HotS balance update #8 - Page 45
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Crawdad
614 Posts
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phodacbiet
United States1739 Posts
On December 06 2012 15:10 convention wrote: That is about the same time that it would take equal cost of mutas to rip through a mineral line. Or a medivac drop. But 5 mutas tho (gas cost)? | ||
Grend
1600 Posts
On December 06 2012 15:04 Asturas wrote: I like most of it. Except for Mutalisk speed increase and lower Dark Shrine cost. My reaction is simply: why? Terrans are now really fucked and good luck to Protosses defending Mutas :D PvP will be DT Wars and TvP will be, "let's check if you have detection"... And one more thing. New Medivac looks awesome. It looks like it may now be easier to escape after drops and it will be more useful lategame , but on the other hand higher cost will make it harder to use earlygame. Dunno, will see. Overall I like the changes. I may finally play HOTS beta and be actually happy for preordering the game. Will see. I am though still not satisfied with the units Terran got :/ PS Thors useful in TvP again? :D My dream since this nonsense cooldown into energy patch. Haha wow you like everything except the stuff that buffs other races than terran. What a coincidence! | ||
convention
United States622 Posts
On December 06 2012 15:12 harperwillis wrote: Look it's a GREAT PATCH. BUT Here's my issue with terran buffs: In keeping with the terran design from the very begining, they don't require much skill to use. just humor my anecdote from WOL: I encounter a big MMM in mid game with some vikings, and I am protoss Enemy Terran: presses stim, and then A button, goes and takes a crap. (APM = 3) Me, Protoss: tab to sentry! drop forcefields! tab to blink stalkers! blink under vikings! focus fire vikings! tab to collosus! studder step! tab to sentries drop more forcefileds! CRAP NO ENERGY! micro zealots back! tab to blink stalkers! blink back! (APM = 200) MMM stims through, crushes through anyway. blah blah My point is it would be great if widow mines, thors etc. required some skill/APM to use. Not just drop a widow mine in his base, burrow and kill 60 workers in 40 seconds. I think that should take at least 3 APM? To repond, other player has to bring detection and army units and micro them the correct distance--maybe 10-20 APM? Even if on paper the units and abilities of terran seem balanced I sometimes feel like the race as a whole is just EASY to play compared to other races, especially at gold-to-diamond levels. Think about all the new air abilities for Toss--they're great expect Im going to have to increase my APM by about 100 and create 5 new hot key groups to use all of them effectively.Seems to me that Terran's new features require much less skill and APM to use Let's reverse the trend--give Tempest smart firing so they don't stack 14 shots on a single zergling unless you micro each one individually--or make it so that thors have to aim their new fangled anti air gun and can't just wipe out your entire fleet by forgetting their thors and widow mines in the middle of the map while they move a command center to a new expansion. ![]() I dont know if you are serious or not, I play protoss mainly for reference. But how about this scenario: I a-move my huge clump of zealots/archons, I select my 8 HT, and I click T and win. Terran has to stim, stutter step backwards, keep their medivacs alive, try to emp/snipe with ghosts. My APM = 10, terran = 200. | ||
eviltomahawk
United States11133 Posts
On December 06 2012 15:12 Crawdad wrote: Does the Thor's High-Impact attack still have splash damage? No. It's only single-target. | ||
dehydrogenaza
Poland122 Posts
On December 06 2012 14:58 emc wrote: just tested seeker missile. You can target one unit and it paints the unit red. If that unit runs away while the missile charges for 3 seconds, the missile will fizz out. it will one shot 1 immortal, so hardened shields aren't effected, however the seeker missile now doesn't do any splash damage. But even if you run away after the missile is released, the missile won't miss. After the raven uses the seeker, the raven can also be microed back, the raven doesn't need to baby sit the missile. Hope that clears up some. I was afraid that this is how it works... I think it really takes away some of the amazing spectating potential of seeker missiles (I mean the "won't miss after is released" part, not the fact that Ravens can be microed after deploying the missile). | ||
MiQ
Canada312 Posts
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KrazyTrumpet
United States2520 Posts
On December 06 2012 15:10 convention wrote: That is about the same time that it would take equal cost of mutas to rip through a mineral line. Or a medivac drop. I was also able to engage 2 queens and come out with all 3 oracles, lol Also, 3 oracles is only 450 gas, no way 4 mutas do that much damage that fast. | ||
s3rp
Germany3192 Posts
On December 06 2012 15:12 Crawdad wrote: Does the Thor's High-Impact attack still have splash damage? Nope . But's it's faster than the normal attack ( 2 sec delay instead of 3 ) and scales good with Upgrades . You gain +2 per Upgrade which means a Thor with +3 will allways deal at least 3 more damage even if the opponent has +3 Armor. | ||
Fig
United States1324 Posts
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KrazyTrumpet
United States2520 Posts
On December 06 2012 15:18 Fig wrote: I don't understand why the medivac speed ability doesn't just use energy. It would be perfect, considering the medivac already uses it to heal! It would give medivacs that tension of whether to rush to the front lines or preserve their energy. As it is now, whenever there isn't a fight, you'll be using that cooldown ability every 20 secs to fly them around faster overall. So silly to have a cooldown ability and an energy ability on the same unit. I really like this idea, makes it a very tactical decision rather than a brainless one | ||
SarcasmMonster
3136 Posts
First impression: Medivac speed boost needs an energy cost. | ||
MistSC2
Sweden583 Posts
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Asturas
Finland587 Posts
On December 06 2012 15:13 Grend wrote: Haha wow you like everything except the stuff that buffs other races than terran. What a coincidence! Not really a coincidence ;P + Terran finally deserve to be buffed. And I am biased, sorry :D | ||
KrazyTrumpet
United States2520 Posts
On December 06 2012 15:21 Asturas wrote: Not really a coincidence ;P + Terran finally deserve to be buffed. And I am biased, sorry :D Eh, I thought PvP would be DT wars at first, but then I remembered MsC has detection. TvP will just go back to BW style where you just make a blind engi bay at 4 min or so ![]() Anyway, Terran stuff is a good first step, I think. Some of the Toss changes are kind of ???? and the Zerg stuff seems solid. Definitely a lot more hopeful after this patch. Also continuing to show Blizz isn't afraid to try completely crazy stuff in an effort to make the game more fun. | ||
PresenceSc2
Australia4032 Posts
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ElMeanYo
United States1032 Posts
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one-one-one
Sweden551 Posts
250mm Strike Cannons has been removed. The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds. When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage. Thor radius, inner radius, and separation radius increased from 0.8215 to 1. This is the qutest and most subtle change ever. Remember David Kim saying that mass Thor strats were hurting E-sports because it was hard for them to estimate the size of Thor based armies? Never mind the collossus which is actually worse since it can "hide" units underneath it and a way more common unit to mass at the time, lol. So now, when they buff the Thor, they still think of the n00bs by making the collission radius larger. Isn't that qute? | ||
PresenceSc2
Australia4032 Posts
On December 06 2012 15:20 SarcasmMonster wrote: http://www.youtube.com/watch?v=aUYONZKGFl0 First impression: Medivac speed boost needs an energy cost. fucking something lol | ||
XXXSmOke
United States1333 Posts
On December 06 2012 15:12 harperwillis wrote: Look it's a GREAT PATCH. BUT Here's my issue with terran buffs: In keeping with the terran design from the very begining, they don't require much skill to use. just humor my anecdote from WOL: I encounter a big MMM in mid game with some vikings, and I am protoss Enemy Terran: presses stim, and then A button, goes and takes a crap. (APM = 3) Me, Protoss: tab to sentry! drop forcefields! tab to blink stalkers! blink under vikings! focus fire vikings! tab to collosus! studder step! tab to sentries drop more forcefileds! CRAP NO ENERGY! micro zealots back! tab to blink stalkers! blink back! (APM = 200) MMM stims through, crushes through anyway. blah blah My point is it would be great if widow mines, thors etc. required some skill/APM to use. Not just drop a widow mine in his base, burrow and kill 60 workers in 40 seconds. I think that should take at least 3 APM? To repond, other player has to bring detection and army units and micro them the correct distance--maybe 10-20 APM? Even if on paper the units and abilities of terran seem balanced I sometimes feel like the race as a whole is just EASY to play compared to other races, especially at gold-to-diamond levels. Think about all the new air abilities for Toss--they're great expect Im going to have to increase my APM by about 100 and create 5 new hot key groups to use all of them effectively.Seems to me that Terran's new features require much less skill and APM to use Let's reverse the trend--give Tempest smart firing so they don't stack 14 shots on a single zergling unless you micro each one individually--or make it so that thors have to aim their new fangled anti air gun and can't just wipe out your entire fleet by forgetting their thors and widow mines in the middle of the map while they move a command center to a new expansion. ![]() Are you seriously saying that your afraid that Terran is not going to have to micro? Where the fuck have you been the last 2 years. One slight mistake and the whole game is over for Terran. 6 extra hp points per second on a medivac is not going to let us just sit and tank smart casted storms. Were still going to have split the bio ball while emping, while focus firing collsi while dropping your third.. o.0. | ||
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