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HotS balance update #8 - Page 50

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 48 49 50 51 52 115 Next
summerloud
Profile Joined March 2010
Austria1201 Posts
December 06 2012 07:44 GMT
#981
can someone confirm how vortex works now? so its 150 energy to kill a single roach or what?

seems pretty pointless :o
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 07:45 GMT
#982
On December 06 2012 16:40 Whitewing wrote:
Show nested quote +
On December 06 2012 16:33 Savko wrote:
At this point they should just get rid of the Mothership all together. Keep the MS Core and bring back the Arbiter. Stasis needs to happen again.


They fully intend to remove the mothership from high level games and pro games. They want it to be purely for casual players who like big awesome looking fun units without really knowing anything.

So.... okay I guess. Kind of silly but whatever.


Actually, I think it might still be a viable sidegrade for the MsC. If you're at the stage of the game where you no longer need the MsC's detection and Proton Overcharge, you might opt for more health and DPS instead, along with the Cloaking Field. And when your Mothership is threatened, you can now pull out with the new Recall. The only truly useless aspect to it is the new Vortex.
TelecoM
Profile Blog Joined January 2010
United States10788 Posts
December 06 2012 07:46 GMT
#983
On December 06 2012 16:44 summerloud wrote:
can someone confirm how vortex works now? so its 150 energy to kill a single roach or what?

seems pretty pointless :o


So I mean it only effects 1 unit? Only 1 unit can be caught in the vortex?...so archon toilet is dead?...
AKA: TelecoM[WHITE] Protoss fighting
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 07:48:00
December 06 2012 07:46 GMT
#984
On December 06 2012 16:44 summerloud wrote:
can someone confirm how vortex works now? so its 150 energy to kill a single roach or what?

seems pretty pointless :o

That's the entire point. To nerf it to be near-useless, but not remove it entirely. It removes the Mothership from high level play so that other units can take its former role, but still keeps it in the game as a purely for-fun unit.

As far as Vortex goes, you just target one non-massive unit within range, and then "poof," that one unit is sucked into an ant-sized graphic of the old Vortex and gone forever.
ㅇㅅㅌㅅ
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 06 2012 07:47 GMT
#985
LOL the Terran buffs are amazing. I cant believe what I am reading.
sagefreke
Profile Joined August 2010
United States241 Posts
December 06 2012 07:48 GMT
#986
Infestor got nerfed into oblivion lol. I almost think it's too much.
yo yo yo
Belisarius
Profile Joined November 2010
Australia6233 Posts
December 06 2012 07:49 GMT
#987
The void ray change is really weird....
Whitewing
Profile Joined October 2010
United States7483 Posts
December 06 2012 07:50 GMT
#988
On December 06 2012 16:45 Crawdad wrote:
Show nested quote +
On December 06 2012 16:40 Whitewing wrote:
On December 06 2012 16:33 Savko wrote:
At this point they should just get rid of the Mothership all together. Keep the MS Core and bring back the Arbiter. Stasis needs to happen again.


They fully intend to remove the mothership from high level games and pro games. They want it to be purely for casual players who like big awesome looking fun units without really knowing anything.

So.... okay I guess. Kind of silly but whatever.


Actually, I think it might still be a viable sidegrade for the MsC. If you're at the stage of the game where you no longer need the MsC's detection and Proton Overcharge, you might opt for more health and DPS instead, along with the Cloaking Field. And when your Mothership is threatened, you can now pull out with the new Recall. The only truly useless aspect to it is the new Vortex.


Given how slow it is and the supply cost of the mothership, I'd honestly rather not bother. The cloaking field will be essentially irrelevant by that point and I'd rather have another colossus or a carrier or something instead of the mothership, given that I can still recall with the MSC.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-12-06 07:51:29
December 06 2012 07:50 GMT
#989
On December 06 2012 16:44 summerloud wrote:
can someone confirm how vortex works now? so its 150 energy to kill a single roach or what?

seems pretty pointless :o


Vortex only costs 100 energy. So you can actually kill TWO Roaches!

In all seriousness, its best application would be against rook-level units, like NP Infestors. It basically sucks.
Pandt
Profile Joined July 2012
Wales4 Posts
December 06 2012 07:50 GMT
#990
They've turned seeker missile into a worse Yomato cannon, apart from that I like the changes :D
archonOOid
Profile Blog Joined March 2011
1983 Posts
December 06 2012 07:51 GMT
#991
I think zerg drew the short stick because infestors are super nerfsd and so our hope is muta/ling base trades.
I'm Quotable (IQ)
DemigodcelpH
Profile Joined August 2011
1138 Posts
December 06 2012 07:54 GMT
#992
On December 06 2012 16:51 archonOOid wrote:
I think zerg drew the short stick because infestors are super nerfsd and so our hope is muta/ling base trades.


It's not a "short stick". Zerg has been significantly stronger in both WoL and HotS.

With that said mutalisks now move at a terrifying 4 speed, Ultralisks got a significant damage increase, and two key units got a 60 hp buff. Did you even consider any of this and how it juxtaposes with the current already well-pampered state of Zerg?
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-12-06 07:58:19
December 06 2012 07:55 GMT
#993
On December 06 2012 16:51 archonOOid wrote:
I think zerg drew the short stick because infestors are super nerfsd and so our hope is muta/ling base trades.


Hydras got a huge buff, infestors are actually still good, just not so good you want them as your entire army (projectile Fungal Growth, slightly less range means fungal is not as easy to use but still quite potent, it's fast still), and IT's aren't ridiculously powerful anymore, so you'll want a few infestors for support in practically any army but probably not more than that. Muta buff and Ultra buff is good too.

Zerg doesn't have an invincible end game army anymore, but that's a good thing, and their end game armies are still quite strong, just not strong to the point where you can disregard everything else and still win (just watch Leenock vs. Hero from last code S season if you don't believe me, 6 base protoss losing to a 3 base super harassed zerg T_T).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Woizit
Profile Joined June 2011
801 Posts
December 06 2012 07:57 GMT
#994
Hmm, wonder how Bio against Protoss is with the medivac being able to actually catch up with the kiting units. Not to mention that insane heal!
winsause
Profile Joined March 2011
United States65 Posts
December 06 2012 07:58 GMT
#995
There are so many patch connoisseurs in this thread..
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-06 08:00:59
December 06 2012 07:59 GMT
#996
On December 06 2012 10:07 Meldon wrote:
Wow. The Dual Mech-Air upgrades seems broken.


What is the one of the most common abusable tactics against Terran in the game that is relatively easy to execute and ridiculously hard (if not near impossible without significantly outplaying) to defend? I'll remind you.

1. Make Infestor/BL, fight terran (game is usually outright won here, but if not), remax on Ultras or lings. Free win because Terran now has 25 1/0 vikings.
2. Make lots of Colossi and stalkers, fight Terran, remax on Zealots. Free win because Terran now has 25 1/0 vikings.

This change seems very reasonable when you consider that it's aimed at helping Terran react to P and Z's ability to have significantly faster and more abrupt tech switches along with already faster production mechanics.
archonOOid
Profile Blog Joined March 2011
1983 Posts
December 06 2012 08:01 GMT
#997
On December 06 2012 16:54 DemigodcelpH wrote:
Show nested quote +
On December 06 2012 16:51 archonOOid wrote:
I think zerg drew the short stick because infestors are super nerfsd and so our hope is muta/ling base trades.


It's not a "short stick". Zerg has been significantly stronger in both WoL and HotS.

With that said mutalisks now move at a terrifying 4 speed, Ultralisks got a significant damage increase, and two key units got a 60 hp buff. Did you even consider any of this and how it juxtaposes with the current already well-pampered state of Zerg?


Well as zerg is heavily economy dependent the buff to reapers and oracles are scary. Hell even MMM is now viable versus zerg. The balance has only in recent months been shifting towards zerg players.
I'm Quotable (IQ)
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2012-12-06 08:02:25
December 06 2012 08:01 GMT
#998
On December 06 2012 16:50 Pandt wrote:
They've turned seeker missile into a worse Yomato cannon, apart from that I like the changes :D


Yeah, I read it, was thinking about it, and then thought: this is a yamato cannon!
Big J
Profile Joined March 2011
Austria16289 Posts
December 06 2012 08:03 GMT
#999
On December 06 2012 16:48 sagefreke wrote:
Infestor got nerfed into oblivion lol. I almost think it's too much.


well, that's the whole point
But the IT no upgrade change makes no sense at all... Units that don't profit from upgrades? What's next? Mechanical units that transform into bio? Mines that don't explode upon usage?
Raplex
Profile Joined March 2012
Turkey6 Posts
December 06 2012 08:03 GMT
#1000
I think its biggest patch ever since hots comes out.
We are the blades of Auir.
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