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HotS balance update #8 - Page 45

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 43 44 45 46 47 115 Next
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 06:12 GMT
#881
Does the Thor's High-Impact attack still have splash damage?
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 06 2012 06:12 GMT
#882
On December 06 2012 15:10 convention wrote:
Show nested quote +
On December 06 2012 15:06 KrazyTrumpet wrote:
Uhhhhh...Oracle is OP as #*@& right now. I made 3 of them, flew into Zerg's mineral line, activated the beam and every drone was dead within about 10 seconds and I wish that was an exaggeration...

That is about the same time that it would take equal cost of mutas to rip through a mineral line. Or a medivac drop.


But 5 mutas tho (gas cost)?
Grend
Profile Blog Joined April 2010
1600 Posts
December 06 2012 06:13 GMT
#883
On December 06 2012 15:04 Asturas wrote:
I like most of it. Except for Mutalisk speed increase and lower Dark Shrine cost. My reaction is simply: why? Terrans are now really fucked and good luck to Protosses defending Mutas :D PvP will be DT Wars and TvP will be, "let's check if you have detection"...

And one more thing. New Medivac looks awesome. It looks like it may now be easier to escape after drops and it will be more useful lategame , but on the other hand higher cost will make it harder to use earlygame. Dunno, will see.

Overall I like the changes. I may finally play HOTS beta and be actually happy for preordering the game. Will see. I am though still not satisfied with the units Terran got :/

PS Thors useful in TvP again? :D My dream since this nonsense cooldown into energy patch.


Haha wow you like everything except the stuff that buffs other races than terran. What a coincidence!
♞ Against the Wind - Bob Seger ♞
convention
Profile Joined October 2011
United States622 Posts
December 06 2012 06:15 GMT
#884
On December 06 2012 15:12 harperwillis wrote:
Look it's a GREAT PATCH.

BUT Here's my issue with terran buffs: In keeping with the terran design from the very begining, they don't require much skill to use.

just humor my anecdote from WOL:

I encounter a big MMM in mid game with some vikings, and I am protoss

Enemy Terran: presses stim, and then A button, goes and takes a crap. (APM = 3)

Me, Protoss: tab to sentry! drop forcefields! tab to blink stalkers! blink under vikings! focus fire vikings! tab to collosus! studder step! tab to sentries drop more forcefileds! CRAP NO ENERGY! micro zealots back! tab to blink stalkers! blink back! (APM = 200)

MMM stims through, crushes through anyway. blah blah

My point is it would be great if widow mines, thors etc. required some skill/APM to use. Not just drop a widow mine in his base, burrow and kill 60 workers in 40 seconds. I think that should take at least 3 APM? To repond, other player has to bring detection and army units and micro them the correct distance--maybe 10-20 APM?


Even if on paper the units and abilities of terran seem balanced I sometimes feel like the race as a whole is just EASY to play compared to other races, especially at gold-to-diamond levels. Think about all the new air abilities for Toss--they're great expect Im going to have to increase my APM by about 100 and create 5 new hot key groups to use all of them effectively.Seems to me that Terran's new features require much less skill and APM to use

Let's reverse the trend--give Tempest smart firing so they don't stack 14 shots on a single zergling unless you micro each one individually--or make it so that thors have to aim their new fangled anti air gun and can't just wipe out your entire fleet by forgetting their thors and widow mines in the middle of the map while they move a command center to a new expansion.


I dont know if you are serious or not, I play protoss mainly for reference. But how about this scenario: I a-move my huge clump of zealots/archons, I select my 8 HT, and I click T and win. Terran has to stim, stutter step backwards, keep their medivacs alive, try to emp/snipe with ghosts. My APM = 10, terran = 200.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 06:15 GMT
#885
On December 06 2012 15:12 Crawdad wrote:
Does the Thor's High-Impact attack still have splash damage?

No. It's only single-target.
ㅇㅅㅌㅅ
dehydrogenaza
Profile Joined October 2011
Poland122 Posts
December 06 2012 06:15 GMT
#886
On December 06 2012 14:58 emc wrote:
just tested seeker missile. You can target one unit and it paints the unit red. If that unit runs away while the missile charges for 3 seconds, the missile will fizz out. it will one shot 1 immortal, so hardened shields aren't effected, however the seeker missile now doesn't do any splash damage. But even if you run away after the missile is released, the missile won't miss.

After the raven uses the seeker, the raven can also be microed back, the raven doesn't need to baby sit the missile. Hope that clears up some.


I was afraid that this is how it works... I think it really takes away some of the amazing spectating potential of seeker missiles (I mean the "won't miss after is released" part, not the fact that Ravens can be microed after deploying the missile).
MiQ
Profile Joined August 2012
Canada312 Posts
December 06 2012 06:17 GMT
#887
And so it begins...
Tons of damage
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-12-06 06:18:46
December 06 2012 06:17 GMT
#888
On December 06 2012 15:10 convention wrote:
Show nested quote +
On December 06 2012 15:06 KrazyTrumpet wrote:
Uhhhhh...Oracle is OP as #*@& right now. I made 3 of them, flew into Zerg's mineral line, activated the beam and every drone was dead within about 10 seconds and I wish that was an exaggeration...

That is about the same time that it would take equal cost of mutas to rip through a mineral line. Or a medivac drop.


I was also able to engage 2 queens and come out with all 3 oracles, lol

Also, 3 oracles is only 450 gas, no way 4 mutas do that much damage that fast.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-06 06:18:33
December 06 2012 06:18 GMT
#889
On December 06 2012 15:12 Crawdad wrote:
Does the Thor's High-Impact attack still have splash damage?


Nope . But's it's faster than the normal attack ( 2 sec delay instead of 3 ) and scales good with Upgrades . You gain +2 per Upgrade which means a Thor with +3 will allways deal at least 3 more damage even if the opponent has +3 Armor.
Fig
Profile Joined March 2010
United States1324 Posts
December 06 2012 06:18 GMT
#890
I don't understand why the medivac speed ability doesn't just use energy. It would be perfect, considering the medivac already uses it to heal! It would give medivacs that tension of whether to rush to the front lines or preserve their energy. As it is now, whenever there isn't a fight, you'll be using that cooldown ability every 20 secs to fly them around faster overall. So silly to have a cooldown ability and an energy ability on the same unit.
Can't elope with my cantaloupe
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 06 2012 06:19 GMT
#891
On December 06 2012 15:18 Fig wrote:
I don't understand why the medivac speed ability doesn't just use energy. It would be perfect, considering the medivac already uses it to heal! It would give medivacs that tension of whether to rush to the front lines or preserve their energy. As it is now, whenever there isn't a fight, you'll be using that cooldown ability every 20 secs to fly them around faster overall. So silly to have a cooldown ability and an energy ability on the same unit.


I really like this idea, makes it a very tactical decision rather than a brainless one
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-12-06 06:20:47
December 06 2012 06:20 GMT
#892


First impression: Medivac speed boost needs an energy cost.
MMA: The true King of Wings
MistSC2
Profile Joined February 2012
Sweden583 Posts
December 06 2012 06:20 GMT
#893
So seeker missile splas removed? Sigh
Maru, TY, Clem <3
Asturas
Profile Blog Joined September 2010
Finland587 Posts
December 06 2012 06:21 GMT
#894
On December 06 2012 15:13 Grend wrote:
Show nested quote +
On December 06 2012 15:04 Asturas wrote:
I like most of it. Except for Mutalisk speed increase and lower Dark Shrine cost. My reaction is simply: why? Terrans are now really fucked and good luck to Protosses defending Mutas :D PvP will be DT Wars and TvP will be, "let's check if you have detection"...

And one more thing. New Medivac looks awesome. It looks like it may now be easier to escape after drops and it will be more useful lategame , but on the other hand higher cost will make it harder to use earlygame. Dunno, will see.

Overall I like the changes. I may finally play HOTS beta and be actually happy for preordering the game. Will see. I am though still not satisfied with the units Terran got :/

PS Thors useful in TvP again? :D My dream since this nonsense cooldown into energy patch.


Haha wow you like everything except the stuff that buffs other races than terran. What a coincidence!


Not really a coincidence ;P + Terran finally deserve to be buffed. And I am biased, sorry :D
There are no boundaries, that's the final conclusion.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 06 2012 06:24 GMT
#895
On December 06 2012 15:21 Asturas wrote:
Show nested quote +
On December 06 2012 15:13 Grend wrote:
On December 06 2012 15:04 Asturas wrote:
I like most of it. Except for Mutalisk speed increase and lower Dark Shrine cost. My reaction is simply: why? Terrans are now really fucked and good luck to Protosses defending Mutas :D PvP will be DT Wars and TvP will be, "let's check if you have detection"...

And one more thing. New Medivac looks awesome. It looks like it may now be easier to escape after drops and it will be more useful lategame , but on the other hand higher cost will make it harder to use earlygame. Dunno, will see.

Overall I like the changes. I may finally play HOTS beta and be actually happy for preordering the game. Will see. I am though still not satisfied with the units Terran got :/

PS Thors useful in TvP again? :D My dream since this nonsense cooldown into energy patch.


Haha wow you like everything except the stuff that buffs other races than terran. What a coincidence!


Not really a coincidence ;P + Terran finally deserve to be buffed. And I am biased, sorry :D


Eh, I thought PvP would be DT wars at first, but then I remembered MsC has detection. TvP will just go back to BW style where you just make a blind engi bay at 4 min or so

Anyway, Terran stuff is a good first step, I think. Some of the Toss changes are kind of ???? and the Zerg stuff seems solid.

Definitely a lot more hopeful after this patch. Also continuing to show Blizz isn't afraid to try completely crazy stuff in an effort to make the game more fun.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 06 2012 06:24 GMT
#896
It's down?
Stephano//HerO//TaeJa//Squirtle//Bomber
ElMeanYo
Profile Joined March 2011
United States1032 Posts
December 06 2012 06:24 GMT
#897
Beta servers are now down.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 06 2012 06:24 GMT
#898
Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

This is the qutest and most subtle change ever. Remember David Kim saying that mass Thor strats were hurting E-sports because it was hard for them to estimate the size of Thor based armies?
Never mind the collossus which is actually worse since it can "hide" units underneath it and a way more common unit to mass at the time, lol.

So now, when they buff the Thor, they still think of the n00bs by making the collission radius larger.

Isn't that qute?

http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 06 2012 06:26 GMT
#899
On December 06 2012 15:20 SarcasmMonster wrote:
http://www.youtube.com/watch?v=aUYONZKGFl0

First impression: Medivac speed boost needs an energy cost.

fucking something lol
Stephano//HerO//TaeJa//Squirtle//Bomber
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 06 2012 06:26 GMT
#900
On December 06 2012 15:12 harperwillis wrote:
Look it's a GREAT PATCH.

BUT Here's my issue with terran buffs: In keeping with the terran design from the very begining, they don't require much skill to use.

just humor my anecdote from WOL:

I encounter a big MMM in mid game with some vikings, and I am protoss

Enemy Terran: presses stim, and then A button, goes and takes a crap. (APM = 3)

Me, Protoss: tab to sentry! drop forcefields! tab to blink stalkers! blink under vikings! focus fire vikings! tab to collosus! studder step! tab to sentries drop more forcefileds! CRAP NO ENERGY! micro zealots back! tab to blink stalkers! blink back! (APM = 200)

MMM stims through, crushes through anyway. blah blah

My point is it would be great if widow mines, thors etc. required some skill/APM to use. Not just drop a widow mine in his base, burrow and kill 60 workers in 40 seconds. I think that should take at least 3 APM? To repond, other player has to bring detection and army units and micro them the correct distance--maybe 10-20 APM?


Even if on paper the units and abilities of terran seem balanced I sometimes feel like the race as a whole is just EASY to play compared to other races, especially at gold-to-diamond levels. Think about all the new air abilities for Toss--they're great expect Im going to have to increase my APM by about 100 and create 5 new hot key groups to use all of them effectively.Seems to me that Terran's new features require much less skill and APM to use

Let's reverse the trend--give Tempest smart firing so they don't stack 14 shots on a single zergling unless you micro each one individually--or make it so that thors have to aim their new fangled anti air gun and can't just wipe out your entire fleet by forgetting their thors and widow mines in the middle of the map while they move a command center to a new expansion.



Are you seriously saying that your afraid that Terran is not going to have to micro?

Where the fuck have you been the last 2 years. One slight mistake and the whole game is over for Terran. 6 extra hp points per second on a medivac is not going to let us just sit and tank smart casted storms. Were still going to have split the bio ball while emping, while focus firing collsi while dropping your third.. o.0.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
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