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HotS balance update #8 - Page 4

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 2 3 4 5 6 113 114 115 Next
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 05 2012 23:44 GMT
#61
Big changes! But wheres my carrier fix?
Administrator~ Spirit will set you free ~
Sunshinewalker
Profile Joined July 2012
Germany34 Posts
December 05 2012 23:44 GMT
#62
Wow Blizzard, honestly these are the best fucking balance changes I have ever seen! If you keep that up HOTS will be Megaawesome.
Extenz
Profile Joined October 2011
Italy822 Posts
December 05 2012 23:44 GMT
#63
rofl vortex xD mothership is now totally useless.

well i like the infestor changes, the medivacs changes seem their way to buff bio.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
December 05 2012 23:45 GMT
#64
I'm not even in the Beta, but it looks very exciting :D

I don't understand the Void Ray changes. Doesn't this nerf them into oblivion?
Demonhunter04
Profile Joined July 2011
1530 Posts
December 05 2012 23:45 GMT
#65
Good God...
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 05 2012 23:45 GMT
#66
On December 06 2012 08:44 Plexa wrote:
Big changes! But wheres my carrier fix?


Yeah that's the only thing missing.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
December 05 2012 23:45 GMT
#67
WOW. So many changes! This will ACTUALLY completely change the meta game. The Terran changes are amazing!
Jaedong <3
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
December 05 2012 23:45 GMT
#68
On December 06 2012 08:44 Teoita wrote:
Show nested quote +
On December 06 2012 08:42 Iodem wrote:
Oh man these changes are all so cool but I have to question


Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.


single target? Doesn't that just make it a yamato cannon?


It's a dodgable Yamato, which makes it really really interesting.


Still Snipe, Yamato and now Seeker missle are all single target now. Would have preferred if it was still aoe and the point where is aimed got lit up or something....
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Crawdad
Profile Joined September 2012
614 Posts
December 05 2012 23:45 GMT
#69
On December 06 2012 08:44 Teoita wrote:
It's a dodgable Yamato, which makes it really really interesting.


You can already dodge Yamato, it just takes 20 range instead of 13.
Also, Yamato costs 100 energy in HotS, while HSM costs 125 energy.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
December 05 2012 23:45 GMT
#70
On December 06 2012 08:30 Monochromatic wrote:
DT rush will be really good now.

Seeker missile change is interesting.

New medivac seems really good.


DT rushes won't be that much better the build time is still quite long also everyone has decent Early detection now.

I am very surprised by this patch. I think Vortex is kind of useless now kill 1 nonmassive target. still 100 Energy? what I really believe they need to get rid of the only make 1 unit aspect of that unit and decrease it's size greatly.

I love the other changes except for the Muta change holy shit mutas were already pretty fast and now they are just scary. I guess Toss will be always opening stargate in PvZ anyway, so we will see but I don't think phoenix can out run these mutas.

Like an entirely different game now as well!
I am Godzilla You are Japan
Valon
Profile Joined June 2011
United States329 Posts
December 05 2012 23:46 GMT
#71
The void ray and ultra changes are stupid. The rest seem like they have potential. Although seeker missiles seems like an altered version of strike cannons now.
Waxangel
Profile Blog Joined September 2002
United States33581 Posts
December 05 2012 23:46 GMT
#72
seeker missile and yamato are like the same spell now -_-?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Chrumo
Profile Joined February 2011
Poland9 Posts
December 05 2012 23:46 GMT
#73
The game is now refreshed so much!! Can't wait to test out these medivacs and void rays
Inex
Profile Joined October 2010
Bulgaria443 Posts
December 05 2012 23:46 GMT
#74
So they basically made the Mothership the most useless unit in the game, not that I have something against it, but it doesn't make sense to keep in the game at this point. No change to carriers still, apparently Tempest/Carrier combo would be too good. I'd still love to see the changes Nony proposed a while ago. VR doesn't look all that better, but we'll see.

Zerg looks good, even though the Infestor nerf might be a bit too drastic. Medivac increase in price and functionality is going to mess up a lot of timings and play styles.

Overall I like these changes and cannot wait to try them out. Good thing Blizzard is not afraid to make some significant changes to the game. I LIKE!!!
Majynx
Profile Joined October 2010
United States1431 Posts
December 05 2012 23:46 GMT
#75
Wow....That's a lot of changes. Interested to see how thing turn out....wonder how fast "rapidly moves" is for the seeker missile.
yolteotl
Profile Joined October 2011
France76 Posts
December 05 2012 23:47 GMT
#76
And now, i'm crying.

Thanks Blizzard <3
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
December 05 2012 23:47 GMT
#77
dark shrine change is wow... 150 gas that early in the game is a lot...
I might be the minority on TL, but TL is the minority everywhere else.
Henk
Profile Joined March 2012
Netherlands578 Posts
December 05 2012 23:47 GMT
#78
Wow. This really makes HotS an entire new game, not just a patch for WoL. I'm really just going to have to see how this plays out - some of these changes sound really strong, maybe even too strong. Medivacs are going to be AMAZING. 20 seconds is really short - medivacs are going to be so much harder to catch. Ultras dealing more damage is great; however they're still retarded and way too fat. Connecting them with units is tough, maybe too tough. Anyway - Very interesting.
Waxangel
Profile Blog Joined September 2002
United States33581 Posts
December 05 2012 23:47 GMT
#79
also, archon-forcefield crush rush era of PvP?!
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Hellboy.100
Profile Joined June 2011
Slovenia135 Posts
December 05 2012 23:47 GMT
#80
For the first time since hots beta started, i can say that terran is finally interesting again! I've been playing zerg and terran since start of summer cause i wanted to have an option to switch if terran would look rather boring as it was so far (+ the situation in WoL was also not making it any more interesting to play, not balance wise, but metagame was pretty boring with exception of mech TvZ at my level). Now i think terran finally has future again !
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