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On October 31 2012 02:11 JediZealot wrote: Limiting the number of players that can be in a clan is terrible... There should be no limit. I'm the leader of a clan with 300 members. What am I supposed to do? Pick who gets tag and who doesn't? I plan on voicing my opinion to Blizzard and I hope all of you other clans do the same.
that stinks =/.....
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On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?
I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.
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On October 31 2012 03:41 SarcasmMonster wrote:Show nested quote +On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.
yes cause thats how it works.. you just copy and paste
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On October 31 2012 03:41 SarcasmMonster wrote:Show nested quote +On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.
I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses.
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On October 31 2012 03:41 SarcasmMonster wrote:Show nested quote +On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.
of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature
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On October 31 2012 03:42 GizmoPT wrote:Show nested quote +On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. yes cause thats how it works.. you just copy and paste
On October 31 2012 03:43 Plansix wrote:Show nested quote +On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses.
On October 31 2012 03:43 leveller wrote:Show nested quote +On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature Look at the username of the person you guys just replied to.
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In wc3 you could set your clans channel to public/private with the '/clan public' command. I hope blizzard will do this for sc2 aswell. The 50 player limit sucks.
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On October 31 2012 03:45 Antylamon wrote:Show nested quote +On October 31 2012 03:42 GizmoPT wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. yes cause thats how it works.. you just copy and paste Show nested quote +On October 31 2012 03:43 Plansix wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses. Show nested quote +On October 31 2012 03:43 leveller wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature Look at the username of the person you guys just replied to. Oh crap, I am used to so much stupid on the forums lately, I just reacted. I've been played.
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On October 31 2012 03:45 Antylamon wrote:Show nested quote +On October 31 2012 03:42 GizmoPT wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. yes cause thats how it works.. you just copy and paste Show nested quote +On October 31 2012 03:43 Plansix wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses. Show nested quote +On October 31 2012 03:43 leveller wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature Look at the username of the person you guys just replied to.
Yes he was sarcastic, thats why I responded like I did
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I think HOTS should be a stand-alone game. What do you think?
Or at least they should make a pack with WoL and HotS to sell the 2 games together.
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On October 31 2012 04:00 stichtom wrote: Or at least they should make a pack with WoL and HotS to sell the 2 games together.
If only they could come up with a good name... perhaps something like "War Chest", or "Battle Pack"... ahh forget it.
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Nice!
Slowly I'm getting hot for HotS.
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Poll: Limit of 50 members per Clan...High enough (78) 87% Too low (12) 13% 90 total votes Your vote: Limit of 50 members per Clan... (Vote): High enough (Vote): Too low
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50 is absolutly fine...
There is no point in having a clan with like 300 people
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United Kingdom14103 Posts
50 clan limit seems small, at least CLANS.
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Looks awesome, just got into the beta, so eagerly waiting for this update
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Finally after so many years  Good job Blizzard!
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If you have a 'clan' with over 300 people, you don't have a clan, you have a group. A clan should consist of active members who do more than chat, they need to be active in team and individual leagues. There is no way you can have a roster in any league with 300 members. If you want a bunch of friends then you form a group. At least this is my impression of how the new system is designed. I can see people wanting to have a tag for their groups as well as clans though.
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On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? its cauz they made bnet 2.0 from scratch
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On October 31 2012 01:14 Torte de Lini wrote: Neat! 50 member limit kinda sucks, but the groups hint seems interesting. Some of the best clans in Warcraft 3/BW were smaller competitive groups .
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