You can work with that... The armory upgrade is big... such a change
HotS balance update #8 - Page 44
Forum Index > StarCraft 2 HotS |
Destroyr
Germany299 Posts
You can work with that... The armory upgrade is big... such a change | ||
rfoster
United States1005 Posts
| ||
MNdakota
United States512 Posts
On December 06 2012 15:01 rfoster wrote: Ugh, I keep dropping from games makes me a sad boi. I wonder how long it will take for this to be fixed. Yeah, same here. www.twitch.tv/mndakota - :D | ||
s3rp
Germany3192 Posts
| ||
blade55555
United States17423 Posts
On December 06 2012 15:01 rfoster wrote: Ugh, I keep dropping from games makes me a sad boi. I wonder how long it will take for this to be fixed. I played a game where that didn't happen then did it for my next one 1-3 drops winning 3 -1 T_T. | ||
skunkz
France32 Posts
| ||
Joedaddy
United States1948 Posts
The new screen displays in the game when your opponent leaves. Also, that new medivac upgrades is really_really_really good. | ||
Asturas
Finland587 Posts
And one more thing. New Medivac looks awesome. It looks like it may now be easier to escape after drops and it will be more useful lategame , but on the other hand higher cost will make it harder to use earlygame. Dunno, will see. Overall I like the changes. I may finally play HOTS beta and be actually happy for preordering the game. Will see. I am though still not satisfied with the units Terran got :/ PS Thors useful in TvP again? :D My dream since this nonsense cooldown into energy patch. | ||
RimJaynor
Canada145 Posts
how strong terran bio will be late game. and the possibility for terran to make a tech switch from mech to 3,3. BC's late game. | ||
JordanYOLO
Australia92 Posts
| ||
Scila
Canada1849 Posts
On December 06 2012 14:04 KingAce wrote: Why in the hell would they touch the Medivac? And the fact that these people want to so badly make thors and reapers work. But shit on the Carrier and Mothership is beyond me. What is wrong with blizzard and balancing protoss? You people need to stop rejoicing over having your race buffed and start demanding overall game balance. They buffed Medivacs to buff bio in late-game. Yes I don't necessarily agree with that route, but I think it gets the job done by making Bio less susceptible to being destroyed by AOE, since bio units will be healed faster. Obv. numbers may need to be tweaked but this is a great change to the race that struggles the most in late game. On December 06 2012 15:05 RimJaynor wrote: 2 things i don't like... how strong terran bio will be late game. and the possibility for terran to make a tech switch from mech to 3,3. BC's late game. God forbid Terran actually gets a decent late game after 2 years of WoL. | ||
KrazyTrumpet
United States2520 Posts
| ||
Grend
1600 Posts
| ||
convention
United States622 Posts
On December 06 2012 15:04 Asturas wrote: I like most of it. Except for Mutalisk speed increase and lower Dark Shrine cost. My reaction is simply: why? Terrans are now really fucked and good luck to Protosses defending Mutas :D PvP will be DT Wars and TvP will be, "let's check if you have detection"... And one more thing. New Medivac looks awesome. It looks like it may now be easier to escape after drops and it will be more useful lategame , but on the other hand higher cost will make it harder to use earlygame. Dunno, will see. Overall I like the changes. I may finally play HOTS beta and be actually happy for preordering the game. Will see. I am though still not satisfied with the units Terran got :/ PS Thors useful in TvP again? :D My dream since this nonsense cooldown into energy patch. Don't forget phoenix got a +1 range buff, with stargate play overall stronger (oracles against ling aggression, tempest against BLs, voidrays still own roaches), maybe the correct response to mutas will now be phoenix? The cost is only on the reactor to improve healing, medivacs are still 100/100. I really like it, people who pay attention to their drops will be much more likely to save drops, even if infestors or corruptors show up. Maybe even if mutas show up you can still boost away long enough to unload the marines somewhere else to protect the medivac? The new terran units might not be the most interesting, but overall terran has a lot of redesigned units. I've enjoyed messing around with terran quite a bit. | ||
justinpal
United States3810 Posts
On December 06 2012 15:05 RimJaynor wrote: 2 things i don't like... how strong terran bio will be late game. and the possibility for terran to make a tech switch from mech to 3,3. BC's late game. Oh man, wait til you see how poorly fungal does against upgraded medivacs. It's so awesome, now Zerg can't just sit back with Infestors and kill off large clumps of marines with two fungals. You need non-energy units since ITs melt now. Banelings are likely to make a comeback since their explosiveness counters the medivac change. | ||
convention
United States622 Posts
On December 06 2012 15:06 KrazyTrumpet wrote: Uhhhhh...Oracle is OP as #*@& right now. I made 3 of them, flew into Zerg's mineral line, activated the beam and every drone was dead within about 10 seconds and I wish that was an exaggeration... That is about the same time that it would take equal cost of mutas to rip through a mineral line. Or a medivac drop. | ||
neoghaleon55
United States7435 Posts
T_T | ||
harperwillis
United States2 Posts
BUT Here's my issue with terran buffs: In keeping with the terran design from the very begining, they don't require much skill to use. just humor my anecdote from WOL: I encounter a big MMM in mid game with some vikings, and I am protoss Enemy Terran: presses stim, and then A button, goes and takes a crap. (APM = 3) Me, Protoss: tab to sentry! drop forcefields! tab to blink stalkers! blink under vikings! focus fire vikings! tab to collosus! studder step! tab to sentries drop more forcefileds! CRAP NO ENERGY! micro zealots back! tab to blink stalkers! blink back! (APM = 200) MMM stims through, crushes through anyway. blah blah My point is it would be great if widow mines, thors etc. required some skill/APM to use. Not just drop a widow mine in his base, burrow and kill 60 workers in 40 seconds. I think that should take at least 3 APM? To repond, other player has to bring detection and army units and micro them the correct distance--maybe 10-20 APM? Even if on paper the units and abilities of terran seem balanced I sometimes feel like the race as a whole is just EASY to play compared to other races, especially at gold-to-diamond levels. Think about all the new air abilities for Toss--they're great expect Im going to have to increase my APM by about 100 and create 5 new hot key groups to use all of them effectively.Seems to me that Terran's new features require much less skill and APM to use Let's reverse the trend--give Tempest smart firing so they don't stack 14 shots on a single zergling unless you micro each one individually--or make it so that thors have to aim their new fangled anti air gun and can't just wipe out your entire fleet by forgetting their thors and widow mines in the middle of the map while they move a command center to a new expansion. ![]() User was banned for this post. | ||
convention
United States622 Posts
On December 06 2012 15:09 justinpal wrote: Oh man, wait til you see how poorly fungal does against upgraded medivacs. It's so awesome, now Zerg can't just sit back with Infestors and kill off large clumps of marines with two fungals. You need non-energy units since ITs melt now. Banelings are likely to make a comeback since their explosiveness counters the medivac change. Banelings will definitely make a comeback with viper to pickoff tanks, and blinding cloud to prevent the marines from sniping the banelings. | ||
SoniC_eu
Denmark1008 Posts
| ||
| ||