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HotS balance update #8 - Page 113

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 111 112 113 114 115 Next
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-12 02:54:25
December 12 2012 02:53 GMT
#2241
On December 12 2012 11:51 Zergrusher wrote:
Show nested quote +
On December 12 2012 11:43 s3rp wrote:
On December 12 2012 11:40 Zergrusher wrote:
On December 12 2012 11:40 s3rp wrote:
On December 12 2012 11:37 Zergrusher wrote:
On December 12 2012 11:19 s3rp wrote:
On December 12 2012 10:39 Zergrusher wrote:
On December 12 2012 10:22 s3rp wrote:
On December 12 2012 10:15 Zergrusher wrote:
On December 12 2012 10:12 Breach_hu wrote:
[quote]

Bio + tanks is saying to you, that im not using bio and upgrade medivacs? Actually ultras doesnt give a **** about medivac, in WoL marines were the damage soak againts ultras (as silly as it sounds) in marinemarauder, now marines and marauders dies at some rate. No medivac can heal out ultras, you can outdps but you will lose a lot, combined with vipers you are not even dpsing. go figure.



Heal rates are increased and higher wiht the upgrade.


You can out heal the splash still.

and you can move out of blinding cloud and remember don't clump your tanks.


No you cannot outheal the splash thats a flat out lie.



yes, you can, because the ultras splash is fairly low.


On single Units but you're not going to have 1 Ultra only hit only unit at a time . Especially considering Ultras are not the only damage to deal with.

Btw if you test it Medivacs cannot outheal Ultras because the heal of Medivacs starts with significant delay.



Define "Delay" Because the improved medivacs heal more per 1 energy in a very short time.


When the Medivac starts healing the Ultralisk will already starting the swing for the second time.


what if you stim the units before the ultralisk starts attacking?


Doesn't matter because the Medivacs will heal the Stim and then just stop and will again have a delay. There's delay between the heal . The new Upgrade doesn't make Units survive Ultra attacks . They may last longer but the Ultra damage is higher because Medivacs will have hiccups healing units.

Trust me an Ultra will kill a unit healed by the new Medivac 100% of the time . Theoretically it might should not but in reality it does so. You cannot outheal the Ultralisk it just doesn't work .

If you don't believe me try it yourself i'm not making this up.


I know your not making this up, but I am saying if the medivacs heal rate(s) are basically like DPS then if it has a higher DPS then shouldn't the splashed units last longer?


Maybe they should but they just don't. It for whatever reason works differently . I'm just playing the game and telling you how it works in my game . Either the numbers are wrong or some other factor needs to be figured in that you haven't thought of.
Zergrusher
Profile Joined November 2011
United States562 Posts
December 12 2012 02:55 GMT
#2242
On December 12 2012 11:53 s3rp wrote:
Show nested quote +
On December 12 2012 11:51 Zergrusher wrote:
On December 12 2012 11:43 s3rp wrote:
On December 12 2012 11:40 Zergrusher wrote:
On December 12 2012 11:40 s3rp wrote:
On December 12 2012 11:37 Zergrusher wrote:
On December 12 2012 11:19 s3rp wrote:
On December 12 2012 10:39 Zergrusher wrote:
On December 12 2012 10:22 s3rp wrote:
On December 12 2012 10:15 Zergrusher wrote:
[quote]


Heal rates are increased and higher wiht the upgrade.


You can out heal the splash still.

and you can move out of blinding cloud and remember don't clump your tanks.


No you cannot outheal the splash thats a flat out lie.



yes, you can, because the ultras splash is fairly low.


On single Units but you're not going to have 1 Ultra only hit only unit at a time . Especially considering Ultras are not the only damage to deal with.

Btw if you test it Medivacs cannot outheal Ultras because the heal of Medivacs starts with significant delay.



Define "Delay" Because the improved medivacs heal more per 1 energy in a very short time.


When the Medivac starts healing the Ultralisk will already starting the swing for the second time.


what if you stim the units before the ultralisk starts attacking?


Doesn't matter because the Medivacs will heal the Stim and then just stop and will again have a delay. There's delay between the heal . The new Upgrade doesn't make Units survive Ultra attacks . They may last longer but the Ultra damage is higher because Medivacs will have hiccups healing units.

Trust me an Ultra will kill a unit healed by the new Medivac 100% of the time . Theoretically it might should not but in reality it does so. You cannot outheal the Ultralisk it just doesn't work .

If you don't believe me try it yourself i'm not making this up.


I know your not making this up, but I am saying if the medivacs heal rate(s) are basically like DPS then if it has a higher DPS then shouldn't the splashed units last longer?


Maybe they should but they just don't. It for whatever reason works differently . I'm just playing the game and telling you how it works in my game . Either the numbers are wrong or some other factor needs to be figured in that you haven't thought of.




yeah theres this big ????????? factor that were not getting :/
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 12 2012 03:04 GMT
#2243
On December 12 2012 11:55 Zergrusher wrote:
Show nested quote +
On December 12 2012 11:53 s3rp wrote:
On December 12 2012 11:51 Zergrusher wrote:
On December 12 2012 11:43 s3rp wrote:
On December 12 2012 11:40 Zergrusher wrote:
On December 12 2012 11:40 s3rp wrote:
On December 12 2012 11:37 Zergrusher wrote:
On December 12 2012 11:19 s3rp wrote:
On December 12 2012 10:39 Zergrusher wrote:
On December 12 2012 10:22 s3rp wrote:
[quote]

No you cannot outheal the splash thats a flat out lie.



yes, you can, because the ultras splash is fairly low.


On single Units but you're not going to have 1 Ultra only hit only unit at a time . Especially considering Ultras are not the only damage to deal with.

Btw if you test it Medivacs cannot outheal Ultras because the heal of Medivacs starts with significant delay.



Define "Delay" Because the improved medivacs heal more per 1 energy in a very short time.


When the Medivac starts healing the Ultralisk will already starting the swing for the second time.


what if you stim the units before the ultralisk starts attacking?


Doesn't matter because the Medivacs will heal the Stim and then just stop and will again have a delay. There's delay between the heal . The new Upgrade doesn't make Units survive Ultra attacks . They may last longer but the Ultra damage is higher because Medivacs will have hiccups healing units.

Trust me an Ultra will kill a unit healed by the new Medivac 100% of the time . Theoretically it might should not but in reality it does so. You cannot outheal the Ultralisk it just doesn't work .

If you don't believe me try it yourself i'm not making this up.


I know your not making this up, but I am saying if the medivacs heal rate(s) are basically like DPS then if it has a higher DPS then shouldn't the splashed units last longer?


Maybe they should but they just don't. It for whatever reason works differently . I'm just playing the game and telling you how it works in my game . Either the numbers are wrong or some other factor needs to be figured in that you haven't thought of.




yeah theres this big ????????? factor that were not getting :/


The difference is that one player is playing HotS and the other is making sweeping generalizations using math without factoring in how the actual game is playing out. You really need a beta key and to play 100 games and come back to your statements. I 100% promise that you'll have a different opinion than you currently do.
Hey! How you doin'?
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-12-12 03:09:19
December 12 2012 03:05 GMT
#2244
On December 12 2012 12:04 Zdrastochye wrote:
Show nested quote +
On December 12 2012 11:55 Zergrusher wrote:
On December 12 2012 11:53 s3rp wrote:
On December 12 2012 11:51 Zergrusher wrote:
On December 12 2012 11:43 s3rp wrote:
On December 12 2012 11:40 Zergrusher wrote:
On December 12 2012 11:40 s3rp wrote:
On December 12 2012 11:37 Zergrusher wrote:
On December 12 2012 11:19 s3rp wrote:
On December 12 2012 10:39 Zergrusher wrote:
[quote]


yes, you can, because the ultras splash is fairly low.


On single Units but you're not going to have 1 Ultra only hit only unit at a time . Especially considering Ultras are not the only damage to deal with.

Btw if you test it Medivacs cannot outheal Ultras because the heal of Medivacs starts with significant delay.



Define "Delay" Because the improved medivacs heal more per 1 energy in a very short time.


When the Medivac starts healing the Ultralisk will already starting the swing for the second time.


what if you stim the units before the ultralisk starts attacking?


Doesn't matter because the Medivacs will heal the Stim and then just stop and will again have a delay. There's delay between the heal . The new Upgrade doesn't make Units survive Ultra attacks . They may last longer but the Ultra damage is higher because Medivacs will have hiccups healing units.

Trust me an Ultra will kill a unit healed by the new Medivac 100% of the time . Theoretically it might should not but in reality it does so. You cannot outheal the Ultralisk it just doesn't work .

If you don't believe me try it yourself i'm not making this up.


I know your not making this up, but I am saying if the medivacs heal rate(s) are basically like DPS then if it has a higher DPS then shouldn't the splashed units last longer?


Maybe they should but they just don't. It for whatever reason works differently . I'm just playing the game and telling you how it works in my game . Either the numbers are wrong or some other factor needs to be figured in that you haven't thought of.




yeah theres this big ????????? factor that were not getting :/


The difference is that one player is playing HotS and the other is making sweeping generalizations using math without factoring in how the actual game is playing out. You really need a beta key and to play 100 games and come back to your statements. I 100% promise that you'll have a different opinion than you currently do.



Ahhh the doubters show up, its about time.

because heaven forbid someone, a person, know more about the game and perhaps its future, then some feeble little rank says on a computer screen.

User was warned for this post
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 12 2012 03:09 GMT
#2245
On December 12 2012 12:05 Zergrusher wrote:
Show nested quote +
On December 12 2012 12:04 Zdrastochye wrote:
On December 12 2012 11:55 Zergrusher wrote:
On December 12 2012 11:53 s3rp wrote:
On December 12 2012 11:51 Zergrusher wrote:
On December 12 2012 11:43 s3rp wrote:
On December 12 2012 11:40 Zergrusher wrote:
On December 12 2012 11:40 s3rp wrote:
On December 12 2012 11:37 Zergrusher wrote:
On December 12 2012 11:19 s3rp wrote:
[quote]

On single Units but you're not going to have 1 Ultra only hit only unit at a time . Especially considering Ultras are not the only damage to deal with.

Btw if you test it Medivacs cannot outheal Ultras because the heal of Medivacs starts with significant delay.



Define "Delay" Because the improved medivacs heal more per 1 energy in a very short time.


When the Medivac starts healing the Ultralisk will already starting the swing for the second time.


what if you stim the units before the ultralisk starts attacking?


Doesn't matter because the Medivacs will heal the Stim and then just stop and will again have a delay. There's delay between the heal . The new Upgrade doesn't make Units survive Ultra attacks . They may last longer but the Ultra damage is higher because Medivacs will have hiccups healing units.

Trust me an Ultra will kill a unit healed by the new Medivac 100% of the time . Theoretically it might should not but in reality it does so. You cannot outheal the Ultralisk it just doesn't work .

If you don't believe me try it yourself i'm not making this up.


I know your not making this up, but I am saying if the medivacs heal rate(s) are basically like DPS then if it has a higher DPS then shouldn't the splashed units last longer?


Maybe they should but they just don't. It for whatever reason works differently . I'm just playing the game and telling you how it works in my game . Either the numbers are wrong or some other factor needs to be figured in that you haven't thought of.




yeah theres this big ????????? factor that were not getting :/


The difference is that one player is playing HotS and the other is making sweeping generalizations using math without factoring in how the actual game is playing out. You really need a beta key and to play 100 games and come back to your statements. I 100% promise that you'll have a different opinion than you currently do.



Ahhh the doubters show up, its about time.


Anyone who thinks different than you = doubter? Ok. You're still ignoring the content of my post, but I guess it's easier to just say I'm a doubter than actually comment on what I said.
Hey! How you doin'?
Zergrusher
Profile Joined November 2011
United States562 Posts
December 12 2012 03:14 GMT
#2246
On December 12 2012 12:09 Zdrastochye wrote:
Show nested quote +
On December 12 2012 12:05 Zergrusher wrote:
On December 12 2012 12:04 Zdrastochye wrote:
On December 12 2012 11:55 Zergrusher wrote:
On December 12 2012 11:53 s3rp wrote:
On December 12 2012 11:51 Zergrusher wrote:
On December 12 2012 11:43 s3rp wrote:
On December 12 2012 11:40 Zergrusher wrote:
On December 12 2012 11:40 s3rp wrote:
On December 12 2012 11:37 Zergrusher wrote:
[quote]


Define "Delay" Because the improved medivacs heal more per 1 energy in a very short time.


When the Medivac starts healing the Ultralisk will already starting the swing for the second time.


what if you stim the units before the ultralisk starts attacking?


Doesn't matter because the Medivacs will heal the Stim and then just stop and will again have a delay. There's delay between the heal . The new Upgrade doesn't make Units survive Ultra attacks . They may last longer but the Ultra damage is higher because Medivacs will have hiccups healing units.

Trust me an Ultra will kill a unit healed by the new Medivac 100% of the time . Theoretically it might should not but in reality it does so. You cannot outheal the Ultralisk it just doesn't work .

If you don't believe me try it yourself i'm not making this up.


I know your not making this up, but I am saying if the medivacs heal rate(s) are basically like DPS then if it has a higher DPS then shouldn't the splashed units last longer?


Maybe they should but they just don't. It for whatever reason works differently . I'm just playing the game and telling you how it works in my game . Either the numbers are wrong or some other factor needs to be figured in that you haven't thought of.




yeah theres this big ????????? factor that were not getting :/


The difference is that one player is playing HotS and the other is making sweeping generalizations using math without factoring in how the actual game is playing out. You really need a beta key and to play 100 games and come back to your statements. I 100% promise that you'll have a different opinion than you currently do.



Ahhh the doubters show up, its about time.


Anyone who thinks different than you = doubter? Ok. You're still ignoring the content of my post, but I guess it's easier to just say I'm a doubter than actually comment on what I said.


You say I need to play HOTS, but the powers at be, clearly don't want me to even post on furoms about it... that should tell you something interesting.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 12 2012 03:17 GMT
#2247
On December 12 2012 12:14 Zergrusher wrote:
Show nested quote +
On December 12 2012 12:09 Zdrastochye wrote:
On December 12 2012 12:05 Zergrusher wrote:
On December 12 2012 12:04 Zdrastochye wrote:
On December 12 2012 11:55 Zergrusher wrote:
On December 12 2012 11:53 s3rp wrote:
On December 12 2012 11:51 Zergrusher wrote:
On December 12 2012 11:43 s3rp wrote:
On December 12 2012 11:40 Zergrusher wrote:
On December 12 2012 11:40 s3rp wrote:
[quote]

When the Medivac starts healing the Ultralisk will already starting the swing for the second time.


what if you stim the units before the ultralisk starts attacking?


Doesn't matter because the Medivacs will heal the Stim and then just stop and will again have a delay. There's delay between the heal . The new Upgrade doesn't make Units survive Ultra attacks . They may last longer but the Ultra damage is higher because Medivacs will have hiccups healing units.

Trust me an Ultra will kill a unit healed by the new Medivac 100% of the time . Theoretically it might should not but in reality it does so. You cannot outheal the Ultralisk it just doesn't work .

If you don't believe me try it yourself i'm not making this up.


I know your not making this up, but I am saying if the medivacs heal rate(s) are basically like DPS then if it has a higher DPS then shouldn't the splashed units last longer?


Maybe they should but they just don't. It for whatever reason works differently . I'm just playing the game and telling you how it works in my game . Either the numbers are wrong or some other factor needs to be figured in that you haven't thought of.




yeah theres this big ????????? factor that were not getting :/


The difference is that one player is playing HotS and the other is making sweeping generalizations using math without factoring in how the actual game is playing out. You really need a beta key and to play 100 games and come back to your statements. I 100% promise that you'll have a different opinion than you currently do.



Ahhh the doubters show up, its about time.


Anyone who thinks different than you = doubter? Ok. You're still ignoring the content of my post, but I guess it's easier to just say I'm a doubter than actually comment on what I said.


You say I need to play HOTS, but the powers at be, clearly don't want me to even post on furoms about it... that should tell you something interesting.


I never commented on your skill level, or what a "little icon" says about how good or not you are as a player, I just think to really understand what you're talking about you need to know more than just the numbers behind the units. I'll stop feeding you, but since I said something you don't want to hear you can just dismiss me as some random noob who knows nothing and you know everything.
Hey! How you doin'?
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-12-12 03:20:56
December 12 2012 03:19 GMT
#2248
On December 12 2012 12:17 Zdrastochye wrote:
Show nested quote +
On December 12 2012 12:14 Zergrusher wrote:
On December 12 2012 12:09 Zdrastochye wrote:
On December 12 2012 12:05 Zergrusher wrote:
On December 12 2012 12:04 Zdrastochye wrote:
On December 12 2012 11:55 Zergrusher wrote:
On December 12 2012 11:53 s3rp wrote:
On December 12 2012 11:51 Zergrusher wrote:
On December 12 2012 11:43 s3rp wrote:
On December 12 2012 11:40 Zergrusher wrote:
[quote]

what if you stim the units before the ultralisk starts attacking?


Doesn't matter because the Medivacs will heal the Stim and then just stop and will again have a delay. There's delay between the heal . The new Upgrade doesn't make Units survive Ultra attacks . They may last longer but the Ultra damage is higher because Medivacs will have hiccups healing units.

Trust me an Ultra will kill a unit healed by the new Medivac 100% of the time . Theoretically it might should not but in reality it does so. You cannot outheal the Ultralisk it just doesn't work .

If you don't believe me try it yourself i'm not making this up.


I know your not making this up, but I am saying if the medivacs heal rate(s) are basically like DPS then if it has a higher DPS then shouldn't the splashed units last longer?


Maybe they should but they just don't. It for whatever reason works differently . I'm just playing the game and telling you how it works in my game . Either the numbers are wrong or some other factor needs to be figured in that you haven't thought of.




yeah theres this big ????????? factor that were not getting :/


The difference is that one player is playing HotS and the other is making sweeping generalizations using math without factoring in how the actual game is playing out. You really need a beta key and to play 100 games and come back to your statements. I 100% promise that you'll have a different opinion than you currently do.



Ahhh the doubters show up, its about time.


Anyone who thinks different than you = doubter? Ok. You're still ignoring the content of my post, but I guess it's easier to just say I'm a doubter than actually comment on what I said.


You say I need to play HOTS, but the powers at be, clearly don't want me to even post on furoms about it... that should tell you something interesting.


I never commented on your skill level, or what a "little icon" says about how good or not you are as a player, I just think to really understand what you're talking about you need to know more than just the numbers behind the units. I'll stop feeding you, but since I said something you don't want to hear you can just dismiss me as some random noob who knows nothing and you know everything.



you honestly think I am a troll? and how do you think I didn't hear or should i said Read what your saying?


When did i say you don't know anything? Clearly you know more then me on a subject, then please don't be afraid of saying it.
GhostOwl
Profile Blog Joined July 2011
766 Posts
December 12 2012 03:20 GMT
#2249
Awful, awful patch. Lets just listen to the whining T players and buff almost everything while nerfing the hell outta Protoss and Zerg. If T wasnt already strong enough. Congrats, Blizzard, you just put the final nail in the coffin for SC2. Everyone and their moms except T fanboys will be moving to League now.
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-12-12 03:22:04
December 12 2012 03:21 GMT
#2250
On December 12 2012 12:20 GhostOwl wrote:
Awful, awful patch. Lets just listen to the whining T players and buff almost everything while nerfing the hell outta Protoss and Zerg. If T wasnt already strong enough. Congrats, Blizzard, you just put the final nail in the coffin for SC2. Everyone and their moms except T fanboys will be moving to League now.



oh so its going to be like 2010 and WOL's beta?

Wildmoon
Profile Joined December 2011
Thailand4189 Posts
December 12 2012 03:24 GMT
#2251
On December 12 2012 12:20 GhostOwl wrote:
Awful, awful patch. Lets just listen to the whining T players and buff almost everything while nerfing the hell outta Protoss and Zerg. If T wasnt already strong enough. Congrats, Blizzard, you just put the final nail in the coffin for SC2. Everyone and their moms except T fanboys will be moving to League now.



lol wut?
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2012-12-12 03:37:12
December 12 2012 03:27 GMT
#2252
They did not nerf widow mines enough. I honestly don't understand why they are keeping them the way they are because all their stats combined make them pretty broken. They have:

- 90HP
- 5 range
- attack air and ground
- same movement speed as a worker
- now have the ability to burrow in 1 second
- do not overkill units

90HP is a lot of health for a unit of this type. It's meant to deal damage in a cloaked state, so having it be so tanky seems kind of strange. It's also hard for zerg to deal when this health pool is coupled with its 5 range. The first unit zerg gets that has a range long enough to safely clear it out is a hydralisk with the range upgrade, which is quite a long time considering when widow mines can be made.

It's easy enough to kill widow mines by sacrificing a zergling or a changeling or something even, but the problem there is that widow mines don't overkill units. This means that you have to send 1 unit for every single widow mine in the area before you can safely kill them. Terrans should be encouraged to spread out widow mines by having them all overkill if one unit passes over them.

The new upgrade they added can also cause a lot of problems when a terran just goes mass widow mine. With 90HP, 5 range, the movement speed of a worker, and a 1 second burrow time, I can't see many options a mid-game zerg army has against mass widow mines.

Another issue with widow mines is that with the ability to attack air and a range of 5, they completely invalidate mutalisks. Since they gave thor a new anti-air attack, maybe they can explore with removing the ability of the widow mine to attack air.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-12-12 03:33:01
December 12 2012 03:32 GMT
#2253
On December 12 2012 12:27 Xanbatou wrote:
They did not nerf widow mines enough. I honestly don't understand why they are keeping them the way they are because all their stats combined make them pretty broken. They have:

- 90HP
- 5 range
- attack air and ground
- same movement speed as a worker
- now have the ability to burrow in 1 second
- do not overkill units

90HP is a lot of health for a unit of this type. It's meant to deal damage in a cloaked state, so having it be so tanky seems kind of strange. It's also hard for zerg to deal when this health pool is coupled with its 5 range. The first unit zerg gets that has a range long enough to safely clear it out is a hydralisk with the range upgrade, which is quite a long time considering when widow mines can be made.

It's easy enough to kill widow mines by sacrificing a zergling or a changeling or something even, but the problem there is that widow mines don't overkill units. This means that you have to send 1 unit for every single widow mine in the area before you can safely kill them. Terrans should be encouraged to spread out widow mines by having them all overkill if one unit passes over them.

The new upgrade they added can also cause a lot of problems when a terran just goes mass widow mine. With 90HP, 5 range, the movement speed of a worker, and a 1 second burrow time, I can't see how many options a mid-game zerg army has against mass widow mines.

Another issue with widow mines is that with the ability to attack air and a range of 5, they completely invalidate mutalisks. Since they gave thor a new anti-air attack, maybe they can explore with removing the ability of the widow mine to attack air.


Then they'd have to significantly improve the new Anti-Air of the Thor. It doesn't make Thors good against Armored , just better than shooting soft tissue like before.
JDub
Profile Joined December 2010
United States976 Posts
December 12 2012 03:35 GMT
#2254
On December 12 2012 12:21 Zergrusher wrote:
Show nested quote +
On December 12 2012 12:20 GhostOwl wrote:
Awful, awful patch. Lets just listen to the whining T players and buff almost everything while nerfing the hell outta Protoss and Zerg. If T wasnt already strong enough. Congrats, Blizzard, you just put the final nail in the coffin for SC2. Everyone and their moms except T fanboys will be moving to League now.



oh so its going to be like 2010 and WOL's beta?


I asked you to "stop putting so much white space in your posts", and you said "lol wut?", so let me explain:

You press the Enter key 3 times before starting your response, and then you press it 3+ more times in between each line of text that you write. Then you press it 3 more times before pressing the "Post" button. This makes your posts annoyingly long vertically and more difficult to read quickly. It's not a big deal, but it's just weird, I've never seen someone post like that before.

In any case, you really should stop baiting people with your ridiculous ultra buff ideas. If you had played HotS at all, you'd know ultras are really really strong as they are. Ultras don't need any buffs right now, and they sure as hell don't need 5+ buffs.
FS_SlimJim
Profile Joined September 2012
29 Posts
Last Edited: 2012-12-12 04:17:42
December 12 2012 04:17 GMT
#2255
On December 12 2012 12:35 JDub wrote:
Show nested quote +
On December 12 2012 12:21 Zergrusher wrote:
On December 12 2012 12:20 GhostOwl wrote:
Awful, awful patch. Lets just listen to the whining T players and buff almost everything while nerfing the hell outta Protoss and Zerg. If T wasnt already strong enough. Congrats, Blizzard, you just put the final nail in the coffin for SC2. Everyone and their moms except T fanboys will be moving to League now.



oh so its going to be like 2010 and WOL's beta?


I asked you to "stop putting so much white space in your posts", and you said "lol wut?", so let me explain:

You press the Enter key 3 times before starting your response, and then you press it 3+ more times in between each line of text that you write. Then you press it 3 more times before pressing the "Post" button. This makes your posts annoyingly long vertically and more difficult to read quickly. It's not a big deal, but it's just weird, I've never seen someone post like that before.

In any case, you really should stop baiting people with your ridiculous ultra buff ideas. If you had played HotS at all, you'd know ultras are really really strong as they are. Ultras don't need any buffs right now, and they sure as hell don't need 5+ buffs.


Idk man, just to be sure I think they should remove the infestor. Then give fungal to ultras, but on a 5-second cooldown instead of using energy. Then to balance that, make sure they spawn locusts while burrowed, and those locusts spawn banelings. Then when those banelings explode, they turn into flying mules which are permanent, but can only mine gas.
Then to balance that, Zealots no longer cost supply. And they are now zerg units.
ShamW0W
Profile Joined March 2010
160 Posts
December 12 2012 05:03 GMT
#2256
New Ultralisk needs no buffs as the new Ultralisk is already buff.
Half-Man Half-Amazing
Crawdad
Profile Joined September 2012
614 Posts
December 12 2012 05:24 GMT
#2257
On December 12 2012 12:20 GhostOwl wrote:
Awful, awful patch. Lets just listen to the whining T players and buff almost everything while nerfing the hell outta Protoss and Zerg. If T wasnt already strong enough. Congrats, Blizzard, you just put the final nail in the coffin for SC2. Everyone and their moms except T fanboys will be moving to League now.


P and Z received buffs, too, the only nerfs were to the Infestor and MS.
Howl41
Profile Joined September 2012
United States65 Posts
December 12 2012 06:28 GMT
#2258
On December 12 2012 12:20 GhostOwl wrote:
Awful, awful patch. Lets just listen to the whining T players and buff almost everything while nerfing the hell outta Protoss and Zerg. If T wasnt already strong enough. Congrats, Blizzard, you just put the final nail in the coffin for SC2. Everyone and their moms except T fanboys will be moving to League now.



You are either a garbage troll or incredibly foolish. Changes needed to be made, and if you thought the state of the game was good as it was then I would be delighted if you and those who share your sentiments left for LoL
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
SheaR619
Profile Joined October 2010
United States2399 Posts
December 12 2012 06:54 GMT
#2259
On December 12 2012 12:27 Xanbatou wrote:
They did not nerf widow mines enough. I honestly don't understand why they are keeping them the way they are because all their stats combined make them pretty broken. They have:

- 90HP
- 5 range
- attack air and ground
- same movement speed as a worker
- now have the ability to burrow in 1 second
- do not overkill units

90HP is a lot of health for a unit of this type. It's meant to deal damage in a cloaked state, so having it be so tanky seems kind of strange. It's also hard for zerg to deal when this health pool is coupled with its 5 range. The first unit zerg gets that has a range long enough to safely clear it out is a hydralisk with the range upgrade, which is quite a long time considering when widow mines can be made.

It's easy enough to kill widow mines by sacrificing a zergling or a changeling or something even, but the problem there is that widow mines don't overkill units. This means that you have to send 1 unit for every single widow mine in the area before you can safely kill them. Terrans should be encouraged to spread out widow mines by having them all overkill if one unit passes over them.

The new upgrade they added can also cause a lot of problems when a terran just goes mass widow mine. With 90HP, 5 range, the movement speed of a worker, and a 1 second burrow time, I can't see many options a mid-game zerg army has against mass widow mines.

Another issue with widow mines is that with the ability to attack air and a range of 5, they completely invalidate mutalisks. Since they gave thor a new anti-air attack, maybe they can explore with removing the ability of the widow mine to attack air.


I disagree with you because by creating widowmine, terran become really passive. As long as you dont screw up and allow him to park his mine inside your mineral line, you will be fine. If terran massing widowmine, you should be expanding and then just over run him. Dont forget, swarm host and BL can easily disengage mines. By making the mine not be able to attack air, void ray all-in will completely destroy mech or any toss air all-in. Which is the main reason widowmine is needed to be able to attack air. Ask any good terran, they dont make widowmine in the mid/late game or is stupid enough to mass them because every race does have a way to deal with them efficiently and by massing them, your army become signifigantly weaker. Just making 2 round of mines on the reactor instead of hellion and you will feel the size of your army gets substantually smaller. Unless you are using them aggressively such as bio+mines and trading them constantly, then it not that great because being food capped on mine is terrible. The mine best ability is it ability to be very cost efficient because as long as it kill a units, it generally pays for itself.
I may not be the best, but i will be some day...
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
December 12 2012 07:26 GMT
#2260
On December 12 2012 12:20 GhostOwl wrote:
Awful, awful patch. Lets just listen to the whining T players and buff almost everything while nerfing the hell outta Protoss and Zerg. If T wasnt already strong enough. Congrats, Blizzard, you just put the final nail in the coffin for SC2. Everyone and their moms except T fanboys will be moving to League now.


This is just so wrong. P got really strong. Like super strong with his Air Play and this opens up a ton of possibilites. Zerg got much harder to play (at last), Ultras are really strong on the ground, and BL/infestor is still viable if the person has the skill to do so, because its much harder, less amove bullshit, as it was. Terran is strong, but againts a strong Zerg and a strong Protoss. IMO.
Give thanks and praise!
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