• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:22
CEST 08:22
KST 15:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Scmdraft 2 - 0.9.0 Preview BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 588 users

Widow Mines

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 6 7 8 Next All
TennesseeNA
Profile Joined August 2012
6 Posts
October 07 2012 18:16 GMT
#1
As I posted in the HOTS Beta forum at Blizzard-
I'm essentially trying to sum up all the problems the widow mines create in PvT. Let me know what you all think.

My thread got locked for "emotional feedback" where there was none.

I think I made a very legitimate point- if I see an early gas on terran, I cannot literally defend all of his options anymore. If he goes for a quick stim push, that's stoppable. If he goes for hellion drop, that's stoppable. If he goes for widow mines, that's stoppable.

But I'm locked out from his base once that first marine pops, until I manage to get observers. And I fail to see how I can defend all three of those main options the terran has without scouting before my first observer pops. Even if I test his front with the usual stalker-zealot, I still don't have enough information.

Is the widow mine OP as well? Yes. But it wouldn't be so bad if I could actually get an observer out before he's already building them. Then I just toss down a cannon in both mineral lines, put my probes in a hotkey group, and be ready to pull them if he drops.

My complaint was that the SPEED with which the widow mine pops, and the near impossibility of me scouting after my probe leaves, and the multiple options a terran has off of a quick gas essentially make it impossible for me to defend everything. He HAS to screw up in some way (revealing his hand too early, letting me run by stalkers, etc.) for me to handle PvT early game.

And the worst thing is that even if I know he's dropping widows, even if I build a cannon (because if you just leave an observer around, it dies instantly) I have to respond INSTANTLY to not lose 10+ probes on a saturated base.

So toss got a cute little lockdown from the Oracle that just stops mining for 45 seconds, AT BEST, but like 5-10 against a high level player, and terran got a unit that, at worst, makes me spend like 300 per base on static defense and/or observers and still probably lose 10+ probes, and even if I pull instantly, I lose more time mining than what any Oracle I have does against him.

So yeah. Call my criticism emotional. But the widow mine is so OP its just kind of absurd.

Oh, and if I throw down a cannon against a terran rushing widow mines, and then he just switches into MMM and drops with medivacs, the cannon is totally useless, AND I have to rebuild the cannon in case he deices to drop widow mines next time.

You see my point? Widow mines are unbalanced because the response they necessitate is so useless against other terran harassment options, and it makes the early game an incredible, almost unmanageable strain, on Protoss.

Look, either buff slightly protoss early game and give us another detection option that the widow mine doesn't smash to pieces, because throwing down cannons in my base just does nothing if he then switches to MMM. And if he knows I cannoned, he can just post his two widow mines at his front and in the middle of his production lines (and then rotate them around his base at intervals) and if I'm not checking my observer every thirty seconds, POOF, there goes all my scouting info.

Seriously, this isn't emotional feedback. This is just pure gameplay analysis. Dealing with MMM drops w/o blink was already difficult enough, and now he has a unit that requires an entirely different response to defend, AND if used well can essentially deny all my scouting? I even had a game where the guy just rushed 4 widow mines, and then stutter walked the pairs up my front lol. If I tried to attack while they were burrowing, poof goes all my zealots. If I try to just attack with my stalkers, they don't do enough damage to kill them, and then I have to wait for my observer, while he takes his natural and I'm bottled up in my base.

Basically I'm reduced to rushing a MSc and a bunch of stalkers and using high ground vision to hit his base that way. Of course, if he just plays it cool, pulls his units back and lets me snipe a couple of depots, and waits for the widow mines to pop, I have to pull back and now I've got like 8 stalkers, a MSc, no sentries, and no zealots (such a great unit comp if he goes MMM right? Sarcasm, fyi).

Look, I'm high diamond in WOL because I out think my opponents. My macro is meh, my micro is decent, and my build orders are really loose and usually not well tailored to what I end up going. I play high level competitive chess and am studying game theory- that's my basis for this essay. This is not an idle complaint- HOTS PvT is broken. My honest opinion is that a perfectly playing Toss, against a perfectly playing Terran, is just playing rock-paper-scissors. You have to get lucky and guess correctly what he's going to do with that gas. You have to GUESS. A terran just rotating between hellion-drop, quick stim push, and widow-drop should theoretically win 66% of the time, just straight up. The necessary responses from Toss are too different, and Toss tech switches and early gas usage too high, to defend all 3 well.

Anyways, lock me again if you like? I figured the purpose of HOTS beta was to get detailed feeback on the matchup problems and balancing issues. That's what I'm giving- Toss has too long a period where they can't scout (so we have to build in the dark), too high gas usage (I need sentries against stim-push, but lots of early gas for robo and chronoed observers+ stalkers against widow), and almost no ability to "re-orient" tech (not enough gas on one base to even attempt a tech switch, too long a build time on Nexus not to be behind substantially against a Terran tech switch [like widow drop into MMM]), and one of our vision options, the observer, can get sniped by widows (and, as I pointed out, cannons are a giant waste of minerals against MMM and will die instantly to stim-drop) (and then have to be rebuilt anyways because he can just drop widows the next time).

This match-up is basically broken right now. End. of. Story. If a blizz rep wants to come have a dialogue with me, either in here or via messaging/email, I would love to hear another side to the debate. Maybe they think MSc use+Stalker rush (the only thing I have success with right now) is the counter to one basing Terran. If anyone wants to take Blizzard's side of the debate, I'd love to hear that too. I'm not claiming I'm 100% right, but I haven't heard a single argument from a blizz rep, or even another player, that PvT is a balanced matchup in HOTS.

Anyways, looking forward to the next patch, and seeing what changes get made. I still think the Oracle is fairly useless (mainly because of the necessity of detection in both PvT and PvZ right now) and I honestly haven't used a tempest once (I play gateway expand pressure builds against zerg, so I either win or lose by the time they're relevant).
Garmer
Profile Joined October 2010
1286 Posts
October 07 2012 18:28 GMT
#2
i'm against every fast-nerf, let's see how other race will adapt first
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
October 07 2012 18:32 GMT
#3
I get how its hard to defend them early game, but I feel like you can get a robo pretty quick too. Now granted there are a ton of options when a terran is getting gas.
GoldenH
Profile Blog Joined March 2010
1115 Posts
October 07 2012 18:34 GMT
#4
One thing is that it definitely does stop nexus or 1 gate expands from being viable,ever. Because he just proxy factory in your face and then burrows one spidermine at each base, and you won't be able to kill it before it burrows even if it is focused by all your probes and stalkers.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
aaycumi
Profile Joined March 2011
England265 Posts
October 07 2012 18:36 GMT
#5
Need to poke with the first Zealot and Stalker, classic scouting to count the Marines and may be a Marauder.
To scout Reactor openings, seriously the game changes and if you just sit in your base and do nothing, I have no sympathy.
slained
Profile Blog Joined October 2006
Canada966 Posts
October 07 2012 18:38 GMT
#6
You have a flying unit a few minutes in.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2012-10-07 18:43:15
October 07 2012 18:39 GMT
#7
I feel like you can hold all three of the pressure you're claiming 'require completely different responses' with a standard 1 gate fe into 3 gate robo. Get at least 3-5 stalkers (stalker + obs can outrange widow mines and deal with hellion drops, they also deal with cloak banshee, reapers, and almost any other tech you might see from a gas terran) and if they go for a 3 rax stim all-in you can use the MsC ability (the one that makes the nexus attack) to buy yourself time as you get more zealots / immortals / sentries out. Cannons are completely unnecessary against widow mines in the early game, and you'll be getting cannons up in the mid-late game anyway.

Honestly, I feel like you're just struggling against the new mechanics of the widow mine and venting your frustrations. Which is fine. But the new widow mine has only been out for 3 days; I agree it needs some tweaking (I personally think armory requirement and have the attack scale with vehicle upgrades- right now it's too strong in the early game and too weak in the late game), but I haven't seen anything that suggests it's op in my games (playing T and P mostly).


Edit: And if losing your observers is a problem, you really just need to work on minimap awareness / unit control. Losing an observer to a widow mine shouldn't be an issue unless you're moving your observer around recklessly.
In Somnis Veritas
TennesseeNA
Profile Joined August 2012
6 Posts
October 07 2012 18:58 GMT
#8
On October 08 2012 03:36 aaycumi wrote:
Need to poke with the first Zealot and Stalker, classic scouting to count the Marines and may be a Marauder.
To scout Reactor openings, seriously the game changes and if you just sit in your base and do nothing, I have no sympathy.


? I said I did that. The point is that hellion drop, quick stim, and widows will all show the same thing damn thing (unless he's a retard and builds his factory right where I can see it).
alexanderzero
Profile Joined June 2008
United States659 Posts
October 07 2012 19:00 GMT
#9
I remember people saying stuff like "oh it's impossible to defend against terran because you can't scout their base early on" in Starcraft 2. Do you people really have this short of a memory? People are leveling all of the same whiny, made up complaints about the game now that they did before...
I am a tournament organizazer.
Aveng3r
Profile Joined February 2012
United States2411 Posts
October 07 2012 19:09 GMT
#10
its been like a few days man, you said yourself that your only diamond level, lets give it some time to see what the pros do? In WOL, terran has to worry about blink stalkers, dts, void rays, etc etc etc and it can be very hard to account for all of these things at leagues lower than highish master. I havent even played hots but ive watched plenty of it, there are plenty of new and changing strats that we see every day. lets give it a little time, saying that "pvt is broken end of story" has no place in the discussion at this point
I carve marble busts of assassinated world leaders - PM for a quote
SolidSnoopy1
Profile Joined July 2012
3 Posts
October 07 2012 19:13 GMT
#11
? I said I did that. The point is that hellion drop, quick stim, and widows will all show the same thing damn thing (unless he's a retard and builds his factory right where I can see it).


correct me if i'm wrong but protoss is the same. 1 gas taken when scout goes in can mean a lot of different things (4 gate, early robo immortal push, fast blink all in, void ray, etc...)

granted terran have a scan. however, the scan comes at a risk as well because if it misses what it needs to see then the terran is out 1 mule.

The fact that you cannot instantly tell what an opponent is doing from 1 gas gives the game some depth. how boring would this be if all you had to do was walk into your opponents base with your first scout, see a gas, and say "alright this is exactly what's going on, here is how i counter it." The game is more fun when it is played out like "alright this is what i THINK my opponent can do and here is a response that can protect me from xyz and understand that I am still weak to abc and know how to deal with those situations if it were to come up."

Don't play the game like rock paper scissors. Sometimes rock needs to beat paper.
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
October 07 2012 19:14 GMT
#12
what's kinda annoying is if you expand 30 food or later they can plant a widow mine at your nat and you can't take it until you get an observer. Before the patch you could just run a probe into it but now it seems you have to rush expo (and be semi-vulnerable to window mine rushes into your main mineral line) or be content to be behind on macro.
unteqair
Profile Joined November 2011
United States308 Posts
Last Edited: 2012-10-07 19:20:09
October 07 2012 19:17 GMT
#13
Man, this does seem emotional! If you didn't type things like End. of. Story., put question marks at the end of statements, have your title in all caps, or type things like So yeah, then it would not seem as emotional.

I say just give it more testing time.
SolidSnoopy1
Profile Joined July 2012
3 Posts
Last Edited: 2012-10-07 19:20:12
October 07 2012 19:19 GMT
#14
what's kinda annoying is if you expand 30 food or later they can plant a widow mine at your nat and you can't take it until you get an observer. Before the patch you could just run a probe into it but now it seems you have to rush expo (and be semi-vulnerable to window mine rushes into your main mineral line) or be content to be behind on macro.


i think this could be an issue of using old build orders against the new units. If we were to theory craft here could you assume that terran had to cut a lot of corners defensively to get the widow mine out that quickly (ie: less barracks, delayed stim, etc...) . Would it be possible to transition into something aggressive like an early immortal timing and just kill them?

edited for quote tags
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
October 07 2012 19:29 GMT
#15
They don't have to cut any corners to get widow mines early, think of it as the same as a hellion build but without having to get the reactor (still could get it if they want) just gas->rax->factory. I think an old school 1 gate expo would get the nexus up just barely before the mine gets there, but I've been mostly doing builds that involve a mothership core before expo which slows the nexus down by 15-20 seconds.
Howl41
Profile Joined September 2012
United States65 Posts
October 07 2012 19:34 GMT
#16
On October 08 2012 03:16 TennesseeNA wrote:
As I posted in the HOTS Beta forum at Blizzard-
I'm essentially trying to sum up all the problems the widow mines create in PvT. Let me know what you all think.

My thread got locked for "emotional feedback" where there was none.

I think I made a very legitimate point- if I see an early gas on terran, I cannot literally defend all of his options anymore. If he goes for a quick stim push, that's stoppable. If he goes for hellion drop, that's stoppable. If he goes for widow mines, that's stoppable.

But I'm locked out from his base once that first marine pops, until I manage to get observers. And I fail to see how I can defend all three of those main options the terran has without scouting before my first observer pops. Even if I test his front with the usual stalker-zealot, I still don't have enough information.

Is the widow mine OP as well? Yes. But it wouldn't be so bad if I could actually get an observer out before he's already building them. Then I just toss down a cannon in both mineral lines, put my probes in a hotkey group, and be ready to pull them if he drops.

My complaint was that the SPEED with which the widow mine pops, and the near impossibility of me scouting after my probe leaves, and the multiple options a terran has off of a quick gas essentially make it impossible for me to defend everything. He HAS to screw up in some way (revealing his hand too early, letting me run by stalkers, etc.) for me to handle PvT early game.

And the worst thing is that even if I know he's dropping widows, even if I build a cannon (because if you just leave an observer around, it dies instantly) I have to respond INSTANTLY to not lose 10+ probes on a saturated base.

So toss got a cute little lockdown from the Oracle that just stops mining for 45 seconds, AT BEST, but like 5-10 against a high level player, and terran got a unit that, at worst, makes me spend like 300 per base on static defense and/or observers and still probably lose 10+ probes, and even if I pull instantly, I lose more time mining than what any Oracle I have does against him.

So yeah. Call my criticism emotional. But the widow mine is so OP its just kind of absurd.

Oh, and if I throw down a cannon against a terran rushing widow mines, and then he just switches into MMM and drops with medivacs, the cannon is totally useless, AND I have to rebuild the cannon in case he deices to drop widow mines next time.

You see my point? Widow mines are unbalanced because the response they necessitate is so useless against other terran harassment options, and it makes the early game an incredible, almost unmanageable strain, on Protoss.

Look, either buff slightly protoss early game and give us another detection option that the widow mine doesn't smash to pieces, because throwing down cannons in my base just does nothing if he then switches to MMM. And if he knows I cannoned, he can just post his two widow mines at his front and in the middle of his production lines (and then rotate them around his base at intervals) and if I'm not checking my observer every thirty seconds, POOF, there goes all my scouting info.

Seriously, this isn't emotional feedback. This is just pure gameplay analysis. Dealing with MMM drops w/o blink was already difficult enough, and now he has a unit that requires an entirely different response to defend, AND if used well can essentially deny all my scouting? I even had a game where the guy just rushed 4 widow mines, and then stutter walked the pairs up my front lol. If I tried to attack while they were burrowing, poof goes all my zealots. If I try to just attack with my stalkers, they don't do enough damage to kill them, and then I have to wait for my observer, while he takes his natural and I'm bottled up in my base.

Basically I'm reduced to rushing a MSc and a bunch of stalkers and using high ground vision to hit his base that way. Of course, if he just plays it cool, pulls his units back and lets me snipe a couple of depots, and waits for the widow mines to pop, I have to pull back and now I've got like 8 stalkers, a MSc, no sentries, and no zealots (such a great unit comp if he goes MMM right? Sarcasm, fyi).

Look, I'm high diamond in WOL because I out think my opponents. My macro is meh, my micro is decent, and my build orders are really loose and usually not well tailored to what I end up going. I play high level competitive chess and am studying game theory- that's my basis for this essay. This is not an idle complaint- HOTS PvT is broken. My honest opinion is that a perfectly playing Toss, against a perfectly playing Terran, is just playing rock-paper-scissors. You have to get lucky and guess correctly what he's going to do with that gas. You have to GUESS. A terran just rotating between hellion-drop, quick stim push, and widow-drop should theoretically win 66% of the time, just straight up. The necessary responses from Toss are too different, and Toss tech switches and early gas usage too high, to defend all 3 well.

Anyways, lock me again if you like? I figured the purpose of HOTS beta was to get detailed feeback on the matchup problems and balancing issues. That's what I'm giving- Toss has too long a period where they can't scout (so we have to build in the dark), too high gas usage (I need sentries against stim-push, but lots of early gas for robo and chronoed observers+ stalkers against widow), and almost no ability to "re-orient" tech (not enough gas on one base to even attempt a tech switch, too long a build time on Nexus not to be behind substantially against a Terran tech switch [like widow drop into MMM]), and one of our vision options, the observer, can get sniped by widows (and, as I pointed out, cannons are a giant waste of minerals against MMM and will die instantly to stim-drop) (and then have to be rebuilt anyways because he can just drop widows the next time).

This match-up is basically broken right now. End. of. Story. If a blizz rep wants to come have a dialogue with me, either in here or via messaging/email, I would love to hear another side to the debate. Maybe they think MSc use+Stalker rush (the only thing I have success with right now) is the counter to one basing Terran. If anyone wants to take Blizzard's side of the debate, I'd love to hear that too. I'm not claiming I'm 100% right, but I haven't heard a single argument from a blizz rep, or even another player, that PvT is a balanced matchup in HOTS.

Anyways, looking forward to the next patch, and seeing what changes get made. I still think the Oracle is fairly useless (mainly because of the necessity of detection in both PvT and PvZ right now) and I honestly haven't used a tempest once (I play gateway expand pressure builds against zerg, so I either win or lose by the time they're relevant).


1. Its a beta test for a reason. They are testing the new widow mine concept where it burrows and attacks every 40 seconds. They can easily tweak the damage numbers to balance this.
2. You should try getting faster robo
3. You do sound emotional, so I think they made the right call in locking your thread
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-10-07 19:51:58
October 07 2012 19:50 GMT
#17
I think the problem is with conflicting Robo timings. If you see their gas and they are going for fast widow mines then you need that robo directly after your first gate. You will stop the widows with an obs if you do this, but the problem then if they are going say some kind of fast 3 rax or delayed 2 rax tech-reactor push then you won't have enough units off of 1 gate to stop it, since your gates 2 & 3 will be delayed because of the necessarily fast robo. You could alternatively get the robo later, and use sentries to stop the widow mines from coming close, but that means being stuck in your base, letting the Terran do what they want at your own natural until you have an obs out (deny mining, bunker your nexus, kill your nexus even if they are particularly aggressive). It's bringing PvT back to the same robo-dependent restrictiveness that we see in Wings of Liberty, which is the complete opposite of their intentions of diversifying the match-ups (this is after all why the Oracle got a detection ability). Personally I think they either need to make Widow Mines require an Armory, or make them cost enough gas that fast widow mines require an unusually early gas timing like 11 gas that would tip the protoss off.
iS.Axslav
Profile Blog Joined December 2008
United States248 Posts
October 07 2012 19:51 GMT
#18
ya have to agree with serenity (post above this). gateway units+robo after expo still hold all of the terran 1 base tech stuff anyway (marine/widow mine/tank pushes off 1 reactor rax 2 factory might actually be super tough to stop but haven't seen them yet). Just need to keep stalkers in your main to ward off medivacs with widow mines mine (same as you would vs hellion drop and banshee).
Inquisitor1323
Profile Joined March 2012
370 Posts
October 07 2012 19:58 GMT
#19
This change is relatively recent so you can't call it OP before people have had time to adapt.
GinDo
Profile Blog Joined September 2010
3327 Posts
October 07 2012 20:02 GMT
#20
Here's a fix. When the Widow Mine Shots it's missle, it reveals itself for a short while, Giving the Protoss a quick second to be able to disable the mine without the need for detection. However, Protoss have to have lightning reflexes in order to do so.

Much like how Protoss would eliminate Spiders pre-Obs in BW.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft624
Nina 296
StarCraft: Brood War
Calm 17235
ggaemo 1500
Barracks 1185
Hyun 554
JYJ198
Sacsri 66
Sexy 52
firebathero 48
Aegong 40
yabsab 35
[ Show more ]
Noble 3
Dota 2
monkeys_forever739
NeuroSwarm146
League of Legends
JimRising 716
Counter-Strike
Stewie2K1097
Heroes of the Storm
Khaldor169
Other Games
summit1g9607
Livibee82
Mew2King76
Organizations
StarCraft: Brood War
Afreeca ASL 2855
UltimateBattle 220
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 83
• practicex 60
• Sammyuel 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1357
Counter-Strike
• davetesta53
Upcoming Events
Sparkling Tuna Cup
3h 38m
BSL20 Non-Korean Champi…
7h 38m
Bonyth vs TBD
WardiTV European League
9h 38m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 4h
OSC
1d 17h
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.