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Previously in this blog, Production Director Chris Sigaty announced that Clan support was coming to StarCraft II with Heart of the Swarm. As of our Beta Patch 2.0.1 this week, testers will be able to create and join Clans and put this new feature through its paces. Here’s a first look:
![[image loading]](http://bnetcmsus-a.akamaihd.net/cms/content_folder_media/019S0RGFJPVU1351555297618.jpg?v=0)
Anyone can create or join a Clan, and doing so gives you access to the Clan window. In the Clan window, you’ll find a completely private chat channel, a News tab where Clan affairs can be posted for all members to read, an Info tab where officers can post Clan information, and a Members roster.
When you create a Clan, both a Clan name and a Clan Tag designation are required. All of the members of your Clan will have their character name pre-pended with the Clan’s Tag. The Clan Leader is able to promote members to the rank of Officer in the Clan (and demote, when necessary).
![[image loading]](http://bnetcmsus-a.akamaihd.net/cms/content_folder_media/SBB06MT766O21351555297609.jpg?v=0)
We also have a few notes about Clan functionality in the beta for you:
Clan names must be 3-24 characters long, and will be case sensitive, allowing spaces, numbers, periods, apostrophes, and commas. Clan Tags must be 2-4 characters long, and are also case sensitive, allowing spaces, numbers, periods, apostrophes, and commas. Clan names and Tags must adhere to standard name policies. The Clan Tag is automatically pre-pended to a player’s name. There is a limit of 50 members per Clan. Our goal with Clans in StarCraft II is simple -- we want to bring people together in ways that make sense for allowing players to organize into groups, communicate with each other, and recognize others in-game. Like other new features being tested in the beta, Clans is a work in progress, and we’re looking forward to testing it with you.
But wait! There’s more.
This is the first part of a larger social system being introduced in Heart of the Swarm. While Clans are geared towards teams of players participating competitively in StarCraft II, we’re working on support for Groups: players who want to associate casually, and in larger numbers. We expect that Groups might be focused on a specific genre of Arcade game, geographic location, BarCraft, community website, popular personality, or eSports organization. How you use Groups will be completely up to you!
Both the Clans and Groups features will be made available to Wings of Liberty and Heart of the Swarm players. We’ll have more to say about Groups soon.
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Cool!
Im hoping Groups will allow us to watch games in-client together.
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Neat! 50 member limit kinda sucks, but the groups hint seems interesting.
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lol at the timing of this... there's a thread complainin bout no clans just below, rofl; did the guy post that before blizzard did or did he just not see that? looks nice anyways
and this:
This is the first part of a larger social system being introduced in Heart of the Swarm. While Clans are geared towards teams of players participating competitively in StarCraft II, we’re working on support for Groups: players who want to associate casually, and in larger numbers. We expect that Groups might be focused on a specific genre of Arcade game, geographic location, BarCraft, community website, popular personality, or eSports organization. How you use Groups will be completely up to you!
souns really like the steam groups i guess, i didn't really use them but the more, the better
@TDL i know perhaps 2 clans that would exceed that limit.... and they ARE massive and an exception
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If I was to list the bare minimum of things required to implement clan support this would be it. I wish I was surprised sometimes with a killer feature (like clan battles). Nice to have it at least.
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On October 31 2012 01:14 Skirmjan wrote:lol at the timing of this... there's a thread complainin bout no clans just below, rofl; did the guy post that before blizzard did or did he just not see that? looks nice anyways and this: Show nested quote + This is the first part of a larger social system being introduced in Heart of the Swarm. While Clans are geared towards teams of players participating competitively in StarCraft II, we’re working on support for Groups: players who want to associate casually, and in larger numbers. We expect that Groups might be focused on a specific genre of Arcade game, geographic location, BarCraft, community website, popular personality, or eSports organization. How you use Groups will be completely up to you!
souns really like the steam groups i guess, i didn't really use them but the more, the better @TDL i know perhaps 2 clans that would exceed that limit.... and they ARE massive and an exception
Not really much of a timing. They said it was coming soon previously.
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FINALLY, CLANS! Hell... it's about time. Also like the way they plan to do groups as well, this way you can have a "serious" team and still be a member of other groups you'd like to affiliate yourself with.
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I can't believe they added a worthwhile feature after all this time. Just when I was convinced HOTS was going to be a glorified reshipment of WoL.
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On October 31 2012 01:19 Torte de Lini wrote:Show nested quote +On October 31 2012 01:14 Skirmjan wrote:lol at the timing of this... there's a thread complainin bout no clans just below, rofl; did the guy post that before blizzard did or did he just not see that? looks nice anyways and this: This is the first part of a larger social system being introduced in Heart of the Swarm. While Clans are geared towards teams of players participating competitively in StarCraft II, we’re working on support for Groups: players who want to associate casually, and in larger numbers. We expect that Groups might be focused on a specific genre of Arcade game, geographic location, BarCraft, community website, popular personality, or eSports organization. How you use Groups will be completely up to you!
souns really like the steam groups i guess, i didn't really use them but the more, the better @TDL i know perhaps 2 clans that would exceed that limit.... and they ARE massive and an exception Not really much of a timing. They said it was coming soon previously.
still, the same day, i find it funny :D we waited for months you know, rofl
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Nice to hear! But I hope groups don't have a limit of 50 as well
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and battle.net.us crashed :D
Awesome to see it coming. Especially in the nxt patch as it seems
the groupm thing seems good also! its like a chat channel in wol but.. well dunno what more it has. but sounds good. maybe now ppl will be using this more
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Sounds great, exactly what has been demanded for over 2 years now. Better late than never
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Can't wait to try this out. I hope these social features will make the community seem closer.
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URL changed for some odd reason.
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Link is no longer working... for me anyway.
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Canada11321 Posts
Looks cool. But why a 50 player limit? Why any limit for that matter? Shouldn't that be up to clan leaders to decide?
Edit It's kinda similar to that limit they had as to how many people you could block. Why these unnecessary restrictions- it doesn't make it better.
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They pulled the post ... strange.
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United Kingdom1381 Posts
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Really cool... With data associations like these it paves the way for clan tournaments hosted on BNET and other contests... Really looking forward to it!
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I'm going to start the Slayers clan.
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Russian Federation4295 Posts
Psy Raiders?
Oppa Gangnam Style Marines coming soon?
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Limiting the number of players that can be in a clan is terrible... There should be no limit. I'm the leader of a clan with 300 members. What am I supposed to do? Pick who gets tag and who doesn't? I plan on voicing my opinion to Blizzard and I hope all of you other clans do the same.
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On October 31 2012 01:56 Falling wrote: Looks cool. But why a 50 player limit? Why any limit for that matter? Shouldn't that be up to clan leaders to decide?
Edit It's kinda similar to that limit they had as to how many people you could block. Why these unnecessary restrictions- it doesn't make it better. It limits the amount of data you can store, as a single user, on BNet. The limits are lower than they should be, but at least they're there for a reason.
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That's great. I'm still a little bit bitter because all of that should have been there 2 years ago, but hehe, it's coming at some point, that's the important part.
Kepe up the good work Blizzard, don't let us down.
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On October 31 2012 01:56 Falling wrote: Looks cool. But why a 50 player limit? Why any limit for that matter? Shouldn't that be up to clan leaders to decide?
Edit It's kinda similar to that limit they had as to how many people you could block. Why these unnecessary restrictions- it doesn't make it better. The limits on blocks, channels, friends and now clan make me think that there must be something about Bnet that doesn't respond very well to large groups.
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The limit is because they want to differentiate Groups (infinite) from Clans, in a functionally way .. but 50 is way too low, for my clan i need at least a 75.
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Hmm... I hope they'll give a free name change again for people who had to embed their clan names into their battlenet ID.
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Kinda odd, WC3 had a 100 player limit for clans. If they were to have a limit, why halve it from WC3? I guess they thought that if a clan goes above a certain point, it loses the more communal clan functionality and becomes a more impersonal group, which is a fair point. Even in WC3 we had clans that went over 100 player limits, which ended up producing branching clans of the same group, so I'm not too concerned. Perhaps "groups" could also accommodate multi-clan groups of people.
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The 50 players limit and such also exist for Guilds in wow, I think it's just to manage all the data properly. The amount can be adjusted though later down.
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It's really nice. I hope to see it getting developed further then this though. A clan ladder and emblem would be pretty nice.
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I'm pretty sad about this. It seems implied that the chat, and everything in relation to your clan is actually private. I know by experience that on NA there are multiple "hidden" channels where tons of pro players idle together and ask for games randomly throughout the day. However, you'll never be able to idle in someone's clan channel because it's private to those only in the clan.
I was basically hoping that a clan channel would allow you to have Ops over that channel to dictate who could and couldn't come into the channel like BW, but it seems like they just didn't think of this at all; or maybe, they just expect you to deal with everyone and go make custom chat groups yourself... ugh... need Ops for channels, though this is definitely a good start!
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Clans are awesome, but I'm more excited about groups. Should help promote the more social aspect for the wider fan base. Anything to keep SC2 alive and flourishing!
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On October 31 2012 01:56 Falling wrote: Looks cool. But why a 50 player limit? Why any limit for that matter? Shouldn't that be up to clan leaders to decide?
Edit It's kinda similar to that limit they had as to how many people you could block. Why these unnecessary restrictions- it doesn't make it better.
It is likely due to limits of how much data b.net is fetching when you load up your clan list. Xbox live has the same issue with friends. If you have over 30 friends, it takes for fucking ever to load your friends list. I don't want an unlimited member limit if it makes the the whole system run like shit.
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From reddit: Oh yeah baby, clans and groups. 
I'm thinking to something by the way, does HotS will be a stand-alone? Does people who didn't buy WoL will be able to only buy HotS and play it? Or will it be like Brood War, TFT, WoW or most games where you needed the first game installed to play the extension? It think it would be way better to bring new people if it was a stand-alone. If it's not I hope they'll make a pack with WoL and HotS to sell the 2 games together.
What do u think?
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On October 31 2012 03:19 stichtom wrote:From reddit: Oh yeah baby, clans and groups.  I'm thinking to something by the way, does HotS will be a stand-alone? Does people who didn't buy WoL will be able to only buy HotS and play it? Or will it be like Brood War, TFT, WoW or most games where you needed the first game installed to play the extension? It think it would be way better to bring new people if it was a stand-alone. If it's not I hope they'll make a pack with WoL and HotS to sell the 2 games together. What do u think?
WoL is getting the same treatment, everyone will have the same UI even if they don't buy HotS.
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On October 31 2012 03:19 stichtom wrote:From reddit: Oh yeah baby, clans and groups.  I'm thinking to something by the way, does HotS will be a stand-alone? Does people who didn't buy WoL will be able to only buy HotS and play it? Or will it be like Brood War, TFT, WoW or most games where you needed the first game installed to play the extension? It think it would be way better to bring new people if it was a stand-alone. If it's not I hope they'll make a pack with WoL and HotS to sell the 2 games together. What do u think?
Make WOL FTP
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On October 31 2012 03:20 Plansix wrote:Show nested quote +On October 31 2012 03:19 stichtom wrote:From reddit: Oh yeah baby, clans and groups.  I'm thinking to something by the way, does HotS will be a stand-alone? Does people who didn't buy WoL will be able to only buy HotS and play it? Or will it be like Brood War, TFT, WoW or most games where you needed the first game installed to play the extension? It think it would be way better to bring new people if it was a stand-alone. If it's not I hope they'll make a pack with WoL and HotS to sell the 2 games together. What do u think? WoL is getting the same treatment, everyone will have the same UI even if they don't buy HotS.
Yeah, i know. But i think HOTS should be a stand-alone game and not an expansion.
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This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?
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On October 31 2012 02:11 JediZealot wrote: Limiting the number of players that can be in a clan is terrible... There should be no limit. I'm the leader of a clan with 300 members. What am I supposed to do? Pick who gets tag and who doesn't? I plan on voicing my opinion to Blizzard and I hope all of you other clans do the same.
that stinks =/.....
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On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?
I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.
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On October 31 2012 03:41 SarcasmMonster wrote:Show nested quote +On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.
yes cause thats how it works.. you just copy and paste
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On October 31 2012 03:41 SarcasmMonster wrote:Show nested quote +On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.
I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses.
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On October 31 2012 03:41 SarcasmMonster wrote:Show nested quote +On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.
of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature
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On October 31 2012 03:42 GizmoPT wrote:Show nested quote +On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. yes cause thats how it works.. you just copy and paste
On October 31 2012 03:43 Plansix wrote:Show nested quote +On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses.
On October 31 2012 03:43 leveller wrote:Show nested quote +On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature Look at the username of the person you guys just replied to.
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In wc3 you could set your clans channel to public/private with the '/clan public' command. I hope blizzard will do this for sc2 aswell. The 50 player limit sucks.
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On October 31 2012 03:45 Antylamon wrote:Show nested quote +On October 31 2012 03:42 GizmoPT wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. yes cause thats how it works.. you just copy and paste Show nested quote +On October 31 2012 03:43 Plansix wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses. Show nested quote +On October 31 2012 03:43 leveller wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature Look at the username of the person you guys just replied to. Oh crap, I am used to so much stupid on the forums lately, I just reacted. I've been played.
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On October 31 2012 03:45 Antylamon wrote:Show nested quote +On October 31 2012 03:42 GizmoPT wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. yes cause thats how it works.. you just copy and paste Show nested quote +On October 31 2012 03:43 Plansix wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses. Show nested quote +On October 31 2012 03:43 leveller wrote:On October 31 2012 03:41 SarcasmMonster wrote:On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago. of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature Look at the username of the person you guys just replied to.
Yes he was sarcastic, thats why I responded like I did
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I think HOTS should be a stand-alone game. What do you think?
Or at least they should make a pack with WoL and HotS to sell the 2 games together.
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On October 31 2012 04:00 stichtom wrote: Or at least they should make a pack with WoL and HotS to sell the 2 games together.
If only they could come up with a good name... perhaps something like "War Chest", or "Battle Pack"... ahh forget it.
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Nice!
Slowly I'm getting hot for HotS.
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Poll: Limit of 50 members per Clan...High enough (78) 87% Too low (12) 13% 90 total votes Your vote: Limit of 50 members per Clan... (Vote): High enough (Vote): Too low
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50 is absolutly fine...
There is no point in having a clan with like 300 people
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United Kingdom14103 Posts
50 clan limit seems small, at least CLANS.
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Looks awesome, just got into the beta, so eagerly waiting for this update
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Finally after so many years  Good job Blizzard!
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If you have a 'clan' with over 300 people, you don't have a clan, you have a group. A clan should consist of active members who do more than chat, they need to be active in team and individual leagues. There is no way you can have a roster in any league with 300 members. If you want a bunch of friends then you form a group. At least this is my impression of how the new system is designed. I can see people wanting to have a tag for their groups as well as clans though.
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On October 31 2012 03:31 leveller wrote: This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features? its cauz they made bnet 2.0 from scratch
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On October 31 2012 01:14 Torte de Lini wrote: Neat! 50 member limit kinda sucks, but the groups hint seems interesting. Some of the best clans in Warcraft 3/BW were smaller competitive groups .
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On October 31 2012 04:30 DrunkenHomer wrote: 50 is absolutly fine...
There is no point in having a clan with like 300 people
I don't know what you do with a clan of 300 people, except have a huge mailing list and hope to god only 10% reply to anything.
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On October 31 2012 04:59 Plansix wrote:Show nested quote +On October 31 2012 04:30 DrunkenHomer wrote: 50 is absolutly fine...
There is no point in having a clan with like 300 people I don't know what you do with a clan of 300 people, except have a huge mailing list and hope to god only 10% reply to anything.
Hahahaha, I think at that point the idea of a mailing list is a bit much. More just a bunch of nerd that want to sport a clan tag and have a place to hang on BNET. Most I have seen in a single clan channel is round about fifty. I would love to let officers adjust it on there own, but I am not looking a gift horse in the mouth on this one.
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On October 31 2012 05:07 ThomasjServo wrote:Show nested quote +On October 31 2012 04:59 Plansix wrote:On October 31 2012 04:30 DrunkenHomer wrote: 50 is absolutly fine...
There is no point in having a clan with like 300 people I don't know what you do with a clan of 300 people, except have a huge mailing list and hope to god only 10% reply to anything. Hahahaha, I think at that point the idea of a mailing list is a bit much. More just a bunch of nerd that want to sport a clan tag and have a place to hang on BNET. Most I have seen in a single clan channel is round about fifty. I would love to let officers adjust it on there own, but I am not looking a gift horse in the mouth on this one. I can't even picture 300 people in a chat channel, beyond a well of ever moving text. 100 people in a chat channel is the worst. 50 is totally fine with me, but people will whine because they didn't get the moon.
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Why have a minimum of 3 characters for a clan? So many clans have (or have had) 2 characters.
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What skeldark is saying (correct me if i am wrong):
Coding basic functions as chat/clan system don't take allot of time. IF it so happens to take more than a couple of days its because of external reasons and not because of coding process itself. Skeldrak mentioned some of them
Exampel of extarnal resons can be: *Not a flexible core structure *Hard to do changes in Blizzard since u need clearance for everything u do
My own speculation on the subject
I believe that a combination of these have lead to the delay in updates. This is pure speculation but it seems blizzard have a working structure that they segmented different part of development over the years. The also seem to be protective over there battlnet system. For example Blizzard have a offline Battle server but you need to hire a body guard that protects it 24/7 during the entire event. From this it seems likely they don't let anyone have aces to the Battle system. It also seems likely that big changes on the Battle system are only allowed during specific periods when developing games or might need certain clearance .
If we continue with the notion that they are only allowed to do changes on specific periods. Those periods seems to likely be planned in before hand for each game blizzard creates. What that means that with developing with Hots and Diablo 3 they already planned period where they can work with Battle net and you are allowed to do changes on the system.
So even if the developers them self want to add functions on Battle net and know how to code them , they probably are not allowed to implement them before these periods. IF this is true it means they have to wait to implement functions they want on Battle net until those periods appears and are powerless to do anything before that. Being a big company as blizzard it would not surprise me if they have a firm structured that they follow.
If this is the case it doesn't really matter how much the community complains on why they don't implement stuff that don't seem to hard to code. Since the problem might be that they cant add the change any sooner then they are doing now because of the reason i states or something else.
Just to clarify this is purely speculations on why it takes so long for blizzard to do changes that might not be hard to code wise.
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On October 31 2012 05:11 jdsowa wrote: Why have a minimum of 3 characters for a clan? So many clans have (or have had) 2 characters.
Its 2-4 characters.
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On October 31 2012 05:11 jdsowa wrote: Why have a minimum of 3 characters for a clan? So many clans have (or have had) 2 characters.
I think you missread the preview.
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Wow this stuff must have been in the workings for months I bet blizz was frustrated with the save HOTS stuff
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On October 31 2012 05:11 Plansix wrote:Show nested quote +On October 31 2012 05:07 ThomasjServo wrote:On October 31 2012 04:59 Plansix wrote:On October 31 2012 04:30 DrunkenHomer wrote: 50 is absolutly fine...
There is no point in having a clan with like 300 people I don't know what you do with a clan of 300 people, except have a huge mailing list and hope to god only 10% reply to anything. Hahahaha, I think at that point the idea of a mailing list is a bit much. More just a bunch of nerd that want to sport a clan tag and have a place to hang on BNET. Most I have seen in a single clan channel is round about fifty. I would love to let officers adjust it on there own, but I am not looking a gift horse in the mouth on this one. I can't even picture 300 people in a chat channel, beyond a well of ever moving text. 100 people in a chat channel is the worst. 50 is totally fine with me, but people will whine because they didn't get the moon. You just described the precise reason I don't open chat functions on Twitch.
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Well this is awesome you won't need those name changes if I'm correct? What's even more awesome it that they are finally going forward again .
Won't it be odd however for people who have say for example EG.Machine now has EG.EG.Machine?
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On October 31 2012 05:50 Pucca wrote:Well this is awesome you won't need those name changes if I'm correct? What's even more awesome it that they are finally going forward again  . Won't it be odd however for people who have say for example EG.Machine now has EG.EG.Machine?
im sure with the release of hots you will get a free name change
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Give clans the chance to upload their logo, and by that I not only mean for the channel/clan page but also ingame as decals. Would look awesome in tournaments if players have their clan logo on their CC and so on...
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Man, i have a doubt: will WOL be required to play HOTS?
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Not sure why people hate having more than 50 in a clan. I personally loved the feeling of amassing more and more people into my clan and then challenge other big clans to team-games or having everyone in one chatroom for more dota games (this was during WC3, etc.).
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On October 31 2012 07:00 Torte de Lini wrote: Not sure why people hate having more than 50 in a clan. I personally loved the feeling of amassing more and more people into my clan and then challenge other big clans to team-games or having everyone in one chatroom for more dota games (this was during WC3, etc.).
That's not a clan, that's more like a community...... more than 50 is ridiculous, something like 30 would be reasonable.
If you need more than 50 it's obviously some kind of community like tl, just a smaller one, maybe, region specific. It's pretty much 50 % or more players you don't even know or haven't played before. Why exactly you need this clan tag for ?
Or just describe the "clan" because it obviously different than what I think the clan is.
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I appreciate what Blizzard is trying to do, but I just can't help but think it's too late. This is basic stuff that should have been here with release.
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If you have more than 50 in a clan, just have 2 different rosters like (Super Killers 1) Tag SK1, (Super Killers 2) SK2.
Even could have the same tag, sure it takes a minimal amount of effort to sync(leader 1 sorts that with leader 2) but its better than what we have now!
Blizzard never fails us in the long run!
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On October 31 2012 06:51 stichtom wrote: Man, i have a doubt: will WOL be required to play HOTS?
Yes, its an expansion pack. Not hard to understand. You will need to have a WoL key to play HotS unless blizzard completely change how they do business.
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On October 31 2012 07:21 magnaflow wrote: I appreciate what Blizzard is trying to do, but I just can't help but think it's too late. This is basic stuff that should have been here with release. If they had it at release, then release wouldn't end up being in 2010.
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What is required for the creation of the clan do you have to get a charter with 3 people like a wow guild or something? It says in the OP that anyone can create a clan so are we going to have people making clans just for the tag in front of their name?
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On October 31 2012 08:54 SigmaoctanusIV wrote: What is required for the creation of the clan do you have to get a charter with 3 people like a wow guild or something? It says in the OP that anyone can create a clan so are we going to have people making clans just for the tag in front of their name?
From comments on Blizzard post:
Cloaken @Goblinoid: There are no requirements. However, you can only make, or be in, a single clan at any given time. The names are first-come-first-serve so you'll definitely want to be ready to reserve whatever name you're looking for when the content goes live at launch.
And about reserving clan names:
Kaivax @HungShark: We're on it. More coming soon on that.
http://www.reddit.com/r/starcraft/comments/12cdc6/first_look_clans_coming_in_heart_of_the_swarm/c6tyvmr
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Canada11321 Posts
On October 31 2012 04:30 DrunkenHomer wrote: 50 is absolutly fine...
There is no point in having a clan with like 300 people Well that's all well and good, but clans should be deciding that not Blizzard. If it's a functional issue, then cap it. But make it a considerably higher cap. I'd think at bare minimum 150. Sure 90% are probably going to be 50 or less. But 50 is much too low because it is Blizzard that is doing the capping more often than clan leaders are capping.
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50 peOple in a Starcraft clan?! That's huge, why would you guys complain if a 50 max people limit, it's not like the pros ever have more than 20 people per team why would you?
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haha its funny cause people where like "omg blizz no clans yet" (blizzard makes clans) "omg blizz its taken long enough" some people are never happy
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they should have done that before...
and now let's say nobody from ROOT would log on as soon as the feature comes out, someone could "steal" the team name from us? (or any know team for that matter)
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On October 31 2012 10:47 ROOTFayth wrote: they should have done that before...
and now let's say nobody from ROOT would log on as soon as the feature comes out, someone could "steal" the team name from us? (or any know team for that matter) They're working on a system to reserve clan names apparently.
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LOL at the conversation going in the Psy Raiders chat window.
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Anyone have any idea if there will be some sort of organized function for clan battles? I'm excited for HotS either way, but something like than and/or automated tournaments a la WC3 would get me playing more games than anything else.
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juicyjames
United States3815 Posts
http://us.battle.net/sc2/en/forum/topic/7004012417
Hey Rockers, I just wanted to post a brief update here to let you know that the beta environment will be coming down tomorrow around 10:00 AM PDT for a major update. We anticipate the downtime to be around 8 hours. There will be a 3.38 GB download for this patch as a result of the significant changes being made to the beta build, so be prepared. If you're looking for information on some of the features being implemented in tomorrow's patch please take a look at some of our recent blog posts regarding UI changes, Leveling, and Clans. More extensive patch notes will be provided in the 'morrow. Thanks for all the great help you've provided in testing Swarm and giving us your feedback. We are excited about where we're headed and look forward to hearing your thoughts on these new features. Talk to you soon!
http://us.battle.net/sc2/en/forum/topic/7004042231#8
Just a quick note that the numbers currently associated with the beta are not necessarily final (i.e. 50 people in a clan). However, as others are mentioning, it's quite possible you will find that groups will support the kind of needs you are looking for. We will obviously be talking in greater detail about those in the future.
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About time...? This should have been in the game at launch and we are FINALLY getting it.
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Finally ... this removes the need to have your "clan" (team) name in your actual name and makes a lot of name changes for pros unnecessary.
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Why are so many people commenting on the 50 player limit? I sincerely doubt anyone even knows 50 people personally who play SC2..... and it's not like any pro teams have that many people. Why would you want to pack a clan with 50+ clowns that you don't even know when you could get 10-15 that are your friends? I don't understand. Someone drop some knowledge on me here.
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On October 31 2012 20:54 ayaz2810 wrote: Why are so many people commenting on the 50 player limit? I sincerely doubt anyone even knows 50 people personally who play SC2..... and it's not like any pro teams have that many people. Why would you want to pack a clan with 50+ clowns that you don't even know when you could get 10-15 that are your friends? I don't understand. Someone drop some knowledge on me here.
Some people need to overwhelm chatrooms with their clan tag. "Hey, we dont know eachother, but we have the same tag, peace, bro'!"
Some people like to be part of a swarm.
I don't, but it's not that hard to understand.
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On October 31 2012 10:34 Excess1337 wrote: haha its funny cause people where like "omg blizz no clans yet" (blizzard makes clans) "omg blizz its taken long enough" some people are never happy
It has taken them 2 years for **** sake.
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Don't understand the "50 debate". I hoped a clan because i wanted to have link with players to train and have fun together during month and maybe become friends. But if you are 150 (or even 50) it's really difficult to have a clan solidarity/mentality, and you don't know 70% of the clan...
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On October 31 2012 23:34 Wertheron wrote: Don't understand the "50 debate". I hoped a clan because i wanted to have link with players to train and have fun together during month and maybe become friends. But if you are 150 (or even 50) it's really difficult to have a clan solidarity/mentality, and you don't know 70% of the clan...
Yes but some people like to be in a 750 members clan. What do blizzard need to put a limit ?
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On October 31 2012 10:47 ROOTFayth wrote: they should have done that before...
and now let's say nobody from ROOT would log on as soon as the feature comes out, someone could "steal" the team name from us? (or any know team for that matter)
I'm sure, or at least I'm hoping, that Blizzard has some sort of contigency plan for this, especially when the brand of a team such as ROOT's benefits e-sports, thus Blizzard, on the whole. We'll see though....
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more then 2 years later... whats the story....
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very good , now we just need custom games with names on a list like wc3 & maybe lan :D! Definately positive news though )
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On October 31 2012 06:47 Leviance wrote: Give clans the chance to upload their logo, and by that I not only mean for the channel/clan page but also ingame as decals. Would look awesome in tournaments if players have their clan logo on their CC and so on...
There is nothing wrong with the idea, it just wouldn't work due to the amount of hours they will need to put into monitoring so people doesn't upload: penis pictures, swastika etc
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Make a bo9 all kill mode for clans pls
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