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Balance Update #7 10/26/12 - Page 24

Forum Index > StarCraft 2 HotS
614 CommentsPost a Reply
Prev 1 22 23 24 25 26 31 Next All
Champi
Profile Joined March 2010
1422 Posts
October 27 2012 14:43 GMT
#461
changes are in the right direction, but still not spot on just yet. i feel the pulsar beam is a pointless ability, but the time warp shows great initiative for ground breaking new oppurtunities and strategy, but the pulsar beam makes oracle harass simply a paper voidray that gets shut down in moments by marines, spores, or queens, it doesnt really accomplish anything that a voidray cant do 100x better
GoatNukem
Profile Joined January 2012
Denmark6 Posts
October 27 2012 14:46 GMT
#462
With this, I really miss energize.. I've played a couple games as gm toss and I feel that this is just wol pvp all over again except with a couple more macro openings. But then again, we're at that situation where the matchup has become a coin flip..
Let's rock 'n' roll !
MaxViktory
Profile Joined June 2012
Sweden136 Posts
October 27 2012 14:53 GMT
#463
I like squeezing zerglings and stuff between spines too. Severely nerfing ling-baneling aggression in the early game is imo to try to persuade players to leave the most exciting, micro intensive and volatile part of the zerg race. Lings and banelings inside someones main is fantastic. 1 baneling can kill infinity number of lings, 2 banelings can kill all drones or all banelings and speedlings can never be caught if microed. The excitement...
AbideWithMe
Profile Joined October 2012
207 Posts
Last Edited: 2012-10-27 15:06:32
October 27 2012 15:06 GMT
#464
On October 27 2012 14:50 Destructicon wrote:
I have no idea how people consider these changes good.
Time warp + any aoe will be the end of anything, but especially terran bio.
Time warp + FF to always land guaranteed and perfect FFs, also reduce the damage trapped units do to your army.
Time warp + storm to basically not even allow bio to split or bait.
Time warp + colossus and zealots to nullify bio ability to kite and guarantee huge splash.

I have no idea how they consider TW to be a good idea of a spell, bio already was having a hard time being cost effective against toss armies, now it will just flat out die. Mech will still be useless vs toss because tanks don't give proper zone control and are too easily countered by toss units and in addition mech now has to worry about tempests sniping from a distance.
BCs are now equally useless, they already had enough counters via feedbacks from HT, void-ray threats and potential archon toilet, now they also have to face a relatively fast unit that can kite them and kill them with ease.

Problem with TW, also, it can't be fixed in any way, if you reduce the radius too much it becomes nearly useless, if you reduce duration too much it just encouraged making more oracles and spamming the spell, and reducing the speed reduction too much will also tilt the balance of the spell too much.
Also a slow like this is ridiculous and stupid for a race that already has so much aoe, there is just no way TW can fit into this context, it just needs to go.

Pulsar beam seems kind of useless, any competent player should still have units in place to deny the harass. In all honesty entombed would have been a more interesting choice if it needed to target individual mineral patches and cost 25 energy per mineral patch, at least it would have taken more skill to use like that.

Viper worries me, I like the unit concept, its good and interesting, it does things no other unit does. However the synergy between Vipers and Infestors will be murderous, and I'm still appalled no one has pointed this out to Blizzard. Basically infestors root things in place while also damaging them, and viper reduces said units range to near 0, and with the units rooted in place, they can't escape the cloud.

Overall, I'm very worried with the direction Blizzard is going, it still feels like they have no clue what they are doing, just trowing ideas randomly out there without any thought as to the consequences of what these changes will do.

Wow. There seems to be a sensible person left right here.

I called it before and it is true now. These changes are arbitrary and ridiculous. Time Warp is a beyond insane ability.
""I abused a child today" -Stephano" - nmetasch
Crawdad
Profile Joined September 2012
614 Posts
October 27 2012 15:18 GMT
#465
On October 28 2012 00:06 AbideWithMe wrote:
I called it before and it is true now. These changes are arbitrary and ridiculous. Time Warp is a beyond insane ability.


On the contrary, players were asking for this, and it was obvious that Blizzard was going to replace Void Siphon with an army support spell that did something like this. I didn't expect Entomb to be removed, but hey, that's even better. Sorry dude, but I don't see them reversing this decision.
AbideWithMe
Profile Joined October 2012
207 Posts
Last Edited: 2012-10-27 15:25:07
October 27 2012 15:22 GMT
#466
On October 28 2012 00:18 Crawdad wrote:
Show nested quote +
On October 28 2012 00:06 AbideWithMe wrote:
I called it before and it is true now. These changes are arbitrary and ridiculous. Time Warp is a beyond insane ability.


On the contrary, players were asking for this, and it was obvious that Blizzard was going to replace Void Siphon with an army support spell that did something like this. I didn't expect Entomb to be removed, but hey, that's even better. Sorry dude, but I don't see them reversing this decision.

XD
I would literally bet about 300 dollars that Time Warp will be gone within the next two patches.
Anybody willing to take this bet?
""I abused a child today" -Stephano" - nmetasch
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-27 15:27:18
October 27 2012 15:26 GMT
#467
On October 27 2012 17:35 avilo wrote:
Show nested quote +
On October 27 2012 10:28 -Kyo- wrote:
On October 27 2012 10:25 KrazyTrumpet wrote:
On October 27 2012 09:56 -Kyo- wrote:
What in the F?????? Still no change to the widow mine? Who the hell is balancing this game? Jesus christ lmao.

To be rational about it:
Change Mine supply to 1
Build time cut by 1/4
Mine is destroyed when activated
Mine no longer targets air units

??? Sounds perfectly reasonable to me. It's just WAY too strong right now. I seriously have no idea how it has survived 3 patches now.


Mine's are easy to deal with as the game goes on. They can be scary early game if you screw up, but that's part of their power. They buy Terran time to get their infrastructure up and running so they can compete in the later parts of the game.


What? lol They get more broken as the game goes on because they trade so cost effectively for gas heavy units. I'm not sure what game you're playing. Lol.


He's playing the beta, you obviously aren't. He's correct in his assessment that the mines are what allow mech TvP to get running, and as the game goes into lategame you do not want more than 10 supply worth of mines on the map.

Mines in HOTS allow Terran to pour vespene gas into factory and armory infrastructure without flat out dying to: DTS, void rays, blink stalkers so easily like in wings of liberty.

You'll notice wings of liberty mech requires you to do crazy shit, like always make a starport, always need a raven, always need siege mode/tanks meaning you can never move out on the map, etc. When you're pouring 100 gas into a starport, 200 gas into a raven to protect vs DTS, 100 gas into an armory, 75 gas into vikings as the only realistic AA option...that's over 400-500 vespene gas dedicated to simply not dying to random all-ins and various things.

What the widow mine does in HOTS is give Terran users a reliable way to pour all of that wings of liberty vespene gas into factories, allowing more possibilities for mech play in the match-up.

As the game goes into the later stages, the mines become progressively weaker to the point where you want basically want no more than 4-5 mines on the map because they take away from your army value. Mines cannot fight against a lategame Protoss deathball of tempests + anything effectively.

The problem now is the same problem that exists in wings of liberty for Terran - there is no mech anti-air option. Right now the only real option is "make a lot of vikings," which is a catch-22 because zerg and protoss ground units absolutely kill grounded vikings meaning in the scenario you kill the opponent's air, you're left with a bad army that dies to the ground remax, or the situation where your vikings die to their air + storms/fungals...you simply die.

Sorry for the long post, just had to debunk your sensationalist bullshit about the mine being good lategame and OP with a logical post.

Thanks for elaborating on my point a lot better than I ever could as I'm not a Terran player lol.
I do hope Terran gets some good mech AA options, though. I would love to have some epic PvT mech wars.

On October 28 2012 00:22 AbideWithMe wrote:
Show nested quote +
On October 28 2012 00:18 Crawdad wrote:
On October 28 2012 00:06 AbideWithMe wrote:
I called it before and it is true now. These changes are arbitrary and ridiculous. Time Warp is a beyond insane ability.


On the contrary, players were asking for this, and it was obvious that Blizzard was going to replace Void Siphon with an army support spell that did something like this. I didn't expect Entomb to be removed, but hey, that's even better. Sorry dude, but I don't see them reversing this decision.

XD
I would literally bet about 300 dollars that Time Warp will be gone within the next two patches.
Anybody willing to take this bet?

Gone? No way, it's a a good spell and fits well. Nerfed? Hell yes
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-10-27 15:38:12
October 27 2012 15:33 GMT
#468
On October 28 2012 00:22 AbideWithMe wrote:
Show nested quote +
On October 28 2012 00:18 Crawdad wrote:
On October 28 2012 00:06 AbideWithMe wrote:
I called it before and it is true now. These changes are arbitrary and ridiculous. Time Warp is a beyond insane ability.


On the contrary, players were asking for this, and it was obvious that Blizzard was going to replace Void Siphon with an army support spell that did something like this. I didn't expect Entomb to be removed, but hey, that's even better. Sorry dude, but I don't see them reversing this decision.

XD
I would literally bet about 300 dollars that Time Warp will be gone within the next two patches.
Anybody willing to take this bet?

This isn't Warhound that is just plain stupid, it is Time Warp, design of the ability is actually quite cool, if it is overpowered, they may nerf it, but design is good, since it can be used for slowing down the mining, and can support your army, it opens up a lot of possibilities for you to play it, and it is really good in a lot of different situations, majority of players like it, so no, they won't remove it.
They will probably nerf it, lower the duration, higher energy cost, lower the slow %, etc etc., but no, I can't see it being removed, since community is quite happy with it.

And funny how everybody was saying how Pulsar Beam is useless, and I just watched Husky's video, it does crazy amount of damage in no time. One Oracle can snipe down Pylons pretty fast, and can always retreat when enemy comes for it, and come back later. Two Oracles are destroying Supply Depots, and add-ons.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Baum
Profile Blog Joined April 2010
Germany1010 Posts
October 27 2012 15:43 GMT
#469
On October 27 2012 23:18 Lorch wrote:
Show nested quote +
On October 27 2012 22:36 Baum wrote:
On October 27 2012 22:17 Lorch wrote:
Of course there are holes, I do not disagree. But I think, given how it's really obvious right now that this beta will last atleast another 6 months,what they do is really smart. Look at the patch notes of all beta patches thus far, it's really obvious that they have no idea how each new unit is supposed to look like. And what they do is wait until they do, and then fix all the old problems.

Yes Terran needs work, but given how they removed the warhound and aren't brining it back, they can't do much until they actually start reworking all the wol stuff.
And honestly I think your question why a terran would play hots is kinda dumb. If the only reason for one to play hots is to try out their own races new units, then yeah it's really meh. But both protoss and zerg do use their new stuff and mines do change 2/3rd of the matchups, so if you wanna play hots, you know because it's the expansion and all, then there are still good reasons for terrans to do so. You don't need to explain why MMMVG is bad, we all know, just be fucking patient they will fix it.


No, this approach isn't smart at all. We know the problems that exist in WOL so their approach should be to make the new units to address these problems and make changes to the existing ones to fix those instead of adding in random new stuff while leaving everything else unchanged (which isn't even true since they made numerous adjustments to Zerg and Protoss early game defense and detection). The incentive to play the beta is not limited because there is not enough new stuff for terran game play is narrowed down because they neglect to make changes to things that wouldn't interfere with their goal to focus on new units first like making obviously needed adjustments like making the raven easier to access.


I'm sorry but I can't even try to make sensee into your train of thoughts. Maybe you don't understand how game development works or maybe you don't understand what I wrote, but I guess we'll just have to agree to disagree.


How does game design work in your opinion? Shouldn't an expansion address the things that were wrong with the original game? Shouldn't there be a connection between the changes and what a race actually needs to make their strategies work rather than adding in stuff that has no direct relation to what is being needed.
I want to be with those who share secret things or else alone.
Laurens
Profile Joined September 2010
Belgium4547 Posts
Last Edited: 2012-10-27 15:49:06
October 27 2012 15:48 GMT
#470
On October 28 2012 00:33 Ramiz1989 wrote:
Show nested quote +
On October 28 2012 00:22 AbideWithMe wrote:
On October 28 2012 00:18 Crawdad wrote:
On October 28 2012 00:06 AbideWithMe wrote:
I called it before and it is true now. These changes are arbitrary and ridiculous. Time Warp is a beyond insane ability.


On the contrary, players were asking for this, and it was obvious that Blizzard was going to replace Void Siphon with an army support spell that did something like this. I didn't expect Entomb to be removed, but hey, that's even better. Sorry dude, but I don't see them reversing this decision.

XD
I would literally bet about 300 dollars that Time Warp will be gone within the next two patches.
Anybody willing to take this bet?

This isn't Warhound that is just plain stupid, it is Time Warp, design of the ability is actually quite cool, if it is overpowered, they may nerf it, but design is good, since it can be used for slowing down the mining, and can support your army, it opens up a lot of possibilities for you to play it, and it is really good in a lot of different situations, majority of players like it, so no, they won't remove it.
They will probably nerf it, lower the duration, higher energy cost, lower the slow %, etc etc., but no, I can't see it being removed, since community is quite happy with it.

And funny how everybody was saying how Pulsar Beam is useless, and I just watched Husky's video, it does crazy amount of damage in no time. One Oracle can snipe down Pylons pretty fast, and can always retreat when enemy comes for it, and come back later. Two Oracles are destroying Supply Depots, and add-ons.


Here lies the problem with patches.
There are less Terran players than Protoss/Zerg players, whether this is due to constant nerfs or lategame being impossible or terran simply being bland or w/e that's besides the point for now and not what this post is about, but I think everyone agrees that there is a lack of terrans at the moment. On the ladder, on teamliquid, in every single tournament save GSL code S.

As a result, whenever a Terran buff is announced the community will go apeshit as >70% of the players isn't Terran and doesn't want the buff to happen.

So Terran doesn't get buffs and even more people stop playing Terran, cycle repeats itself.

At some point the Protoss/Zerg players will realise that they have to support Terran buffs to save this game. What Terran gets in HotS at the moment is a complete joke. The reaper changes only affect TvT, which was a good matchup before but has now turned into freaking reaper wars.
The mine is a novelty but doesn't help in the lategame at all.
Hellbat has some uses, but doesn't make mech any more viable.

The warhound was necessary. Much more so than fucking timewarp. Tweak some values if it's broken but ffs don't take it out of the game -_-
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 27 2012 15:55 GMT
#471
On October 27 2012 10:32 SarcasmMonster wrote:
Show nested quote +
On October 27 2012 10:31 Hattori_Hanzo wrote:
Thor, BC, ghost and Raven deathball Is fu*ked vs. tempest/oracle. The Terran deathball can be kited to death...


Time Warp doesn't affect air so doesn't affect BCs... if you're a BC kinda guy.


No, but any ground cover for us either marines or thors are now useless as escorts.
We'd need to have vikings AND micro them well to avoid the escorts from being hit with TW and/or feedback.
Cauterize the area
Binur
Profile Joined May 2012
Netherlands1 Post
October 27 2012 15:59 GMT
#472
funny to see that everyting that change is for protoss
meeh
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-10-27 16:02:21
October 27 2012 16:00 GMT
#473
I pretty much just am killing Zerg now with 3 oracles and 1 voidray and the mothership core for recall. Rushing toward that, skipping warpgate completely;

Time Warping a Queen is like really handy.
Pokemon Master
Fig
Profile Joined March 2010
United States1324 Posts
October 27 2012 16:09 GMT
#474
Finally! They told us they were making the new units very strong in order to encourage lots of playtesting. Then they proceeded make the toss units unbelievably bad. Finally they have figured out how to do it with the Oracle and Tempest. Just add Energize back in for the Mothership Core and it'll be great!
Can't elope with my cantaloupe
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
October 27 2012 16:33 GMT
#475
OMG THE NEW UI PLZ BE HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

User was warned for this post
Be kind whenever possible. It is always possible.
ch4ppi
Profile Joined July 2010
Germany802 Posts
October 27 2012 16:42 GMT
#476
Overall a very good patch. I feel like the oracle starts to get interesting.
We really have to pay attention to Timewarp. I feel like it is an interesting idea, but maybe the synergys with the deathball might be to strong...
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 27 2012 17:07 GMT
#477
I also don't see why TW and FF can't work together, you slow units to make sure they can't escape or dance around the edge of FF range and then you FF them, you then aoe them down with either storm or colossus, and even with zealots and stalkers it is effective because TW doesn't slow your own units.


Good players don't need TW to land FF. Seriously, how often do you see a pro Protoss with Sentries with energy, and NOT land perfect FFs?

TW to land FFs is a crutch for weak players. If units are FFed and cant move where they want to, TW is utterly wasted. And if they're Timewarped, you don't NEED forcefield.

TW and FF have the worst synergy of pretty much any spells in the game because they overlap so much.

Tell me, if you have Sentries with Energy, why would you ever rather have an Oracle rather than spending that money on units that can actually kill shit? And if you have Oracles, you don't want Sentries, you want Zealots, Stalkers and later HTs and Colossi to take maximum advantage of TW.

The whole "oh noes, Protoss already has FF and now they get TW too!!!111!" crying is just bizarrely wrongheaded. The two spells simply do not work that well together at all. 90% of the time when you have FF, you don't need TW, and with TW you're better off getting units that can't take advantage of it to kill shit effectively.
He drone drone drone. Me win. - ogsMC
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 27 2012 17:10 GMT
#478
On October 28 2012 00:22 AbideWithMe wrote:
Show nested quote +
On October 28 2012 00:18 Crawdad wrote:
On October 28 2012 00:06 AbideWithMe wrote:
I called it before and it is true now. These changes are arbitrary and ridiculous. Time Warp is a beyond insane ability.


On the contrary, players were asking for this, and it was obvious that Blizzard was going to replace Void Siphon with an army support spell that did something like this. I didn't expect Entomb to be removed, but hey, that's even better. Sorry dude, but I don't see them reversing this decision.

XD
I would literally bet about 300 dollars that Time Warp will be gone within the next two patches.
Anybody willing to take this bet?


Me. 100%. Lets paypal this shit. I could use 300 bucks.

Blizzard likes Timewarp. The community response to TW has been overwhelmingly positive. It may be too strong currently, but knowing Blizzard they will definitely spend multiple patches trying to get the balance right before doing any fundamental redesign. TW is likely here to stay in some form, but if it isn't it is definitely not going to be gone within 2 patches--fucking entomb lasted 6 patches.

C'mon lets do this. I could really use your money.
He drone drone drone. Me win. - ogsMC
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 27 2012 17:10 GMT
#479
Time warp looks fricking AWESOME!
Blizz have actually made a really good spell :3
11/5/14 CATACLYSM | The South West's worst Falco main
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 27 2012 17:40 GMT
#480
The oracle has been really fun to play with. I haven't even bothered playing P in beta until they added the pulsar beam.

And tbh, at this moment I really don't care about balance. Both the silly new widow mine and the new oracle are fun to play with and against. That is what the game needed imo.
IdrA: " my fans are kinda retarded"
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