• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:23
CEST 11:23
KST 18:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro16 Group B [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
YouTube Thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1622 users

HotS balance update #8 - Page 45

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 43 44 45 46 47 115 Next
Crawdad
Profile Joined September 2012
614 Posts
December 06 2012 06:12 GMT
#881
Does the Thor's High-Impact attack still have splash damage?
phodacbiet
Profile Joined August 2010
United States1740 Posts
December 06 2012 06:12 GMT
#882
On December 06 2012 15:10 convention wrote:
Show nested quote +
On December 06 2012 15:06 KrazyTrumpet wrote:
Uhhhhh...Oracle is OP as #*@& right now. I made 3 of them, flew into Zerg's mineral line, activated the beam and every drone was dead within about 10 seconds and I wish that was an exaggeration...

That is about the same time that it would take equal cost of mutas to rip through a mineral line. Or a medivac drop.


But 5 mutas tho (gas cost)?
Grend
Profile Blog Joined April 2010
1600 Posts
December 06 2012 06:13 GMT
#883
On December 06 2012 15:04 Asturas wrote:
I like most of it. Except for Mutalisk speed increase and lower Dark Shrine cost. My reaction is simply: why? Terrans are now really fucked and good luck to Protosses defending Mutas :D PvP will be DT Wars and TvP will be, "let's check if you have detection"...

And one more thing. New Medivac looks awesome. It looks like it may now be easier to escape after drops and it will be more useful lategame , but on the other hand higher cost will make it harder to use earlygame. Dunno, will see.

Overall I like the changes. I may finally play HOTS beta and be actually happy for preordering the game. Will see. I am though still not satisfied with the units Terran got :/

PS Thors useful in TvP again? :D My dream since this nonsense cooldown into energy patch.


Haha wow you like everything except the stuff that buffs other races than terran. What a coincidence!
♞ Against the Wind - Bob Seger ♞
convention
Profile Joined October 2011
United States622 Posts
December 06 2012 06:15 GMT
#884
On December 06 2012 15:12 harperwillis wrote:
Look it's a GREAT PATCH.

BUT Here's my issue with terran buffs: In keeping with the terran design from the very begining, they don't require much skill to use.

just humor my anecdote from WOL:

I encounter a big MMM in mid game with some vikings, and I am protoss

Enemy Terran: presses stim, and then A button, goes and takes a crap. (APM = 3)

Me, Protoss: tab to sentry! drop forcefields! tab to blink stalkers! blink under vikings! focus fire vikings! tab to collosus! studder step! tab to sentries drop more forcefileds! CRAP NO ENERGY! micro zealots back! tab to blink stalkers! blink back! (APM = 200)

MMM stims through, crushes through anyway. blah blah

My point is it would be great if widow mines, thors etc. required some skill/APM to use. Not just drop a widow mine in his base, burrow and kill 60 workers in 40 seconds. I think that should take at least 3 APM? To repond, other player has to bring detection and army units and micro them the correct distance--maybe 10-20 APM?


Even if on paper the units and abilities of terran seem balanced I sometimes feel like the race as a whole is just EASY to play compared to other races, especially at gold-to-diamond levels. Think about all the new air abilities for Toss--they're great expect Im going to have to increase my APM by about 100 and create 5 new hot key groups to use all of them effectively.Seems to me that Terran's new features require much less skill and APM to use

Let's reverse the trend--give Tempest smart firing so they don't stack 14 shots on a single zergling unless you micro each one individually--or make it so that thors have to aim their new fangled anti air gun and can't just wipe out your entire fleet by forgetting their thors and widow mines in the middle of the map while they move a command center to a new expansion.


I dont know if you are serious or not, I play protoss mainly for reference. But how about this scenario: I a-move my huge clump of zealots/archons, I select my 8 HT, and I click T and win. Terran has to stim, stutter step backwards, keep their medivacs alive, try to emp/snipe with ghosts. My APM = 10, terran = 200.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 06 2012 06:15 GMT
#885
On December 06 2012 15:12 Crawdad wrote:
Does the Thor's High-Impact attack still have splash damage?

No. It's only single-target.
ㅇㅅㅌㅅ
dehydrogenaza
Profile Joined October 2011
Poland122 Posts
December 06 2012 06:15 GMT
#886
On December 06 2012 14:58 emc wrote:
just tested seeker missile. You can target one unit and it paints the unit red. If that unit runs away while the missile charges for 3 seconds, the missile will fizz out. it will one shot 1 immortal, so hardened shields aren't effected, however the seeker missile now doesn't do any splash damage. But even if you run away after the missile is released, the missile won't miss.

After the raven uses the seeker, the raven can also be microed back, the raven doesn't need to baby sit the missile. Hope that clears up some.


I was afraid that this is how it works... I think it really takes away some of the amazing spectating potential of seeker missiles (I mean the "won't miss after is released" part, not the fact that Ravens can be microed after deploying the missile).
MiQ
Profile Joined August 2012
Canada312 Posts
December 06 2012 06:17 GMT
#887
And so it begins...
Tons of damage
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-12-06 06:18:46
December 06 2012 06:17 GMT
#888
On December 06 2012 15:10 convention wrote:
Show nested quote +
On December 06 2012 15:06 KrazyTrumpet wrote:
Uhhhhh...Oracle is OP as #*@& right now. I made 3 of them, flew into Zerg's mineral line, activated the beam and every drone was dead within about 10 seconds and I wish that was an exaggeration...

That is about the same time that it would take equal cost of mutas to rip through a mineral line. Or a medivac drop.


I was also able to engage 2 queens and come out with all 3 oracles, lol

Also, 3 oracles is only 450 gas, no way 4 mutas do that much damage that fast.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-06 06:18:33
December 06 2012 06:18 GMT
#889
On December 06 2012 15:12 Crawdad wrote:
Does the Thor's High-Impact attack still have splash damage?


Nope . But's it's faster than the normal attack ( 2 sec delay instead of 3 ) and scales good with Upgrades . You gain +2 per Upgrade which means a Thor with +3 will allways deal at least 3 more damage even if the opponent has +3 Armor.
Fig
Profile Joined March 2010
United States1324 Posts
December 06 2012 06:18 GMT
#890
I don't understand why the medivac speed ability doesn't just use energy. It would be perfect, considering the medivac already uses it to heal! It would give medivacs that tension of whether to rush to the front lines or preserve their energy. As it is now, whenever there isn't a fight, you'll be using that cooldown ability every 20 secs to fly them around faster overall. So silly to have a cooldown ability and an energy ability on the same unit.
Can't elope with my cantaloupe
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 06 2012 06:19 GMT
#891
On December 06 2012 15:18 Fig wrote:
I don't understand why the medivac speed ability doesn't just use energy. It would be perfect, considering the medivac already uses it to heal! It would give medivacs that tension of whether to rush to the front lines or preserve their energy. As it is now, whenever there isn't a fight, you'll be using that cooldown ability every 20 secs to fly them around faster overall. So silly to have a cooldown ability and an energy ability on the same unit.


I really like this idea, makes it a very tactical decision rather than a brainless one
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-12-06 06:20:47
December 06 2012 06:20 GMT
#892


First impression: Medivac speed boost needs an energy cost.
MMA: The true King of Wings
MistSC2
Profile Joined February 2012
Sweden583 Posts
December 06 2012 06:20 GMT
#893
So seeker missile splas removed? Sigh
Maru, TY, Clem <3
Asturas
Profile Blog Joined September 2010
Finland587 Posts
December 06 2012 06:21 GMT
#894
On December 06 2012 15:13 Grend wrote:
Show nested quote +
On December 06 2012 15:04 Asturas wrote:
I like most of it. Except for Mutalisk speed increase and lower Dark Shrine cost. My reaction is simply: why? Terrans are now really fucked and good luck to Protosses defending Mutas :D PvP will be DT Wars and TvP will be, "let's check if you have detection"...

And one more thing. New Medivac looks awesome. It looks like it may now be easier to escape after drops and it will be more useful lategame , but on the other hand higher cost will make it harder to use earlygame. Dunno, will see.

Overall I like the changes. I may finally play HOTS beta and be actually happy for preordering the game. Will see. I am though still not satisfied with the units Terran got :/

PS Thors useful in TvP again? :D My dream since this nonsense cooldown into energy patch.


Haha wow you like everything except the stuff that buffs other races than terran. What a coincidence!


Not really a coincidence ;P + Terran finally deserve to be buffed. And I am biased, sorry :D
There are no boundaries, that's the final conclusion.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 06 2012 06:24 GMT
#895
On December 06 2012 15:21 Asturas wrote:
Show nested quote +
On December 06 2012 15:13 Grend wrote:
On December 06 2012 15:04 Asturas wrote:
I like most of it. Except for Mutalisk speed increase and lower Dark Shrine cost. My reaction is simply: why? Terrans are now really fucked and good luck to Protosses defending Mutas :D PvP will be DT Wars and TvP will be, "let's check if you have detection"...

And one more thing. New Medivac looks awesome. It looks like it may now be easier to escape after drops and it will be more useful lategame , but on the other hand higher cost will make it harder to use earlygame. Dunno, will see.

Overall I like the changes. I may finally play HOTS beta and be actually happy for preordering the game. Will see. I am though still not satisfied with the units Terran got :/

PS Thors useful in TvP again? :D My dream since this nonsense cooldown into energy patch.


Haha wow you like everything except the stuff that buffs other races than terran. What a coincidence!


Not really a coincidence ;P + Terran finally deserve to be buffed. And I am biased, sorry :D


Eh, I thought PvP would be DT wars at first, but then I remembered MsC has detection. TvP will just go back to BW style where you just make a blind engi bay at 4 min or so

Anyway, Terran stuff is a good first step, I think. Some of the Toss changes are kind of ???? and the Zerg stuff seems solid.

Definitely a lot more hopeful after this patch. Also continuing to show Blizz isn't afraid to try completely crazy stuff in an effort to make the game more fun.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 06 2012 06:24 GMT
#896
It's down?
Stephano//HerO//TaeJa//Squirtle//Bomber
ElMeanYo
Profile Joined March 2011
United States1032 Posts
December 06 2012 06:24 GMT
#897
Beta servers are now down.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
one-one-one
Profile Joined November 2011
Sweden551 Posts
December 06 2012 06:24 GMT
#898
Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.

This is the qutest and most subtle change ever. Remember David Kim saying that mass Thor strats were hurting E-sports because it was hard for them to estimate the size of Thor based armies?
Never mind the collossus which is actually worse since it can "hide" units underneath it and a way more common unit to mass at the time, lol.

So now, when they buff the Thor, they still think of the n00bs by making the collission radius larger.

Isn't that qute?

http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
December 06 2012 06:26 GMT
#899
On December 06 2012 15:20 SarcasmMonster wrote:
http://www.youtube.com/watch?v=aUYONZKGFl0

First impression: Medivac speed boost needs an energy cost.

fucking something lol
Stephano//HerO//TaeJa//Squirtle//Bomber
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 06 2012 06:26 GMT
#900
On December 06 2012 15:12 harperwillis wrote:
Look it's a GREAT PATCH.

BUT Here's my issue with terran buffs: In keeping with the terran design from the very begining, they don't require much skill to use.

just humor my anecdote from WOL:

I encounter a big MMM in mid game with some vikings, and I am protoss

Enemy Terran: presses stim, and then A button, goes and takes a crap. (APM = 3)

Me, Protoss: tab to sentry! drop forcefields! tab to blink stalkers! blink under vikings! focus fire vikings! tab to collosus! studder step! tab to sentries drop more forcefileds! CRAP NO ENERGY! micro zealots back! tab to blink stalkers! blink back! (APM = 200)

MMM stims through, crushes through anyway. blah blah

My point is it would be great if widow mines, thors etc. required some skill/APM to use. Not just drop a widow mine in his base, burrow and kill 60 workers in 40 seconds. I think that should take at least 3 APM? To repond, other player has to bring detection and army units and micro them the correct distance--maybe 10-20 APM?


Even if on paper the units and abilities of terran seem balanced I sometimes feel like the race as a whole is just EASY to play compared to other races, especially at gold-to-diamond levels. Think about all the new air abilities for Toss--they're great expect Im going to have to increase my APM by about 100 and create 5 new hot key groups to use all of them effectively.Seems to me that Terran's new features require much less skill and APM to use

Let's reverse the trend--give Tempest smart firing so they don't stack 14 shots on a single zergling unless you micro each one individually--or make it so that thors have to aim their new fangled anti air gun and can't just wipe out your entire fleet by forgetting their thors and widow mines in the middle of the map while they move a command center to a new expansion.



Are you seriously saying that your afraid that Terran is not going to have to micro?

Where the fuck have you been the last 2 years. One slight mistake and the whole game is over for Terran. 6 extra hp points per second on a medivac is not going to let us just sit and tank smart casted storms. Were still going to have split the bio ball while emping, while focus firing collsi while dropping your third.. o.0.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Prev 1 43 44 45 46 47 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 169
SortOf 137
StarCraft: Brood War
Bisu 901
Hyuk 444
ZerO 203
Stork 165
Zeus 135
Leta 113
Larva 82
EffOrt 58
Pusan 54
Shinee 52
[ Show more ]
ggaemo 44
soO 40
ToSsGirL 32
Sharp 31
Hm[arnc] 28
Backho 25
Bale 15
SilentControl 15
yabsab 14
IntoTheRainbow 9
zelot 6
Dota 2
NeuroSwarm100
League of Legends
JimRising 440
Counter-Strike
Stewie2K1369
allub239
Super Smash Bros
Mew2King119
Other Games
singsing935
Liquid`RaSZi686
ceh9635
crisheroes248
Happy247
-ZergGirl122
Trikslyr18
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick592
Counter-Strike
PGL142
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos923
• TFBlade887
Upcoming Events
The PondCast
37m
WardiTV Map Contest Tou…
1h 37m
CranKy Ducklings
14h 37m
Escore
1d
WardiTV Map Contest Tou…
1d 1h
OSC
1d 5h
Korean StarCraft League
1d 17h
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
[ Show More ]
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
4 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.