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Forum Index > StarCraft 2 HotS
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Limniscate
Profile Joined October 2010
United States84 Posts
Last Edited: 2012-10-30 17:05:06
October 30 2012 16:07 GMT
#1
Previously in this blog, Production Director Chris Sigaty announced that Clan support was coming to StarCraft II with Heart of the Swarm. As of our Beta Patch 2.0.1 this week, testers will be able to create and join Clans and put this new feature through its paces. Here’s a first look:

[image loading]



Anyone can create or join a Clan, and doing so gives you access to the Clan window. In the Clan window, you’ll find a completely private chat channel, a News tab where Clan affairs can be posted for all members to read, an Info tab where officers can post Clan information, and a Members roster.

When you create a Clan, both a Clan name and a Clan Tag designation are required. All of the members of your Clan will have their character name pre-pended with the Clan’s Tag. The Clan Leader is able to promote members to the rank of Officer in the Clan (and demote, when necessary).
[image loading]


We also have a few notes about Clan functionality in the beta for you:

Clan names must be 3-24 characters long, and will be case sensitive, allowing spaces, numbers, periods, apostrophes, and commas.
Clan Tags must be 2-4 characters long, and are also case sensitive, allowing spaces, numbers, periods, apostrophes, and commas.
Clan names and Tags must adhere to standard name policies.
The Clan Tag is automatically pre-pended to a player’s name.
There is a limit of 50 members per Clan.
Our goal with Clans in StarCraft II is simple -- we want to bring people together in ways that make sense for allowing players to organize into groups, communicate with each other, and recognize others in-game. Like other new features being tested in the beta, Clans is a work in progress, and we’re looking forward to testing it with you.

But wait! There’s more.

This is the first part of a larger social system being introduced in Heart of the Swarm. While Clans are geared towards teams of players participating competitively in StarCraft II, we’re working on support for Groups: players who want to associate casually, and in larger numbers. We expect that Groups might be focused on a specific genre of Arcade game, geographic location, BarCraft, community website, popular personality, or eSports organization. How you use Groups will be completely up to you!

Both the Clans and Groups features will be made available to Wings of Liberty and Heart of the Swarm players. We’ll have more to say about Groups soon.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-10-30 16:14:44
October 30 2012 16:13 GMT
#2
Cool!


Im hoping Groups will allow us to watch games in-client together.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 30 2012 16:14 GMT
#3
Neat! 50 member limit kinda sucks, but the groups hint seems interesting.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Skirmjan
Profile Joined October 2012
Italy190 Posts
Last Edited: 2012-10-30 16:15:34
October 30 2012 16:14 GMT
#4
lol at the timing of this... there's a thread complainin bout no clans just below, rofl; did the guy post that before blizzard did or did he just not see that? looks nice anyways

and this:

This is the first part of a larger social system being introduced in Heart of the Swarm. While Clans are geared towards teams of players participating competitively in StarCraft II, we’re working on support for Groups: players who want to associate casually, and in larger numbers. We expect that Groups might be focused on a specific genre of Arcade game, geographic location, BarCraft, community website, popular personality, or eSports organization. How you use Groups will be completely up to you!


souns really like the steam groups i guess, i didn't really use them but the more, the better


@TDL i know perhaps 2 clans that would exceed that limit.... and they ARE massive and an exception
Prime Directive
Profile Joined December 2011
United States186 Posts
October 30 2012 16:15 GMT
#5
If I was to list the bare minimum of things required to implement clan support this would be it. I wish I was surprised sometimes with a killer feature (like clan battles). Nice to have it at least.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 30 2012 16:19 GMT
#6
On October 31 2012 01:14 Skirmjan wrote:
lol at the timing of this... there's a thread complainin bout no clans just below, rofl; did the guy post that before blizzard did or did he just not see that? looks nice anyways

and this:
Show nested quote +

This is the first part of a larger social system being introduced in Heart of the Swarm. While Clans are geared towards teams of players participating competitively in StarCraft II, we’re working on support for Groups: players who want to associate casually, and in larger numbers. We expect that Groups might be focused on a specific genre of Arcade game, geographic location, BarCraft, community website, popular personality, or eSports organization. How you use Groups will be completely up to you!


souns really like the steam groups i guess, i didn't really use them but the more, the better


@TDL i know perhaps 2 clans that would exceed that limit.... and they ARE massive and an exception



Not really much of a timing. They said it was coming soon previously.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
October 30 2012 16:27 GMT
#7
FINALLY, CLANS! Hell... it's about time. Also like the way they plan to do groups as well, this way you can have a "serious" team and still be a member of other groups you'd like to affiliate yourself with.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
October 30 2012 16:30 GMT
#8
I can't believe they added a worthwhile feature after all this time. Just when I was convinced HOTS was going to be a glorified reshipment of WoL.
Skirmjan
Profile Joined October 2012
Italy190 Posts
October 30 2012 16:30 GMT
#9
On October 31 2012 01:19 Torte de Lini wrote:
Show nested quote +
On October 31 2012 01:14 Skirmjan wrote:
lol at the timing of this... there's a thread complainin bout no clans just below, rofl; did the guy post that before blizzard did or did he just not see that? looks nice anyways

and this:

This is the first part of a larger social system being introduced in Heart of the Swarm. While Clans are geared towards teams of players participating competitively in StarCraft II, we’re working on support for Groups: players who want to associate casually, and in larger numbers. We expect that Groups might be focused on a specific genre of Arcade game, geographic location, BarCraft, community website, popular personality, or eSports organization. How you use Groups will be completely up to you!


souns really like the steam groups i guess, i didn't really use them but the more, the better


@TDL i know perhaps 2 clans that would exceed that limit.... and they ARE massive and an exception



Not really much of a timing. They said it was coming soon previously.



still, the same day, i find it funny :D we waited for months you know, rofl
Leviance
Profile Joined November 2009
Germany4079 Posts
October 30 2012 16:32 GMT
#10
Nice to hear! But I hope groups don't have a limit of 50 as well
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Tppz!
Profile Joined October 2010
Germany1449 Posts
October 30 2012 16:38 GMT
#11
and battle.net.us crashed :D

Awesome to see it coming. Especially in the nxt patch as it seems

the groupm thing seems good also! its like a chat channel in wol but.. well dunno what more it has. but sounds good. maybe now ppl will be using this more
ACrow
Profile Joined October 2011
Germany6583 Posts
October 30 2012 16:38 GMT
#12
Sounds great, exactly what has been demanded for over 2 years now. Better late than never
Get off my lawn, young punks
StreetWise
Profile Joined January 2010
United States594 Posts
October 30 2012 16:46 GMT
#13
Can't wait to try this out. I hope these social features will make the community seem closer.
I will not be poisoned by your bitterness
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 30 2012 16:53 GMT
#14
URL changed for some odd reason.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 30 2012 16:56 GMT
#15
Link is no longer working... for me anyway.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Falling
Profile Blog Joined June 2009
Canada11321 Posts
Last Edited: 2012-10-30 16:59:29
October 30 2012 16:56 GMT
#16
Looks cool. But why a 50 player limit? Why any limit for that matter? Shouldn't that be up to clan leaders to decide?

Edit
It's kinda similar to that limit they had as to how many people you could block. Why these unnecessary restrictions- it doesn't make it better.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Limniscate
Profile Joined October 2010
United States84 Posts
October 30 2012 16:56 GMT
#17
They pulled the post ... strange.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 30 2012 16:59 GMT
#18
Here's a link to the images.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 30 2012 17:01 GMT
#19
Really cool... With data associations like these it paves the way for clan tournaments hosted on BNET and other contests... Really looking forward to it!
Knowing is half the battle... the other half is lasers.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 30 2012 17:03 GMT
#20
I'm going to start the Slayers clan.
MMA: The true King of Wings
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 30 2012 17:06 GMT
#21
Psy Raiders?

Oppa Gangnam Style Marines coming soon?
JediZealot
Profile Joined June 2011
United States78 Posts
October 30 2012 17:11 GMT
#22
Limiting the number of players that can be in a clan is terrible... There should be no limit.
I'm the leader of a clan with 300 members. What am I supposed to do? Pick who gets tag and who doesn't?
I plan on voicing my opinion to Blizzard and I hope all of you other clans do the same.
Antylamon
Profile Joined March 2011
United States1981 Posts
October 30 2012 17:12 GMT
#23
On October 31 2012 01:56 Falling wrote:
Looks cool. But why a 50 player limit? Why any limit for that matter? Shouldn't that be up to clan leaders to decide?

Edit
It's kinda similar to that limit they had as to how many people you could block. Why these unnecessary restrictions- it doesn't make it better.

It limits the amount of data you can store, as a single user, on BNet. The limits are lower than they should be, but at least they're there for a reason.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 30 2012 17:17 GMT
#24
A working linky link

http://us.battle.net/sc2/en/blog/7747190/First_Look_Clans_Coming_in_Heart_of_the_Swarm-10_30_2012
MMA: The true King of Wings
DreamOen
Profile Joined March 2010
Spain1400 Posts
October 30 2012 17:21 GMT
#25
Really good news.
Tester | MC | Crank | Flash | Jaedong | MVP
Noocta
Profile Joined June 2010
France12578 Posts
October 30 2012 17:22 GMT
#26
That's great.
I'm still a little bit bitter because all of that should have been there 2 years ago, but hehe, it's coming at some point, that's the important part.

Kepe up the good work Blizzard, don't let us down.
" I'm not gonna fight you. I'm gonna kick your ass ! "
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 30 2012 17:25 GMT
#27
On October 31 2012 01:56 Falling wrote:
Looks cool. But why a 50 player limit? Why any limit for that matter? Shouldn't that be up to clan leaders to decide?

Edit
It's kinda similar to that limit they had as to how many people you could block. Why these unnecessary restrictions- it doesn't make it better.

The limits on blocks, channels, friends and now clan make me think that there must be something about Bnet that doesn't respond very well to large groups.
IdrA: " my fans are kinda retarded"
InVerno
Profile Joined May 2011
258 Posts
October 30 2012 17:31 GMT
#28
The limit is because they want to differentiate Groups (infinite) from Clans, in a functionally way .. but 50 is way too low, for my clan i need at least a 75.
thekoalaz
Profile Joined October 2011
United States109 Posts
October 30 2012 17:31 GMT
#29
Hmm... I hope they'll give a free name change again for people who had to embed their clan names into their battlenet ID.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
October 30 2012 17:31 GMT
#30
Kinda odd, WC3 had a 100 player limit for clans. If they were to have a limit, why halve it from WC3? I guess they thought that if a clan goes above a certain point, it loses the more communal clan functionality and becomes a more impersonal group, which is a fair point. Even in WC3 we had clans that went over 100 player limits, which ended up producing branching clans of the same group, so I'm not too concerned. Perhaps "groups" could also accommodate multi-clan groups of people.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 30 2012 17:32 GMT
#31
The 50 players limit and such also exist for Guilds in wow, I think it's just to manage all the data properly. The amount can be adjusted though later down.
Pokemon Master
roym899
Profile Joined March 2011
Germany426 Posts
October 30 2012 18:07 GMT
#32
It's really nice. I hope to see it getting developed further then this though. A clan ladder and emblem would be pretty nice.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
October 30 2012 18:11 GMT
#33
I'm pretty sad about this. It seems implied that the chat, and everything in relation to your clan is actually private. I know by experience that on NA there are multiple "hidden" channels where tons of pro players idle together and ask for games randomly throughout the day. However, you'll never be able to idle in someone's clan channel because it's private to those only in the clan.

I was basically hoping that a clan channel would allow you to have Ops over that channel to dictate who could and couldn't come into the channel like BW, but it seems like they just didn't think of this at all; or maybe, they just expect you to deal with everyone and go make custom chat groups yourself... ugh... need Ops for channels, though this is definitely a good start!
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 30 2012 18:15 GMT
#34
Clans are awesome, but I'm more excited about groups. Should help promote the more social aspect for the wider fan base. Anything to keep SC2 alive and flourishing!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 30 2012 18:18 GMT
#35
On October 31 2012 01:56 Falling wrote:
Looks cool. But why a 50 player limit? Why any limit for that matter? Shouldn't that be up to clan leaders to decide?

Edit
It's kinda similar to that limit they had as to how many people you could block. Why these unnecessary restrictions- it doesn't make it better.


It is likely due to limits of how much data b.net is fetching when you load up your clan list. Xbox live has the same issue with friends. If you have over 30 friends, it takes for fucking ever to load your friends list. I don't want an unlimited member limit if it makes the the whole system run like shit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
stichtom
Profile Joined March 2011
Italy695 Posts
October 30 2012 18:19 GMT
#36
From reddit:
Oh yeah baby, clans and groups.

I'm thinking to something by the way, does HotS will be a stand-alone? Does people who didn't buy WoL will be able to only buy HotS and play it? Or will it be like Brood War, TFT, WoW or most games where you needed the first game installed to play the extension?
It think it would be way better to bring new people if it was a stand-alone. If it's not I hope they'll make a pack with WoL and HotS to sell the 2 games together.

What do u think?
Favourite player: IM.MVP ~ Favorite league: IPL
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 30 2012 18:20 GMT
#37
On October 31 2012 03:19 stichtom wrote:
From reddit:
Oh yeah baby, clans and groups.

I'm thinking to something by the way, does HotS will be a stand-alone? Does people who didn't buy WoL will be able to only buy HotS and play it? Or will it be like Brood War, TFT, WoW or most games where you needed the first game installed to play the extension?
It think it would be way better to bring new people if it was a stand-alone. If it's not I hope they'll make a pack with WoL and HotS to sell the 2 games together.

What do u think?


WoL is getting the same treatment, everyone will have the same UI even if they don't buy HotS.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 30 2012 18:21 GMT
#38
On October 31 2012 03:19 stichtom wrote:
From reddit:
Oh yeah baby, clans and groups.

I'm thinking to something by the way, does HotS will be a stand-alone? Does people who didn't buy WoL will be able to only buy HotS and play it? Or will it be like Brood War, TFT, WoW or most games where you needed the first game installed to play the extension?
It think it would be way better to bring new people if it was a stand-alone. If it's not I hope they'll make a pack with WoL and HotS to sell the 2 games together.

What do u think?


Make WOL FTP
MMA: The true King of Wings
stichtom
Profile Joined March 2011
Italy695 Posts
October 30 2012 18:27 GMT
#39
On October 31 2012 03:20 Plansix wrote:
Show nested quote +
On October 31 2012 03:19 stichtom wrote:
From reddit:
Oh yeah baby, clans and groups.

I'm thinking to something by the way, does HotS will be a stand-alone? Does people who didn't buy WoL will be able to only buy HotS and play it? Or will it be like Brood War, TFT, WoW or most games where you needed the first game installed to play the extension?
It think it would be way better to bring new people if it was a stand-alone. If it's not I hope they'll make a pack with WoL and HotS to sell the 2 games together.

What do u think?


WoL is getting the same treatment, everyone will have the same UI even if they don't buy HotS.


Yeah, i know. But i think HOTS should be a stand-alone game and not an expansion.
Favourite player: IM.MVP ~ Favorite league: IPL
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
October 30 2012 18:31 GMT
#40
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?
Bango
Profile Joined April 2011
United States106 Posts
October 30 2012 18:31 GMT
#41
On October 31 2012 02:11 JediZealot wrote:
Limiting the number of players that can be in a clan is terrible... There should be no limit.
I'm the leader of a clan with 300 members. What am I supposed to do? Pick who gets tag and who doesn't?
I plan on voicing my opinion to Blizzard and I hope all of you other clans do the same.


that stinks =/.....
ello x]
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 30 2012 18:41 GMT
#42
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.
MMA: The true King of Wings
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
October 30 2012 18:42 GMT
#43
On October 31 2012 03:41 SarcasmMonster wrote:
Show nested quote +
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


yes cause thats how it works.. you just copy and paste
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 30 2012 18:43 GMT
#44
On October 31 2012 03:41 SarcasmMonster wrote:
Show nested quote +
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
October 30 2012 18:43 GMT
#45
On October 31 2012 03:41 SarcasmMonster wrote:
Show nested quote +
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-30 18:46:33
October 30 2012 18:45 GMT
#46
On October 31 2012 03:42 GizmoPT wrote:
Show nested quote +
On October 31 2012 03:41 SarcasmMonster wrote:
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


yes cause thats how it works.. you just copy and paste

On October 31 2012 03:43 Plansix wrote:
Show nested quote +
On October 31 2012 03:41 SarcasmMonster wrote:
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses.

On October 31 2012 03:43 leveller wrote:
Show nested quote +
On October 31 2012 03:41 SarcasmMonster wrote:
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature

Look at the username of the person you guys just replied to.
gawk
Profile Joined February 2010
Germany310 Posts
October 30 2012 18:49 GMT
#47
In wc3 you could set your clans channel to public/private with the '/clan public' command. I hope blizzard will do this for sc2 aswell.
The 50 player limit sucks.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 30 2012 18:49 GMT
#48
On October 31 2012 03:45 Antylamon wrote:
Show nested quote +
On October 31 2012 03:42 GizmoPT wrote:
On October 31 2012 03:41 SarcasmMonster wrote:
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


yes cause thats how it works.. you just copy and paste

Show nested quote +
On October 31 2012 03:43 Plansix wrote:
On October 31 2012 03:41 SarcasmMonster wrote:
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses.

Show nested quote +
On October 31 2012 03:43 leveller wrote:
On October 31 2012 03:41 SarcasmMonster wrote:
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature

Look at the username of the person you guys just replied to.

Oh crap, I am used to so much stupid on the forums lately, I just reacted. I've been played.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
October 30 2012 18:56 GMT
#49
On October 31 2012 03:45 Antylamon wrote:
Show nested quote +
On October 31 2012 03:42 GizmoPT wrote:
On October 31 2012 03:41 SarcasmMonster wrote:
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


yes cause thats how it works.. you just copy and paste

Show nested quote +
On October 31 2012 03:43 Plansix wrote:
On October 31 2012 03:41 SarcasmMonster wrote:
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


I am pretty sure that isn't how programming works. I don't think WC3 used the same system that WoW, D3 and SC2 uses.

Show nested quote +
On October 31 2012 03:43 leveller wrote:
On October 31 2012 03:41 SarcasmMonster wrote:
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?


I know right? The code is already all there. A simple copy and paste and we would have had all these features 2 years ago.


of course they would have to make new code for their new battle net... that doesn't excuse this underwhelming and late feature

Look at the username of the person you guys just replied to.


Yes he was sarcastic, thats why I responded like I did
stichtom
Profile Joined March 2011
Italy695 Posts
October 30 2012 19:00 GMT
#50
I think HOTS should be a stand-alone game. What do you think?

Or at least they should make a pack with WoL and HotS to sell the 2 games together.
Favourite player: IM.MVP ~ Favorite league: IPL
The WingNut
Profile Joined February 2012
United States35 Posts
October 30 2012 19:12 GMT
#51
On October 31 2012 04:00 stichtom wrote:
Or at least they should make a pack with WoL and HotS to sell the 2 games together.


If only they could come up with a good name... perhaps something like "War Chest", or "Battle Pack"... ahh forget it.
Antithesis
Profile Joined August 2010
Germany1096 Posts
October 30 2012 19:17 GMT
#52
Nice!

Slowly I'm getting hot for HotS.
Mutation complete.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 30 2012 19:22 GMT
#53
Poll: Limit of 50 members per Clan...

High enough (78)
 
87%

Too low (12)
 
13%

90 total votes

Your vote: Limit of 50 members per Clan...

(Vote): High enough
(Vote): Too low



MMA: The true King of Wings
DrunkenHomer
Profile Joined April 2012
66 Posts
October 30 2012 19:30 GMT
#54
50 is absolutly fine...

There is no point in having a clan with like 300 people
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 30 2012 19:31 GMT
#55
50 clan limit seems small, at least CLANS.
11/5/14 CATACLYSM | The South West's worst Falco main
Deadstrider
Profile Joined May 2011
Netherlands258 Posts
October 30 2012 19:31 GMT
#56
Looks awesome, just got into the beta, so eagerly waiting for this update
HerO|HuK|PartinG|Ret|Grubby|SaSe// Gogo Startale!~// snOrMoL.863
TurboMaN
Profile Joined October 2005
Germany925 Posts
October 30 2012 19:32 GMT
#57
Finally after so many years
Good job Blizzard!
StreetWise
Profile Joined January 2010
United States594 Posts
October 30 2012 19:42 GMT
#58
If you have a 'clan' with over 300 people, you don't have a clan, you have a group. A clan should consist of active members who do more than chat, they need to be active in team and individual leagues. There is no way you can have a roster in any league with 300 members. If you want a bunch of friends then you form a group. At least this is my impression of how the new system is designed. I can see people wanting to have a tag for their groups as well as clans though.
I will not be poisoned by your bitterness
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 30 2012 19:43 GMT
#59
On October 31 2012 03:31 leveller wrote:
This is so dumb still... I mean its great that this is finally getting added. But these features were all available in wc3, what took so long to implement, or alternatively where are the cool new features?

its cauz they made bnet 2.0 from scratch
yo
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
October 30 2012 19:50 GMT
#60
On October 31 2012 01:14 Torte de Lini wrote:
Neat! 50 member limit kinda sucks, but the groups hint seems interesting.

Some of the best clans in Warcraft 3/BW were smaller competitive groups .
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 30 2012 19:59 GMT
#61
On October 31 2012 04:30 DrunkenHomer wrote:
50 is absolutly fine...

There is no point in having a clan with like 300 people


I don't know what you do with a clan of 300 people, except have a huge mailing list and hope to god only 10% reply to anything.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
October 30 2012 20:07 GMT
#62
On October 31 2012 04:59 Plansix wrote:
Show nested quote +
On October 31 2012 04:30 DrunkenHomer wrote:
50 is absolutly fine...

There is no point in having a clan with like 300 people


I don't know what you do with a clan of 300 people, except have a huge mailing list and hope to god only 10% reply to anything.


Hahahaha, I think at that point the idea of a mailing list is a bit much. More just a bunch of nerd that want to sport a clan tag and have a place to hang on BNET. Most I have seen in a single clan channel is round about fifty. I would love to let officers adjust it on there own, but I am not looking a gift horse in the mouth on this one.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 30 2012 20:11 GMT
#63
On October 31 2012 05:07 ThomasjServo wrote:
Show nested quote +
On October 31 2012 04:59 Plansix wrote:
On October 31 2012 04:30 DrunkenHomer wrote:
50 is absolutly fine...

There is no point in having a clan with like 300 people


I don't know what you do with a clan of 300 people, except have a huge mailing list and hope to god only 10% reply to anything.


Hahahaha, I think at that point the idea of a mailing list is a bit much. More just a bunch of nerd that want to sport a clan tag and have a place to hang on BNET. Most I have seen in a single clan channel is round about fifty. I would love to let officers adjust it on there own, but I am not looking a gift horse in the mouth on this one.

I can't even picture 300 people in a chat channel, beyond a well of ever moving text. 100 people in a chat channel is the worst. 50 is totally fine with me, but people will whine because they didn't get the moon.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
jdsowa
Profile Joined March 2011
405 Posts
October 30 2012 20:11 GMT
#64
Why have a minimum of 3 characters for a clan? So many clans have (or have had) 2 characters.
Anomi
Profile Joined October 2011
Sweden149 Posts
Last Edited: 2012-10-30 20:17:20
October 30 2012 20:16 GMT
#65
What skeldark is saying (correct me if i am wrong):

Coding basic functions as chat/clan system don't take allot of time. IF it so happens to take more than a couple of days its because of external reasons and not because of coding process itself. Skeldrak mentioned some of them

Exampel of extarnal resons can be:
*Not a flexible core structure
*Hard to do changes in Blizzard since u need clearance for everything u do



My own speculation on the subject

I believe that a combination of these have lead to the delay in updates. This is pure speculation but it seems blizzard have a working structure that they segmented different part of development over the years. The also seem to be protective over there battlnet system. For example Blizzard have a offline Battle server but you need to hire a body guard that protects it 24/7 during the entire event.
From this it seems likely they don't let anyone have aces to the Battle system. It also seems likely that big changes on the Battle system are only allowed during specific periods when developing games or might need certain clearance .

If we continue with the notion that they are only allowed to do changes on specific periods.
Those periods seems to likely be planned in before hand for each game blizzard creates.
What that means that with developing with Hots and Diablo 3 they already planned period where they can work with Battle net and you are allowed to do changes on the system.

So even if the developers them self want to add functions on Battle net and know how to code them , they probably are not allowed to implement them before these periods. IF this is true it means they have to wait to implement functions they want on Battle net until those periods appears and are powerless to do anything before that. Being a big company as blizzard it would not surprise me if they have a firm structured that they follow.

If this is the case it doesn't really matter how much the community complains on why they don't implement stuff that don't seem to hard to code. Since the problem might be that they cant add the change any sooner then they are doing now because of the reason i states or something else.

Just to clarify this is purely speculations on why it takes so long for blizzard to do changes that might not be hard to code wise.
StreetWise
Profile Joined January 2010
United States594 Posts
October 30 2012 20:16 GMT
#66
On October 31 2012 05:11 jdsowa wrote:
Why have a minimum of 3 characters for a clan? So many clans have (or have had) 2 characters.


Its 2-4 characters.
I will not be poisoned by your bitterness
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 30 2012 20:17 GMT
#67
On October 31 2012 05:11 jdsowa wrote:
Why have a minimum of 3 characters for a clan? So many clans have (or have had) 2 characters.


I think you missread the preview.
sorry for dem one liners
Ethoex
Profile Joined June 2012
United States164 Posts
October 30 2012 20:28 GMT
#68
Wow this stuff must have been in the workings for months I bet blizz was frustrated with the save HOTS stuff
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
October 30 2012 20:31 GMT
#69
On October 31 2012 05:11 Plansix wrote:
Show nested quote +
On October 31 2012 05:07 ThomasjServo wrote:
On October 31 2012 04:59 Plansix wrote:
On October 31 2012 04:30 DrunkenHomer wrote:
50 is absolutly fine...

There is no point in having a clan with like 300 people


I don't know what you do with a clan of 300 people, except have a huge mailing list and hope to god only 10% reply to anything.


Hahahaha, I think at that point the idea of a mailing list is a bit much. More just a bunch of nerd that want to sport a clan tag and have a place to hang on BNET. Most I have seen in a single clan channel is round about fifty. I would love to let officers adjust it on there own, but I am not looking a gift horse in the mouth on this one.

I can't even picture 300 people in a chat channel, beyond a well of ever moving text. 100 people in a chat channel is the worst. 50 is totally fine with me, but people will whine because they didn't get the moon.

You just described the precise reason I don't open chat functions on Twitch.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 30 2012 20:50 GMT
#70
Well this is awesome you won't need those name changes if I'm correct? What's even more awesome it that they are finally going forward again .

Won't it be odd however for people who have say for example EG.Machine now has EG.EG.Machine?
Master Chief
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2012-10-30 21:05:19
October 30 2012 21:05 GMT
#71
On October 31 2012 05:50 Pucca wrote:
Well this is awesome you won't need those name changes if I'm correct? What's even more awesome it that they are finally going forward again .

Won't it be odd however for people who have say for example EG.Machine now has EG.EG.Machine?


im sure with the release of hots you will get a free name change
savior did nothing wrong
Leviance
Profile Joined November 2009
Germany4079 Posts
October 30 2012 21:47 GMT
#72
Give clans the chance to upload their logo, and by that I not only mean for the channel/clan page but also ingame as decals. Would look awesome in tournaments if players have their clan logo on their CC and so on...
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
stichtom
Profile Joined March 2011
Italy695 Posts
October 30 2012 21:51 GMT
#73
Man, i have a doubt: will WOL be required to play HOTS?
Favourite player: IM.MVP ~ Favorite league: IPL
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 30 2012 22:00 GMT
#74
Not sure why people hate having more than 50 in a clan. I personally loved the feeling of amassing more and more people into my clan and then challenge other big clans to team-games or having everyone in one chatroom for more dota games (this was during WC3, etc.).
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
October 30 2012 22:11 GMT
#75
On October 31 2012 07:00 Torte de Lini wrote:
Not sure why people hate having more than 50 in a clan. I personally loved the feeling of amassing more and more people into my clan and then challenge other big clans to team-games or having everyone in one chatroom for more dota games (this was during WC3, etc.).


That's not a clan, that's more like a community...... more than 50 is ridiculous, something like 30 would be reasonable.

If you need more than 50 it's obviously some kind of community like tl, just a smaller one, maybe, region specific. It's pretty much 50 % or more players you don't even know or haven't played before. Why exactly you need this clan tag for ?

Or just describe the "clan" because it obviously different than what I think the clan is.
Hell
magnaflow
Profile Joined August 2011
Canada1521 Posts
October 30 2012 22:21 GMT
#76
I appreciate what Blizzard is trying to do, but I just can't help but think it's too late. This is basic stuff that should have been here with release.
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
October 30 2012 22:53 GMT
#77
If you have more than 50 in a clan, just have 2 different rosters like (Super Killers 1) Tag SK1, (Super Killers 2) SK2.

Even could have the same tag, sure it takes a minimal amount of effort to sync(leader 1 sorts that with leader 2) but its better than what we have now!

Blizzard never fails us in the long run!
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
October 30 2012 22:57 GMT
#78
On October 31 2012 06:51 stichtom wrote:
Man, i have a doubt: will WOL be required to play HOTS?


Yes, its an expansion pack. Not hard to understand. You will need to have a WoL key to play HotS unless blizzard completely change how they do business.
When there is nothing left to lose but your dignity, it is already gone.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
October 30 2012 23:15 GMT
#79
On October 31 2012 07:21 magnaflow wrote:
I appreciate what Blizzard is trying to do, but I just can't help but think it's too late. This is basic stuff that should have been here with release.

If they had it at release, then release wouldn't end up being in 2010.
ㅇㅅㅌㅅ
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
Last Edited: 2012-10-30 23:54:59
October 30 2012 23:54 GMT
#80
What is required for the creation of the clan do you have to get a charter with 3 people like a wow guild or something?
It says in the OP that anyone can create a clan so are we going to have people making clans just for the tag in front of their name?
I am Godzilla You are Japan
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 30 2012 23:56 GMT
#81
On October 31 2012 08:54 SigmaoctanusIV wrote:
What is required for the creation of the clan do you have to get a charter with 3 people like a wow guild or something?
It says in the OP that anyone can create a clan so are we going to have people making clans just for the tag in front of their name?


From comments on Blizzard post:

Cloaken
@Goblinoid: There are no requirements. However, you can only make, or be in, a single clan at any given time. The names are first-come-first-serve so you'll definitely want to be ready to reserve whatever name you're looking for when the content goes live at launch.

And about reserving clan names:

Kaivax
@HungShark: We're on it. More coming soon on that.

http://www.reddit.com/r/starcraft/comments/12cdc6/first_look_clans_coming_in_heart_of_the_swarm/c6tyvmr
MMA: The true King of Wings
Falling
Profile Blog Joined June 2009
Canada11321 Posts
October 31 2012 00:07 GMT
#82
On October 31 2012 04:30 DrunkenHomer wrote:
50 is absolutly fine...

There is no point in having a clan with like 300 people

Well that's all well and good, but clans should be deciding that not Blizzard. If it's a functional issue, then cap it. But make it a considerably higher cap. I'd think at bare minimum 150. Sure 90% are probably going to be 50 or less. But 50 is much too low because it is Blizzard that is doing the capping more often than clan leaders are capping.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
October 31 2012 00:10 GMT
#83
50 peOple in a Starcraft clan?! That's huge, why would you guys complain if a 50 max people limit, it's not like the pros ever have more than 20 people per team why would you?
Master Chief
Excess1337
Profile Joined September 2012
United Kingdom7 Posts
October 31 2012 01:34 GMT
#84
haha its funny cause people where like "omg blizz no clans yet" (blizzard makes clans) "omg blizz its taken long enough"
some people are never happy
!!!
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
Last Edited: 2012-10-31 01:48:16
October 31 2012 01:47 GMT
#85
they should have done that before...

and now let's say nobody from ROOT would log on as soon as the feature comes out, someone could "steal" the team name from us? (or any know team for that matter)
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
October 31 2012 01:54 GMT
#86
On October 31 2012 10:47 ROOTFayth wrote:
they should have done that before...

and now let's say nobody from ROOT would log on as soon as the feature comes out, someone could "steal" the team name from us? (or any know team for that matter)

They're working on a system to reserve clan names apparently.
ㅇㅅㅌㅅ
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
October 31 2012 01:54 GMT
#87
LOL at the conversation going in the Psy Raiders chat window.
You mean I just write stuff here and other people can see it?
vandelayindustries
Profile Joined August 2011
United States290 Posts
October 31 2012 02:03 GMT
#88
Anyone have any idea if there will be some sort of organized function for clan battles? I'm excited for HotS either way, but something like than and/or automated tournaments a la WC3 would get me playing more games than anything else.
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2012-10-31 03:36:32
October 31 2012 03:07 GMT
#89
http://us.battle.net/sc2/en/forum/topic/7004012417

Hey Rockers,

I just wanted to post a brief update here to let you know that the beta environment will be coming down tomorrow around 10:00 AM PDT for a major update. We anticipate the downtime to be around 8 hours.

There will be a 3.38 GB download for this patch as a result of the significant changes being made to the beta build, so be prepared. If you're looking for information on some of the features being implemented in tomorrow's patch please take a look at some of our recent blog posts regarding UI changes, Leveling, and Clans. More extensive patch notes will be provided in the 'morrow.

Thanks for all the great help you've provided in testing Swarm and giving us your feedback. We are excited about where we're headed and look forward to hearing your thoughts on these new features.

Talk to you soon!


http://us.battle.net/sc2/en/forum/topic/7004042231#8

Just a quick note that the numbers currently associated with the beta are not necessarily final (i.e. 50 people in a clan). However, as others are mentioning, it's quite possible you will find that groups will support the kind of needs you are looking for. We will obviously be talking in greater detail about those in the future.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Gatored
Profile Joined September 2010
United States679 Posts
October 31 2012 05:19 GMT
#90
About time...? This should have been in the game at launch and we are FINALLY getting it.
Rabiator
Profile Joined March 2010
Germany3948 Posts
October 31 2012 07:40 GMT
#91
Finally ... this removes the need to have your "clan" (team) name in your actual name and makes a lot of name changes for pros unnecessary.
If you cant say what you're meaning, you can never mean what you're saying.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 31 2012 11:54 GMT
#92
Why are so many people commenting on the 50 player limit? I sincerely doubt anyone even knows 50 people personally who play SC2..... and it's not like any pro teams have that many people. Why would you want to pack a clan with 50+ clowns that you don't even know when you could get 10-15 that are your friends? I don't understand. Someone drop some knowledge on me here.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Icks
Profile Joined July 2009
France186 Posts
October 31 2012 12:38 GMT
#93
On October 31 2012 20:54 ayaz2810 wrote:
Why are so many people commenting on the 50 player limit? I sincerely doubt anyone even knows 50 people personally who play SC2..... and it's not like any pro teams have that many people. Why would you want to pack a clan with 50+ clowns that you don't even know when you could get 10-15 that are your friends? I don't understand. Someone drop some knowledge on me here.


Some people need to overwhelm chatrooms with their clan tag.
"Hey, we dont know eachother, but we have the same tag, peace, bro'!"

Some people like to be part of a swarm.

I don't, but it's not that hard to understand.
Read to learn.
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 31 2012 12:54 GMT
#94
On October 31 2012 10:34 Excess1337 wrote:
haha its funny cause people where like "omg blizz no clans yet" (blizzard makes clans) "omg blizz its taken long enough"
some people are never happy



It has taken them 2 years for **** sake.
sorry for dem one liners
Wertheron
Profile Joined October 2011
France439 Posts
October 31 2012 14:34 GMT
#95
Don't understand the "50 debate". I hoped a clan because i wanted to have link with players to train and have fun together during month and maybe become friends. But if you are 150 (or even 50) it's really difficult to have a clan solidarity/mentality, and you don't know 70% of the clan...
Insoleet
Profile Joined May 2012
France1806 Posts
October 31 2012 15:47 GMT
#96
On October 31 2012 23:34 Wertheron wrote:
Don't understand the "50 debate". I hoped a clan because i wanted to have link with players to train and have fun together during month and maybe become friends. But if you are 150 (or even 50) it's really difficult to have a clan solidarity/mentality, and you don't know 70% of the clan...


Yes but some people like to be in a 750 members clan. What do blizzard need to put a limit ?
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
October 31 2012 15:56 GMT
#97
On October 31 2012 10:47 ROOTFayth wrote:
they should have done that before...

and now let's say nobody from ROOT would log on as soon as the feature comes out, someone could "steal" the team name from us? (or any know team for that matter)


I'm sure, or at least I'm hoping, that Blizzard has some sort of contigency plan for this, especially when the brand of a team such as ROOT's benefits e-sports, thus Blizzard, on the whole. We'll see though....
Clan: QQGC - wundertunge#1850
TL+ Member
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
October 31 2012 16:16 GMT
#98
more then 2 years later... whats the story....
Utopi
Profile Joined July 2010
Denmark176 Posts
October 31 2012 16:24 GMT
#99
very good , now we just need custom games with names on a list like wc3 & maybe lan :D! Definately positive news though )
no.
DokiDoki
Profile Joined April 2011
Denmark2 Posts
October 31 2012 18:37 GMT
#100
On October 31 2012 06:47 Leviance wrote:
Give clans the chance to upload their logo, and by that I not only mean for the channel/clan page but also ingame as decals. Would look awesome in tournaments if players have their clan logo on their CC and so on...


There is nothing wrong with the idea, it just wouldn't work due to the amount of hours they will need to put into monitoring so people doesn't upload: penis pictures, swastika etc
something smart here.
NervO
Profile Blog Joined May 2012
Netherlands511 Posts
October 31 2012 18:40 GMT
#101
Make a bo9 all kill mode for clans pls
Currently working with Team Acer CSGO | @AcerNervO
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