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this is 1080p/60fps? what's your upload?
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On December 06 2012 15:55 Yoshi Kirishima wrote:Show nested quote +On December 06 2012 15:53 one-one-one wrote:On December 06 2012 15:52 Yoshi Kirishima wrote:On December 06 2012 15:47 one-one-one wrote:On December 06 2012 15:46 deth wrote:On December 06 2012 15:24 one-one-one wrote: Thor 250mm Strike Cannons has been removed. The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds. When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage. Thor radius, inner radius, and separation radius increased from 0.8215 to 1.
This is the qutest and most subtle change ever. Remember David Kim saying that mass Thor strats were hurting E-sports because it was hard for them to estimate the size of Thor based armies? Never mind the collossus which is actually worse since it can "hide" units underneath it and a way more common unit to mass at the time, lol.
So now, when they buff the Thor, they still think of the n00bs by making the collission radius larger.
Isn't that qute?
The new thor is actually seriously small as well. They decreased the model size? yes, maybe it was from 1 to .86 not .86 to 1 like they said its smaller now Ok. Whatever. The real question is: will this hurt E-sports? Sorry, i meant UNLIKE they said haha idk, i guess it solves the problem and they are ok with making more thors now (to compensate for thors' increased role in AA now?) since they're smaller and dont clutter vision as much
I am semi trolling, I know. But at the same time this is an important point. David Kim was actually right about Thors and the deathball syndrome hurting E-sports.
The fault he made in his analysis was that the problem was and has been more prevalent on the protoss side of things with the colossus. That very unit is the ultimate symbol of a deathball army and for that reason the most hated unit in the SC2 universe. (The infestor comes close, but the colossus wins cos it has been hated for so much longer, lol.)
If only he had been consequent back then and made something about the colossus while also nerfing the thor ....
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aww burrow charge was exciting.
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On December 06 2012 16:08 HelloSon wrote:this is 1080p/60fps? what's your upload?
720p/60fps. My bitrate is set to 2800 and I use the Faster x264 preset. I use OBS for streaming.
On December 06 2012 16:09 Sufinsil wrote: aww burrow charge was exciting.
Yeah, I wish they had tweaked it instead of removing it =(. Now the ultra is super boring again.
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Heart of the Swarm Beta patch 2.0.5 "Due to unpresendented strike action in protoss factory worker unions, the Protoss airforce cannot produce quality Voidrays, even the mighty mothership is a big dead weight now. With detection being so early and abundant the dark templars left for shakuras with little or any left for covert missions"
Heart of the Swarm Beta patch 2.0.6 "The Protoss race have been annihilated by an unknown elder god called Blizzard. There will only be 2 races in the game now although Protoss can be selected for lols just to see them die again."
Protoss is doing very badly currently in tourneys with a very big % of people playing Zerg. This is the time of the zerg just being op in general, so why for the love of.. does blizz go and nerf away 3 Protoss units. Is it too much to ask for Protoss to have an air or ground harasser unit that don't require some kind of gimmick to harrras the worker line? -_-
Suppose well see.
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On December 06 2012 16:09 Swartblits wrote: Heart of the Swarm Beta patch 2.0.5 "Due to unpresendented strike action in protoss factory worker unions, the Protoss airforce cannot produce quality Voidrays, even the mighty mothership is a big dead weight now. With detection being so early and abundant the dark templars left for shakuras with little or any left for covert missions"
Heart of the Swarm Beta patch 2.0.6 "The Protoss race have been annihilated by an unknown elder god called Blizzard. There will only be 2 races in the game now although Protoss can be selected for lols just to see them die again."
Protoss is doing very badly currently in tourneys with a very big % of people playing Zerg. This is the time of the zerg just being op in general, so why for the love of.. does blizz go and nerf away 3 Protoss units. Is it too much to ask for Protoss to have an air or ground harasser unit that don't require some kind of gimmick to harrras the worker line? -_-
Suppose well see.
Yeah, it's not a gimmick. Oracles kill workers EXTREMELY quickly. I also don't see how you can say that they've nerfed away void rays. They have an actual role now, and one they will likely fill quite nicely. Sky Toss now seems to have way better synergy than before, and is shaping up to be a completely valid playstyle with minimal gateway support required.
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On December 06 2012 16:09 Swartblits wrote: Heart of the Swarm Beta patch 2.0.5 "Due to unpresendented strike action in protoss factory worker unions, the Protoss airforce cannot produce quality Voidrays, even the mighty mothership is a big dead weight now. With detection being so early and abundant the dark templars left for shakuras with little or any left for covert missions"
Heart of the Swarm Beta patch 2.0.6 "The Protoss race have been annihilated by an unknown elder god called Blizzard. There will only be 2 races in the game now although Protoss can be selected for lols just to see them die again."
Protoss is doing very badly currently in tourneys with a very big % of people playing Zerg. This is the time of the zerg just being op in general, so why for the love of.. does blizz go and nerf away 3 Protoss units. Is it too much to ask for Protoss to have an air or ground harasser unit that don't require some kind of gimmick to harrras the worker line? -_-
Suppose well see.
The Void Ray change is not a nerf... At worst, it's a nerf/buff.
EDIT: Haha, were you referring to the Oracle, too? SMH.
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On December 06 2012 16:07 mannerless wrote: Raven the new counter to Colossi?
Nah, it's probably better to just get more tanks. Ravens as support late late game could be useful to burst down colossi quick though (and they take less supply). But early and mid, I think 7 tanks is better than 5 ravens. 350+ dmg a shot tank damage, or 5 seeker missiles. 5 seeker missiles is a lot better burst but 7 tanks will do splash damage and continue to damage. Using that early raven to seeker missile an immortal if he's trying to kill you should be helpful though, especially if he doesn't have many stalkers so that it's more worth going SM than 2 PDDs.
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On December 06 2012 15:54 pmp10 wrote: Those terran changes are nuts - and not in the good way. Blizzard thinks mine should be used offensively when that's what half the complains were about. Reapers will now wreck TvT even more and thor is still immobile and no counter to tempest. Mech TvP will remain as dead as ever. Battlecruiser wasn't even touched while raven is turned into massive-unit killer at a cost of even more problems with air-superiority. And now the new medivacs will out-heal a lot of melee units which is just stupid to watch.
Yep ... neither BC nor Carrier were even given a shot and they probably keep the Carrier in the game just to shut up people.
The Thor single target AA damage - which is a neat concept - does a whooping 4 damage more than its BW counterpart the Goliath. The Goliath had +4 upgrades for that, but I doubt the Thor will get that much, so the BW mech AA did about the same damage for fewer resources, greater mobility and less supply. WAKE UP BLIZZARD!
The medivac healing increase and turbo booster are totally ridiculous. Now you have to build 2-3 Missile turrets to fend off a drop instead of one ... same for the Reaper, which can kill workers and run circles around any mobile defenders so you HAVE TO build lots and lots of static defenses. Too bad there are none against ground units for Terrans that dont use supply or are a big Planetary Fortress.
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On December 06 2012 16:08 one-one-one wrote:Show nested quote +On December 06 2012 15:55 Yoshi Kirishima wrote:On December 06 2012 15:53 one-one-one wrote:On December 06 2012 15:52 Yoshi Kirishima wrote:On December 06 2012 15:47 one-one-one wrote:On December 06 2012 15:46 deth wrote:On December 06 2012 15:24 one-one-one wrote: Thor 250mm Strike Cannons has been removed. The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds. When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage. Thor radius, inner radius, and separation radius increased from 0.8215 to 1.
This is the qutest and most subtle change ever. Remember David Kim saying that mass Thor strats were hurting E-sports because it was hard for them to estimate the size of Thor based armies? Never mind the collossus which is actually worse since it can "hide" units underneath it and a way more common unit to mass at the time, lol.
So now, when they buff the Thor, they still think of the n00bs by making the collission radius larger.
Isn't that qute?
The new thor is actually seriously small as well. They decreased the model size? yes, maybe it was from 1 to .86 not .86 to 1 like they said its smaller now Ok. Whatever. The real question is: will this hurt E-sports? Sorry, i meant UNLIKE they said haha idk, i guess it solves the problem and they are ok with making more thors now (to compensate for thors' increased role in AA now?) since they're smaller and dont clutter vision as much I am semi trolling, I know. But at the same time this is an important point. David Kim was actually right about Thors and the deathball syndrome hurting E-sports. The fault he made in his analysis was that the problem was and has been more prevalent on the protoss side of things with the colossus. That very unit is the ultimate symbol of a deathball army and for that reason the most hated unit in the SC2 universe. (The infestor comes close, but the colossus wins cos it has been hated for so much longer, lol.) If only he had been consequent back then and made something about the colossus while also nerfing the thor ....
Ah, kk thought you might have been joking with the "hurt esports" thing but wasn't sure. Also, rereading what i originally said, actually it is written correctly, should be "like" not "unlike" haha.
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On December 06 2012 16:09 Swartblits wrote: Heart of the Swarm Beta patch 2.0.5 "Due to unpresendented strike action in protoss factory worker unions, the Protoss airforce cannot produce quality Voidrays, even the mighty mothership is a big dead weight now. With detection being so early and abundant the dark templars left for shakuras with little or any left for covert missions"
Heart of the Swarm Beta patch 2.0.6 "The Protoss race have been annihilated by an unknown elder god called Blizzard. There will only be 2 races in the game now although Protoss can be selected for lols just to see them die again."
Protoss is doing very badly currently in tourneys with a very big % of people playing Zerg. This is the time of the zerg just being op in general, so why for the love of.. does blizz go and nerf away 3 Protoss units. Is it too much to ask for Protoss to have an air or ground harasser unit that don't require some kind of gimmick to harrras the worker line? -_-
Suppose well see.
Protoss was already strong, and a lot of decent buffs for Protoss are in the notes. Now that the abusive Winfestor/GGLord combo has been brought into line I really don't see what you're complaining about.
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Gold terran = Diamond Protoss now.
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Well, now that Banshee openings are completely dead in TvP I have to come up with a new mech opening.
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On December 06 2012 16:16 Raplex wrote: Gold terran = Diamond Protoss now.
Well, right now it's Master Protoss = Diamond Terran anyways
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On December 06 2012 16:08 HelloSon wrote:this is 1080p/60fps? what's your upload?
Holy shit, super high FPS/quality
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On December 06 2012 16:14 Rabiator wrote:Show nested quote +On December 06 2012 15:54 pmp10 wrote: Those terran changes are nuts - and not in the good way. Blizzard thinks mine should be used offensively when that's what half the complains were about. Reapers will now wreck TvT even more and thor is still immobile and no counter to tempest. Mech TvP will remain as dead as ever. Battlecruiser wasn't even touched while raven is turned into massive-unit killer at a cost of even more problems with air-superiority. And now the new medivacs will out-heal a lot of melee units which is just stupid to watch.
Yep ... neither BC nor Carrier were even given a shot and they probably keep the Carrier in the game just to shut up people. The Thor single target AA damage - which is a neat concept - does a whooping 4 damage more than its BW counterpart the Goliath. The Goliath had +4 upgrades for that, but I doubt the Thor will get that much, so the BW mech AA did about the same damage for fewer resources, greater mobility and less supply. WAKE UP BLIZZARD! The medivac healing increase and turbo booster are totally ridiculous. Now you have to build 2-3 Missile turrets to fend off a drop instead of one ... same for the Reaper, which can kill workers and run circles around any mobile defenders so you HAVE TO build lots and lots of static defenses. Too bad there are none against ground units for Terrans that dont use supply or are a big Planetary Fortress. Damage isn't the only thing you pay for. Thors have more utility than the goliath, but are slower. They have more hp and armor, but are more expensive. In short, they are different, not entirely worse. I forgot, but did vikings in BW have more range than the current vikings? I think maybe that is why the thor does not need to fill exactly the same roll as the goliath.
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On December 06 2012 16:00 Rabiator wrote:Yeah ... it looks like "totally terribly awful" now after this "sledgehammer balancing" by Blizzard. The only saving grace is that there are still some months to go until this expansion is released, but I doubt they will have a stable balance by then since they feel that such huge balance changes are necessary. Not just balance changes. Design changes. They could have easily balanced what they had in 2.0.1 by release time, but that would be no fun. Big changes like this are what's needed to keep HotS fresh and better than WoL.
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On December 06 2012 16:20 convention wrote:Show nested quote +On December 06 2012 16:14 Rabiator wrote:On December 06 2012 15:54 pmp10 wrote: Those terran changes are nuts - and not in the good way. Blizzard thinks mine should be used offensively when that's what half the complains were about. Reapers will now wreck TvT even more and thor is still immobile and no counter to tempest. Mech TvP will remain as dead as ever. Battlecruiser wasn't even touched while raven is turned into massive-unit killer at a cost of even more problems with air-superiority. And now the new medivacs will out-heal a lot of melee units which is just stupid to watch.
Yep ... neither BC nor Carrier were even given a shot and they probably keep the Carrier in the game just to shut up people. The Thor single target AA damage - which is a neat concept - does a whooping 4 damage more than its BW counterpart the Goliath. The Goliath had +4 upgrades for that, but I doubt the Thor will get that much, so the BW mech AA did about the same damage for fewer resources, greater mobility and less supply. WAKE UP BLIZZARD! The medivac healing increase and turbo booster are totally ridiculous. Now you have to build 2-3 Missile turrets to fend off a drop instead of one ... same for the Reaper, which can kill workers and run circles around any mobile defenders so you HAVE TO build lots and lots of static defenses. Too bad there are none against ground units for Terrans that dont use supply or are a big Planetary Fortress. Damage isn't the only thing you pay for. Thors have more utility than the goliath, but are slower. They have more hp and armor, but are more expensive. In short, they are different, not entirely worse. I forgot, but did vikings in BW have more range than the current vikings? I think maybe that is why the thor does not need to fill exactly the same roll as the goliath. BW had no Vikings lol
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On December 06 2012 09:11 GenesisX wrote: Infestors kinda suck now since ITs don't scale with ranged upgrades. Pretty much suck against late game armies.
Not true at all. Winning every battle with 100 supply of free upgraded infested marines PLUS the Zerg 200/200 super army was blatantly and utterly imbalanced. Now it will be balanced.
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On December 06 2012 16:14 Rabiator wrote:Show nested quote +On December 06 2012 15:54 pmp10 wrote: Those terran changes are nuts - and not in the good way. Blizzard thinks mine should be used offensively when that's what half the complains were about. Reapers will now wreck TvT even more and thor is still immobile and no counter to tempest. Mech TvP will remain as dead as ever. Battlecruiser wasn't even touched while raven is turned into massive-unit killer at a cost of even more problems with air-superiority. And now the new medivacs will out-heal a lot of melee units which is just stupid to watch.
Yep ... neither BC nor Carrier were even given a shot and they probably keep the Carrier in the game just to shut up people. The Thor single target AA damage - which is a neat concept - does a whooping 4 damage more than its BW counterpart the Goliath. The Goliath had +4 upgrades for that, but I doubt the Thor will get that much, so the BW mech AA did about the same damage for fewer resources, greater mobility and less supply. WAKE UP BLIZZARD! The medivac healing increase and turbo booster are totally ridiculous. Now you have to build 2-3 Missile turrets to fend off a drop instead of one ... same for the Reaper, which can kill workers and run circles around any mobile defenders so you HAVE TO build lots and lots of static defenses. Too bad there are none against ground units for Terrans that dont use supply or are a big Planetary Fortress.
Vikings are still the true terran AA, It's not supposed to be Thors. Vikings do 14 DPS against armored compared to the Thors 12 with the new cannon. They now scale much better too!
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