself. It still translates into the late game, but Zerg will now need extra support from vipers etc.

It's basically like this: Infestor in Wing of Liberty = Viper, Swarm Host and Infestor in Heart of the Swarm, as far as roles and utility are concerned.


Well that's the thing, I think SH will basically be irrelevant on their own because nothing will do damage (they're already not good against bio). Same thing for Vipers, I think as it stands people just won't make them and keep money for units that can actually kill units, which against bio is only infestors and banelings.

Basically I think it will have the opposite effect from what you wrote. It increases the reliance on splash, and hence infestors. I hope I'm wrong! (well, mostly I hope they don't keep it :p).
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 08:44 GMT
#1052
On December 06 2012 17:43 unteqair wrote:
The Thor's ground weapon remains the same regardless of what AA weapon it has active, I think. The new AA is single-target as opposed to splash. It seems to shoot not so quickly. That's all I think I know.


No, it shoots more quickly. 2 delay as opposed to 3 delay.
Mia
Profile Joined November 2012
75 Posts
December 06 2012 08:45 GMT
#1053
On December 06 2012 17:42 DemigodcelpH wrote:
Show nested quote +
On December 06 2012 15:06 KrazyTrumpet wrote:
Uhhhhh...Oracle is OP as #*@& right now. I made 3 of them, flew into Zerg's mineral line, activated the beam and every drone was dead within about 10 seconds and I wish that was an exaggeration...


Haha that sounds hilarious.

sounds fun, i guess it something similar with helions with blue flame, except its flying :D. Widow mines will prolly offset them in tvp, and pvp, it might be only stargate vs stargate opening.
"Terran, who is missing in action" - me
Rollora
Profile Joined February 2012
2450 Posts
December 06 2012 08:46 GMT
#1054
On December 06 2012 17:40 summerloud wrote:
just a thought: since medivacs heal so much faster now, which is offset by their higher cost, wont late-game maxed mmm armies be almost invincible?

Storms, Colossi, Fungal (if it stays how it is), GG-Lords etc are still pure death for a Bio army, since a medivac still only heals 1 unit a time.

Keeemy
Profile Joined November 2012
Finland7855 Posts
December 06 2012 08:46 GMT
#1055
I'm a zerg, and I'm loving this patch.

Fuck. Yes.
Hello
aqbabaq
Profile Joined August 2012
Sweden65 Posts
December 06 2012 08:47 GMT
#1056
On December 06 2012 17:41 Rollora wrote:
Show nested quote +
On December 06 2012 17:31 aqbabaq wrote:
On December 06 2012 17:27 unteqair wrote:
You all should see the Protoss complaint threads on bnet forums. I was surprised; I thought people would be happy.


would be happy?? over what? unbeatable bio with speed medivacs? sure sounds like fun....

Well Terran was always considered the race that can keep in game by dropping. if dropping isn't possible anymore... bye bye terrans.
BTW: Why aren't u complaining about the same ability for protoss (speed warpprism with "unlimited" capacity if you consider you can warpin tons of units across the whole map without even thinking about how long the path from your base to the warpin is?).
Have no worries: if ANYTHING with the terran race will be spottet in the wild as being "strong" or almost OP (although most of the times it never really was OP, just other races didn't learn fast enough to deal with it), then it will get nerfed to infinity.

becouse warprism dosent heal my units for insane amount? and honestly i heard a lot of pro terrans complaining about wp drops being unbalanced .. right??? :S ....
Testuser
Profile Blog Joined June 2011
6469 Posts
December 06 2012 08:47 GMT
#1057
On December 06 2012 17:43 unteqair wrote:
Show nested quote +
On December 06 2012 17:40 summerloud wrote:
just a thought: since medivacs heal so much faster now, which is offset by their higher cost, wont late-game maxed mmm armies be almost invincible?

also single dropships are now going to do massiv damage in a drop, the even faster heal will mean even single dropship drops pose a huge problem since warped-in gateway units just die to mmm. this might help break up the deathball since it forces toss to keep units in all bases constantly (unless toss has temps, then one temp does the trick...)

also, could someone elaborate on the thor changes? is the new aa weapon any good?

overall i really like the approach of this patch. make shit more overpowered for every race instead of nerfing everything into the ground :o

The price of medivacs is unchanged, I think. The price increase was the upgrade that makes them heal more quickly.

The Thor's ground weapon remains the same regardless of what AA weapon it has active, I think. The new AA is single-target as opposed to splash. It seems to shoot not so quickly. That's all I think I know.

They're 150/100 now.
https://soundcloud.com/papercranesdk
EEJR
Profile Joined December 2011
Sweden31 Posts
December 06 2012 08:47 GMT
#1058
Awesome changes., would like to see a change to unit cluster and fungal though.
Aserrin
Profile Joined October 2011
Uruguay231 Posts
December 06 2012 08:49 GMT
#1059
Buff everything, rise the skillcap, reward the players for being good. This patch is alright.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2012-12-06 08:50:48
December 06 2012 08:49 GMT
#1060
On December 06 2012 17:47 aqbabaq wrote:
Show nested quote +
On December 06 2012 17:41 Rollora wrote:
On December 06 2012 17:31 aqbabaq wrote:
On December 06 2012 17:27 unteqair wrote:
You all should see the Protoss complaint threads on bnet forums. I was surprised; I thought people would be happy.


would be happy?? over what? unbeatable bio with speed medivacs? sure sounds like fun....

Well Terran was always considered the race that can keep in game by dropping. if dropping isn't possible anymore... bye bye terrans.
BTW: Why aren't u complaining about the same ability for protoss (speed warpprism with "unlimited" capacity if you consider you can warpin tons of units across the whole map without even thinking about how long the path from your base to the warpin is?).
Have no worries: if ANYTHING with the terran race will be spottet in the wild as being "strong" or almost OP (although most of the times it never really was OP, just other races didn't learn fast enough to deal with it), then it will get nerfed to infinity.

becouse warprism dosent heal my units for insane amount? and honestly i heard a lot of pro terrans complaining about wp drops being unbalanced .. right??? :S ....

Yeah right, because Pros also complain about medivacdrops the whole time...
I've only heard that from noobs back in the days
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