• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:50
CEST 12:50
KST 19:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes172BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL ro8 Upper Bracket HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft Stellar Forces had bad maps Starcraft: Destruction expansion pack?
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1971 users

Balance Update #7 10/26/12 - Page 20

Forum Index > StarCraft 2 HotS
614 CommentsPost a Reply
Prev 1 18 19 20 21 22 31 Next All
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2012-10-27 05:21:19
October 27 2012 05:17 GMT
#381
On October 27 2012 13:52 Tamburlaine wrote:
Show nested quote +
On October 27 2012 13:03 awesomoecalypse wrote:
Pulsar Beam is the same dps vs buildings as charged Void Rays...except coming from a unit that is faster, cheaper, and requires no charging up.

Also far more fragile, has slightly less range, relies on energy to attack, and can't defend itself.

I'm not totally sold on it. But I don't hate it.



my first thought was 'move VR to fleet beacon tech, make it stronger', but that might be disastrously powerful and/or interfere with the carrier establishing a role for itself. plus it would be a shame to lose the threat of a void ray cheese... i know no one uses that anymore, but just the fact that it existed keeps players from cutting some corners. honestly dunno what to do about this. maybe give it another, super powerful charge (i think it only has two now despite the animation, right?) that takes a long time to charge, but then that only makes it a threat to buildings, no way a skirmish or large battle lasts long enough for that to matter, and we're back to the oracle doing the same job.

hmm, i see why this is frustrating. perhaps an upgrade of some sort at the fleet beacon or dark shrine, that chains more charges? just brainstorming. probably shouldn't increase range at least. honestly it seems like the tempest is a better alternative now or at least more flexible.

as for pulsar beam, whatever, it's better than the dinky spell it replaced, for what that's worth. mostly i'm just glad entomb is gone.

honestly it's almost like the oracle and tempest together flat out replace the void ray. crossing fingers for a LotV redesign i guess.
payed off security
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2012-10-27 05:21:40
October 27 2012 05:19 GMT
#382
Ok guys let me blow your mind:

The pulsar beam can be channeled at a range of 6 (maybe 6.5 need more testing) if you micro it correctly.

It casts at 5 range but can be channeled at 6 range. This should not be changed. It is fantastic.

Also, if you micro it incorrectly the oracle Channels at 3 range if you cast from full speed (I.E. Shift Queue)

The oracle has some serious serious micro potential for the pulsar beam. It is FANTASTIC

Is there any screen cap stuff someone would like to recommend so I can make a video? Until then Off I go to collect screen shots.

You will be blown away with how awesome this unit truly is.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 27 2012 05:22 GMT
#383
On October 27 2012 14:19 ZeromuS wrote:
Ok guys let me blow your mind:

The pulsar beam can be channeled at a range of 6 (maybe 6.5 need more testing) if you micro it correctly.

It casts at 5 range but can be channeled at 6 range. This should not be changed. It is fantastic.

Also, if you micro it incorrectly the oracle Channels at 3 range if you cast from full speed (I.E. Shift Queue)

The oracle has some serious serious micro potential for the pulsar beam. It is FANTASTIC

Is there any screen cap stuff someone would like to recommend so I can make a video? Until then Off I go to collect screen shots.

You will be blown away with how awesome this unit truly is.


Shouldn't have said anything. Now Blizzard will "fix" it.
MMA: The true King of Wings
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 27 2012 05:30 GMT
#384
On October 27 2012 14:22 SarcasmMonster wrote:
Show nested quote +
On October 27 2012 14:19 ZeromuS wrote:
Ok guys let me blow your mind:

The pulsar beam can be channeled at a range of 6 (maybe 6.5 need more testing) if you micro it correctly.

It casts at 5 range but can be channeled at 6 range. This should not be changed. It is fantastic.

Also, if you micro it incorrectly the oracle Channels at 3 range if you cast from full speed (I.E. Shift Queue)

The oracle has some serious serious micro potential for the pulsar beam. It is FANTASTIC

Is there any screen cap stuff someone would like to recommend so I can make a video? Until then Off I go to collect screen shots.

You will be blown away with how awesome this unit truly is.


Shouldn't have said anything. Now Blizzard will "fix" it.


It took me 30 tries to get it to do the following:

[image loading]


BUT If you do it wrong then the oracle starts to channel but decelerates and "shuffles" out of range and the ability stops being cast. The ability also can NOT be on auto cast or must be manually casted to achieve this effect. AND you need to move in a small 45 degree angle in a kind of circle to force the oracle to face the building you want to hit BEFORE you cast it otherwise it just accelerates towards the building (at full speed -_-) and then channels and decel shuffles towards the building you are attacking into 4 or 5 range.

Note that the Marauder and marine were attack moved small bit by bit to get them to their outer ranges. I put the marine at 6 range to show it is indeed not 5 range.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
October 27 2012 05:32 GMT
#385
Damn, i got an error when after I installed. It was perfect timing too cause I refused to play until entomb was removed Maybe I'll fix it tomorrow
I can only play starcraft when I am shit canned. IPXZERG is a god.
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 27 2012 05:50 GMT
#386
I have no idea how people consider these changes good.
Time warp + any aoe will be the end of anything, but especially terran bio.
Time warp + FF to always land guaranteed and perfect FFs, also reduce the damage trapped units do to your army.
Time warp + storm to basically not even allow bio to split or bait.
Time warp + colossus and zealots to nullify bio ability to kite and guarantee huge splash.

I have no idea how they consider TW to be a good idea of a spell, bio already was having a hard time being cost effective against toss armies, now it will just flat out die. Mech will still be useless vs toss because tanks don't give proper zone control and are too easily countered by toss units and in addition mech now has to worry about tempests sniping from a distance.
BCs are now equally useless, they already had enough counters via feedbacks from HT, void-ray threats and potential archon toilet, now they also have to face a relatively fast unit that can kite them and kill them with ease.

Problem with TW, also, it can't be fixed in any way, if you reduce the radius too much it becomes nearly useless, if you reduce duration too much it just encouraged making more oracles and spamming the spell, and reducing the speed reduction too much will also tilt the balance of the spell too much.
Also a slow like this is ridiculous and stupid for a race that already has so much aoe, there is just no way TW can fit into this context, it just needs to go.

Pulsar beam seems kind of useless, any competent player should still have units in place to deny the harass. In all honesty entombed would have been a more interesting choice if it needed to target individual mineral patches and cost 25 energy per mineral patch, at least it would have taken more skill to use like that.

Viper worries me, I like the unit concept, its good and interesting, it does things no other unit does. However the synergy between Vipers and Infestors will be murderous, and I'm still appalled no one has pointed this out to Blizzard. Basically infestors root things in place while also damaging them, and viper reduces said units range to near 0, and with the units rooted in place, they can't escape the cloud.

Overall, I'm very worried with the direction Blizzard is going, it still feels like they have no clue what they are doing, just trowing ideas randomly out there without any thought as to the consequences of what these changes will do.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 27 2012 05:53 GMT
#387
On October 27 2012 14:50 Destructicon wrote:
I have no idea how people consider these changes good.
Time warp + any aoe will be the end of anything, but especially terran bio.
Time warp + FF to always land guaranteed and perfect FFs, also reduce the damage trapped units do to your army.
Time warp + storm to basically not even allow bio to split or bait.
Time warp + colossus and zealots to nullify bio ability to kite and guarantee huge splash.

I have no idea how they consider TW to be a good idea of a spell, bio already was having a hard time being cost effective against toss armies, now it will just flat out die. Mech will still be useless vs toss because tanks don't give proper zone control and are too easily countered by toss units and in addition mech now has to worry about tempests sniping from a distance.
BCs are now equally useless, they already had enough counters via feedbacks from HT, void-ray threats and potential archon toilet, now they also have to face a relatively fast unit that can kite them and kill them with ease.

Problem with TW, also, it can't be fixed in any way, if you reduce the radius too much it becomes nearly useless, if you reduce duration too much it just encouraged making more oracles and spamming the spell, and reducing the speed reduction too much will also tilt the balance of the spell too much.
Also a slow like this is ridiculous and stupid for a race that already has so much aoe, there is just no way TW can fit into this context, it just needs to go.

Pulsar beam seems kind of useless, any competent player should still have units in place to deny the harass. In all honesty entombed would have been a more interesting choice if it needed to target individual mineral patches and cost 25 energy per mineral patch, at least it would have taken more skill to use like that.

Viper worries me, I like the unit concept, its good and interesting, it does things no other unit does. However the synergy between Vipers and Infestors will be murderous, and I'm still appalled no one has pointed this out to Blizzard. Basically infestors root things in place while also damaging them, and viper reduces said units range to near 0, and with the units rooted in place, they can't escape the cloud.

Overall, I'm very worried with the direction Blizzard is going, it still feels like they have no clue what they are doing, just trowing ideas randomly out there without any thought as to the consequences of what these changes will do.


I don't see how it's "random" if all the changes are liked by the community. Maybe you don't like them for your reasons but is "random" the right word?
MMA: The true King of Wings
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 27 2012 05:55 GMT
#388
On October 27 2012 14:50 Destructicon wrote:
I have no idea how people consider these changes good.
Time warp + any aoe will be the end of anything, but especially terran bio.
Time warp + FF to always land guaranteed and perfect FFs, also reduce the damage trapped units do to your army.
Time warp + storm to basically not even allow bio to split or bait.
Time warp + colossus and zealots to nullify bio ability to kite and guarantee huge splash.

I have no idea how they consider TW to be a good idea of a spell, bio already was having a hard time being cost effective against toss armies, now it will just flat out die. Mech will still be useless vs toss because tanks don't give proper zone control and are too easily countered by toss units and in addition mech now has to worry about tempests sniping from a distance.
BCs are now equally useless, they already had enough counters via feedbacks from HT, void-ray threats and potential archon toilet, now they also have to face a relatively fast unit that can kite them and kill them with ease.

Problem with TW, also, it can't be fixed in any way, if you reduce the radius too much it becomes nearly useless, if you reduce duration too much it just encouraged making more oracles and spamming the spell, and reducing the speed reduction too much will also tilt the balance of the spell too much.
Also a slow like this is ridiculous and stupid for a race that already has so much aoe, there is just no way TW can fit into this context, it just needs to go.

Pulsar beam seems kind of useless, any competent player should still have units in place to deny the harass. In all honesty entombed would have been a more interesting choice if it needed to target individual mineral patches and cost 25 energy per mineral patch, at least it would have taken more skill to use like that.

Viper worries me, I like the unit concept, its good and interesting, it does things no other unit does. However the synergy between Vipers and Infestors will be murderous, and I'm still appalled no one has pointed this out to Blizzard. Basically infestors root things in place while also damaging them, and viper reduces said units range to near 0, and with the units rooted in place, they can't escape the cloud.

Overall, I'm very worried with the direction Blizzard is going, it still feels like they have no clue what they are doing, just trowing ideas randomly out there without any thought as to the consequences of what these changes will do.


If you havent played with the new oracle I don't think you should be saying this. The unit is so much fun.

Time Warp and forcefield also don't work that well together.

The only problem with time warp IMO might be the fact it doesn't slow your own units down. Thats the problem. I assumed it would have the same effect but it doesn't.

Time warp has also made a BIG difference in how I deal with things like the swarm hosts. Locusts have a lot of dps but if their approach is slowed it lets me kill them more efficiently so I don't lose as much as I other wise would have. Speed roach all ins might also be easier to hold without mass forcefields.

I tried using forcefields to help against swarm hosts but the problem was that the locusts would stop I would kill a wave then another wave is there in full force. By slowing their approach or getting on top of the swarm hosts with the time warp I can close a lot more ground much quicker on the hosts making them easier to deal with. This will change when fungal is used more often with the hosts but as it is now timewarp is very helpful in a lot of scenarios especially vs Zerg.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 27 2012 06:00 GMT
#389
I don't care if time warp is fun, its a broken spell given the context it is used in. Time warp + the race that has the most aoe and one of the most powerful zone control spells already is broken, and there is no way around it.
I also don't see why TW and FF can't work together, you slow units to make sure they can't escape or dance around the edge of FF range and then you FF them, you then aoe them down with either storm or colossus, and even with zealots and stalkers it is effective because TW doesn't slow your own units.

And yes, random is the right word, because it doesn't feel like Blizzard has an overall direction, or an overarching plan on where they want the races, or new units for each race to go. They also don't seem to be able to put two and two together to notice how overall broken some of the spell combinations can be.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Jarvs
Profile Joined December 2009
Australia639 Posts
October 27 2012 06:01 GMT
#390
My god the changes to the Oracle are so much better than anything else they had done with it in the past. I truly TRULY hated the entomb ability and finally they have done something about it. There is hope yet.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 27 2012 06:04 GMT
#391
On October 27 2012 15:00 Destructicon wrote:
I don't care if time warp is fun, its a broken spell given the context it is used in. Time warp + the race that has the most aoe and one of the most powerful zone control spells already is broken, and there is no way around it.
I also don't see why TW and FF can't work together, you slow units to make sure they can't escape or dance around the edge of FF range and then you FF them, you then aoe them down with either storm or colossus, and even with zealots and stalkers it is effective because TW doesn't slow your own units.

And yes, random is the right word, because it doesn't feel like Blizzard has an overall direction, or an overarching plan on where they want the races, or new units for each race to go. They also don't seem to be able to put two and two together to notice how overall broken some of the spell combinations can be.


Because forcefields are next to useless when units have a 50% slow. The forcefield will hold them there under a slow and prevent your units from moving past them. If the units are slowed then the zealots can charge, kill then KEEP charging. Good forcefields are still better at ceratin points in the game but timewarp has much more utility.

Personally, I would be happy if Forcefields were gone or changed or cost more energy so that they become more of a defensive thing than an offensive thing.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 27 2012 06:04 GMT
#392
On October 27 2012 14:19 ZeromuS wrote:
Ok guys let me blow your mind:

The pulsar beam can be channeled at a range of 6 (maybe 6.5 need more testing) if you micro it correctly.

It casts at 5 range but can be channeled at 6 range. This should not be changed. It is fantastic.

Also, if you micro it incorrectly the oracle Channels at 3 range if you cast from full speed (I.E. Shift Queue)

The oracle has some serious serious micro potential for the pulsar beam. It is FANTASTIC

Is there any screen cap stuff someone would like to recommend so I can make a video? Until then Off I go to collect screen shots.

You will be blown away with how awesome this unit truly is.

Now we just need moving shot and it's a winning expansion.
ㅇㅅㅌㅅ
GARcher
Profile Joined October 2012
Canada294 Posts
October 27 2012 06:05 GMT
#393
TBH I think people liked this update mostly because that piece of shit Entomb is gone.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 27 2012 06:12 GMT
#394
On October 27 2012 15:00 Destructicon wrote:
I don't care if time warp is fun, its a broken spell given the context it is used in. Time warp + the race that has the most aoe and one of the most powerful zone control spells already is broken, and there is no way around it.
I also don't see why TW and FF can't work together, you slow units to make sure they can't escape or dance around the edge of FF range and then you FF them, you then aoe them down with either storm or colossus, and even with zealots and stalkers it is effective because TW doesn't slow your own units.

And yes, random is the right word, because it doesn't feel like Blizzard has an overall direction, or an overarching plan on where they want the races, or new units for each race to go. They also don't seem to be able to put two and two together to notice how overall broken some of the spell combinations can be.


Wait so this wasn't a design QQ but a balance QQ -_-;;
MMA: The true King of Wings
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2012-10-27 06:13:42
October 27 2012 06:12 GMT
#395
well yeah, of course. that and just protoss in general. blizzard clearly understands that when beta was released the new toss units all sucked badly and a lot of progress has been made on that front. this patch is sort of the culmination of their efforts to make protoss feel 'new' like zerg did when beta launched.
payed off security
Hetz
Profile Joined September 2010
196 Posts
October 27 2012 06:16 GMT
#396
Mobile 14 range detector plus tempest means dead swarm hosts.
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 27 2012 06:16 GMT
#397
On October 27 2012 15:12 SarcasmMonster wrote:
Show nested quote +
On October 27 2012 15:00 Destructicon wrote:
I don't care if time warp is fun, its a broken spell given the context it is used in. Time warp + the race that has the most aoe and one of the most powerful zone control spells already is broken, and there is no way around it.
I also don't see why TW and FF can't work together, you slow units to make sure they can't escape or dance around the edge of FF range and then you FF them, you then aoe them down with either storm or colossus, and even with zealots and stalkers it is effective because TW doesn't slow your own units.

And yes, random is the right word, because it doesn't feel like Blizzard has an overall direction, or an overarching plan on where they want the races, or new units for each race to go. They also don't seem to be able to put two and two together to notice how overall broken some of the spell combinations can be.


Wait so this wasn't a design QQ but a balance QQ -_-;;


It is a design issue, you can't give the race with the most aoe and a zone control spell another slow, it just won't work out well, again remember, bio barely trades well with protoss come the late game, with the slow from TW, bio won't be able to kite or split away from storms/zealots and will just die, simple clean and cut.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 27 2012 06:18 GMT
#398
The oracle now is a lot of fun, though it does leave the Void Ray at a really akward place. Perhaps it should get a cloak upgrade at the dark shrine which makes the void ray a cloaked unit like a dark templar.
Pokemon Master
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 27 2012 06:19 GMT
#399
On October 27 2012 15:16 Destructicon wrote:
Show nested quote +
On October 27 2012 15:12 SarcasmMonster wrote:
On October 27 2012 15:00 Destructicon wrote:
I don't care if time warp is fun, its a broken spell given the context it is used in. Time warp + the race that has the most aoe and one of the most powerful zone control spells already is broken, and there is no way around it.
I also don't see why TW and FF can't work together, you slow units to make sure they can't escape or dance around the edge of FF range and then you FF them, you then aoe them down with either storm or colossus, and even with zealots and stalkers it is effective because TW doesn't slow your own units.

And yes, random is the right word, because it doesn't feel like Blizzard has an overall direction, or an overarching plan on where they want the races, or new units for each race to go. They also don't seem to be able to put two and two together to notice how overall broken some of the spell combinations can be.


Wait so this wasn't a design QQ but a balance QQ -_-;;


It is a design issue, you can't give the race with the most aoe and a zone control spell another slow, it just won't work out well, again remember, bio barely trades well with protoss come the late game, with the slow from TW, bio won't be able to kite or split away from storms/zealots and will just die, simple clean and cut.


But they havent even gotten to balancing the WoL units.

Here is my checklist for Time Warp :

Is it cool? Yes

Is it fun? Yes

Is it useful? Yes

Blizz check list:

Does it Kill stuff? No

Does it break anything we can't fix? No

Congratulations its a good spell.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
GARcher
Profile Joined October 2012
Canada294 Posts
October 27 2012 06:21 GMT
#400
On October 27 2012 15:18 Seiniyta wrote:
The oracle now is a lot of fun, though it does leave the Void Ray at a really akward place. Perhaps it should get a cloak upgrade at the dark shrine which makes the void ray a cloaked unit like a dark templar.


Cloaked void rays...apparently this unit needs to be cheesier in the bronze leagues...
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
Prev 1 18 19 20 21 22 31 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Grand Final
Classic vs ZounLIVE!
Tasteless5317
Crank 1010
IndyStarCraft 209
Rex88
3DClanTV 85
CranKy Ducklings76
LiquipediaDiscussion
BSL Open LAN 2025 - War…
08:00
Day 2 - Play Off & Finals Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 5317
Crank 1010
IndyStarCraft 209
Rex 88
ProTech82
MindelVK 27
StarCraft: Brood War
Hyuk 5323
Horang2 2624
Rain 2247
Sea 1939
PianO 1674
Flash 1512
BeSt 707
Leta 544
Larva 411
Hyun 152
[ Show more ]
ggaemo 145
Last 137
Mong 100
sorry 85
Soulkey 79
Rush 71
ZZZero.O 66
yabsab 49
ToSsGirL 33
Free 33
Backho 30
scan(afreeca) 20
Sexy 19
Hm[arnc] 11
IntoTheRainbow 6
ajuk12(nOOB) 3
Dota 2
XcaliburYe1170
Fuzer 221
Counter-Strike
x6flipin389
Heroes of the Storm
Khaldor259
Other Games
singsing2611
Pyrionflax315
RotterdaM159
Mew2King97
NeuroSwarm85
SortOf72
B2W.Neo19
Organizations
StarCraft: Brood War
lovetv 972
StarCraft 2
WardiTV14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2208
League of Legends
• Jankos1686
Other Games
• WagamamaTV183
Upcoming Events
WardiTV Invitational
10m
Online Event
5h 10m
Afreeca Starleague
23h 10m
Barracks vs Mini
Wardi Open
1d
Monday Night Weeklies
1d 5h
Sparkling Tuna Cup
1d 23h
LiuLi Cup
3 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
6 days
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.