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HotS balance update #8 - Page 46

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 44 45 46 47 48 115 Next
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 06:31 GMT
#901
On December 06 2012 15:18 s3rp wrote:
Show nested quote +
On December 06 2012 15:12 Crawdad wrote:
Does the Thor's High-Impact attack still have splash damage?


Nope . But's it's faster than the normal attack ( 2 sec delay instead of 3 ) and scales good with Upgrades . You gain +2 per Upgrade which means a Thor with +3 will allways deal at least 3 more damage even if the opponent has +3 Armor.


Okay, cool. And the Thor still has its ground attack when it's in High-Impact form, correct?
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2012-12-06 06:40:57
December 06 2012 06:31 GMT
#902
Hmmm. Pretty good. A few complaints, all of which are theoretical but seem fairly obvious:

Widow Mine
No longer hits cloaked units.


Protoss and Zerg are both getting easier detection. If the Widow Mine doesn't hit cloaked units anymore Terran is going to need another way to detect to even things up.


Raven
Seeker Missile has been redesigned:


By doing this it's removing the only splash damage spell Terran has, which is sad.


Oracle
Pulsar Beam


The problem with Oracle harass is going to be the same as with Phoenix harass: It becomes impossible as soon as the enemy builds a bit of anti-air static defense. Maybe have Timewarp stop missiles coming from static defense?




Dark Shrine
Cost is now 100/100, down from 100/250.


I thought David Kim said they would try to increase Dark Templar viability without making the DT rush stronger. This change will make the DT rush stronger without increasing DT viability that much.



Void Ray
Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.


Hmm. Doesn't this basically mean that this ability will last long enough to help with almost every fight, and in almost every harass scenario? If it's just one more button that needs to be pressed without any real excitement I don't see the point of it. Also, Protoss in HOTS will already have sooo many abilities to use, with the new spellcasters.



Ultralisk
Burrow Charge has been removed.


This might be good for balance reasons, but not, I think, for design reasons. I think everyone liked Burrow Charge, it was cool. Also it helped with the Ultralisk pathing problems.



Anyway, good changes overall.

thezanursic
Profile Blog Joined July 2011
5504 Posts
December 06 2012 06:31 GMT
#903
The Medivac change seems kind of to powerful. As a terran I feel it's to much or at least make it 3 supply or something
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
s3rp
Profile Joined May 2011
Germany3192 Posts
December 06 2012 06:32 GMT
#904
On December 06 2012 15:31 Crawdad wrote:
Show nested quote +
On December 06 2012 15:18 s3rp wrote:
On December 06 2012 15:12 Crawdad wrote:
Does the Thor's High-Impact attack still have splash damage?


Nope . But's it's faster than the normal attack ( 2 sec delay instead of 3 ) and scales good with Upgrades . You gain +2 per Upgrade which means a Thor with +3 will allways deal at least 3 more damage even if the opponent has +3 Armor.


Okay, cool. And the Thor still has its ground attack when it's in High-Impact form, correct?


Yes.

Btw Maps that hide your BO are no longer neccesary. If you open a Custom Map you can now enable that the game will not be listed in your Match History.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 06 2012 06:32 GMT
#905
btw, here is the VOD of oracles being OP: http://www.twitch.tv/krazytrumpeter05/b/345664899?t=13m25s
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
December 06 2012 06:32 GMT
#906
Liking the changes. Can't really try them as it dropped me from 2 games and apparently b.net is now down (US).

I did get a game in with the new void ray and the activated ability. Very cool, you can target and blow up spore crawlers with 2 now.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
InvincibleRice
Profile Joined March 2011
United States38 Posts
December 06 2012 06:33 GMT
#907
I like the SM change, in theory. If there was a point where a T player had Raven energy (and wasn't dead), he could force some errors on a Z player by scanning, using SMs and then moving in to EMP/Snipe Infestors while the Z player is busy running his BLs away.

With the Thor AA change and mech/air upgrade fusion, I think T will be in a very good spot going forward.
Jackal__
Profile Joined January 2012
Canada9 Posts
December 06 2012 06:33 GMT
#908
possible 4 ravens 1 shot hatcheries?
Karma - your Best friend and Worst Enemy
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 06 2012 06:34 GMT
#909
On December 06 2012 15:33 Jackal__ wrote:
possible 4 ravens 1 shot hatcheries?


Can they target buildings? I don't think they can
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-06 06:37:34
December 06 2012 06:36 GMT
#910
HOLY HELL THANK YOU BLIZZARD

BLIZZARD IS LISTENING! AFTER SUCH A LONG DARK PERIOD BLIZZARD IS LISTENING!

I thought this day would never come. Excuse the caps.
m0nt
Profile Joined April 2011
Australia80 Posts
December 06 2012 06:36 GMT
#911
this is great its just what they needed to do.

All these strong offensive options with defence staying similar means that players with good gamesense and scouting are going to be rewarded more. Really looking forward to this lol.
semi-pro CS:GO player - http://www.youtube.com/user/meNtal2p
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 06:37:14
December 06 2012 06:36 GMT
#912
Just played around in the unit tester. One Oracle can beat one Stalker lol.

3 Thors cannot beat 2 BCs.
ㅇㅅㅌㅅ
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 06:36 GMT
#913
On December 06 2012 15:31 Empirimancer wrote:
Show nested quote +

Void Ray
Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.


Hmm. Doesn't this basically mean that this ability will last long enough to help with almost every fight, and in almost every harass scenario? If it's just one more button that needs to be pressed without any real excitement I don't see the point of it. Also, Protoss in HOTS will already have sooo many abilities to use, with the new spellcasters.


It has a long-ass cooldown (longer than the Widow mine's CD), so there will be some choice involved.

The only reason I don't like it is because it's so straightforward, like Corruption.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
December 06 2012 06:39 GMT
#914
Wow, I think medivac is really strong now!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Skiblet
Profile Joined August 2011
South Africa206 Posts
December 06 2012 06:39 GMT
#915
This is cool i like everything except the medivac buff...honestly this is going to be ridiculously OP in my opinion.
"Just fucking kill 'em" Day[9]
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 06 2012 06:45 GMT
#916
Why servers down

must test
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
December 06 2012 06:45 GMT
#917
You get a speed boost, and you get a speed boost, E.V.E.R.Ybody gets a speed boost! *Crowd goes wild*

The patch notes made me feel like was watching Oprah xD
deth
Profile Blog Joined August 2009
Australia1757 Posts
December 06 2012 06:46 GMT
#918
On December 06 2012 15:24 one-one-one wrote:
Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

This is the qutest and most subtle change ever. Remember David Kim saying that mass Thor strats were hurting E-sports because it was hard for them to estimate the size of Thor based armies?
Never mind the collossus which is actually worse since it can "hide" units underneath it and a way more common unit to mass at the time, lol.

So now, when they buff the Thor, they still think of the n00bs by making the collission radius larger.

Isn't that qute?




The new thor is actually seriously small as well.
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 06 2012 06:46 GMT
#919
On December 06 2012 15:31 Empirimancer wrote:
Hmmm. Pretty good. A few complaints, all of which are theoretical but seem fairly obvious:

Show nested quote +
Widow Mine
No longer hits cloaked units.


Protoss and Zerg are both getting easier detection. If the Widow Mine doesn't hit cloaked units anymore Terran is going to need another way to detect to even things up.





lol only a terran would complain about needing more detection

emp
scan (un killable)
raven
turret

protoss
msc+tempory detection
observer
canon

zerg
fungal
spore
overseer

you already have 1 more way then the other 2 races you dont need more
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 06 2012 06:47 GMT
#920
Aw we have to wait till tomorrow before we can play
When I think of something else, something will go here
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